Run: 2026-05-10-01KR8WYXCPYG74A7S23P51M1GX

Run Details

Duration:
49.5s
Cost:
$0.001987
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boots skidded on the damp mulch. She gripped the strap of her delivery bag, her knuckles white against the worn nylon. The thicket of brambles tore at her jacket, leaving jagged lines in the dark fabric. A sudden, rhythmic warmth seeped through her thin cotton shirt. The Heartstone Pendant throbbed against her sternum, a heavy, insistent heat that mimicked a second heartbeat. She reached up, her fingers brushing the deep crimson gemstone. It pulsed with a faint, inner glow, illuminating the immediate patch of forest floor in a bruised light. The ancient oak standing stones loomed ahead. They rose from the earth like the broken, weathered teeth of a giant. Beyond them, the Fae Grove waited. The silence here felt heavy, a physical weight that pressed against her eardrums. It wasn't the absence of sound, but a presence of its own, a thick, suffocating stillness that smothered the distant hum of London. Even the wind seemed to die at the boundary of the stones. Rory stepped between the first two monoliths. The wildflowers bloomed in a riot of impossible colour. Pale violets and luminous lilies erupted from the soil, their petals glowing with an ethereal light that defied the midnight sky. They swayed, though there was no breeze to move them. She checked the address on the crumpled slip in her pocket. The delivery for the Golden Empress shouldn't have led her this far into Richmond Park, let alone to a place that didn't exist on any map. The customer had provided no name, only a set of coordinates and a request for "immediate, silent arrival." A twig snapped. The sound echoed through the clearing, sharp and unnatural. Rory froze. She held her breath, her lungs burning. She scanned the treeline, her bright blue eyes searching the dense shadows. Nothing moved. The flowers remained frozen in their rhythmic, windless dance. "Hello?" Her voice sounded thin, swallowed instantly by the trees. She regretted it the moment the word left her lips. Silence was a predator, and she had just announced her presence. She moved deeper into the grove, her gaze fixed on the path ahead. The ground felt different here. The moss was too thick, too soft, like walking on the pelt of a massive, sleeping animal. Every step felt muffled, robbed of its impact. The Heartstone pulsed again. The warmth intensified, turning from a gentle hum to a searing heat that made her skin prickle. The crimson light grew brighter, casting long, distorted shadows behind the ancient oaks. A soft, rhythmic scraping sound drifted from the darkness to her left. *Scritch. Scritch. Scritch.* It sounded like bone dragging over stone. Rory pivoted, her hand diving into her bag to find her heavy flashlight. She gripped the cold metal, her heart hammering against her ribs. She clicked the switch. The beam cut through the gloom, sweeping across the luminous flora. The light hit a cluster of ferns, revealing nothing but damp leaves. She swung the beam further, catching the gnarled bark of a nearby tree. The scraping stopped. The stillness returned, more oppressive than before. Rory felt a prickle of sweat slide down her spine. Her mind raced, searching for a logical explanation. A stray dog. A fallen branch. A prankster from the university. But the logic felt flimsy, a paper shield against an approaching storm. She glanced at the standing stones behind her. They looked different now, taller and more menacing in the flickering light. The space between the stones seemed to stretch, the distance to the park boundary expanding into an unreachable void. She took another step, her movements stiff. A scent hit her. It wasn't the sweet, cloying nectar of the flowers. It was something metallic, sharp, and ancient. Copper. The smell of a butcher's shop in the height of summer. The Heartstone's glow turned violent, a jagged flash of crimson that illuminated the clearing for a fraction of a second. In that flash, she saw them. Tall, spindly shapes stood among the trees. They weren't quite human, and they weren't quite animals. They were silhouettes of elongated limbs and too many joints, hovering just at the edge of the light. They didn't move, but they felt crowded, a ring of watchers closing the gap. Rory's breath hitched. She swung the flashlight toward the nearest shape. The beam hit nothing but empty air and swaying lilies. "Just the light," she whispered, her voice trembling. "The pendant. It's playing tricks." The Heartstone didn't feel like a trick. It felt like a warning. She turned to retreat, her intention to sprint back through the standing stones. She took one step, then two. *Thump.* Something heavy landed on the ground behind her. It wasn't the sound of a footfall. It was the sound of something soft and massive hitting the earth. Rory spun around, the flashlight beam dancing wildly. The light caught a pair of eyes. They weren't reflected eyes, catching the light like a cat's. They were holes in the darkness, voids that seemed to swallow the beam entirely. They sat high up, well above human height, fixed directly on her. "Stay back," Rory said, her voice cracking. She reached into her bag, her fingers fumbling for anything she could use as a weapon. Her hand closed around a heavy glass bottle of sparkling water. The eyes blinked. The movement was slow, deliberate, and utterly wrong. The scraping sound returned, louder now, coming from all sides. It wasn't just one thing. It was a dozen, a hundred, a chorus of bone against stone, circling her in the dark. The wildflowers began to wilt. The vibrant colours bled away, leaving the petals grey and shrivelled. The sudden decay felt as rapid as a film played in reverse. The Heartstone grew so hot it felt like a coal pressed against her skin. The crimson light flared, turning the entire grove into a landscape of blood and shadow. A low, guttural hum vibrated through the ground, rising from the roots of the ancient oaks. It wasn't a sound, but a sensation that rattled her teeth and unsettled her very bones. Rory backed away, her eyes locked on the voids in the dark. She hit something solid. She gasped, swinging the flashlight upward. She hadn't hit a tree. She had hit a chest. The flashlight beam travelled up a torso of grey, leathery skin, passing over long, spindly arms that ended in claws the colour of old bone. The figure loomed over her, its head tilting at an impossible angle, a sickening crack echoing through the clearing. The creature didn't growl. It didn't hiss. It simply leaned down, the scent of copper and rot overwhelming her senses. Rory lunged sideways, her shoulder slamming into the creature's hip, but it felt like striking a pillar of cold granite. She scrambled toward the standing stones, her lungs screaming for air. The shadows erupted. The spindly shapes stepped out from behind the trees, their movements jerky and unnatural, like marionettes controlled by a frantic hand. They didn't run; they unfolded, their limbs stretching to cover the distance in terrifying, rhythmic strides. Rory reached the first standing stone, her fingers clawing at the rough, ancient surface. She looked back, the flashlight beam flickering. The creature she had struck was directly behind her. It raised a long, multi-jointed arm, the claws glinting in the dying light of the pendant. The Heartstone gave one final, blinding pulse of crimson. The creature's hand descended.
created_at"2026-05-10T12:14:29.287Z" 5/10/2026, 12:14:29 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency534
moderation_latency(null)
generation_time49295
tokens_prompt4560
tokens_completion3856
native_tokens_prompt4442
native_tokens_completion3523
native_tokens_completion_images(null)
native_tokens_reasoning1911
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00198666
router(null)
provider_responses
0
endpoint_id"91f05fe1-9a18-4bcf-8cfa-093c369d8cea"
id"chatcmpl-855763067473b292"
is_byokfalse
latency500
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415269-hKPwNazA7rqL42PwLVtH"
session_id(null)
api_type"completions"
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upstream_id"chatcmpl-855763067473b292"
total_cost0.00198666
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
91.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1244
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"very"
count1
highlights
0"utterly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1244
totalAiIsms30
found
0
word"rhythmic"
count4
1
word"warmth"
count2
2
word"throbbed"
count1
3
word"pulsed"
count2
4
word"loomed"
count2
5
word"silence"
count2
6
word"weight"
count1
7
word"echoed"
count1
8
word"scanned"
count1
9
word"dance"
count1
10
word"predator"
count1
11
word"searing"
count1
12
word"gloom"
count1
13
word"oppressive"
count1
14
word"down her spine"
count1
15
word"raced"
count1
16
word"footfall"
count1
17
word"dancing"
count1
18
word"vibrated"
count1
19
word"unsettled"
count1
20
word"echoing"
count1
21
word"glinting"
count1
22
word"pulse"
count1
highlights
0"rhythmic"
1"warmth"
2"throbbed"
3"pulsed"
4"loomed"
5"silence"
6"weight"
7"echoed"
8"scanned"
9"dance"
10"predator"
11"searing"
12"gloom"
13"oppressive"
14"down her spine"
15"raced"
16"footfall"
17"dancing"
18"vibrated"
19"unsettled"
20"echoing"
21"glinting"
22"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences124
matches
0"felt a prickle"
96.77% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences124
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1244
ratio0.003
matches
0"Scritch. Scritch. Scritch."
1"Thump."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1230
uniqueNames10
maxNameDensity0.89
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone6
Pendant1
Fae1
Grove1
London1
Golden1
Empress1
Richmond1
Park1
Rory11
persons
0"Heartstone"
1"Pendant"
2"Empress"
3"Rory"
places
0"Fae"
1"Grove"
2"London"
3"Richmond"
4"Park"
globalScore1
windowScore1
17.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount5
matches
0"sounded like bone dragging over stone"
1"quite human, and they weren't quite animals"
2"quite animals"
3"voids that seemed to swallow the beam entirely"
4"felt like a coal pressed against her sk"
5"felt like striking a pillar of cold gra"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1244
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean22.21
std14.95
cv0.673
sampleLengths
037
154
226
348
47
540
655
73
830
911
101
1130
1243
1334
1412
153
167
1728
1836
193
2036
2112
2239
237
2432
2520
266
2748
2811
2910
3013
3112
3219
331
3427
358
367
3736
3834
3911
4032
4128
4229
4332
4416
456
4610
4744
4820
4931
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences124
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs194
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences126
ratio0.008
matches
0"They didn't run; they unfolded, their limbs stretching to cover the distance in terrifying, rhythmic strides."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1230
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.030894308943089432
lyAdverbCount11
lyAdverbRatio0.00894308943089431
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean9.87
std5.43
cv0.55
sampleLengths
07
115
215
310
416
510
618
77
813
96
1013
1123
1212
137
149
1521
1610
1711
1826
1918
203
219
222
237
2412
252
269
271
289
2910
3011
3113
325
3317
348
354
3617
3713
3812
391
401
411
427
4313
4411
454
4611
4712
4813
493
25.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats36
diversityRatio0.18253968253968253
totalSentences126
uniqueOpeners23
28.49% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences117
matches
0"Even the wind seemed to"
ratio0.009
49.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount50
totalSentences117
matches
0"She gripped the strap of"
1"She reached up, her fingers"
2"It pulsed with a faint,"
3"They rose from the earth"
4"It wasn't the absence of"
5"They swayed, though there was"
6"She checked the address on"
7"She held her breath, her"
8"She scanned the treeline, her"
9"Her voice sounded thin, swallowed"
10"She regretted it the moment"
11"She moved deeper into the"
12"It sounded like bone dragging"
13"She gripped the cold metal,"
14"She clicked the switch."
15"She swung the beam further,"
16"Her mind raced, searching for"
17"She glanced at the standing"
18"They looked different now, taller"
19"She took another step, her"
ratio0.427
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences117
matches
0"Rory's boots skidded on the"
1"She gripped the strap of"
2"The thicket of brambles tore"
3"A sudden, rhythmic warmth seeped"
4"The Heartstone Pendant throbbed against"
5"She reached up, her fingers"
6"It pulsed with a faint,"
7"The ancient oak standing stones"
8"They rose from the earth"
9"The silence here felt heavy,"
10"It wasn't the absence of"
11"Rory stepped between the first"
12"The wildflowers bloomed in a"
13"They swayed, though there was"
14"She checked the address on"
15"The delivery for the Golden"
16"The customer had provided no"
17"A twig snapped."
18"The sound echoed through the"
19"She held her breath, her"
ratio0.949
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences117
matches(empty)
ratio0
49.18% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount8
matches
0"The Heartstone Pendant throbbed against her sternum, a heavy, insistent heat that mimicked a second heartbeat."
1"It wasn't the absence of sound, but a presence of its own, a thick, suffocating stillness that smothered the distant hum of London."
2"Pale violets and luminous lilies erupted from the soil, their petals glowing with an ethereal light that defied the midnight sky."
3"The warmth intensified, turning from a gentle hum to a searing heat that made her skin prickle."
4"The Heartstone's glow turned violent, a jagged flash of crimson that illuminated the clearing for a fraction of a second."
5"The figure loomed over her, its head tilting at an impossible angle, a sickening crack echoing through the clearing."
6"Rory lunged sideways, her shoulder slamming into the creature's hip, but it felt like striking a pillar of cold granite."
7"Rory reached the first standing stone, her fingers clawing at the rough, ancient surface."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"she whispered, her voice trembling"
1"Rory said, her voice cracking"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
71.9162%