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Run: 2026-05-01-01KQHT3B09W7ZTE0X729Y17BCT
Run Details
Model:
Grok 4.20 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 26s
Cost:
$0.016895
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.01%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
40.60%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.17%
Name drop frequency
(details)
64.77%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
71.83%
Sentence opener variety
(details)
59.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
52.92%
Subject-first sentence starts
(details)
44.25%
Subordinate conjunction sentence starts
(details)
63.49%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3014%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory staggered forward as the
rift expelled her, the Heartstone Pendant
searing
against her collarbone.
She swung the Fae-forged blade
in a tight arc, slicing through a clutching vine that had wrapped her ankle. Sap spurted across her boots, thick and fragrant. "These plants have teeth." She planted her feet wider, assessing the endless rows stretching before them. Nyx coalesced from her shadow, violet eyes flickering in their hooded silhouette. "Dymas welcomes with open mouths. Mind the teeth do not close."
Isolde stepped through last, silver
hair drifting as though underwater. No prints marked her passage. "One finds the table set before the bill arrives."
The air hung heavy with
syrup and smoke, thick enough that Rory's tongue tasted it without invitation.
She pressed onward between the
vines, each cluster of fruit swollen to bursting, their skins shimmering like wet rubies. One
pulsed
in time with the pendant, a slow
throb
that matched her own rising
pulse
.
She reached out, then thought
better and drew back.
Nyx drifted alongside, incorporeal form
rippling through a particularly dense patch. "The harvest here feeds more than bellies. See how the stems burrow." Rory crouched. Thin rootlets had pierced the soil and continued into what
looked like desiccated fingers protruding
from the earth. A helbound soul, perhaps. The realisation tightened her throat.
She had delivered enough takeaways
in London to recognise a man who once held a curry spoon. Now he fed the vineyard. "Keep moving."
She straightened, blade held low
. "Whatever brought us here sits deeper." They pushed through the rows, the amber light deepening as the canopy thickened overhead. Sounds filtered between the leaves, laughter pitched too high, the wet tear of meat from bone, a moist smack of satisfaction.
Rory's stomach both recoiled and
growled.
The contradiction unsettled her more
than the fingers.
Isolde paused beside a cluster
of grapes larger than her fist. She tilted her head, listening. "What sings within wishes to be swallowed whole." "Don't." Rory caught her wrist, the small crescent scar on her own arm brushing Isolde's cool skin. "Last thing we need is you turning into whatever these things become." A faint smile touched the seer's lips. "The half in me already hungers for what the whole once forbade." Nyx whispered past them both, form stretching into a long ribbon that scouted ahead. "Movement. Four legs. Two hearts. One already stopped." Rory followed, boots squelching in soil grown soft as rotting flesh. The next clearing opened without warning. A long table stretched across it, draped in damask stained by every conceivable sauce. Platters lay abandoned mid-feast. Roasted birds still twitched their wings, feathers
glistening
with glaze. A boar's head turned its eyes toward her, pupils dilating. She froze. The head blinked. "Leftovers develop opinions here." Nyx rematerialised at the table's end, fingers of shadow prodding a silver cup. Wine inside swirled without touch, forming tiny screaming faces before smoothing again. Rory's grip tightened on the moonsilver dagger.
Its constant cold bled into
her palm, grounding her. "This isn't just gluttony. It's a trap with good table manners." Isolde walked the table's length, fingers hovering above dishes without contact. "The prince offers seconds to those who forget the first course cost their names." A distant roar rolled across the vineyards,
not animal but appreciative
. Thousands of voices joined in greedy chorus. The ground
vibrated
beneath Rory's feet.
She tasted metal at the
back of her tongue, the same flavour that once coated her mouth after Evan's fists. Old fear, new shape. "Which way avoids the party?" she asked. Nyx pointed toward a break in the vines where the light dimmed to a bruised shade. "Deeper. Where excess curdles into something older." They left the table behind. The laughter faded, replaced by a low, constant hum that
vibrated
in Rory's molars. Orchards replaced the vineyard rows. Trees bore fruit shaped like hands, like hearts, like open mouths frozen mid-scream. One dropped to the ground at Isolde's approach and split open, revealing seeds that skittered away on tiny legs. Rory ground one beneath her heel before it could escape. The crunch gave way to a tiny shriek. "I preferred the London rats." "London rats do not remember being human." Nyx's voice
carried the weight
of centuries. "These do." The path narrowed. Ancient stonework emerged between the tree roots, crumbled pillars carved with scenes of feasting that shifted when Rory looked away. In one panel, diners devoured a meal. In the next, the meal devoured them. She touched the carving. The stone felt warm, feverish. "The boundary thins." Isolde
traced
a different symbol, one that resembled the pendant's shape. "What was locked remembers its key." The Heartstone flared hot enough to make Rory hiss.
Its inner glow spilled between
her fingers, casting deep crimson across the ruins ahead. An archway stood half swallowed by a massive tree whose bark ran with syrup instead of sap. Beyond it, darkness waited, but not empty darkness. Something breathed inside. Rory wiped sweat from her brow. The sweetness in the air had grown cloying, sticking to her lungs. "We came for answers about the Veil tears. Not to become dessert." "Answers wear many sauces." Isolde drifted toward the arch. "Some must be chewed
slowly
, or they chew back." Nyx hesitated at the threshold, their form flickering. For the first time since Rory had known them, the shade looked almost solid with reluctance. "This place swallowed my kind before. The spaces between realms touch here. I feel myself thinning." "Then stay close." Rory offered her wrist, the one with the childhood scar. An anchor. "You're not losing yourself on my watch." The shade regarded her, violet eyes softening to
something like gratitude
. They took her offered arm, solidifying enough for her to feel cool pressure. Together they stepped beneath the arch. Inside, the temple opened into a vast chamber lit by floating orbs that looked suspiciously like candied eyeballs. Walls depicted Belphegor's history in grotesque detail, each panel more excessive than the last. A central dais rose in the middle, bearing a single silver platter. Upon it rested a fruit unlike any outside, its skin midnight black and veined with gold. It beat like a heart. Rory's pendant yanked toward it as though magnetised.
She planted her heels but
still slid forward a step. "Not touching that. Last time I took mysterious jewellery it led me here." "Refusal starves the question." Isolde's voice carried a rare directness beneath the riddle. "Yet acceptance digests the asker." Nyx drifted closer to the dais, whispering across the fruit's surface. The air grew colder despite the realm's
warmth
. "This contains a piece of the first feast. The one that tore the Veil enough for my accident in 1643. I remember the flavour now. Regret, mostly." Rory's mind
raced
through options. Cut it open. Burn it. Take it. Every choice smelled like a bad delivery order ending in food poisoning. The blade in her hand glowed faintly, reacting to the demonic energy.
Its edge could cut through
wards, Isolde had promised.
Perhaps it could cut through
bad decisions too. She raised the dagger. The fruit split along its veins before she could strike. Juice welled up, thick as blood, and from the opening rose a tongue, long and black, tasting the air. It
flicked
toward Rory's face. She slashed on instinct. The Fae-forged blade severed the tip clean off. The fruit shrieked, a sound that blended pleasure and pain into something obscene. Golden ichor sprayed across the chamber, sizzling where it struck stone.
More tongues emerged from the
walls, from the floor, from the
very
pillars. The temple woke hungry. "Time to rewrite the menu." Rory spun, cutting another appendage mid-lash. The severed piece wriggled at her feet before Nyx stamped it into shadow. Isolde raised both hands, voice ringing clear for once. "We asked for the heart of Dymas. It seems inclined to answer in kind." The ground
lurched
. Ancient stones ground together as the entire chamber realigned, forming a gullet of
marble
and vine. The great fruit at the centre
pulsed
faster, drawing them inward with wet, irresistible suction. Rory's boots slid across the floor. She drove the blade into a pillar for purchase, muscles burning. Nyx wrapped shadowy tendrils around her waist. Isolde stood untouched amid the chaos, silver hair whipping, expression serene as judgement. "Whatever happens next," Rory snarled, "nobody gets eaten today." The central fruit laughed with a voice like every starving belly in London combined. Its remaining tongues lashed out in unison, each tipped with teeth that glinted like chef's knives. The chamber contracted.
created_at
"2026-05-01T13:01:56.629Z"
5/1/2026, 1:01:56 PM
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"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777640516-PWa2O1BZLEQgBAXcCT8o"
session_id
(null)
api_type
"completions"
id
"gen-1777640516-9cowJx2sVYJOnmL9A5IC"
upstream_id
"41b5ced9-8408-1e86-f8c2-48f8f14daf66"
total_cost
0.0168953
cache_discount
0.0000672
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.353
leniency
0.706
rawRatio
0
effectiveRatio
0
93.01%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1431
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"very"
count
1
highlights
0
"slowly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
40.60%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1431
totalAiIsms
17
found
0
word
"searing"
count
1
1
word
"pulsed"
count
2
2
word
"throb"
count
1
3
word
"pulse"
count
1
4
word
"stomach"
count
1
5
word
"unsettled"
count
1
6
word
"glistening"
count
1
7
word
"vibrated"
count
2
8
word
"carried the weight"
count
1
9
word
"traced"
count
1
10
word
"warmth"
count
1
11
word
"raced"
count
1
12
word
"flicked"
count
1
13
word
"lurched"
count
1
14
word
"marble"
count
1
highlights
0
"searing"
1
"pulsed"
2
"throb"
3
"pulse"
4
"stomach"
5
"unsettled"
6
"glistening"
7
"vibrated"
8
"carried the weight"
9
"traced"
10
"warmth"
11
"raced"
12
"flicked"
13
"lurched"
14
"marble"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
120
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
120
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
142
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1431
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
59.17%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
1156
uniqueNames
10
maxNameDensity
1.82
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Heartstone
2
Pendant
1
Fae-forged
2
Nyx
10
Rory
21
London
2
Isolde
11
Wine
1
Evan
1
Belphegor
1
persons
0
"Heartstone"
1
"Pendant"
2
"Nyx"
3
"Rory"
4
"Isolde"
5
"Evan"
6
"Belphegor"
places
0
"London"
globalScore
0.592
windowScore
0.667
64.77%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
88
glossingSentenceCount
3
matches
0
"looked like desiccated fingers protruding"
1
"something like gratitude"
2
"smelled like a bad delivery order ending i"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.699
wordCount
1431
matches
0
"not animal but appreciative"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
142
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
48
mean
29.81
std
15.36
cv
0.515
sampleLengths
0
42
1
16
2
23
3
24
4
61
5
23
6
51
7
13
8
49
9
24
10
29
11
19
12
22
13
55
14
5
15
29
16
27
17
25
18
48
19
7
20
23
21
56
22
23
23
16
24
46
25
20
26
51
27
30
28
18
29
40
30
22
31
30
32
65
33
31
34
18
35
46
36
53
37
4
38
34
39
36
40
17
41
24
42
23
43
34
44
37
45
9
46
30
47
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
120
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
205
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
142
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1161
adjectiveStacks
0
stackExamples
(empty)
adverbCount
31
adverbRatio
0.026701119724375538
lyAdverbCount
4
lyAdverbRatio
0.0034453057708871662
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
142
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
142
mean
10.08
std
4.93
cv
0.489
sampleLengths
0
15
1
19
2
8
3
16
4
12
5
11
6
10
7
5
8
9
9
17
10
19
11
16
12
9
13
11
14
12
15
2
16
18
17
4
18
5
19
17
20
5
21
7
22
6
23
14
24
21
25
6
26
8
27
11
28
5
29
8
30
17
31
12
32
7
33
12
34
14
35
8
36
11
37
6
38
14
39
4
40
10
41
10
42
2
43
3
44
17
45
12
46
7
47
9
48
11
49
11
71.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.44366197183098594
totalSentences
142
uniqueOpeners
63
59.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
113
matches
0
"Perhaps it could cut through"
1
"More tongues emerged from the"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
113
matches
0
"She swung the Fae-forged blade"
1
"She planted her feet wider,"
2
"She pressed onward between the"
3
"She reached out, then thought"
4
"She had delivered enough takeaways"
5
"She straightened, blade held low"
6
"They pushed through the rows,"
7
"She tilted her head, listening."
8
"Its constant cold bled into"
9
"She tasted metal at the"
10
"They left the table behind."
11
"She touched the carving."
12
"Its inner glow spilled between"
13
"They took her offered arm,"
14
"It beat like a heart."
15
"She planted her heels but"
16
"Its edge could cut through"
17
"She raised the dagger."
18
"It flicked toward Rory's face."
19
"She slashed on instinct."
ratio
0.195
52.92%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
92
totalSentences
113
matches
0
"Rory staggered forward as the"
1
"She swung the Fae-forged blade"
2
"Sap spurted across her boots,"
3
"She planted her feet wider,"
4
"Nyx coalesced from her shadow,"
5
"Isolde stepped through last, silver"
6
"The air hung heavy with"
7
"She pressed onward between the"
8
"She reached out, then thought"
9
"Nyx drifted alongside, incorporeal form"
10
"A helbound soul, perhaps."
11
"The realisation tightened her throat."
12
"She had delivered enough takeaways"
13
"She straightened, blade held low"
14
"They pushed through the rows,"
15
"Sounds filtered between the leaves,"
16
"Rory's stomach both recoiled and"
17
"The contradiction unsettled her more"
18
"Isolde paused beside a cluster"
19
"She tilted her head, listening."
ratio
0.814
44.25%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
113
matches
0
"Now he fed the vineyard."
ratio
0.009
63.49%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
6
matches
0
"She swung the Fae-forged blade in a tight arc, slicing through a clutching vine that had wrapped her ankle."
1
"Isolde stepped through last, silver hair drifting as though underwater."
2
"She pressed onward between the vines, each cluster of fruit swollen to bursting, their skins shimmering like wet rubies."
3
"One pulsed in time with the pendant, a slow throb that matched her own rising pulse."
4
"Nyx whispered past them both, form stretching into a long ribbon that scouted ahead."
5
"One dropped to the ground at Isolde's approach and split open, revealing seeds that skittered away on tiny legs."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"Rory snarled (snarl)"
dialogueSentences
34
tagDensity
0.059
leniency
0.118
rawRatio
0.5
effectiveRatio
0.059
88.3014%