NC Bench
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Run: 2026-05-01-01KQHSYCGR1M6DHKGCWVK11GBK
Run Details
Model:
Grok 4.3 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 46s
Cost:
$0.017178
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
30.74%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
94.44%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
2.94%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.40%
Sentence opener variety
(details)
32.05%
Adverb-first sentence starts
(details)
81.54%
Pronoun-first sentence starts
(details)
12.88%
Subject-first sentence starts
(details)
48.08%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.8691%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora pressed her fingers to
the nearest standing stone. Rough bark gave way beneath the pads of her fingertips and yielded a trace of
warmth
that had no place in the clearing.
She had followed the pendant
through the park until the oak markers appeared and the trees thinned into this pocket of land.
Now the crimson gem throbbed
against her palm, its silver chain twisted tight around two fingers.
She released the stone and
moved to the centre where moss lay thickest.
Wildflowers pressed up through the
green in clusters that showed no sign of season or neglect.
Their petals caught the little
light that remained and held it like polished glass.
Rory crouched and passed her
free hand over one bloom.
The stem bent but did
not break.
It lifted again once her
shadow moved away.
A single leaf cracked somewhere
to her left.
The sound rang sharper than
any footstep on soil. She rose and turned.
Nothing swayed in the ring
of flowers. Nothing crossed the boundary stones. She waited three full heartbeats.
The pendant sent another pulse
of heat up her wrist.
Aurora walked the inner edge
of the stone circle, counting each marker as she passed. Seven stones stood at uneven intervals.
Their surfaces showed carved lines
half worn by rain and time.
She traced one groove with
her thumbnail and felt it deepen under pressure where it should have stayed shallow.
The line ran straight for
a finger's length, then twisted into a spiral that she could not finish viewing.
The next rustle came from
the right and lasted longer.
It matched the pace of
a slow walk over dry ground. She stopped and faced outward. The flowers nearest that direction
trembled
on their stems, then settled as if nothing had disturbed them.
She stepped in that direction
anyway. The pendant grew heavier on its chain. Moss gave way to bare earth between the third and fourth stones. The change appeared sudden, as though someone had lifted the green layer aside only hours before. Rory knelt once more.
Her fingertips found a shallow
arc pressed into the soil. The curve continued into a larger ring marked by smaller indentations.
She leaned closer until her
face hovered above the pattern. The pendant flared and threw crimson across the marks.
They resolved into a series
of interlocked circles no larger than her hand. She straightened. The air inside her lungs felt thicker. A low tone rose from the stones themselves and held steady like a single note held too long on a worn instrument.
She looked back the way
she had entered. The boundary markers stood in their original places, yet the distance between her and the first one
seemed increased by half a dozen strides
. Another sound followed the tone, this one like cloth dragging over bark.
It circled the clearing without
visible source. Aurora backed one step, then two, until her heel met the edge of a stone. The pendant burned.
She unwound the chain from
her fingers and let it drop against her collarbone. The metal cooled the skin where it touched.
She crossed to the opposite
side and tested the next marker with the toe of her boot. The oak shifted under the pressure,
not outward but inward, as if the stone accepted weight
and returned it in the same direction.
She placed her full foot
against it. The surface remained firm. Still the wrongness lingered, a conviction that the clearing no longer
measured
the same space she had first entered. Rory turned in place again.
Her gaze swept the flower
carpet. One bloom near her left foot rotated without stem movement, its face following the line of her sight. She moved her eyes to another flower farther out. That one stayed fixed. She repeated the test twice more. The first bloom continued to track her. The pendant answered with a stronger
throb
that travelled up her arm and settled behind her teeth. She walked once more around the ring, faster this time, boots striking the moss in
measured
beats. The pendant's rhythm matched each strike. Between the fifth and sixth stones the ground dipped. Water lay in the hollow, still and black. She had not noticed the depression on her first pass. Reflected crimson from the pendant painted a thin red line across the surface. A branch snapped directly behind her. The sharp report
echoed
once inside the clearing and died without returning from the trees. Rory spun. The space between the seventh stone and the first showed empty ground and flowers. No broken limb lay on the moss. Her breath tightened in her chest. She forced it even and continued forward. The tone from the stones deepened. It carried undercurrent notes that scraped at the edges of hearing. She covered her ears with both hands and the pendant swung free against her sternum. The heat from the gem flared hotter. A faint glow leaked between her fingers when she lowered her arms again. Movement
flickered
at the outer limit of the stones. Something tall stood between two markers she had already passed. The outline remained narrow and upright, shoulders square where a body might have rested. It held position while she stared at the space. When she blinked the figure appeared one stone closer, its feet still hidden among the wildflowers. Aurora kept her steps steady toward the nearest boundary marker. The clearing floor resisted each lift of her boot, as though the moss itself had grown more dense in the time she had spent walking it. The pendant pulled forward against its chain, leading her toward the same marker she sought. The tall shape advanced in
silence
between one glance and the next. It stood now only three stones away. No colour defined its form beyond the absence of everything behind it. She reached the seventh marker and set her palm against it once more. Heat flared through the oak and into her skin. She jerked her hand away. The shape closed another gap. She turned to face the direction she believed led outward. The pendant blazed and flooded the clearing in a
pulse
of red that washed across every stem and stone. Wildflowers lifted their faces toward the light. The tall shape stepped fully into view between two markers, its height matching the tallest oak. Its head tilted once, a slow acknowledgment. The low tone ceased. Rory planted both feet. The pendant's glow
throbbed
in time with her own
pulse
, brighter with each beat. The flowers nearest the shape folded inward as if drawn by the same rhythm. The boundary stones behind her shifted position by a hand's width, their arrangement no longer fixed. She raised the gem higher and the crimson light reached the edge of the form. It revealed nothing beneath.
Only the certainty that the
clearing contained one more presence than it had when she first stepped through the oaks.
created_at
"2026-05-01T12:59:14.345Z"
5/1/2026, 12:59:14 PM
model
"x-ai/grok-4.3-20260430"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
74471
moderation_latency
(null)
generation_time
105817
tokens_prompt
4560
tokens_completion
2789
native_tokens_prompt
4108
native_tokens_completion
4844
native_tokens_completion_images
(null)
native_tokens_reasoning
3528
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0171778
router
(null)
provider_responses
0
endpoint_id
"45623cb8-18e5-4b32-8fc4-85d05439982d"
id
"4cf4ae4b-6beb-9faa-85ca-acffa0a9967c"
is_byok
false
latency
104
model_permaslug
"x-ai/grok-4.3-20260430"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777640354-73HlQOD5BsfhwyMlzekN"
session_id
(null)
api_type
"completions"
id
"gen-1777640354-anprkkTLptqcphRugE4n"
upstream_id
"4cf4ae4b-6beb-9faa-85ca-acffa0a9967c"
total_cost
0.0171778
cache_discount
0.0000672
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1155
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
30.74%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1155
totalAiIsms
16
found
0
word
"warmth"
count
1
1
word
"throbbed"
count
2
2
word
"pulse"
count
3
3
word
"traced"
count
1
4
word
"trembled"
count
1
5
word
"resolved"
count
1
6
word
"weight"
count
1
7
word
"measured"
count
2
8
word
"throb"
count
1
9
word
"echoed"
count
1
10
word
"flickered"
count
1
11
word
"silence"
count
1
highlights
0
"warmth"
1
"throbbed"
2
"pulse"
3
"traced"
4
"trembled"
5
"resolved"
6
"weight"
7
"measured"
8
"throb"
9
"echoed"
10
"flickered"
11
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
106
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
106
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
106
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1155
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
9
wordCount
1155
uniqueNames
2
maxNameDensity
0.43
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Aurora"
discoveredNames
Aurora
4
Rory
5
persons
0
"Aurora"
1
"Rory"
places
(empty)
globalScore
1
windowScore
1
94.44%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
90
glossingSentenceCount
2
matches
0
"appeared sudden as though someone had lifted the green layer aside only hours before"
1
"seemed increased by half a dozen strides"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.866
wordCount
1155
matches
0
"not outward but inward, as if the stone accepted weight"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
106
matches
(empty)
2.94%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
18
mean
64.17
std
10.29
cv
0.16
sampleLengths
0
70
1
68
2
48
3
70
4
56
5
85
6
63
7
59
8
70
9
72
10
63
11
57
12
52
13
58
14
51
15
63
16
63
17
87
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
106
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
188
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
106
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1155
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.03116883116883117
lyAdverbCount
5
lyAdverbRatio
0.004329004329004329
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
106
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
106
mean
10.9
std
5.37
cv
0.493
sampleLengths
0
9
1
23
2
22
3
16
4
13
5
16
6
14
7
10
8
7
9
8
10
8
11
9
12
4
13
7
14
5
15
5
16
10
17
15
18
6
19
11
20
19
21
19
22
10
23
11
24
5
25
17
26
6
27
7
28
12
29
16
30
4
31
10
32
11
33
10
34
9
35
13
36
2
37
7
38
22
39
8
40
24
41
12
42
7
43
15
44
3
45
14
46
8
47
17
48
23
49
7
43.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.27358490566037735
totalSentences
106
uniqueOpeners
29
32.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
104
matches
0
"Only the certainty that the"
ratio
0.01
81.54%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
104
matches
0
"She had followed the pendant"
1
"She released the stone and"
2
"Their petals caught the little"
3
"It lifted again once her"
4
"She rose and turned."
5
"She waited three full heartbeats."
6
"Their surfaces showed carved lines"
7
"She traced one groove with"
8
"It matched the pace of"
9
"She stopped and faced outward."
10
"She stepped in that direction"
11
"Her fingertips found a shallow"
12
"She leaned closer until her"
13
"They resolved into a series"
14
"She looked back the way"
15
"It circled the clearing without"
16
"She unwound the chain from"
17
"She crossed to the opposite"
18
"She placed her full foot"
19
"Her gaze swept the flower"
ratio
0.346
12.88%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
93
totalSentences
104
matches
0
"Aurora pressed her fingers to"
1
"She had followed the pendant"
2
"She released the stone and"
3
"Wildflowers pressed up through the"
4
"Their petals caught the little"
5
"Rory crouched and passed her"
6
"The stem bent but did"
7
"It lifted again once her"
8
"A single leaf cracked somewhere"
9
"The sound rang sharper than"
10
"She rose and turned."
11
"Nothing swayed in the ring"
12
"Nothing crossed the boundary stones."
13
"She waited three full heartbeats."
14
"The pendant sent another pulse"
15
"Aurora walked the inner edge"
16
"Their surfaces showed carved lines"
17
"She traced one groove with"
18
"The line ran straight for"
19
"The next rustle came from"
ratio
0.894
48.08%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
104
matches
0
"Now the crimson gem throbbed"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
2
matches
0
"Rough bark gave way beneath the pads of her fingertips and yielded a trace of warmth that had no place in the clearing."
1
"The pendant answered with a stronger throb that travelled up her arm and settled behind her teeth."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.8691%