Run: 2026-05-10-01KR8VHXM7V5RPP1CHJQJ3B7F8

Run Details

Duration:
3m 20s
Cost:
$0.000880
Provider:
DekaLLM

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Get the tape up. I don't want the press breathing on this yet." Detective Harlow Quinn stepped over a rusted rail, her boots crunching on grit and broken glass. The air in the abandoned Tube station tasted of damp earth and something metallic, something sharp that clung to the back of her throat. "Already on it, Harlow. Though I doubt the tabloids will care about a dead squatter in a hole under Camden." DS Miller stood by a flickering sodium lamp, his silhouette casting long, dancing shadows against the tiled walls. He gestured vaguely toward the centre of the platform. "He's not a squatter." Quinn approached the body. She kept her movements precise, her weight distributed evenly to avoid disturbing the heavy layer of dust coating the floor. She checked the worn leather watch on her left wrist. The second hand swept with rhythmic, mechanical certainty. The man lay sprawled near the edge of the tracks. His eyes were wide, fixed on the dark maw of the tunnel, but they held no expression of terror. Instead, they looked startled, as if he had been interrupted mid-sentence. "Victim's name is Arthur Pendergast. Found by a maintenance crew checking the structural integrity of the northern line," Miller said. He tapped a notepad. "No ID. No wallet. Just a handful of old copper coins in his pocket." Quinn knelt. She didn't touch anything. Her brown eyes scanned the perimeter, looking for the logic that always governed a crime, even in a place as derelict as this. "Where's the struggle?" "What struggle?" "Blood. Scuff marks. A frantic scramble for footing. This man died in a vacuum." Miller shrugged, stepping closer. "He looks like he had a heart attack. Sudden cardiac arrest. No signs of trauma, no bruising on the neck, no struggle. Just a man who sat down to rest and never got back up." Quinn ignored him. She focused on the dust. The grime on the station floor formed a thick, undisturbed blanket, save for the heavy, singular indentation where the body rested. If there had been a fight, the dust would tell the story. If a second person had been here, there would be a second set of prints. There were none. She leaned in closer to the victim's face. The skin possessed a peculiar, translucent quality, like parchment stretched too thin over bone. "Look at his fingernails." Miller leaned down, squinting through the dim light. "Dry. No dirt. Why?" "Because he wasn't digging. He was grasping." Quinn pointed to the slight, rhythmic indentation in the skin around his fingertips. It wasn't the mark of a struggle, but the mark of something being held with immense, desperate pressure. "He was clutching something. Something small. Something that isn't here now." "Maybe it fell into the tracks?" Miller suggested. He kicked at a loose stone near the edge of the platform. "He's a transient, Harlow. They lose things. It's part of the lifestyle." Quinn stood up, her joints popping in the silence. She turned her gaze away from the body and toward the tunnel entrance. The darkness there felt heavy, almost viscous, as if the shadows had more substance than the air itself. She felt a familiar, cold prickle at the base of her neck. It was the same sensation she had felt three years ago, the night the world had shifted on its axis and Morris had vanished into a haze of impossible geometry. "Miller, call the forensics team. Tell them I want a full sweep for trace elements. Not just DNA. I want chemical residues. Alchemical components, if they can find them." Miller paused, his pen hovering over the paper. "Alchemical? You've been reading too many of those files from the British Museum archives. This is a standard death investigation." "Standard deaths don't leave people looking like they've been hollowed out from the inside." She walked toward the tunnel, her eyes tracking the line of the wall. The tiles were cracked, weeping a dark, brackish moisture. As she moved, she noticed a faint, shimmering residue clinging to the edge of a concrete pillar. It looked like snail slime, but it caught the light with a prismatic, oily sheen. She reached into her pocket and pulled out a small, ultraviolet torch. She clicked it on. The residue glowed. Not white, not blue, but a deep, bruising violet. "Miller. Get over here." "I'm not chasing ghosts, Harlow." "Then stop acting like a coroner and start acting like a detective. Look at the pillar." Miller approached, grumbling under his breath. He looked at the violet glow. His expression shifted from annoyance to a hesitant, uneasy frown. "Is that... some kind of cleaning agent?" "In an abandoned station that hasn't seen a mop since the Blitz? Don't be ridiculous." Quinn moved closer to the pillar. The violet light seemed to pulse in time with her own heartbeat. She noticed a series of marks etched into the concrete just above the residue. They were shallow, hurried, and nonsensical. They weren't letters. They were sigils. "Someone was marking a path," she whispered. "A path to where? The tracks lead to a brick wall five hundred yards down." "Not the tracks. The space between them." She turned back to the body. Now that she knew what to look for, the inconsistencies screamed. The copper coins in his pocket weren't just random refuse. They were arranged. They sat in a perfect, concentric circle within the fabric of his trousers. "He wasn't a squatter, Miller. He was a traveller." "A traveller? On what? The Northern Line?" Quinn didn't answer. She was staring at the victim's throat. Under the harsh UV light, a faint, bruised pattern emerged. It wasn't a handprint. It was a series of geometric shapes, etched into the skin with such precision they looked tattooed. The shapes were identical to the ones on the pillar. "We need to check the recent sightings of occult researchers," Quinn said, her voice dropping to a low, dangerous register. "Someone's been using this station as a waypoint." "A waypoint for what?" A sudden, sharp metallic clang echoed from deep within the tunnel. It sounded like a heavy iron gate slamming shut, but the sound was wrong. It was too resonant, too deep, vibrating through the very soles of their boots. Miller drew his service weapon, the click of the safety sounding deafening in the cavernous space. "Who's there?" No one answered. The silence that followed was even heavier than before, pressing against their eardrums like deep-sea pressure. Quinn didn't reach for her gun. Instead, she reached for the edge of her coat, feeling the weight of the files she had been keeping hidden. The files that mentioned things the Metropolitan Police officially denied existed. "Something's coming," she said. "What? A trespasser?" "Something that doesn't care about trespass laws." The violet glow on the pillar suddenly flared, brightening until it cast long, distorted shadows across the platform. The air grew cold, a sudden, biting frost that turned their breath into thick plumes of white mist. From the darkness of the tunnel, a sound emerged. It wasn't a footstep. It was a sliding, rhythmic scraping, like something heavy being dragged across stone. *Scrape. Slide. Scrape.* "Miller, get behind me," Quinn commanded, her voice steady despite the sudden hammering in her chest. "Harlow, what the hell is that?" The scraping grew louder, more frantic. A shape began to coalesce in the mouth of the tunnel. It wasn't a man. It was too tall, too thin, and it moved with a jerky, unnatural cadence that defied human anatomy. The light from the sodium lamp flickered violently, struggling against the encroaching dark. "Call for backup," Quinn snapped. "The radio's dead," Miller said, his voice cracking. "It's just static." The shape stepped into the light. It was draped in tattered, soot-stained rags, but through the gaps in the fabric, Quinn saw skin that shimmered with that same violet, oily sheen. It had no face, only a smooth, pale expanse of flesh where eyes and a mouth should have been. It raised a limb—long, multi-jointed, and ending in fingers that tapered into needle-sharp points. "Move!" Quinn grabbed Miller by the shoulder, lunging toward the stairs. Behind them, the violet glow erupted into a blinding flash. A scream ripped through the station, but it didn't come from Miller or Quinn. It came from the body on the platform. The dead man's eyes snapped open. The light from the tunnel surged forward like a tidal wave, swallowing the tracks, the body, and the darkness in a single, crushing roar of violet energy.
created_at"2026-05-10T11:49:55.073Z" 5/10/2026, 11:49:55 AM
model"google/gemma-4-26b-a4b-it-20260403"
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native_tokens_reasoning0
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.195
leniency0.39
rawRatio0
effectiveRatio0
93.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1431
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
highlights
0"very"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1431
totalAiIsms21
found
0
word"dancing"
count1
1
word"weight"
count2
2
word"rhythmic"
count3
3
word"mechanical"
count1
4
word"maw"
count1
5
word"scanned"
count1
6
word"silence"
count2
7
word"familiar"
count1
8
word"standard"
count2
9
word"pulse"
count1
10
word"etched"
count2
11
word"perfect"
count1
12
word"echoed"
count1
13
word"flickered"
count1
14
word"shimmered"
count1
highlights
0"dancing"
1"weight"
2"rhythmic"
3"mechanical"
4"maw"
5"scanned"
6"silence"
7"familiar"
8"standard"
9"pulse"
10"etched"
11"perfect"
12"echoed"
13"flickered"
14"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences102
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1430
ratio0.002
matches
0"Scrape. Slide. Scrape."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
78.84% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1054
uniqueNames7
maxNameDensity1.42
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Tube1
Miller11
Morris1
Metropolitan1
Police1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
4"Police"
places(empty)
globalScore0.788
windowScore0.833
83.33% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount2
matches
0"looked like snail slime, but it caught th"
1"sounded like a heavy iron gate slamming sh"
60.14% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.399
wordCount1430
matches
0"Not white, not blue, but a deep, bruising violet"
1"not blue, but a deep, bruising violet"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean20.14
std14.87
cv0.738
sampleLengths
013
140
220
327
44
542
640
738
829
93
102
1114
1239
1356
143
1522
164
1712
187
1931
2011
2132
2240
2342
2429
2528
2614
2754
2816
2912
304
315
3216
3322
347
3515
3638
376
387
3915
407
4143
429
437
4441
4510
4628
474
4839
4918
84.62% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences102
matches
0"been interrupted"
1"being held"
2"were cracked"
3"were arranged"
4"being dragged"
5"was draped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences135
ratio0.007
matches
0"It raised a limb—long, multi-jointed, and ending in fingers that tapered into needle-sharp points."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1059
adjectiveStacks1
stackExamples
0"sudden, sharp metallic clang"
adverbCount27
adverbRatio0.025495750708215296
lyAdverbCount8
lyAdverbRatio0.007554296506137866
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean10.59
std6.66
cv0.629
sampleLengths
013
116
224
320
418
59
64
74
820
910
108
1110
1219
1311
1420
154
1614
172
184
1923
203
212
2214
234
2435
253
265
2721
2812
2915
303
318
3214
334
348
354
367
3713
3818
3911
408
4112
4212
439
4413
4518
4612
4730
4829
498
43.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.34814814814814815
totalSentences135
uniqueOpeners47
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Instead, they looked startled, as"
1"Instead, she reached for the"
ratio0.022
47.96% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences93
matches
0"He gestured vaguely toward the"
1"She kept her movements precise,"
2"She checked the worn leather"
3"His eyes were wide, fixed"
4"He tapped a notepad."
5"She didn't touch anything."
6"Her brown eyes scanned the"
7"She focused on the dust."
8"She leaned in closer to"
9"It wasn't the mark of"
10"He kicked at a loose"
11"She turned her gaze away"
12"She felt a familiar, cold"
13"It was the same sensation"
14"She walked toward the tunnel,"
15"It looked like snail slime,"
16"She reached into her pocket"
17"She clicked it on."
18"He looked at the violet"
19"His expression shifted from annoyance"
ratio0.43
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences93
matches
0"Detective Harlow Quinn stepped over"
1"The air in the abandoned"
2"DS Miller stood by a"
3"He gestured vaguely toward the"
4"Quinn approached the body."
5"She kept her movements precise,"
6"She checked the worn leather"
7"The second hand swept with"
8"The man lay sprawled near"
9"His eyes were wide, fixed"
10"He tapped a notepad."
11"She didn't touch anything."
12"Her brown eyes scanned the"
13"Miller shrugged, stepping closer."
14"Quinn ignored him."
15"She focused on the dust."
16"The grime on the station"
17"She leaned in closer to"
18"The skin possessed a peculiar,"
19"Miller leaned down, squinting through"
ratio0.871
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences93
matches
0"If there had been a"
1"If a second person had"
2"Now that she knew what"
ratio0.032
61.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount6
matches
0"The silence that followed was even heavier than before, pressing against their eardrums like deep-sea pressure."
1"Instead, she reached for the edge of her coat, feeling the weight of the files she had been keeping hidden."
2"The air grew cold, a sudden, biting frost that turned their breath into thick plumes of white mist."
3"It was too tall, too thin, and it moved with a jerky, unnatural cadence that defied human anatomy."
4"It was draped in tattered, soot-stained rags, but through the gaps in the fabric, Quinn saw skin that shimmered with that same violet, oily sheen."
5"It raised a limb—long, multi-jointed, and ending in fingers that tapered into needle-sharp points."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"Quinn said, her voice dropping to a low, dangerous register"
1"Quinn commanded, her voice steady despite the sudden hammering in her chest"
2"Miller said, his voice cracking"
76.83% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Miller suggested (suggest)"
1"she whispered (whisper)"
2"Quinn snapped (snap)"
dialogueSentences41
tagDensity0.171
leniency0.341
rawRatio0.429
effectiveRatio0.146
81.5836%