Run: 2026-05-10-01KR8WVTFGDAWY2G461NJDM9AW

Run Details

Duration:
1m 4s
Cost:
$0.001504
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone throbbed against Aurora’s skin, a rhythmic, blistering heat that threatened to sear her chest. She stumbled, her boot catching on a twisted root that felt less like wood and more like bone. Beside her, the shadows coalesced, thickening into the tall, silent silhouette of Nyx. "The Veil is fraying." Nyx’s voice drifted through the air, a mere breath of wind against the back of Aurora's neck. "It’s more than fraying. It's tearing." Aurora gripped the hilt of the Fae-Forged Blade. The moonsilver was biting into her palm, a sharp, numbing cold that acted as the only anchor against the nauseating shimmer of the air. Ahead, the world didn't just bend, it fractured. Light poured through the cracks in the sky like spilled milk, swirling in hues of violet and bruised gold that had no business existing in a London park. They stepped through the distortion. The transition hit Aurora like a physical blow to the stomach. The heavy, soot-stained air of the city vanished, replaced by a scent so thick and sweet it tasted of crushed jasmine and old, fermented honey. She gasped, her lungs struggling to adjust to the sudden richness of the atmosphere. Silence reigned, but it was a heavy, predatory thing. It wasn't the absence of sound, but the presence of something waiting. The Fae Grove unfolded around them, a sprawling, impossible cathedral of greenery. Great, ancient oaks rose toward a sky that shimmered with a constant, twilight luminescence. These were not the oaks of Richmond Park. These trunks were massive, their bark silvered and etched with glowing, runic patterns that pulsed in time with Aurora's own heartbeat. Wildflowers, oversized and translucent, bloomed in the hollows of the roots, casting a soft, bioluminescent glow across the mossy floor. "Look at the light." Nyx drifted a few inches above the ground, their form blurring at the edges where the shadow met the radiance of the grove. "It shouldn't be this bright. It’s nearly midnight." "Time is a suggestion here, Little Bird." Aurora ignored the nickname, her eyes scanning the perimeter. She felt the weight of the forest watching her. Every rustle of the iridescent leaves felt intentional, as if the grove itself were breathing in sync with her footsteps. She moved deeper, her eyes fixed on the path of pale, glowing fungi that wound between the trees. The ground beneath her felt springy, almost elastic. As they moved, the scale of the place began to warp. A single fern, as large as a parasol, brushed against her shoulder, its fronds leaving a trail of shimmering dust on her jacket. The air grew cooler, tasting of ozone and mountain rain. "Stay sharp." "I am the shadow, Aurora. There is nothing to hide from." "Then watch the light. That's where they hide." Aurora reached for the pendant again. The Heartstone was no longer just warm; it was vibrating, a frantic, staccato pulse that signaled proximity. They reached a clearing where the ancient oak standing stones marked a boundary. The stones were colossal, weathered by eons of magic rather than rain, and they stood in a perfect, unsettling circle. In the centre of the circle, the air didn't just shimmer, it rippled like the surface of a disturbed pond. "She is here." Nyx's form flickered, growing more solid, more agitated. From behind the largest standing stone, a figure emerged. Isolde Varga did not walk so much as she drifted, her silver hair trailing behind her like a fallen comet. She moved with an ethereal grace that defied the uneven terrain, her feet never once pressing down the thick, velvet moss. Her pale lavender eyes caught the light, glowing with a soft, internal fire. "The weaver approaches the fraying thread." Isolde's voice was a melodic riddle, smooth and unsettling. "We didn't come for poems, Isolde. We came because the Veil is bleeding." Aurora stepped into the circle, the cold of her blade a stark contrast to the oppressive warmth of the stone. "The bleeding is merely the beginning of the feast." Isolde tilted her head, a small, knowing smile playing on her lips. She gestured toward the rippling air in the centre of the stones. "The door does not just open, child. It hungers." Aurora approached the ripple. The Heartstone was screaming now, a silent, psychic howl that made her teeth ache. The shimmering distortion wasn't just a tear in the fabric of reality; it was a wound. A deep, jagged gash that bled a thick, amber light. As she drew closer, the scent changed. The honey and jasmine died, replaced by the heavy, cloying stench of overripe fruit and scorched meat. It was the smell of excess, of something too full, too heavy, too much. "Something is coming through." Nyx was no longer a silhouette, but a jagged tear in the light, their violet eyes fixed on the amber breach. "The Seer sees the guest, but the guest has no manners." Isolde stepped back, her expression shifting from cryptic amusement to a sharp, guarded stillness. The amber light within the tear suddenly convulsed. A sound tore through the silence, a wet, tearing noise that mimicked the sound of heavy silk being ripped apart. The ground beneath Aurora's feet shuddered. A hand, bloated and stained a sickly, sunset orange, gripped the edge of the breach. The skin looked stretched too thin over muscle, glistening with a translucent, oily sheen. "Back!" Aurora lunged for Nyx, her fingers catching the edge of the shadow's cloak as the amber light exploded outward. The tear didn't just open, it burst. A deluge of warm, heavy air rushed out, carrying with it a cacophony of distant, muffled laughter and the clatter of unseen silver. Then, a shape began to pull itself through the gap. It was massive, a hulking mass of gilded flesh and velvet finery that seemed to swallow the very light of the grove. The creature's head emerged, a grotesque parody of a nobleman, with eyes that shone like polished garnets and a mouth that stretched far too wide, filled with teeth as white and sharp as ivory needles. It let out a low, rumbling sound, a satisfied groan that vibrated in Aurora's very marrow. It wasn't just passing through. It was claiming the space. The creature’s gaze landed on Aurora, and its grin widened, revealing a tongue that flickered like a serpent's. "A morsel." The thing lunged.
created_at"2026-05-10T12:12:48Z" 5/10/2026, 12:12:48 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency240
moderation_latency(null)
generation_time63293
tokens_prompt5338
tokens_completion3534
native_tokens_prompt5262
native_tokens_completion3340
native_tokens_completion_images(null)
native_tokens_reasoning1880
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00150394
router(null)
provider_responses
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endpoint_id"d71c6981-347d-4622-a86b-2c9e5d0f2c6c"
id"chatcmpl-RHMq2wTvJMPxIQY23zphac2L"
is_byokfalse
latency50
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415168-eS3NPIjgw6nYnL8cwNHY"
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api_type"completions"
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upstream_id"chatcmpl-RHMq2wTvJMPxIQY23zphac2L"
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upstream_inference_cost0
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
85.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1065
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"very"
count2
highlights
0"suddenly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1065
totalAiIsms26
found
0
word"throbbed"
count1
1
word"rhythmic"
count1
2
word"fractured"
count1
3
word"stomach"
count1
4
word"silence"
count2
5
word"shimmered"
count1
6
word"etched"
count1
7
word"pulsed"
count1
8
word"scanning"
count1
9
word"weight"
count1
10
word"footsteps"
count1
11
word"pulse"
count1
12
word"perfect"
count1
13
word"flickered"
count2
14
word"velvet"
count2
15
word"stark"
count1
16
word"oppressive"
count1
17
word"warmth"
count1
18
word"silk"
count1
19
word"glistening"
count1
20
word"cacophony"
count1
21
word"hulking"
count1
22
word"vibrated"
count1
highlights
0"throbbed"
1"rhythmic"
2"fractured"
3"stomach"
4"silence"
5"shimmered"
6"etched"
7"pulsed"
8"scanning"
9"weight"
10"footsteps"
11"pulse"
12"perfect"
13"flickered"
14"velvet"
15"stark"
16"oppressive"
17"warmth"
18"silk"
19"glistening"
20"cacophony"
21"hulking"
22"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
78.89% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences67
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1065
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
82.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount957
uniqueNames12
maxNameDensity1.36
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone3
Aurora13
Nyx6
Fae-Forged1
Blade1
London1
Fae2
Grove1
Richmond1
Park1
Varga1
Isolde4
persons
0"Heartstone"
1"Aurora"
2"Nyx"
3"Varga"
4"Isolde"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore0.821
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"finery that seemed to swallow the very light of the grove"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1065
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean23.15
std20.95
cv0.905
sampleLengths
047
14
217
36
468
55
650
721
875
94
1023
118
127
1356
1452
152
1611
178
1856
1920
203
218
2263
236
249
2513
2620
279
2824
299
3044
3138
324
3321
3411
3514
3634
3729
381
3919
4062
4151
4210
4318
442
453
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences67
matches
0"being ripped"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs145
matches
0"was biting"
1"were breathing"
2"was vibrating"
3"was screaming"
4"wasn't just passing"
5"was claiming"
74.83% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences84
ratio0.024
matches
0"The Heartstone was no longer just warm; it was vibrating, a frantic, staccato pulse that signaled proximity."
1"The shimmering distortion wasn't just a tear in the fabric of reality; it was a wound."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount959
adjectiveStacks1
stackExamples
0"heavy, soot-stained air"
adverbCount36
adverbRatio0.03753910323253389
lyAdverbCount4
lyAdverbRatio0.004171011470281543
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean12.68
std6.76
cv0.533
sampleLengths
016
118
213
34
417
56
68
724
88
928
105
1111
1225
1314
149
1512
1612
1714
188
1921
2020
214
2223
238
247
259
269
2720
2818
298
3011
3123
3210
332
3411
358
366
3717
3813
3920
4020
413
428
439
4420
4521
4613
476
489
4913
49.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3333333333333333
totalSentences84
uniqueOpeners28
49.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences67
matches
0"Then, a shape began to"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences67
matches
0"She stumbled, her boot catching"
1"They stepped through the distortion."
2"She gasped, her lungs struggling"
3"It wasn't the absence of"
4"She felt the weight of"
5"She moved deeper, her eyes"
6"They reached a clearing where"
7"She moved with an ethereal"
8"Her pale lavender eyes caught"
9"She gestured toward the rippling"
10"It was the smell of"
11"It was massive, a hulking"
12"It let out a low,"
13"It wasn't just passing through."
14"It was claiming the space."
ratio0.224
19.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences67
matches
0"The Heartstone throbbed against Aurora’s"
1"She stumbled, her boot catching"
2"Nyx’s voice drifted through the"
3"Aurora gripped the hilt of"
4"The moonsilver was biting into"
5"Light poured through the cracks"
6"They stepped through the distortion."
7"The transition hit Aurora like"
8"The heavy, soot-stained air of"
9"She gasped, her lungs struggling"
10"Silence reigned, but it was"
11"It wasn't the absence of"
12"The Fae Grove unfolded around"
13"These were not the oaks"
14"These trunks were massive, their"
15"Wildflowers, oversized and translucent, bloomed"
16"Nyx drifted a few inches"
17"Aurora ignored the nickname, her"
18"She felt the weight of"
19"Every rustle of the iridescent"
ratio0.881
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount10
matches
0"The Heartstone throbbed against Aurora’s skin, a rhythmic, blistering heat that threatened to sear her chest."
1"Great, ancient oaks rose toward a sky that shimmered with a constant, twilight luminescence."
2"Every rustle of the iridescent leaves felt intentional, as if the grove itself were breathing in sync with her footsteps."
3"A single fern, as large as a parasol, brushed against her shoulder, its fronds leaving a trail of shimmering dust on her jacket."
4"The Heartstone was no longer just warm; it was vibrating, a frantic, staccato pulse that signaled proximity."
5"She moved with an ethereal grace that defied the uneven terrain, her feet never once pressing down the thick, velvet moss."
6"The Heartstone was screaming now, a silent, psychic howl that made her teeth ache."
7"The creature's head emerged, a grotesque parody of a nobleman, with eyes that shone like polished garnets and a mouth that stretched far too wide, filled with t…"
8"It let out a low, rumbling sound, a satisfied groan that vibrated in Aurora's very marrow."
9"The creature’s gaze landed on Aurora, and its grin widened, revealing a tongue that flickered like a serpent's."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
77.8257%