Run: 2026-05-10-01KR8X3G1QJP8WYRARRT5AGBJ7

Run Details

Duration:
1m 59s
Cost:
$0.001576
Provider:
DeepInfra

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the asphalt, turning the Camden streets into a mirror of fractured neon. Quinn’s boots slammed against the wet pavement. Water streamed down her salt-and-pepper crop, blurring her vision. Thirty yards ahead, a figure in a charcoal duster leaped over a stack of crates, disappearing into a narrow alley. Quinn didn't slow. She vaulted the crates in one fluid motion, her sharp jaw locked tight. The worn leather watch on her left wrist ticked against her skin, marking seconds lost. The alley smelled of rotting cabbage and old grease. The suspect skidded around a corner, boots splashing through a deep puddle. Quinn caught the scent of something metallic—copper and ozone. "Police! Stop now!" The figure didn't look back. He banked hard right, sliding through a rusted iron gate that hung off its hinges. Quinn reached the gate and shoved through. The opening led to a concrete stairwell. A faded sign clung to the wall, peeling away in long, grey strips. Closed for Maintenance. She descended. The air shifted. The roar of the city faded, replaced by a low, rhythmic thrum that vibrated in her teeth. Water dripped from the ceiling in steady, heavy beats. At the bottom, the tunnel opened into a wide concourse. The walls were stained with soot and ancient grime. The suspect paused at the edge of a heavy iron door. He reached into his pocket and produced a small, bleached object. A bone token. A man stood by the door. He wore a coat made of mismatched leather patches and a wide-brimmed hat that shadowed his eyes. He held out a hand. The suspect dropped the token into the man's palm. The gatekeeper stepped aside, sliding the iron door open with a screech of metal on stone. Quinn burst into the clearing, her hand hovering over her holster. "Step away from the door." The gatekeeper tilted his head. A thin, lipless mouth curved into a smirk. "No token, no entry, Detective." Quinn stepped closer, the military precision of her stride cutting through the damp air. She saw the suspect vanish into the golden haze beyond the threshold. The light from inside the tunnel didn't flicker; it glowed with an unnatural, amber hue. The gatekeeper crossed his arms. "This isn't a precinct. Your badge holds no weight here." Quinn gripped the gatekeeper's lapel, twisting the leather tight. "Move." The gatekeeper didn't flinch. He leaned in, his breath smelling of sulfur and old parchment. "The Market takes a price for those who enter without a key. You might not like the currency." Quinn shoved him aside, her shoulder connecting with his chest. She stepped through the threshold. The noise hit her first. A cacophony of bartering, the clink of glass vials, and a low, guttural chanting that made the hair on her arms stand up. The Veil Market stretched out beneath the city, a sprawling bazaar of the impossible. Stalls draped in velvet and silk lined the abandoned tracks. Merchants sold jars of shimmering smoke and blades that bled shadows. The suspect merged into the crowd, a grey ghost among the neon and grime. Quinn scanned the perimeter. An alchemist with skin the color of bruised plums leaned over a counter, stirring a cauldron of iridescent sludge. Beside him, a woman with three eyes polished a set of ivory dice. Every face turned toward her. The atmosphere curdled. The rhythm of the market stuttered as the crowd recognized the scent of the law. A man in a pinstriped suit stepped from the shadows of a pillar. He held a silver cane topped with a human molar. "A stray dog in the garden." Quinn ignored him, her eyes locked on the charcoal duster. The suspect stopped at a stall selling banned alchemical substances. He leaned in, whispering to a merchant who looked more like a collection of twigs than a man. She wove through the crowd, shoving past a creature draped in heavy furs that smelled of wet dog and ancient dust. The amber light pulsed, synchronizing with the thrum in the floor. The suspect looked back. He didn't look afraid; he looked expectant. He tapped his wrist, mimicking the action of a watch, then turned and walked deeper into the labyrinth of stalls. Quinn reached the stall. The twig-man looked at her, his eyes milky cataracts. "He paid for his passage." Quinn pressed the barrel of her weapon against the merchant's wooden chest. "Where did he go?" The merchant let out a dry, rattling laugh. "The paths here move, Detective. He is where he needs to be. You are where you are tolerated." Quinn glanced around. The exit she had used was gone. In its place stood a wall of hanging mirrors, each reflecting a different version of her own grim expression. The crowd had closed in, forming a tight circle. They didn't attack. They simply watched. She checked her watch. The glass was cracked. The second hand spun backward. A voice drifted from the crowd, airy and mocking. "The price of admission for the uninvited is a memory. Which one will you give up to find him?" Quinn didn't answer. She spun around, spotting a flicker of charcoal grey behind a curtain of beaded bone. She lunged forward, ripping the curtain aside. The suspect stood at the end of a narrow corridor of stalls. He held a small glass vial filled with a swirling, violet liquid. He held it up, a silent invitation. Quinn accelerated, her boots clicking on the stone. "Stop!" The suspect stepped through a doorway that led into a pitch-black void. Quinn paused at the edge of the darkness. The air coming from the void smelled of the sea and old blood. She looked back at the circling crowd, then at the void. She stepped in.
created_at"2026-05-10T12:16:59.456Z" 5/10/2026, 12:16:59 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency305
moderation_latency(null)
generation_time118458
tokens_prompt1140
tokens_completion4129
native_tokens_prompt1056
native_tokens_completion3785
native_tokens_completion_images(null)
native_tokens_reasoning2660
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00157558
router(null)
provider_responses
0
endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RE4vLwLSBD0Ply9UxUp4byZy"
is_byokfalse
latency58
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415419-dlGMalxmepzwzRUBk1If"
session_id(null)
api_type"completions"
id"gen-1778415419-f7QcGeYoCEBG9FfF7N9S"
upstream_id"chatcmpl-RE4vLwLSBD0Ply9UxUp4byZy"
total_cost0.00157558
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount964
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount964
totalAiIsms11
found
0
word"fractured"
count1
1
word"rhythmic"
count1
2
word"vibrated"
count1
3
word"flicker"
count2
4
word"weight"
count1
5
word"cacophony"
count1
6
word"velvet"
count1
7
word"silk"
count1
8
word"scanned"
count1
9
word"pulsed"
count1
highlights
0"fractured"
1"rhythmic"
2"vibrated"
3"flicker"
4"weight"
5"cacophony"
6"velvet"
7"silk"
8"scanned"
9"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences90
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords963
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
57.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount868
uniqueNames5
maxNameDensity1.84
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Maintenance1
Veil1
Market1
Quinn16
persons
0"Market"
1"Quinn"
places(empty)
globalScore0.578
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount963
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean21.4
std16.29
cv0.761
sampleLengths
050
131
230
33
420
530
650
725
853
911
105
1113
125
1341
145
1510
169
171
1815
1918
2015
2163
2214
2359
2423
256
2638
2732
2831
2913
305
3112
324
338
3418
3544
3613
379
3819
3925
4031
418
421
4312
4435
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences90
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences102
ratio0.029
matches
0"Quinn caught the scent of something metallic—copper and ozone."
1"The light from inside the tunnel didn't flicker; it glowed with an unnatural, amber hue."
2"He didn't look afraid; he looked expectant."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount874
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.016018306636155607
lyAdverbCount1
lyAdverbRatio0.0011441647597254005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean9.44
std5.15
cv0.545
sampleLengths
014
17
29
320
43
513
615
79
812
99
103
115
1215
137
147
1513
163
172
183
1917
209
2110
229
2311
2411
253
266
2717
285
299
3016
3111
325
335
348
355
3614
3712
3815
395
4010
419
421
434
4411
4518
4610
475
485
4923
33.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.23529411764705882
totalSentences102
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences89
matches
0"She vaulted the crates in"
1"He banked hard right, sliding"
2"He reached into his pocket"
3"He wore a coat made"
4"He held out a hand."
5"She saw the suspect vanish"
6"He leaned in, his breath"
7"She stepped through the threshold."
8"He held a silver cane"
9"He leaned in, whispering to"
10"She wove through the crowd,"
11"He didn't look afraid; he"
12"He tapped his wrist, mimicking"
13"They didn't attack."
14"They simply watched."
15"She checked her watch."
16"She spun around, spotting a"
17"She lunged forward, ripping the"
18"He held a small glass"
19"He held it up, a"
ratio0.247
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences89
matches
0"Quinn’s boots slammed against the"
1"Water streamed down her salt-and-pepper"
2"Quinn didn't slow."
3"She vaulted the crates in"
4"The worn leather watch on"
5"The alley smelled of rotting"
6"The suspect skidded around a"
7"Quinn caught the scent of"
8"The figure didn't look back."
9"He banked hard right, sliding"
10"Quinn reached the gate and"
11"The opening led to a"
12"A faded sign clung to"
13"The air shifted."
14"The roar of the city"
15"Water dripped from the ceiling"
16"The walls were stained with"
17"The suspect paused at the"
18"He reached into his pocket"
19"A bone token."
ratio0.933
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"He wore a coat made of mismatched leather patches and a wide-brimmed hat that shadowed his eyes."
1"A cacophony of bartering, the clink of glass vials, and a low, guttural chanting that made the hair on her arms stand up."
2"Merchants sold jars of shimmering smoke and blades that bled shadows."
3"She wove through the crowd, shoving past a creature draped in heavy furs that smelled of wet dog and ancient dust."
4"The suspect stepped through a doorway that led into a pitch-black void."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.9385%