Run: 2026-05-10-01KR8WYFW3S83HN47FCFPSKJQ9

Run Details

Duration:
8.5s
Cost:
$0.003576
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first standing stone loomed out of the swirling Richmond mist, a weathered, grey monolith scarred by lichen. My boot skidded on the damp earth as I stepped into the Grove. The air here didn’t taste of the city’s exhaust or the damp, clinging fog of the park. It tasted of ozone and crushed violets, a sharp, metallic sweetness that hitched in the back of my throat. I traced the crescent scar on my left wrist, a nervous habit that usually grounded me. Not tonight. The Heartstone Pendant pulsed against my sternum, a rhythmic, deep crimson glow bleeding through my jumper. It felt like a frantic, trapped heartbeat. Near. Whatever I was looking for, it was close enough to sense the heat. "Rory? Is that you, love?" I spun around, my hand diving into my coat pocket to grip the cold, jagged edge of a heavy torch. Nothing but the shifting, grey shapes of the ancient oaks. The silence in the Grove wasn't empty; it was heavy, pressed tight against my eardrums like I was deep underwater. "Eva?" I didn't mean to call out. The name felt brittle. A branch snapped behind me—a sharp, splintering crack that sounded far too loud for a breeze. I swept the beam of my torch across the clearing. The light caught nothing but the swaying, spectral wildflowers that clung to the edges of the standing stones. They weren't moving with the wind. They turned, heads tracking my presence like thousands of tiny, curious eyes. I kept moving, placing one foot in front of the other, trying to ignore the way the path seemed to lengthen with every step. I was here to find the source of the disturbance, the anchor point that had caused Silas’ bar glasses to shatter in perfect unison two nights ago. That was the job. Or, at least, the job I’d convinced myself I needed to do. A soft, melodic humming began to bleed out of the trunks of the trees. It wasn't a song. It was a vibration, a low-frequency rumble that rattled my teeth. The trees themselves seemed to shift in my peripheral vision, pulling their gnarled, dark branches closer together. A labyrinth, closing off the exit. I didn't look back. I just increased my pace, the grass turning from soft moss to brittle, dry bone-matter under my boots. *Crunch-crunch.* "Pretty little thing, wandering so far from the bricks," a voice whispered. It didn't come from behind me, or in front. It came from inside the hollow of my own chest. I stopped. My breath hitched, visible in the icy air as a small, silver cloud. "I’m not lost," I said, my voice sounding thin and small in the vast, shifting dark. "Lost is a state of mind, Aurora Carter. Fae Grove is a state of appetite." I swung the torch again, faster this time. The beam hit a silhouette standing between two of the lichen-crusted stones. It was tall, impossibly thin, dressed in garments that shifted colors like an oil slick on wet pavement. It didn't have a face, just a smooth, pale mask of featureless skin where the eyes and mouth should have been. "I have the pendant," I said, fingers trembling as I pulled it from beneath my shirt. The deep crimson gem blared now, casting long, frantic shadows that danced on the grass. "I know this is a Hel portal. I know you're leaking through." The creature didn't move, but the air around it rippled. The smell of copper, wet and heavy, washed over me. It was the scent of a fresh wound. "You possess a bauble of Dymas," the creature hummed, the sound vibrating in my marrow. "It marks you as a thief. It marks you as prey." "It marks me as someone who knows how to close a door," I snapped, trying to keep my voice steady. My logic, usually my sharpest blade, felt dull. I was looking for a pattern, a rhythm to its movement, but it was irregular. Chaotic. "One step closer, and I’ll drop this into the centre of these stones. I’m betting it doesn’t just sit there." The creature tilted its head. It didn't breathe. Behind me, the sound of weeping started. It was faint, the sound of a woman crying in a room with the door shut. It sounded like my mother. I clamped my jaw shut. I couldn't look back. That was the second rule of the Grove’s edges; don't acknowledge the ghosts, or they become residents. "The stone is an anchor, not a weapon," the voice cooed, drifting closer. I couldn't see it move, but it was five feet away now, the smell of rot and ozone becoming unbearable. "You are just a human carrying a candle into the heart of a hurricane." "London has enough storms," I said, backing away toward the center of the circle. My boots hit the edge of a ring of blackened, scorched earth. The pendant flared so brightly that I winced. It was burning my skin now, the metal chain turning white-hot against my neck, but I didn't move it. I watched the creature. It flinched as if the light were a physical strike. "You’re scared," I whispered, the observation hitting me with the force of a revelation. "You're not a guardian. You're a scavenger." The creature shrieked—a sound like glass grinding against slate—and the shadows around the stones surged forward, turning into elongated, grasping fingers of ink. The ground beneath the standing stones began to soften, turning into a bubbling, black tar. Something was rising from the earth. A hand, pale and skeletal, broke the surface of the mud. My heart hammered against my ribs, a wild, trapped bird. I backed away, but the mud was already curling around my ankles, cold and viscous. It was pulling me down, a slow, inevitable drag. "You think this is a game?" The thing with the mask stepped into the light, its fingers lengthening, sharpening into needle-points. "This is dinner." The pendent glowed a blinding, violent scarlet. It wasn't just signaling a portal anymore. It was screaming. From the center of the standing stones, a massive fissure split the air wide open, a jagged tear showing a glimpse of a sky that burned with frozen, white fire. The gravity in the grove inverted. I felt my feet lift from the ground as the void pulled at me, a hungry, silent vacuum. I clawed at the air, my fingers digging into the mossy surface of a standing stone, the skin of my wrist tearing as the rock bit back. "Not today," I growled, bracing my back against the stone. The creature lunged, its shapeless, shifting form becoming a cloud of razor-sharp edges. I held the glowing pendant out over the abyss of the portal. If I dropped it, the anchor would shatter the connection, but it might take me with it. "Do it," the creature hissed, reaching out. "Join the rest of the discarded." I stared into the white, burning nothingness of the Hel portal. Below me, the muddy tar surged upward, and the weeping behind me turned into a chorus of voices, all of them screaming my name. I felt the chain snap under the pressure of the wind, the silver links clicking as they failed one by one. I reached out, my fingers hovering over the void. The pendant slipped from my grip, spinning lazily, glowing like a dying star as it fell into the mouth of the nightmare.
created_at"2026-05-10T12:14:15.443Z" 5/10/2026, 12:14:15 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency501
moderation_latency(null)
generation_time8429
tokens_prompt4560
tokens_completion1812
native_tokens_prompt4427
native_tokens_completion1646
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00357575
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"l3YAaoHzJtqJz7IP4t-ByAE"
is_byokfalse
latency501
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415255-YDrQ2F3EeTtht7oY28qg"
session_id(null)
api_type"completions"
id"gen-1778415255-phwJfNinfVehY9oEb75j"
upstream_id"l3YAaoHzJtqJz7IP4t-ByAE"
total_cost0.00357575
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
96.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1252
totalAiIsmAdverbs1
found
0
adverb"lazily"
count1
highlights
0"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1252
totalAiIsms8
found
0
word"loomed"
count1
1
word"traced"
count1
2
word"pulsed"
count1
3
word"rhythmic"
count1
4
word"silence"
count1
5
word"spectral"
count1
6
word"perfect"
count1
7
word"chaotic"
count1
highlights
0"loomed"
1"traced"
2"pulsed"
3"rhythmic"
4"silence"
5"spectral"
6"perfect"
7"chaotic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
82.07% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences94
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1249
ratio0.001
matches
0"Crunch-crunch."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions7
wordCount1086
uniqueNames5
maxNameDensity0.28
worstName"Grove"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Richmond1
Grove3
Heartstone1
Pendant1
Hel1
persons
0"Pendant"
places
0"Richmond"
1"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount1
matches
0"felt like a frantic, trapped heartbeat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1249
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean35.69
std19.86
cv0.556
sampleLengths
067
118
237
35
450
511
662
767
829
946
1031
1115
1216
1315
1459
1543
1628
1726
1864
198
2028
2126
2247
2326
2441
2521
2655
2734
2824
2947
3051
3110
3242
3313
3487
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs180
matches
0"was looking"
1"was looking"
2"was burning"
3"was rising"
4"was already curling"
5"was pulling"
6"wasn't just signaling"
7"was screaming"
31.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences4
totalSentences103
ratio0.039
matches
0"The silence in the Grove wasn't empty; it was heavy, pressed tight against my eardrums like I was deep underwater."
1"A branch snapped behind me—a sharp, splintering crack that sounded far too loud for a breeze."
2"That was the second rule of the Grove’s edges; don't acknowledge the ghosts, or they become residents."
3"The creature shrieked—a sound like glass grinding against slate—and the shadows around the stones surged forward, turning into elongated, grasping fingers of ink."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount393
adjectiveStacks1
stackExamples
0"heavy, pressed tight against my"
adverbCount8
adverbRatio0.020356234096692113
lyAdverbCount1
lyAdverbRatio0.002544529262086514
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean12.13
std6.43
cv0.53
sampleLengths
018
113
217
319
416
52
616
77
81
913
105
1120
1210
1320
147
154
1616
1710
1818
196
2012
2124
2227
234
2412
2514
264
2711
2817
296
304
3118
321
3312
349
3510
362
3713
3816
3915
408
4112
4218
4321
4416
4515
4612
4710
4810
498
35.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.2815533980582524
totalSentences103
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
0.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount51
totalSentences89
matches
0"My boot skidded on the"
1"It tasted of ozone and"
2"I traced the crescent scar"
3"It felt like a frantic,"
4"I spun around, my hand"
5"I didn't mean to call"
6"I swept the beam of"
7"They weren't moving with the"
8"They turned, heads tracking my"
9"I kept moving, placing one"
10"I was here to find"
11"It wasn't a song."
12"It was a vibration, a"
13"I didn't look back."
14"I just increased my pace,"
15"It didn't come from behind"
16"It came from inside the"
17"My breath hitched, visible in"
18"I said, my voice sounding"
19"I swung the torch again,"
ratio0.573
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences89
matches
0"The first standing stone loomed"
1"My boot skidded on the"
2"The air here didn’t taste"
3"It tasted of ozone and"
4"I traced the crescent scar"
5"The Heartstone Pendant pulsed against"
6"It felt like a frantic,"
7"Whatever I was looking for,"
8"I spun around, my hand"
9"Nothing but the shifting, grey"
10"The silence in the Grove"
11"I didn't mean to call"
12"The name felt brittle."
13"A branch snapped behind me—a"
14"I swept the beam of"
15"The light caught nothing but"
16"They weren't moving with the"
17"They turned, heads tracking my"
18"I kept moving, placing one"
19"I was here to find"
ratio0.944
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences89
matches
0"Or, at least, the job"
1"If I dropped it, the"
ratio0.022
14.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount9
matches
0"It tasted of ozone and crushed violets, a sharp, metallic sweetness that hitched in the back of my throat."
1"A branch snapped behind me—a sharp, splintering crack that sounded far too loud for a breeze."
2"The light caught nothing but the swaying, spectral wildflowers that clung to the edges of the standing stones."
3"It was a vibration, a low-frequency rumble that rattled my teeth."
4"It was tall, impossibly thin, dressed in garments that shifted colors like an oil slick on wet pavement."
5"The deep crimson gem blared now, casting long, frantic shadows that danced on the grass."
6"From the center of the standing stones, a massive fissure split the air wide open, a jagged tear showing a glimpse of a sky that burned with frozen, white fire."
7"I clawed at the air, my fingers digging into the mossy surface of a standing stone, the skin of my wrist tearing as the rock bit back."
8"The pendant slipped from my grip, spinning lazily, glowing like a dying star as it fell into the mouth of the nightmare."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount5
matches
0"I said, fingers trembling as I pulled it from beneath my shirt"
1"the creature hummed, the sound vibrating in my marrow"
2"I snapped, trying to keep my voice steady"
3"I whispered, the observation hitting me with the force of a revelation"
4"the mask stepped, its fingers lengthening, sharpening into needle-points"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount6
fancyTags
0"a voice whispered (whisper)"
1"I snapped (snap)"
2"the voice cooed (coo)"
3"I whispered (whisper)"
4"I growled (growl)"
5"the creature hissed (hiss)"
dialogueSentences21
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
70.7249%