Run: 2026-05-10-01KR8X8D1G7MWGCSHK8MTRFDK7

Run Details

Duration:
1m 48s
Cost:
$0.001648
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain bit into the back of my neck as I stepped between the two towering old rough grey granite pillars. The transition hit me like a physical blow, a sudden shift in pressure that popped my ears and left a metallic tang on my tongue. I stumbled forward, my boots sinking into a carpet of lush emerald moss that felt far too soft, like walking on a living lung. The Fae Grove didn't welcome visitors. It tolerated them. I tightened my grip on the Heartstone Pendant. The deep crimson gemstone felt lukewarm against my palm, a steady heartbeat of heat that guided me away from the boundary stones. Behind me, the familiar silhouettes of Richmond Park vanished. The oak trees here grew in impossible spirals, their silver bark shimmering under a sky that held no stars, only a swirling haze of violet and charcoal. Strange tiny white bell-shaped English wildflowers carpeted the floor. They didn't sway with the wind, because there was no wind. They pulsed. Every few seconds, the petals contracted and expanded in a slow, rhythmic heave. I marched deeper into the thicket, my eyes scanning the perimeter. I came here for answers about the pendant, but the silence of the grove felt heavy, like a wet blanket draped over my shoulders. It wasn't a natural silence. It was an expectant one. A twig snapped to my left. I spun around, my heart hammering against my ribs. Nothing. Only the spiralling trees and the oppressive violet haze. I stood still, holding my breath, listening to the thrum of my own blood in my ears. "Hello?" The word felt clumsy. It lacked weight in this place. "Hello?" The response came instantly. It was my own voice. Not an echo, which would have trailed off, but a perfect, mirrored reproduction. It carried the exact same inflection, the same slight Cardiff lilt, but it sounded hollow, as if the words had been spoken into a tin can. I stepped back, my heel catching on a protruding root. The root felt fleshy. I jerked my foot away, glancing down to see a thin line of translucent ichor weeping from the bark. "Who's there?" "Who's there?" The voice was closer now. It didn't come from the trees. It came from the air right beside my ear. I lunged to the right, swinging my arm blindly. I hit nothing but cold, thin mist. The Heartstone Pendant suddenly surged with heat. The faint inner glow turned into a sharp, rhythmic flash of blood-red light. It wasn't just warming up anymore, it was scorching my skin. I ripped the pendant from my neck, clutching it in my hand to keep it from burning a hole through my shirt. The pulse of the gem matched a new sound. *Tick. Tock. Tick. Tock.* The sound of a clock didn't belong in a primordial forest. It was rhythmic and mechanical, slicing through the organic hum of the grove. I followed the sound, my pace quickening. The heat from the pendant became a searing brand, pointing me toward a dense cluster of weeping willows with leaves like long, silver needles. As I pushed through the branches, the scent hit me. It wasn't the smell of nature. It was the cloying, sweet aroma of rotting lilies and old copper. Blood. Recent. In the centre of the clearing stood a stone archway, smaller than the boundary pillars and carved from a porous, bone-white rock. The air around the arch shimmered like a heat haze on a motorway. "Found you." The voice didn't mimic me this time. It was a wet, rattling sound, like someone trying to speak through a throat full of gravel. I froze. A figure stepped out from behind the bone-white arch. It looked like a man, but the proportions were skewed. His arms reached past his knees, the fingers long and spindly, ending in blackened nails. He wore a tattered, oversized velvet coat that might have been crimson a century ago, now faded to the colour of dried scabs. He had no eyes. Where the sockets should have been, two smooth patches of skin stretched tight, pulsing with the same rhythm as the wildflowers. "The stone," the creature rasped. "The little red heart. It doesn't belong to a thief." "I'm not a thief." "The voice says no." The creature tilted its head, a sickening crack echoing through the clearing. "The heart says yes." I backed away, my eyes darting for an exit. The silver needle-leaves of the willows had shifted. They weren't hanging anymore. They were curving inward, weaving a tight, metallic wall behind me. I was boxed in. The Heartstone Pendant flared a brilliant, blinding crimson. The heat was unbearable now, forcing me to drop the gem onto the moss. The moment the stone touched the ground, the ground reacted. The emerald moss recoiled, shrivelling away from the gem in a circle of blackened rot. The creature hissed, its mouth opening to reveal rows of needle-thin teeth. It didn't walk toward me. It glided, its feet not quite touching the ground, the velvet coat billowing despite the lack of wind. "A Hel portal is a hungry thing, little bird." "Stay back." "Hungry." The creature lunged with a speed that defied its gangly frame. I dove to the side, my shoulder slamming into the rough bark of a spiral tree. I scrambled to my feet, reaching for the pendant, but a long, pale hand clamped around my ankle. The grip was like a vice. The blackened nails sank into my skin, piercing the denim of my jeans. I screamed, kicking wildly with my free foot, my boot connecting with the creature's jaw with a dull thud. The creature didn't flinch. It pulled me harder, dragging me toward the bone-white arch. I clawed at the moss, my fingers digging into the soil, but the ground felt like grease. I slid toward the shimmering haze of the portal, the heat from the Heartstone Pendant now a roaring fire just inches from my face. The creature's mouth stretched wider, the skin at the corners of its lips tearing. "Time to pay the toll." It yanked me forward, and my head collided with the edge of the stone arch. The world tilted, the violet sky spinning into a vortex of black. Just as the shimmering haze of the portal swallowed my vision, a hand reached out from the darkness of the arch and grabbed my throat.
created_at"2026-05-10T12:19:40.224Z" 5/10/2026, 12:19:40 PM
model"google/gemma-4-31b-it-20260402"
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external_user(null)
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cancelledfalse
latency340
moderation_latency(null)
generation_time107971
tokens_prompt4560
tokens_completion2999
native_tokens_prompt4442
native_tokens_completion2818
native_tokens_completion_images(null)
native_tokens_reasoning1414
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0016483
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RxMs7fpeJazgbi09AtTahw8z"
is_byokfalse
latency53
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
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request_id"req-1778415580-zr8aZcV3DJB6P9j6ChDF"
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upstream_id"chatcmpl-RxMs7fpeJazgbi09AtTahw8z"
total_cost0.0016483
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
95.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms21
found
0
word"familiar"
count1
1
word"pulsed"
count1
2
word"rhythmic"
count3
3
word"scanning"
count1
4
word"silence"
count2
5
word"oppressive"
count1
6
word"weight"
count1
7
word"echo"
count1
8
word"perfect"
count1
9
word"lilt"
count1
10
word"pulse"
count1
11
word"mechanical"
count1
12
word"searing"
count1
13
word"shimmered"
count1
14
word"velvet"
count2
15
word"echoing"
count1
16
word"roaring"
count1
highlights
0"familiar"
1"pulsed"
2"rhythmic"
3"scanning"
4"silence"
5"oppressive"
6"weight"
7"echo"
8"perfect"
9"lilt"
10"pulse"
11"mechanical"
12"searing"
13"shimmered"
14"velvet"
15"echoing"
16"roaring"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences93
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1075
ratio0.004
matches
0"Tick. Tock. Tick. Tock."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1026
uniqueNames8
maxNameDensity0.39
worstName"Heartstone"
maxWindowNameDensity0.5
worstWindowName"Heartstone"
discoveredNames
Fae1
Grove1
Heartstone4
Pendant4
Richmond1
Park1
English1
Cardiff1
persons
0"Pendant"
places
0"Fae"
1"Grove"
2"Heartstone"
3"Richmond"
4"Park"
5"Cardiff"
globalScore1
windowScore1
42.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount3
matches
0"looked like a man, but the proportions we"
1"not quite touching the ground, the velvet coat billowing despite the lack of wind"
2"felt like grease"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.93
wordCount1075
matches
0"Not an echo, which would have trailed off, but a perfect, mirrored reproduction"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean26.22
std20.45
cv0.78
sampleLengths
071
19
266
335
445
56
636
71
810
91
1048
1133
122
132
1436
1553
169
174
1855
1930
2035
212
2224
2359
2425
2515
264
2720
2836
2947
3035
319
322
331
3445
3538
3614
3741
3814
395
4052
93.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences93
matches
0"been spoken"
1"were skewed"
2"was boxed"
38.38% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs165
matches
0"was scorching"
1"wasn't just warming"
2"weren't hanging"
3"were curving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1033
adjectiveStacks3
stackExamples
0"old rough grey granite"
1"Strange tiny white bell-shaped English"
2"porous, bone-white rock."
adverbCount24
adverbRatio0.023233301064859633
lyAdverbCount8
lyAdverbRatio0.007744433688286544
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean10.24
std7.05
cv0.689
sampleLengths
022
125
224
36
43
58
622
79
827
99
1011
112
1213
1311
1424
155
165
176
189
191
209
2117
221
234
246
251
264
275
2813
2926
3010
314
3219
332
342
355
366
379
389
397
407
4113
4211
4322
449
451
461
471
481
4911
30.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.2571428571428571
totalSentences105
uniqueOpeners27
39.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences84
matches
0"Only the spiralling trees and"
ratio0.012
15.24% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences84
matches
0"I stumbled forward, my boots"
1"It tolerated them."
2"I tightened my grip on"
3"They didn't sway with the"
4"I marched deeper into the"
5"I came here for answers"
6"It wasn't a natural silence."
7"It was an expectant one."
8"I spun around, my heart"
9"I stood still, holding my"
10"It lacked weight in this"
11"It was my own voice."
12"It carried the exact same"
13"I stepped back, my heel"
14"I jerked my foot away,"
15"It didn't come from the"
16"It came from the air"
17"I lunged to the right,"
18"I hit nothing but cold,"
19"It wasn't just warming up"
ratio0.512
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences84
matches
0"The silver chain bit into"
1"The transition hit me like"
2"I stumbled forward, my boots"
3"The Fae Grove didn't welcome"
4"It tolerated them."
5"I tightened my grip on"
6"The deep crimson gemstone felt"
7"The oak trees here grew"
8"They didn't sway with the"
9"Every few seconds, the petals"
10"I marched deeper into the"
11"I came here for answers"
12"It wasn't a natural silence."
13"It was an expectant one."
14"A twig snapped to my"
15"I spun around, my heart"
16"I stood still, holding my"
17"The word felt clumsy."
18"It lacked weight in this"
19"The response came instantly."
ratio0.905
59.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences84
matches
0"Just as the shimmering haze"
ratio0.012
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount7
matches
0"The transition hit me like a physical blow, a sudden shift in pressure that popped my ears and left a metallic tang on my tongue."
1"I stumbled forward, my boots sinking into a carpet of lush emerald moss that felt far too soft, like walking on a living lung."
2"The deep crimson gemstone felt lukewarm against my palm, a steady heartbeat of heat that guided me away from the boundary stones."
3"The oak trees here grew in impossible spirals, their silver bark shimmering under a sky that held no stars, only a swirling haze of violet and charcoal."
4"It carried the exact same inflection, the same slight Cardiff lilt, but it sounded hollow, as if the words had been spoken into a tin can."
5"I ripped the pendant from my neck, clutching it in my hand to keep it from burning a hole through my shirt."
6"I screamed, kicking wildly with my free foot, my boot connecting with the creature's jaw with a dull thud."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"The creature tilted, a sickening crack echoing through the clearing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
74.9247%