Run: 2026-05-10-01KR8WJY8FE9G1D62TQR6QN0X5

Run Details

Duration:
1m 56s
Cost:
$0.001766
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped over the yellow tape, her boots clicking against the damp concrete. She didn't look at the officers flanking the entrance, their faces pale under the flickering fluorescent strips. She marched straight toward the centre of the platform, her military precision cutting through the chaos of the crime scene. "Don't touch the perimeter, Ma'am." Quinn ignored the warning. She stopped three feet from the body. A man lay splayed across the platform, his limbs twisted into a grotesque, geometric shape that defied skeletal logic. He wore a cheap, oversized grey wool suit. His eyes stared upward, devoid of pupils, replaced by a shimmering, pearlescent film. "Messy business." Detective Sergeant Miller stood beside her, chewing on a toothpick. He gestured toward the pool of dark fluid surrounding the victim. "Looks like a ritual. Some occultist fringe group from the East End. Probably a drug deal gone sour, and they decided to make a point with the staging." Quinn knelt. She didn't look at the body first. She looked at the blood. It didn't pool. It formed a perfect, concentric circle around the man, the edges sharp and defined, as if held by an invisible wall. "Blood doesn't behave like this, Miller." "Coagulation. Chemical additives. The forensics team will find the answer." Quinn leaned closer. The scent of ozone and burnt cinnamon stung her nostrils. She noticed a small, metallic object clutched in the man's right hand. A small, old brass compass. Its casing had a heavy patina of verdigris, and the face featured intricate, protective sigils etched into the metal. "Ritual killings usually leave a signature. A mark. A prayer." "This is the signature. The twisted limbs, the blind eyes. It's a message." "It's a map." Quinn reached into her pocket and produced a pair of latex gloves. She snapped them on. She gently pried the compass from the dead man's grip. The needle didn't point north. It spun in a frantic, erratic circle, clicking like a ticking clock, before snapping violently toward the dark tunnel leading deeper into the abandoned station. "What's that thing?" "A tool." "A tool for what?" "Finding things that don't want to be found." Quinn stood and scanned the platform. She saw the inconsistencies. The victim's suit was pristine, except for the blood. No dust. No grime. This station had been closed since the sixties, yet there wasn't a single speck of London soot on the man's lapels. He hadn't walked here. He had been placed here, or perhaps, he had manifested here. "Look at the footprints." Miller squinted at the concrete. "I don't see any." "Exactly." Quinn followed the line of the blood circle. She spotted a faint, shimmering residue on the floor, a trail of iridescent slime that vanished into the wall. It wasn't biological. It looked like liquid moonlight. "He didn't come through the entrance." "He could have been carried." "By whom? The air is stagnant. No scuff marks. No drag lines. No one carried him, Miller. He fell through a crack in the world." Miller sighed, shifting his weight. He looked at the body with a mixture of boredom and disgust. "You're doing it again, Quinn. The 'unexplained' angle. Morris was your partner, and I know how that case ended, but we can't file a report claiming the victim teleported from a different dimension." Quinn's jaw tightened. She glanced at the worn leather watch on her left wrist. The second hand had stopped. "The laws of physics are currently on holiday in this station." "It's a crime scene. We bag the body, we take the evidence, and we go get a pint." "The body isn't dead." Miller froze. He looked at the corpse, then back at Quinn. "He's cold, Quinn. He's blue. His heart isn't beating." "I didn't say he was alive." Quinn pointed to the pearlescent film over the eyes. The film was moving. Small, microscopic gears seemed to be turning beneath the surface of the corneas, shifting and clicking in a rhythmic pattern. "He's a vessel." "A what?" "A conduit. He wasn't murdered. He was used as a door." Quinn stepped back, her eyes fixed on the tunnel where the compass needle still trembled. The silence of the station deepened, the distant hum of the city above fading into a heavy, oppressive void. A low, guttural vibration began to shake the platform, a rhythmic thrum that felt like a heartbeat in the soles of her boots. "Did you hear that?" "Hear what?" "The singing." Miller frowned. He leaned in, listening. "There's no singing, Quinn. Just the wind in the tunnels." "It's not the wind." Quinn gripped the brass compass. The needle stopped spinning and locked firmly toward the darkness. From the tunnel, a pale, elongated hand emerged, its fingers too long, its skin the colour of a drowned corpse. It gripped the edge of the concrete platform, the nails scratching the stone with a screeching sound that set Quinn's teeth on edge. "Miller, get the men back." "What the hell is that?" The creature pulled itself upward. It had no face, only a wide, vertical slit that ran from the top of its head to its chin. The slit opened, revealing rows of needle-like teeth and a void that smelled of ancient dust and cold iron. "Call for backup." "I'm on it." Miller reached for his radio, but as he pressed the button, a burst of static screamed from the device. The sound was a distorted, high-pitched wail that knocked Miller backward, his radio flying from his hand and shattering against the tiles. The creature stepped onto the platform, its movements fluid and disjointed, like a film skipping frames. It didn't look at Miller. It looked at the compass in Quinn's hand. "Give it back." The voice didn't come from the creature's mouth. It echoed inside Quinn's skull, a thousand whispers speaking in unison. Quinn didn't flinch. She shifted her weight, her hand moving toward the holster at her hip. "I don't think so." The creature lunged, its body blurring into a streak of grey and white. Quinn fired, the roar of the service weapon shattering the silence of the station, but the bullet passed clean through the entity's chest, leaving a hole that closed instantly. The creature slammed into her, throwing her backward against the cold stone wall. The compass flew from her hand, sliding across the floor toward the pool of blood. As the brass instrument touched the red circle, the blood ignited. A pillar of violet flame erupted from the floor, throwing the creature back and illuminating the tunnel behind it. Through the fire, Quinn saw them. Dozens of them. Pale, faceless shapes crowding the tunnel, their eyes fixed on the light, waiting for the door to open wide.
created_at"2026-05-10T12:07:56.96Z" 5/10/2026, 12:07:56 PM
model"google/gemma-4-31b-it-20260402"
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external_user(null)
streamedtrue
cancelledfalse
latency1605
moderation_latency(null)
generation_time115813
tokens_prompt4671
tokens_completion3259
native_tokens_prompt4552
native_tokens_completion3091
native_tokens_completion_images(null)
native_tokens_reasoning1499
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00176634
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RpPuPTDe9ATcmka820zT6uuM"
is_byokfalse
latency55
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1123
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1123
totalAiIsms15
found
0
word"perfect"
count1
1
word"intricate"
count1
2
word"etched"
count1
3
word"scanned"
count1
4
word"pristine"
count1
5
word"weight"
count2
6
word"rhythmic"
count2
7
word"trembled"
count1
8
word"silence"
count2
9
word"oppressive"
count1
10
word"firmly"
count1
11
word"echoed"
count1
highlights
0"perfect"
1"intricate"
2"etched"
3"scanned"
4"pristine"
5"weight"
6"rhythmic"
7"trembled"
8"silence"
9"oppressive"
10"firmly"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences78
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1123
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
43.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount842
uniqueNames4
maxNameDensity2.14
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Sergeant1
Miller8
London1
Quinn18
persons
0"Sergeant"
1"Miller"
2"Quinn"
places
0"London"
globalScore0.431
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"felt like a heartbeat in the soles of h"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1123
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean17.83
std17.42
cv0.977
sampleLengths
050
15
251
32
421
528
638
76
810
949
1010
1113
123
1356
143
152
164
178
1859
194
205
214
221
2335
246
255
2625
2717
2833
2919
3011
3118
324
3311
349
356
3633
373
382
3911
4057
414
422
432
446
4510
464
4758
485
495
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"been closed"
1"been placed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount843
adjectiveStacks1
stackExamples
0"distorted, high-pitched wail"
adverbCount20
adverbRatio0.02372479240806643
lyAdverbCount5
lyAdverbRatio0.005931198102016607
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean9.68
std7.16
cv0.739
sampleLengths
013
117
220
35
44
57
619
78
813
92
1010
1111
1228
132
147
155
163
1721
186
1910
203
2110
2212
235
2419
2510
2613
273
2812
294
3010
315
3225
333
342
354
368
376
384
399
402
412
4221
434
4411
454
465
474
481
498
38.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3103448275862069
totalSentences116
uniqueOpeners36
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Pale, faceless shapes crowding the"
ratio0.014
50.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences73
matches
0"She didn't look at the"
1"She marched straight toward the"
2"She stopped three feet from"
3"He wore a cheap, oversized"
4"His eyes stared upward, devoid"
5"He gestured toward the pool"
6"She didn't look at the"
7"She looked at the blood."
8"It didn't pool."
9"It formed a perfect, concentric"
10"She noticed a small, metallic"
11"Its casing had a heavy"
12"She snapped them on."
13"She gently pried the compass"
14"It spun in a frantic,"
15"She saw the inconsistencies."
16"He hadn't walked here."
17"He had been placed here,"
18"She spotted a faint, shimmering"
19"It wasn't biological."
ratio0.425
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences73
matches
0"Quinn stepped over the yellow"
1"She didn't look at the"
2"She marched straight toward the"
3"Quinn ignored the warning."
4"She stopped three feet from"
5"A man lay splayed across"
6"He wore a cheap, oversized"
7"His eyes stared upward, devoid"
8"Detective Sergeant Miller stood beside"
9"He gestured toward the pool"
10"She didn't look at the"
11"She looked at the blood."
12"It didn't pool."
13"It formed a perfect, concentric"
14"Quinn leaned closer."
15"The scent of ozone and"
16"She noticed a small, metallic"
17"A small, old brass compass."
18"Its casing had a heavy"
19"Quinn reached into her pocket"
ratio0.932
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
17.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount7
matches
0"A man lay splayed across the platform, his limbs twisted into a grotesque, geometric shape that defied skeletal logic."
1"It formed a perfect, concentric circle around the man, the edges sharp and defined, as if held by an invisible wall."
2"She spotted a faint, shimmering residue on the floor, a trail of iridescent slime that vanished into the wall."
3"A low, guttural vibration began to shake the platform, a rhythmic thrum that felt like a heartbeat in the soles of her boots."
4"The slit opened, revealing rows of needle-like teeth and a void that smelled of ancient dust and cold iron."
5"The sound was a distorted, high-pitched wail that knocked Miller backward, his radio flying from his hand and shattering against the tiles."
6"Quinn fired, the roar of the service weapon shattering the silence of the station, but the bullet passed clean through the entity's chest, leaving a hole that c…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.0834%