Run: 2026-05-10-01KR8X24T8RNAYK5A02YSN661X

Run Details

Duration:
9.9s
Cost:
$0.003949
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate shuddered like a dying lung, a jagged rift in the air that tasted of ozone and rotting peaches. I stepped through, my boots landing on grass that felt less like vegetation and more like velvet needles against my soles. Beside me, Nyx rippled, their violet eyes bleeding into the shifting shadows of the trees that loomed ahead. The Heartstone at my throat pulsed, a rhythmic, frantic heartbeat against my sternum, warming the silver chain until it felt like a brand. "Careful where you plant your feet," Nyx whispered, their voice a rasp of wind against a tombstone. "The soil here hungers." I didn't answer. I didn't need to. The sprawling landscape of Dymas stretched out before us in a dizzying array of amber hues. Trees with leaves like spun sugar bent under the weight of fruits that bled thick, golden nectar, dripping onto a forest floor that seemed to shimmer with an unnatural, bioluminescent dew. The scent was suffocating—a cloying, rich mixture of roasted spices, fermented berries, and the metallic tang of blood cooling in the sun. This was Gluttony, and it felt like being trapped inside a fever dream of a gluttonous god. We pushed forward into the dense brush, our movements deliberate. Every time a branch brushed my arm, the thin fabric of my jacket caught on invisible barbs that pulsed with a faint, rhythmic glow. "Isolde said the path wasn't marked," I muttered, brushing a sticky leaf from my sleeve. It left a faint, neon-blue stain on my skin. "She lied by omission." "She is Fae," Nyx noted, drifting slightly above the uneven ground. "Lying is a moral hurdle they rarely clear, but misleading is an art form. Keep your blade close, Aurora. The air here thins near the vineyards." We crested a low, rolling ridge, and the true scale of the realm revealed itself. Below us, an orchard stretched to the horizon, the trees massive, ancient things with gnarled, obsidian-dark bark. Between the rows, figures moved—slender, graceful silhouettes that lacked the heft of mortals. They harvested the fruit with a reverence that bordered on religious, their hands stained deep, bruised purple. Silence hung over the valley, broken only by the wet, rhythmic sound of fruit being torn from stems. "Are they human?" I asked, my fingers tracing the hilt of the moonsilver dagger at my hip. The metal bit into my palm with a welcome, biting cold. "Helbound," Nyx replied, the violet light in their eyes sharpening. "Souls sold for a taste of what they couldn't have in life. Look at the eyes. They've forgotten how to blink." A sudden, sharp pop echoed through the clearing. A few yards away, a man—or something that had once been a man—dropped his basket. It shattered, sending a cascade of translucent, glowing spheres rolling down the slope toward our feet. He didn't look at the mess. He turned toward us, his face a mask of waxen, unmoving skin, his mouth curled into an eternal, hollow grin. "Guests," the creature croaked. The voice spilled out like dry sand. "The Prince is entertaining. You arrived early. Or perhaps, too late." "We're just passing through," I said, keeping my steps steady, controlled. I took a breath, letting the scent of the orchard fill my lungs, ignoring the way it made my vision swim with phantom images of a banquet I’d never attended. "Passing through," the creature repeated, the words rolling around its mouth as if it were testing a flavour. "No one leaves Dymas with an empty stomach. The tithe must be paid." "What tithe?" I gripped the Heartstone at my neck, the gem burning hot enough to blister. The creature’s grin widened, splitting the skin at the corners of its mouth. It reached into the remains of the shattered basket and pulled out a jagged, shimmering shard of fruit. It moved with a speed that defied its skeletal frame, closing the distance between us in a heartbeat. Nyx didn’t hesitate. They surged, a plume of smoke and darkness erupting from their form to slam into the creature. Even as a shade, Nyx possessed power that sent the ground beneath us trembling. The creature was tossed aside like a discarded toy, thudding against the obsidian bark of a nearby tree. "Run," Nyx’s whisper commanded, their form coalescing back into a blur beside me. "The scent of blood in this place is a dinner bell for things far worse than him." We sprinted through the orchard, the ground turning soft and spongy beneath our feet, pulsing like a living lung. The trees seemed to lean inward, their heavy, overripe fruits hanging low, brushing against our shoulders like wet, heavy hands. I could hear them clicking and whispering as we passed, a cacophony of cravings that made my head throb. We reached a clearing where the trees broke, revealing a river of thick, viscous wine that flowed sluggishly over a bed of polished, white bone. There was no bridge. The surface of the liquid rippled, something large and serpentine moving sluggishly beneath the dark, heady surface. "The path continues on the other side," I noted, eyeing the distance. It was too wide to jump. Nyx floated closer to the edge, the ground shivering where they stood. "The liquid is volatile. Do not touch it, unless you intend to become part of the sediment." I pulled the Fae-forged blade from its sheath. The air around the moonsilver steel shimmered, the cold radiating from the metal creating a small, frost-rimmed gap in the humid, oppressive atmosphere. I jabbed the tip into the ground, searching for purchase, the blade sinking into the soil as if it were cutting through soft butter. "Help me set the anchor," I ordered, my voice steady despite the adrenaline hammering against my ribs. Nyx shifted, their shadow merging with mine, a chill wrapping around my spine that felt like a coat of armour. I pushed, using the leverage of the blade to vault over the river—not quite jumping, but gliding on a cushion of displaced magic. I landed on the far bank, my heels sinking into a patch of vibrant, glowing moss. I turned, ready to pull Nyx after me, but the movement on the river surface slowed. Suddenly, the wine erupted. A massive, bloated eel-like thing breached the surface, its skin translucent, revealing the shimmering, half-digested remnants of things that once had names. It didn't have eyes, only a gaping, circular maw lined with serrated, jagged teeth made of glass. It lunged for my legs, the air thick with the smell of sweet, rot-tinged nectar. I swung the blade, the moonsilver cutting through the thick, viscous air with an audible hum. The edge met the creature's flank, and instead of blood, a torrent of golden, light-filled essence sprayed across the riverbank, burning patches into the grass. The monster let out a silent, vacuum-like shriek that vibrated in my teeth. "Move!" I shouted, dropping and rolling as it thrashed, its tail clearing the bank and splintering the stone path into jagged fragments. Nyx flickered into existence beside me, their hand outstretched. "We are being tracked. The Prince knows we are here, Rory." My pulse thundered in my ears as I stood, my boots crunching on the shattered bone path. The orchard behind us had gone deathly silent, the clicking sounds replaced by a heavy, expectant vibration. The trees were no longer static; they were turning, their branches bowing toward the river as if to watch the feast. "Where now?" I asked, my voice tight. Nyx gestured toward a towering structure in the distance—a palace of spun sugar and bleached bone that pulsed with the same rhythm as my pendant. The gate stood wide open, and standing in the threshold was a shadow taller than any man, holding a chalice that dripped, endlessly and rhythmically, onto the floor. "Into the lion's den," Nyx said. "And try not to swallow anything."
created_at"2026-05-10T12:16:15.193Z" 5/10/2026, 12:16:15 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency758
moderation_latency(null)
generation_time9837
tokens_prompt5338
tokens_completion1998
native_tokens_prompt5247
native_tokens_completion1758
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00394875
router(null)
provider_responses
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endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"D3cAao2AGZyJz7IP5In1-QI"
is_byokfalse
latency758
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
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http_referer(null)
request_id"req-1778415375-oy2K733JFJxVI44f9tNj"
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upstream_id"D3cAao2AGZyJz7IP5In1-QI"
total_cost0.00394875
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
92.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1325
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1325
totalAiIsms29
found
0
word"velvet"
count1
1
word"loomed"
count1
2
word"pulsed"
count3
3
word"rhythmic"
count3
4
word"weight"
count1
5
word"silence"
count1
6
word"tracing"
count1
7
word"echoed"
count1
8
word"shattered"
count3
9
word"stomach"
count1
10
word"whisper"
count1
11
word"cacophony"
count1
12
word"throb"
count1
13
word"shimmered"
count1
14
word"oppressive"
count1
15
word"chill"
count1
16
word"maw"
count1
17
word"tinged"
count1
18
word"vibrated"
count1
19
word"flickered"
count1
20
word"pulse"
count1
21
word"thundered"
count1
22
word"structure"
count1
highlights
0"velvet"
1"loomed"
2"pulsed"
3"rhythmic"
4"weight"
5"silence"
6"tracing"
7"echoed"
8"shattered"
9"stomach"
10"whisper"
11"cacophony"
12"throb"
13"shimmered"
14"oppressive"
15"chill"
16"maw"
17"tinged"
18"vibrated"
19"flickered"
20"pulse"
21"thundered"
22"structure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1319
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
93.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1141
uniqueNames5
maxNameDensity1.14
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Nyx13
Heartstone2
Dymas1
Gluttony1
Fae-forged1
persons
0"Nyx"
1"Dymas"
places(empty)
globalScore0.93
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount5
matches
0"felt like a brand"
1"floor that seemed to shimmer with an unnatural, bioluminescent dew"
2"felt like being trapped inside a fever"
3"felt like a coat of armour"
4"not quite jumping, but gliding on a cushion of displaced magic"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.758
wordCount1319
matches
0"not quite jumping, but gliding on a cushion of displaced magic"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean41.22
std21.86
cv0.53
sampleLengths
082
121
293
334
428
537
680
728
831
965
1022
1141
1231
1316
1449
1552
1630
1758
1846
1918
2029
2155
2217
2375
2458
2554
2622
2720
2855
297
3053
3112
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences76
matches
0"being torn"
1"was tossed"
58.91% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs189
matches
0"was suffocating"
1"were testing"
2"were cutting"
3"were turning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount1
flaggedSentences6
totalSentences86
ratio0.07
matches
0"The scent was suffocating—a cloying, rich mixture of roasted spices, fermented berries, and the metallic tang of blood cooling in the sun."
1"Between the rows, figures moved—slender, graceful silhouettes that lacked the heft of mortals."
2"A few yards away, a man—or something that had once been a man—dropped his basket."
3"I pushed, using the leverage of the blade to vault over the river—not quite jumping, but gliding on a cushion of displaced magic."
4"The trees were no longer static; they were turning, their branches bowing toward the river as if to watch the feast."
5"Nyx gestured toward a towering structure in the distance—a palace of spun sugar and bleached bone that pulsed with the same rhythm as my pendant."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1154
adjectiveStacks4
stackExamples
0"faint, neon-blue stain"
1"small, frost-rimmed gap"
2"sweet, rot-tinged nectar."
3"golden, light-filled essence"
adverbCount29
adverbRatio0.02512998266897747
lyAdverbCount9
lyAdverbRatio0.00779896013864818
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean15.34
std6.58
cv0.429
sampleLengths
020
121
218
323
417
54
63
74
816
931
1022
1117
1210
1324
1415
159
164
1711
1826
1915
2017
2113
2217
2318
2417
2511
2610
2721
288
2915
3016
316
3220
334
347
3511
3611
3730
3818
3913
4016
4113
4218
4318
443
4517
4614
4718
4813
4917
55.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4186046511627907
totalSentences86
uniqueOpeners36
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Suddenly, the wine erupted."
ratio0.013
33.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences75
matches
0"I stepped through, my boots"
1"I didn't answer."
2"I didn't need to."
3"We pushed forward into the"
4"I muttered, brushing a sticky"
5"It left a faint, neon-blue"
6"We crested a low, rolling"
7"They harvested the fruit with"
8"I asked, my fingers tracing"
9"It shattered, sending a cascade"
10"He didn't look at the"
11"He turned toward us, his"
12"I said, keeping my steps"
13"I took a breath, letting"
14"I gripped the Heartstone at"
15"It reached into the remains"
16"It moved with a speed"
17"They surged, a plume of"
18"We sprinted through the orchard,"
19"I could hear them clicking"
ratio0.467
6.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences75
matches
0"The gate shuddered like a"
1"I stepped through, my boots"
2"The Heartstone at my throat"
3"Nyx whispered, their voice a"
4"I didn't answer."
5"I didn't need to."
6"The sprawling landscape of Dymas"
7"Trees with leaves like spun"
8"The scent was suffocating—a cloying,"
9"This was Gluttony, and it"
10"We pushed forward into the"
11"Every time a branch brushed"
12"I muttered, brushing a sticky"
13"It left a faint, neon-blue"
14"Nyx noted, drifting slightly above"
15"We crested a low, rolling"
16"They harvested the fruit with"
17"Silence hung over the valley,"
18"I asked, my fingers tracing"
19"The metal bit into my"
ratio0.907
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Even as a shade, Nyx"
ratio0.013
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount14
matches
0"The gate shuddered like a dying lung, a jagged rift in the air that tasted of ozone and rotting peaches."
1"I stepped through, my boots landing on grass that felt less like vegetation and more like velvet needles against my soles."
2"Beside me, Nyx rippled, their violet eyes bleeding into the shifting shadows of the trees that loomed ahead."
3"Trees with leaves like spun sugar bent under the weight of fruits that bled thick, golden nectar, dripping onto a forest floor that seemed to shimmer with an un…"
4"They harvested the fruit with a reverence that bordered on religious, their hands stained deep, bruised purple."
5"I took a breath, letting the scent of the orchard fill my lungs, ignoring the way it made my vision swim with phantom images of a banquet I’d never attended."
6"Even as a shade, Nyx possessed power that sent the ground beneath us trembling."
7"We sprinted through the orchard, the ground turning soft and spongy beneath our feet, pulsing like a living lung."
8"I could hear them clicking and whispering as we passed, a cacophony of cravings that made my head throb."
9"We reached a clearing where the trees broke, revealing a river of thick, viscous wine that flowed sluggishly over a bed of polished, white bone."
10"I jabbed the tip into the ground, searching for purchase, the blade sinking into the soil as if it were cutting through soft butter."
11"Nyx shifted, their shadow merging with mine, a chill wrapping around my spine that felt like a coat of armour."
12"The trees were no longer static; they were turning, their branches bowing toward the river as if to watch the feast."
13"The gate stood wide open, and standing in the threshold was a shadow taller than any man, holding a chalice that dripped, endlessly and rhythmically, onto the f…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount5
matches
0"Nyx whispered, their voice a rasp of wind against a tombstone"
1"I gripped, the gem burning hot enough to blister"
2"Nyx’s whisper commanded, their form coalescing back into a blur beside me"
3"I ordered, my voice steady despite the adrenaline hammering against my ribs"
4"I asked, my voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"I muttered (mutter)"
2"Nyx noted (note)"
3"the creature croaked (croak)"
4"the creature repeated (repeat)"
5"I noted (note)"
6"I ordered (order)"
7"I shouted (shout)"
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0.615
effectiveRatio0.615
67.4449%