Run: 2026-05-10-01KR8WW1ZB17NJTE1A989NQX1J

Run Details

Duration:
8.6s
Cost:
$0.003577
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The scent of bruised earth and rotting nectar hit the back of my throat like a physical strike. I stumbled, my boots skidding against stone that felt more like hardened sap than rock, and the heavy, humid air of the Dyamasian orchards clung to my skin like a damp shroud. "Careful, Rory," Nyx whispered. The silhouette of the shade rippled at my side, violet eyes flickering in the subterranean dimness. They didn't leave footprints in the strange, spongy loam of the grove, but I felt the temperature drop six degrees every time they drifted near. Isolde pushed past us, her silver hair catching a stray beam of that oppressive, golden-amber radiance emanating from the unseen sky above. She didn't look back, her bare feet moving soundlessly over roots that pulsed with a slow, rhythmic light. "The banquet hall lies beyond the weeping trellis," Isolde murmured, not turning her head. "Hunger is not a choice here. It is an architecture." I touched the Heartstone Pendant through my coat, the cold silver chain a grounding weight against my collarbone. It pulsed, a faint vibration that matched the beat of the earth beneath us. Something massive shifted in the canopy above, the sound of heavy, wet leaves slapping together echoing like a warning. "How long have you been wandering this part of Hel, Isolde?" "Time is a seasoning best left to the chef, Aurora." We crossed a threshold where the forest gave way to a plaza paved with polished mahogany tiles. Or maybe it was bone—I didn't stop to examine the marbling too closely. Towers of spiralling crystal rose in the distance, dripping with thick, dark syrup that solidified into shards before it hit the ground. A cacophony of distant, rhythmic clanging—pots, blades, bone—rolled through the air, interspersed with the high, frantic laughter of souls lost to their own appetites. I drew the Fae-Forged Blade, the moonsilver hilt biting into my palm with an unnatural chill. "Stay close," Nyx hummed, their voice vibrating in the hollow of my chest. A shadow peeled itself off a nearby pillar, coalescing into the form of a Dymasian steward. He was impossibly wide, his skin the shade of a bruised plum, wearing an apron stitched together from thousands of recipe parchment scraps. He held a platter of twitching, iridescent fruit that smelled of jasmine and decay. "Guests," the steward rumbled, his voice grating like an iron griddle. "The Prince is currently carving. He dislikes interruptions to the main course." Isolde stopped, her pale lavender eyes tracking the way the fruit on the tray pulsed. "We do not seek a seat at the table," Isolde replied. "Then you are the ingredients, or you are the help." The steward took a step forward, his bulk blocking our path toward the crystal towers. The floor groaned under the weight of his shift. "Which is it?" I didn't wait for his answer. I lunged, feeling the weight of the moonsilver blade as it cut through the unnatural shimmer of the air. It wasn't just metal; it felt like a surgical instrument slicing through the static of the reality itself. The steward shrieked, the sound less like a throat and more like steam escaping a pressurized vessel. He collapsed, his form dissolving into a spray of thick, black bile that scorched the mahogany floor. "Not helping," I muttered, shaking the acidic residue from the blade. "Proactive," Nyx observed, shifting their form into a jagged, elongated shadow that clawed at the surrounding darkness. "I prefer that to the alternative." We sprinted toward the base of the nearest tower. The air grew thicker the closer we got, smelling of roasting meat and honey, a sickly-sweet cocktail that made my stomach knot. High above, hung lamps crafted from translucent, beating hearts swung in the breeze, casting long, frantic shadows that seemed to race across the walls of the spire. The walls began to weep. A golden, viscous liquid seeped from the joints of the crystal blocks, sizzling as it hit the ground. I caught a glimpse of something moving inside the spire—a frantic, rhythmic motion, like a heart being pounded by a tenderizing mallet. "The entrance is warded with hunger," Isolde whispered, stopping before a massive, arched door that rippled like oil on water. "If you enter with a hollow belly, you will never leave." "Glad I skipped lunch," I said, my heart hammering against my ribs. I held the Heartstone up to the barrier. The pendant flared, the deep crimson gemstone emitting a light that turned the amber glow of the realm into sickly, sterile white. The door groaned, the ripples turning into teeth that gnashed at the air before retreating. "Go," Nyx urged, their violet eyes glowing brighter as the shadow-realm pushed back against our intrusion. "The Wardens will have felt the disruption. We have minutes before the scent finds us." I pushed the door open. Inside, it wasn't a room, but a vast, downward spiral of floating platforms suspended over a pit of churning, molten sugar. A figure stood at the center, back turned, hunched over a dais that seemed to grow out of the very architecture. A long, bone-handled cleaver sat on a block of obsidian, motionless but vibrating with a hunger that felt absolute. The figure turned. Belphegor. His face was a mask of indulgence, his features stretched and pale, his eyes wide, bloodshot orbs that looked at us not with malice, but with the flat, dead assessment of a butcher looking at livestock. "You're late," the Prince said, his voice a chorus of overlapping whispers. "The glaze has already set." He reached for the cleaver. The air around the dais snapped with the force of the magical wards. "We aren't here to dine," I said, stepping onto the first hovering platform. The metal beneath my feet felt greasy, slick with the sweat of a thousand previous souls. "Everyone is here to dine, little human." Belphegor tapped the blade against the obsidian block. *Cling. Cling. Cling.* "The question is, are you the butcher or the marrow?" I gripped the Fae-forged blade, its cold biting into my resolve, and leaped across the gap to the next platform. The heat from the pit rose to meet me, a wall of suffocating, sugary rot that threatened to choke the breath from my lungs. Behind me, the sound of glass shattering echoed from the hallway—the stewards were coming. "Nyx, now!" The shadow erupted from my side, a fountain of obsidian ink plunging toward the dais, but Belphegor didn't even look up. He flicked a wrist, and the platform beneath the shade disintegrated into dust. I was mid-air, the gap between me and the Prince closing, my blade raised to strike, just as the ceiling above us began to peel back like skin to reveal the true, hollow depth of the Hel-sky.
created_at"2026-05-10T12:12:55.677Z" 5/10/2026, 12:12:55 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency582
moderation_latency(null)
generation_time8429
tokens_prompt5338
tokens_completion1740
native_tokens_prompt5247
native_tokens_completion1510
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00357675
router(null)
provider_responses
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endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"R3YAaqquNauEz7IP15PxeA"
is_byokfalse
latency582
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.56
leniency1
rawRatio0
effectiveRatio0
95.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1142
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1142
totalAiIsms22
found
0
word"oppressive"
count1
1
word"pulsed"
count3
2
word"rhythmic"
count3
3
word"weight"
count3
4
word"echoing"
count1
5
word"crystal"
count3
6
word"cacophony"
count1
7
word"chill"
count1
8
word"stomach"
count1
9
word"race"
count1
10
word"churning"
count1
11
word"resolve"
count1
12
word"echoed"
count1
13
word"flicked"
count1
highlights
0"oppressive"
1"pulsed"
2"rhythmic"
3"weight"
4"echoing"
5"crystal"
6"cacophony"
7"chill"
8"stomach"
9"race"
10"churning"
11"resolve"
12"echoed"
13"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
56.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences66
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1137
ratio0.003
matches
0"Cling. Cling. Cling."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount982
uniqueNames12
maxNameDensity0.51
worstName"Isolde"
maxWindowNameDensity1.5
worstWindowName"Belphegor"
discoveredNames
Dyamasian1
Heartstone2
Pendant1
Fae-Forged1
Blade1
Dymasian1
Isolde5
Nyx4
Prince2
Fae-forged1
Belphegor3
Hel-sky1
persons
0"Pendant"
1"Isolde"
2"Nyx"
3"Prince"
4"Belphegor"
places(empty)
globalScore1
windowScore1
16.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount3
matches
0"felt like a surgical instrument slicing"
1"shadows that seemed to race across the walls of the spire"
2"dais that seemed to grow out of the very architecture"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.88
wordCount1137
matches
0"not with malice, but with the flat, dead assessment of a butcher looking at lives"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean32.49
std19.75
cv0.608
sampleLengths
050
14
241
340
424
551
611
710
876
916
1013
1153
1223
1315
1411
1537
1677
1711
1823
1958
2045
2131
2212
2345
2431
2566
2640
2717
2818
2929
3028
3158
322
3334
3437
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences66
matches
0"being pounded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs166
matches
0"were coming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences5
totalSentences76
ratio0.066
matches
0"Or maybe it was bone—I didn't stop to examine the marbling too closely."
1"A cacophony of distant, rhythmic clanging—pots, blades, bone—rolled through the air, interspersed with the high, frantic laughter of souls lost to their own appetites."
2"It wasn't just metal; it felt like a surgical instrument slicing through the static of the reality itself."
3"I caught a glimpse of something moving inside the spire—a frantic, rhythmic motion, like a heart being pounded by a tenderizing mallet."
4"Behind me, the sound of glass shattering echoed from the hallway—the stewards were coming."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount995
adjectiveStacks1
stackExamples
0"long, bone-handled cleaver"
adverbCount20
adverbRatio0.020100502512562814
lyAdverbCount5
lyAdverbRatio0.005025125628140704
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean14.96
std7.56
cv0.506
sampleLengths
018
132
24
316
425
522
618
714
810
918
1014
1119
1211
1310
1417
1513
1622
1724
1816
1913
2016
2123
2214
2311
2412
2515
2611
2725
289
293
306
3119
3218
3317
3417
3511
3617
376
389
3922
4027
415
4218
4322
4420
4511
4612
478
4822
4915
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4473684210526316
totalSentences76
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences60
matches(empty)
ratio0
53.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences60
matches
0"I stumbled, my boots skidding"
1"They didn't leave footprints in"
2"She didn't look back, her"
3"I touched the Heartstone Pendant"
4"It pulsed, a faint vibration"
5"We crossed a threshold where"
6"I drew the Fae-Forged Blade,"
7"He was impossibly wide, his"
8"He held a platter of"
9"I didn't wait for his"
10"I lunged, feeling the weight"
11"It wasn't just metal; it"
12"He collapsed, his form dissolving"
13"I muttered, shaking the acidic"
14"We sprinted toward the base"
15"I caught a glimpse of"
16"I said, my heart hammering"
17"I held the Heartstone up"
18"I pushed the door open."
19"His face was a mask"
ratio0.417
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences60
matches
0"The scent of bruised earth"
1"I stumbled, my boots skidding"
2"The silhouette of the shade"
3"They didn't leave footprints in"
4"Isolde pushed past us, her"
5"She didn't look back, her"
6"Isolde murmured, not turning her"
7"I touched the Heartstone Pendant"
8"It pulsed, a faint vibration"
9"Something massive shifted in the"
10"We crossed a threshold where"
11"Towers of spiralling crystal rose"
12"A cacophony of distant, rhythmic"
13"I drew the Fae-Forged Blade,"
14"Nyx hummed, their voice vibrating"
15"A shadow peeled itself off"
16"He was impossibly wide, his"
17"He held a platter of"
18"the steward rumbled, his voice"
19"Isolde stopped, her pale lavender"
ratio0.933
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount9
matches
0"I stumbled, my boots skidding against stone that felt more like hardened sap than rock, and the heavy, humid air of the Dyamasian orchards clung to my skin like…"
1"Towers of spiralling crystal rose in the distance, dripping with thick, dark syrup that solidified into shards before it hit the ground."
2"He collapsed, his form dissolving into a spray of thick, black bile that scorched the mahogany floor."
3"The air grew thicker the closer we got, smelling of roasting meat and honey, a sickly-sweet cocktail that made my stomach knot."
4"High above, hung lamps crafted from translucent, beating hearts swung in the breeze, casting long, frantic shadows that seemed to race across the walls of the s…"
5"The pendant flared, the deep crimson gemstone emitting a light that turned the amber glow of the realm into sickly, sterile white."
6"A figure stood at the center, back turned, hunched over a dais that seemed to grow out of the very architecture."
7"A long, bone-handled cleaver sat on a block of obsidian, motionless but vibrating with a hunger that felt absolute."
8"His face was a mask of indulgence, his features stretched and pale, his eyes wide, bloodshot orbs that looked at us not with malice, but with the flat, dead ass…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount6
matches
0"Isolde murmured, not turning her head"
1"Nyx hummed, their voice vibrating in the hollow of my chest"
2"the steward rumbled, his voice grating like an iron griddle"
3"The steward took, his bulk blocking our path toward the crystal towers"
4"I said, my heart hammering against my ribs"
5"the Prince said, his voice a chorus of overlapping whispers"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"I muttered (mutter)"
3"Nyx observed (observe)"
4"Isolde whispered (whisper)"
5"Nyx urged (urge)"
dialogueSentences25
tagDensity0.4
leniency0.8
rawRatio0.6
effectiveRatio0.48
66.1865%