Run: 2026-05-01-01KQHT4PBS8EKRR15Q6CWBPK0W

Run Details

Duration:
1m 2s
Cost:
$0.013508
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory shoved through a tangle of reaching branches, the Heartstone Pendant searing against her collarbone like a live coal. She pressed two fingers to the spot, hissed at the heat, and kept moving. The wildflowers here should have crushed under her boots. Instead they bent aside, then sprang back upright with a soft whisper of stems. "Come on," she muttered. "Show me the bloody portal and let me finish this." The pendant had dragged her from the flat above Silas's bar at midnight, its faint inner glow flaring the moment she crossed the park boundary. She had followed the pull the way a drunk follows the smell of chips, telling herself the whole way that cool heads solved problems. Intelligent ones asked questions first. Yet here she stood, alone, because the crimson gem had never burned before. Not like this. A twig snapped behind her, sharp as a knuckle cracking. Rory spun, torch app on her phone sweeping a pale blade across the clearing. Nothing. Only the ancient oak standing stones ringing the space like crooked teeth, their surfaces carved with spirals that seemed to writhe when the light glanced away. She exhaled through her nose, counted to three, and turned back to the centre. The pendant gave another insistent throb. Closer now. The air tasted sweet, cloying, like flowers left too long in a vase. She picked her way between blooms that should not have opened in November, their petals brushing her jeans with deliberate little strokes. Each touch left a faint warmth on the fabric. Something moved at the edge of her vision, a flicker between two stones. She whipped the phone around. The light caught only bark and the pale undersides of leaves. Her scar itched, the small crescent on her left wrist. She rubbed it without thinking, the way she always did when Evan used to loom in doorways. Old habit. Useless here. "Focus, Carter." Her voice sounded too loud, swallowed at once by the trees. She approached the largest stone, the one that leaned like it was listening. The pendant flared so brightly the crimson light spilled between her fingers and painted the grass bloody. A shimmer hung in the air before her, thinner than oil on water, the Hel portal. It breathed. She could see faint swirls inside it, shapes that might have been faces if she let her eyes linger. Rory crouched, careful not to let her shadow fall across the membrane. The ground felt warmer here, almost feverish. She reached out one hand, stopped. The stones at her back seemed nearer than before. She was sure she had left more space. Another sound slid through the grove, low and melodic. Not wind. A tune half-remembered from childhood, the sort her mother sang when she thought no one listened. The notes stretched, distorted, as though someone hummed them with a mouth full of soil. Rory rose slowly, turning in a circle. The melody circled with her. "Who's there?" The humming stopped. The silence that followed pressed against her eardrums. She tasted metal at the back of her tongue. "Look, I didn't come to play games. The pendant brought me. If you have something to say, say it." No answer. Only the flowers nodding in unison though the air lay dead calm. She took one step back toward the path she had come down. The flowers closed ranks behind her, stems knitting together with soft clicks. Her pulse ticked faster. Cool head, she reminded herself. Out-of-the-box thinking. She scanned for another route, spotted a gap between two smaller stones, and moved. The gap vanished before she reached it. Just like that. One blink and the stones had shifted, their bases now touching. Rory swallowed. The pendant pulsed in time with her heart, quick and erratic. She refused to run. People who ran in places like this ended up on the news in shallow graves or not at all. She chose a different direction, keeping the largest stone on her left. The wildflowers brushed her calves, their touch no longer playful. They clung, tiny hooked seeds catching in her socks. Each step released a thicker perfume, sweet enough to coat her throat. The humming returned, closer, layered now with a second voice beneath it. Her name threaded through the notes. Rory. Then softer, Laila. The alias she had used for three months in Manchester, before Evan tracked her down again. Her stomach folded in on itself. No one here should know that name. She walked faster. The ground sucked at her boots, releasing them with wet gasps. At the corner of her eye the flicker returned, taller this time, shaped like a person but wrong in the joints. She refused to look directly. Looking gave things power. Instead she fixed her gaze on the standing stones ahead, the boundary that should lead back to Richmond Park and the sensible world of late-night deliveries and Silas's terrible coffee. The stones looked farther away than before. Rory broke into a jog. The melody rose to match her pace, no longer a hum but a chorus of overlapping whispers. They spoke in her mother's Welsh lilt, in Eva's London snap, even in the low threatening drawl Evan had used on the last night she saw him. All of them saying her names, every one, until the words blurred into a single hungry sound. The pendant swung wildly, chain biting the back of her neck. Its glow lit the tree trunks in stuttering pulses, revealing shapes that flattened themselves against the bark the instant her light touched them. Long limbs. Heads tilted at impossible angles. She ran harder. A root rose under her foot. She sprawled, phone flying from her grip. The torch beam spun crazily across the canopy before landing face-down, illuminating nothing but a small circle of earth. Rory scrambled onto all fours. The flowers beneath her palms pulsed with the same rhythm as the pendant, as though the entire grove had synchronized to her heartbeat. She snatched the phone. The screen showed twenty-three minutes since she had entered the stones. Her own watch read four hours. The numbers swam. Time here did not behave. She knew that from the stories, the ones she had dismissed as pretty folklore until the pendant started dragging her out of bed at night. Something breathed behind her, close enough that the exhalation stirred the hair at her nape. It smelled of turned earth and iron. Rory surged upright and bolted. The path she had followed in had disappeared under a sea of blooms that parted only at the last second, as though reluctant. Thorns she had not noticed on the way in now snagged her jacket, her hair, thin scratches blooming across her knuckles. She did not stop to feel them. The standing stones finally loomed close. She could see the gap she had used to enter, a narrow corridor of ordinary park grass beyond. Relief flared sharp and bright. She poured everything into the last sprint, boots pounding, breath sawing. A hand closed around her left ankle. Not a hand. Something with too many joints and skin like damp bark. It yanked. Rory pitched forward, chin cracking against the ground. The taste of blood filled her mouth. She kicked wildly, felt her heel connect with something that gave like rotting fruit. The grip loosened for half a second. She crawled, fingers clawing at the earth, dragging herself toward the boundary stones. The chorus of voices swelled into a single clear note that vibrated in her bones. This time it used a name she had never spoken aloud, not to Eva, not to her parents, not even in the dark after Evan left. Malphora. The pendant flared so violently it burned through her shirt. She screamed, more in fury than pain, and lunged for the gap between the stones. The ground bucked beneath her. Pale figures rose from the flowers on every side, too many to count, their faces featureless yet somehow watching. They did not walk. They unfolded. Rory's fingers brushed the rough surface of the nearest standing stone just as the first of them reached down with arms that bent in three places.
created_at"2026-05-01T13:02:41.022Z" 5/1/2026, 1:02:41 PM
model"x-ai/grok-4.20-20260309"
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external_user(null)
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cancelledfalse
latency30008
moderation_latency(null)
generation_time62242
tokens_prompt4560
tokens_completion2474
native_tokens_prompt4108
native_tokens_completion3376
native_tokens_completion_images(null)
native_tokens_reasoning1737
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0135078
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provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
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is_byokfalse
latency103
model_permaslug"x-ai/grok-4.20-20260309"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
96.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1365
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1365
totalAiIsms17
found
0
word"searing"
count1
1
word"whisper"
count1
2
word"throb"
count1
3
word"warmth"
count1
4
word"flicker"
count2
5
word"silence"
count1
6
word"pulse"
count1
7
word"scanned"
count1
8
word"pulsed"
count2
9
word"stomach"
count1
10
word"lilt"
count1
11
word"synchronized"
count1
12
word"loomed"
count1
13
word"pounding"
count1
14
word"vibrated"
count1
highlights
0"searing"
1"whisper"
2"throb"
3"warmth"
4"flicker"
5"silence"
6"pulse"
7"scanned"
8"pulsed"
9"stomach"
10"lilt"
11"synchronized"
12"loomed"
13"pounding"
14"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences129
matches
0"e in fury"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences129
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1365
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1330
uniqueNames14
maxNameDensity0.83
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Evan"
discoveredNames
Heartstone1
Pendant1
Silas2
November1
Evan4
Hel1
Laila1
Manchester1
Richmond1
Park1
Welsh1
Eva2
London1
Rory11
persons
0"Pendant"
1"Silas"
2"Evan"
3"Laila"
4"Rory"
places
0"November"
1"Manchester"
2"Richmond"
3"Park"
4"Eva"
5"London"
globalScore1
windowScore1
93.82% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount2
matches
0"spirals that seemed to writhe when the light glanced away"
1"seemed nearer than before"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.733
wordCount1365
matches
0"no longer a hum but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences133
matches
0"know that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean42.66
std24.43
cv0.573
sampleLengths
056
114
270
365
452
560
62
778
842
954
102
1120
1219
1363
1457
1581
1613
1774
187
1966
2044
2160
2254
2322
2456
2540
267
2764
2841
291
3055
3126
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences129
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs215
matches
0"was listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1337
adjectiveStacks0
stackExamples(empty)
adverbCount53
adverbRatio0.039640987284966345
lyAdverbCount12
lyAdverbRatio0.008975317875841436
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean10.26
std6.9
cv0.672
sampleLengths
019
114
29
314
44
510
625
724
85
913
103
1110
1214
131
1426
1514
166
172
1813
1922
209
2113
225
2311
2410
2517
262
272
282
2911
3013
3117
3216
332
3419
3512
367
376
389
398
409
412
4216
4315
447
455
462
473
488
499
52.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3233082706766917
totalSentences133
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences114
matches
0"Instead they bent aside, then"
1"Only the ancient oak standing"
2"Only the flowers nodding in"
3"Just like that."
4"Then softer, Laila."
5"Instead she fixed her gaze"
ratio0.053
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences114
matches
0"She pressed two fingers to"
1"She had followed the pull"
2"She exhaled through her nose,"
3"She picked her way between"
4"She whipped the phone around."
5"Her scar itched, the small"
6"She rubbed it without thinking,"
7"Her voice sounded too loud,"
8"She approached the largest stone,"
9"She could see faint swirls"
10"She reached out one hand,"
11"She was sure she had"
12"She tasted metal at the"
13"She took one step back"
14"Her pulse ticked faster."
15"She scanned for another route,"
16"She refused to run."
17"She chose a different direction,"
18"They clung, tiny hooked seeds"
19"Her name threaded through the"
ratio0.333
38.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences114
matches
0"Rory shoved through a tangle"
1"She pressed two fingers to"
2"The wildflowers here should have"
3"The pendant had dragged her"
4"She had followed the pull"
5"A twig snapped behind her,"
6"Rory spun, torch app on"
7"She exhaled through her nose,"
8"The pendant gave another insistent"
9"The air tasted sweet, cloying,"
10"She picked her way between"
11"Each touch left a faint"
12"Something moved at the edge"
13"She whipped the phone around."
14"The light caught only bark"
15"Her scar itched, the small"
16"She rubbed it without thinking,"
17"Her voice sounded too loud,"
18"She approached the largest stone,"
19"The pendant flared so brightly"
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount6
matches
0"She picked her way between blooms that should not have opened in November, their petals brushing her jeans with deliberate little strokes."
1"She could see faint swirls inside it, shapes that might have been faces if she let her eyes linger."
2"Instead she fixed her gaze on the standing stones ahead, the boundary that should lead back to Richmond Park and the sensible world of late-night deliveries and…"
3"Its glow lit the tree trunks in stuttering pulses, revealing shapes that flattened themselves against the bark the instant her light touched them."
4"The flowers beneath her palms pulsed with the same rhythm as the pendant, as though the entire grove had synchronized to her heartbeat."
5"The path she had followed in had disappeared under a sea of blooms that parted only at the last second, as though reluctant."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio1
effectiveRatio0.4
85.9871%