NC Bench
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Run: 2026-05-10-01KR8WKN5GVJWV529C19S70CXV
Run Details
Model:
Gemma 4 26B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
32.3s
Cost:
$0.001305
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.98%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
75.29%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
50.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.78%
Passive voice overuse
(details)
12.21%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
29.08%
Sentence opener variety
(details)
74.63%
Adverb-first sentence starts
(details)
55.82%
Pronoun-first sentence starts
(details)
15.97%
Subject-first sentence starts
(details)
37.31%
Subordinate conjunction sentence starts
(details)
73.73%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
76.5601%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heavy iron bolt slid
home with a finality that
echoed
through the empty hallway.
Aurora leaned her forehead against
the pitted metal, her breath hitching in the stillness.
The air inside the old
stone cottage tasted of damp earth and something sharper, like the ozone preceding a thunderstorm.
She had come to the
edge of Richmond Park seeking nothing more than
silence
, a place to escape the unrelenting roar of London and the phantom
weight
of the life she had left behind.
She reached up to touch
the Heartstone pendant.
The deep crimson gem felt
unnaturally warm against her skin, a steady,
rhythmic
pulse
that mimicked a heartbeat. "Just a weekend," she whispered. The
silence
answered. It wasn't a peaceful
silence
.
It was a heavy, expectant
thing, the kind that gathered in the corners of a room like dust. Aurora moved into the kitchen.
She didn't bother with the
lights.
The moonlight filtered through the
grime-streaked windows, casting long, skeletal shadows across the linoleum floor. She needed tea.
She needed to ground herself
in the mundane.
A soft *thud* drifted from
the floorboards above. She froze.
Her hand stayed clamped around
the silver chain of the pendant.
It wasn't the settling of
an old house. Old houses groaned and creaked with the wind. This had been deliberate.
A heavy, muffled impact, as
if something soft had dropped from a height. "Hello?" No response.
She waited, her pulse drumming
in her ears. The
silence
returned, but it felt different now.
It felt thinner, stretched tight
like a drum skin. Aurora forced her feet to move. The wooden stairs complained under her
weight
, each step a
treacherous
announcement of her presence.
She climbed, her eyes scanning
the dark expanse of the landing. The cottage was small, a single corridor with three doors. She reached the first door, the one she assumed was the master bedroom. She pushed it open. The room was empty. The moth-eaten curtains swayed in a draft she couldn't feel. The air here was colder, biting at her skin.
She stepped inside, her eyes
darting toward the shadows under the bed, the dark hollow of the wardrobe. Nothing.
She turned to leave, but
a movement caught her eye. In the reflection of the window glass, something shifted in the hallway behind her. A dark shape, taller than a person, slipped into the shadow cast by the doorway. Aurora spun around. The hallway was empty. "Right. Get a grip, Rory."
She retreated to her own
room, the small, cramped space she had claimed.
She bolted the door this
time, the click of the latch sounding like a gunshot in the void.
She sat on the edge
of the mattress, her eyes fixed on the sliver of light beneath the door. The Heartstone
pulsed
.
It was faster now, a
frantic, thrumming heat that made her chest ache. *Thump. Thump. Thump.* It
wasn't coming
from upstairs anymore. It
was coming
from the walls. A
rhythmic
drumming, slow and
methodical
,
vibrated
through the plaster. It sounded less like
footsteps
and more like something striking the house from the inside.
As if the cottage itself
had a
pulse
. She stood up, her legs feeling like lead. She needed to leave. The car was only a mile away, tucked beneath the ancient oaks of the park boundary. She could make it. She could be back in the neon glow of the city, surrounded by the
comforting
noise of people and traffic. She grabbed her jacket from the chair. As she did, a sound sliced through the drumming. A wet, dragging noise. It moved along the corridor, just outside her door. *Schlick. Schlick. Schlick.* Like a heavy, sodden rug
being pulled
across the floorboards. It stopped directly in front of her room. Aurora held her breath. She pressed her back against the wall, her eyes locked on the gap under the door. A shadow eclipsed the sliver of moonlight. Something
was standing
there. It didn't have the shape of a man. The shadow was too thick, too irregular, a smudge of
darkness that seemed to swallow the light around it
. The dragging sound started again, but this time it wasn't in the hall. It was in the ceiling. Directly above her head. The plaster groaned. A fine dusting of white powder fell from the rafters, landing on her hair like snow. She stared at the ceiling, her breath coming in shallow, jagged gasps. The drumming in the walls intensified, merging with the scraping above. The house felt alive, a breathing, hungry entity that
was slowly tightening
its grip around her. "Who's there?" Her voice sounded small, stripped of its usual cool composure. The scraping stopped. The
silence
that followed was absolute.
Even the wind outside seemed
to have died. Aurora waited, her fingers clawing at the Heartstone, the crimson light of the gem now a steady, accusing glow in the dark. Then, a soft tap. *Tink. Tink. Tink.* It came from the window. She turned
slowly
. The moonlight
was obscured
by a thick, grey mist that had rolled in from the direction of the Fae Grove. The trees beyond the glass
looked like jagged teeth biting into the
sky. A finger—long, pale, and unnaturally thin—
traced
a line through the condensation on the glass. Aurora backed away, her heel catching on the rug. She stumbled, her hip hitting the bedside table. A glass of water tipped, the liquid spreading across the wood in a dark, jagged pool. The tapping continued. Faster now. A frantic, clicking rhythm. *Tink-tink-tink-tink.* She lunged for the door, her hand fumbling for the bolt. She didn't care about the hallway. She didn't care about the shadows. She just needed to move. As her fingers brushed the cold iron, the door didn't just open. It exploded inward. The wood splintered, shards flying across the room like shrapnel. A gust of freezing, rot-scented air rushed in, extinguishing her
sense of
safety. In the doorway stood no person, but a void. A silhouette of absolute
blackness that seemed to pull the very light from the room
. It had no face, only a suggestion of features that shifted like ink in water. The dragging sound returned, louder than ever,
echoing
from every corner of the room simultaneously. The Heartstone turned a violent, blinding red. The entity stepped into the room, its movements jerky and unnatural, like a marionette
being jerked
by invisible, clumsy hands. Aurora scrambled backward, her hands searching the floor for anything, a lamp, a heavy book, a weapon. Her fingers closed around a heavy brass candlestick. "Stay back!" She swung the candlestick wildly. It passed through the shadow as if it were smoke, meeting no resistance. The darkness surged forward. A cold, wet
weight
slammed into her chest, knocking the air from her lungs. She fell hard, the floorboards cracking beneath her. The
weight
was immense, a crushing pressure that felt like
being buried
alive under sodden earth. She clawed at the darkness, her nails tearing at nothing. Above her, the ceiling
began to
sag. The plaster cracked, long, jagged fissures spreading like a web. From the cracks, a thick, black substance
began to
ooze, dripping down onto her face. It smelled of old graves and stagnant water. It stung her eyes. It coated her lips. She
tried to
scream, but the substance filled her mouth, thick and viscous. The drumming in the walls reached a deafening crescendo. The entire cottage
began to
shudder, the foundations groaning under an impossible
weight
. Through the haze of terror and the black sludge, Aurora saw the window. The thin, pale finger was back. It
wasn't tapping
the glass anymore. It
was punching
through it. The glass
shattered
. The mist poured in, swirling around the entity and the girl. Within the swirling white, she saw them. Hundreds of them. Small, pale shapes, scuttling along the floor, climbing the walls, emerging from the cracks in the ceiling. Eyes, too many eyes, blinked in the dark. The entity leaned down, its formless face inches from hers. A voice, a thousand voices layered into one discordant rasp, whispered against her skin. "You brought it with you." The Heartstone
shattered
.
created_at
"2026-05-10T12:08:20.418Z"
5/10/2026, 12:08:20 PM
model
"google/gemma-4-26b-a4b-it-20260403"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
842
moderation_latency
(null)
generation_time
31634
tokens_prompt
4560
tokens_completion
2117
native_tokens_prompt
4444
native_tokens_completion
1819
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00130532
router
(null)
provider_responses
0
endpoint_id
"03b96766-ef7e-454f-9519-c76b70654b49"
id
"d3cb2dbba08e343934399caabaface87"
is_byok
false
latency
842
model_permaslug
"google/gemma-4-26b-a4b-it-20260403"
provider_name
"Novita"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778414900-6Ig18YTeRZwpDqEsLxjy"
session_id
(null)
api_type
"completions"
id
"gen-1778414900-XgZ0xnbT0gXzRE2sePmD"
upstream_id
"d3cb2dbba08e343934399caabaface87"
total_cost
0.00130532
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
88.98%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1361
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
2
1
adverb
"very"
count
1
highlights
0
"slowly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1361
totalAiIsms
28
found
0
word
"echoed"
count
1
1
word
"silence"
count
5
2
word
"weight"
count
5
3
word
"rhythmic"
count
2
4
word
"pulse"
count
3
5
word
"treacherous"
count
1
6
word
"scanning"
count
1
7
word
"pulsed"
count
1
8
word
"methodical"
count
1
9
word
"vibrated"
count
1
10
word
"footsteps"
count
1
11
word
"comforting"
count
1
12
word
"traced"
count
1
13
word
"sense of"
count
1
14
word
"echoing"
count
1
15
word
"shattered"
count
2
highlights
0
"echoed"
1
"silence"
2
"weight"
3
"rhythmic"
4
"pulse"
5
"treacherous"
6
"scanning"
7
"pulsed"
8
"methodical"
9
"vibrated"
10
"footsteps"
11
"comforting"
12
"traced"
13
"sense of"
14
"echoing"
15
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
148
matches
(empty)
75.29%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
7
narrationSentences
148
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
2
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
153
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
11
totalWords
1359
ratio
0.008
matches
0
"thud"
1
"Thump. Thump. Thump."
2
"Schlick. Schlick. Schlick."
3
"Tink. Tink. Tink."
4
"Tink-tink-tink-tink."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1341
uniqueNames
8
maxNameDensity
0.67
worstName
"Aurora"
maxWindowNameDensity
1
worstWindowName
"Aurora"
discoveredNames
Richmond
1
Park
1
London
1
Heartstone
5
Like
1
Fae
1
Grove
1
Aurora
9
persons
0
"Heartstone"
1
"Like"
2
"Aurora"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Fae"
4
"Grove"
globalScore
1
windowScore
1
50.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
100
glossingSentenceCount
4
matches
0
"darkness that seemed to swallow the light around it"
1
"looked like jagged teeth biting into the"
2
"blackness that seemed to pull the very light from the room"
3
"felt like being buried alive under sodd"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1359
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
153
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
71
mean
19.14
std
15.13
cv
0.79
sampleLengths
0
15
1
68
2
26
3
5
4
26
5
37
6
8
7
46
8
1
9
2
10
25
11
42
12
17
13
41
14
1
15
39
16
3
17
4
18
5
19
50
20
16
21
3
22
12
23
33
24
52
25
16
26
4
27
30
28
20
29
7
30
31
31
22
32
19
33
39
34
2
35
10
36
3
37
36
38
4
39
3
40
5
41
36
42
14
43
33
44
9
45
1
46
28
47
15
48
23
49
39
95.78%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
148
matches
0
"being pulled"
1
"was obscured"
2
"being jerked"
3
"being buried"
12.21%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
6
totalVerbs
213
matches
0
"wasn't coming"
1
"was coming"
2
"was standing"
3
"was slowly tightening"
4
"wasn't tapping"
5
"was punching"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
153
ratio
0.007
matches
0
"A finger—long, pale, and unnaturally thin—traced a line through the condensation on the glass."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1346
adjectiveStacks
2
stackExamples
0
"thinner, stretched tight like"
1
"freezing, rot-scented air"
adverbCount
40
adverbRatio
0.029717682020802376
lyAdverbCount
10
lyAdverbRatio
0.007429420505200594
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
153
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
153
mean
8.88
std
5.68
cv
0.639
sampleLengths
0
15
1
14
2
20
3
34
4
8
5
18
6
5
7
3
8
5
9
18
10
5
11
6
12
15
13
3
14
8
15
8
16
2
17
11
18
8
19
8
20
4
21
13
22
1
23
2
24
8
25
8
26
9
27
6
28
15
29
11
30
10
31
13
32
4
33
4
34
10
35
9
36
18
37
1
38
10
39
14
40
15
41
3
42
4
43
5
44
13
45
18
46
19
47
3
48
13
49
1
29.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
32
diversityRatio
0.21568627450980393
totalSentences
153
uniqueOpeners
33
74.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
134
matches
0
"Directly above her head."
1
"Even the wind outside seemed"
2
"Then, a soft tap."
ratio
0.022
55.82%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
134
matches
0
"She had come to the"
1
"She reached up to touch"
2
"It wasn't a peaceful silence."
3
"It was a heavy, expectant"
4
"She didn't bother with the"
5
"She needed tea."
6
"She needed to ground herself"
7
"Her hand stayed clamped around"
8
"It wasn't the settling of"
9
"She waited, her pulse drumming"
10
"It felt thinner, stretched tight"
11
"She climbed, her eyes scanning"
12
"She reached the first door,"
13
"She pushed it open."
14
"She stepped inside, her eyes"
15
"She turned to leave, but"
16
"She retreated to her own"
17
"She bolted the door this"
18
"She sat on the edge"
19
"It was faster now, a"
ratio
0.41
15.97%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
119
totalSentences
134
matches
0
"The heavy iron bolt slid"
1
"Aurora leaned her forehead against"
2
"The air inside the old"
3
"She had come to the"
4
"She reached up to touch"
5
"The deep crimson gem felt"
6
"The silence answered."
7
"It wasn't a peaceful silence."
8
"It was a heavy, expectant"
9
"Aurora moved into the kitchen."
10
"She didn't bother with the"
11
"The moonlight filtered through the"
12
"She needed tea."
13
"She needed to ground herself"
14
"A soft *thud* drifted from"
15
"Her hand stayed clamped around"
16
"It wasn't the settling of"
17
"This had been deliberate."
18
"A heavy, muffled impact, as"
19
"She waited, her pulse drumming"
ratio
0.888
37.31%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
134
matches
0
"As if the cottage itself"
ratio
0.007
73.73%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
62
technicalSentenceCount
6
matches
0
"The deep crimson gem felt unnaturally warm against her skin, a steady, rhythmic pulse that mimicked a heartbeat."
1
"It was faster now, a frantic, thrumming heat that made her chest ache."
2
"The house felt alive, a breathing, hungry entity that was slowly tightening its grip around her."
3
"The moonlight was obscured by a thick, grey mist that had rolled in from the direction of the Fae Grove."
4
"A silhouette of absolute blackness that seemed to pull the very light from the room."
5
"The weight was immense, a crushing pressure that felt like being buried alive under sodden earth."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
6
tagDensity
0.167
leniency
0.333
rawRatio
1
effectiveRatio
0.333
76.5601%