Run: 2026-05-10-01KR8XG8DYHHC51KDRRD23F383

Run Details

Duration:
1m 25s
Cost:
$0.001080
Provider:
DeepInfra

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots clicked against grime-slicked concrete. Harlow Quinn descended the rusted spiral staircase of the abandoned Camden station, her stride measured and precise. The air tasted of ozone and wet limestone. A single flickering fluorescent tube hummed overhead, casting rhythmic, sickly yellow light across the platform. She stopped at the edge of the yellow police tape. Her left hand tightened around the worn leather strap of her watch. DS Miller stood over the body, his silhouette blurred by a haze of cigarette smoke. He pointed a gloved finger toward a man slumped against the white-tiled wall. The victim wore a bespoke charcoal suit, now ruined by a jagged tear across the chest. A silver-handled knife lay three feet away, its blade coated in a thick, iridescent slime. "Gang hit. Probably a dispute over the Camden territories." Quinn stepped past him. She knelt beside the body, her sharp jaw set. She didn't look at the wound first. Instead, she looked at the dust. A thick layer of grey sediment blanketed the platform. The victim sat in the center of it. "Where are the footprints?" Miller exhaled a cloud of smoke. "Probably wiped the floor. Or the killer used a different route." Quinn leaned closer. The dust remained undisturbed in a perfect circle around the man. No drag marks. No scuffing. The man sat in a vacuum of cleanliness, as if he had been dropped from the ceiling, yet the rafters above remained intact. "He didn't walk here, Miller." "Don't start with the theatrics, Harlow. The knife is right there. Blood is on the floor. It's a simple stabbing." Quinn ignored him. She scanned the victim's pockets. In the right jacket pocket, she found a small, carved object. She lifted it with tweezers. It was a piece of polished bone, etched with a spiral that seemed to shift when she blinked. A bone token. She slid the token into an evidence bag. Her gaze drifted to the victim's wrist. He wore no watch, but a faint, circular burn mark scorched the skin where a timepiece should have been. "Check the perimeter again." "We already did. The only entrance is the stairwell we just used. The tunnels are caved in for two blocks in either direction. He was trapped in here." Quinn stood up. She walked to the wall where the man had been leaning. She traced the grout between the tiles. A thin, shimmering residue clung to the ceramic, a trail of the same iridescent slime found on the knife. The trail didn't lead toward the stairs. It led directly into the wall. "The knife didn't kill him." Miller stepped forward, brow furrowed. "What are you talking about? There's a hole in his chest the size of a dinner plate." "The wound is cauterized. Look at the edges. The skin didn't tear; it melted." Quinn reached into her coat and pulled out a small brass device. The casing bore a heavy patina of verdigris, and the glass face was etched with protective sigils. The needle of the Veil Compass didn't point North. It spun violently for three seconds before snapping hard toward the solid brick wall. "The blade was a plant. A distraction for anyone who doesn't know what they're looking at." Miller scoffed, leaning against a rusted pillar. "You're seeing ghosts again. This is a crime scene, not a gothic novel. We have a body, a weapon, and a locked room. It's a puzzle, sure, but not a miracle." Quinn stepped toward the wall. She pressed the bone token against the cold tiles. The iridescent slime flared a brilliant, neon violet. The air around them shivered. A low frequency hum vibrated in her teeth, shaking the loose grit on the platform. "The entry point isn't a door." "Harlow, get away from there. You're contaminating the—" A hairline fracture appeared in the air. It wasn't a crack in the wall, but a tear in the light itself. A sliver of a different world peeked through: a chaotic sprawl of floating stalls, lanterns made of dried skin, and the distant sound of a thousand discordant voices bargaining in languages that sounded like grinding stones. The Veil Market. Quinn stared into the rift. The needle of her compass vibrated so hard the glass threatened to shatter. "He didn't get murdered in a station." "Then where?" "He was hunted in the Market and dumped here to hide the evidence." Miller stared at the rift, his cigarette dropping from his lips. He looked at the undisturbed dust, then back at the shimmering tear in reality. "That's impossible." "Impossible is a word for people who stop looking." Quinn leaned closer to the rift. On the other side, a figure in a heavy cloak paused. The figure held a second knife, the blade dripping with the same iridescent slime. The cloaked entity locked eyes with Quinn. The rift snapped shut. The silence that followed felt heavy, pressing against their eardrums. The flickering fluorescent light finally died, plunging the platform into a thick, suffocating darkness. Quinn didn't move. She felt the weight of the bone token in the evidence bag. "Call the forensics team. Tell them to bring the chemical kits for non-terrestrial residues." "They'll laugh us out of the precinct." "Let them laugh. I want every inch of this wall scraped." She turned her back on the body. Her mind flashed back to DS Morris, to the same shimmering residue she had seen on a rain-slicked alleyway three years ago. The same smell of ozone. The same impossible physics. Miller shifted his weight, the sound of his leather shoes loud in the gloom. "You think this is connected to the Morris case?" Quinn stopped. She didn't look back. "I think someone is using this station as a waste bin for the things they don't want the living to find." She checked her watch. The second hand had stopped moving. "The Market moves every full moon. We have three days before the rift opens here again." "And if it does?" Quinn's grip tightened on the Veil Compass. "I'll be waiting on the other side."
created_at"2026-05-10T12:23:57.638Z" 5/10/2026, 12:23:57 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency236
moderation_latency(null)
generation_time85256
tokens_prompt1149
tokens_completion2633
native_tokens_prompt1087
native_tokens_completion2471
native_tokens_completion_images(null)
native_tokens_reasoning1072
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00108029
router(null)
provider_responses
0
endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-R9cBik2s3JKXdwuX3TpcAgDp"
is_byokfalse
latency54
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415837-RZ6TUne2c2Qu36ETCiUE"
session_id(null)
api_type"completions"
id"gen-1778415837-dnPDQcYt2e7jViTQSv6L"
upstream_id"chatcmpl-R9cBik2s3JKXdwuX3TpcAgDp"
total_cost0.00108029
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1014
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1014
totalAiIsms15
found
0
word"measured"
count1
1
word"rhythmic"
count1
2
word"perfect"
count1
3
word"scanned"
count1
4
word"etched"
count2
5
word"traced"
count1
6
word"furrowed"
count1
7
word"vibrated"
count2
8
word"chaotic"
count1
9
word"silence"
count1
10
word"weight"
count2
11
word"gloom"
count1
highlights
0"measured"
1"rhythmic"
2"perfect"
3"scanned"
4"etched"
5"traced"
6"furrowed"
7"vibrated"
8"chaotic"
9"silence"
10"weight"
11"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences75
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1014
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
58.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount714
uniqueNames8
maxNameDensity1.82
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn13
Camden1
Miller6
Veil3
Compass2
North1
Market1
Morris1
persons
0"Quinn"
1"Miller"
2"Compass"
3"Morris"
places(empty)
globalScore0.59
windowScore0.667
55.66% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount2
matches
0"spiral that seemed to shift when she blinked"
1"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1014
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean18.44
std15.62
cv0.847
sampleLengths
045
122
259
39
426
517
64
76
811
942
105
1120
1242
133
1434
154
1628
1753
185
195
2017
2114
2252
2316
247
2531
2642
276
288
2957
303
3118
327
332
3413
3525
362
379
3838
394
4024
4115
4214
437
4411
4538
4614
479
486
4921
95.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences75
matches
0"been dropped"
1"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences102
ratio0.01
matches
0"\"The wound is cauterized. Look at the edges. The skin didn't tear; it melted.\""
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount718
adjectiveStacks3
stackExamples
0"against grime-slicked concrete."
1"rhythmic, sickly yellow light"
2"heavy, pressing against their"
adverbCount10
adverbRatio0.013927576601671309
lyAdverbCount4
lyAdverbRatio0.005571030640668524
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean9.94
std6.34
cv0.638
sampleLengths
05
117
28
315
410
512
615
713
816
915
109
114
129
137
146
159
168
174
186
1911
203
2111
223
232
2423
255
2620
273
285
2911
305
3118
323
338
347
3519
364
3728
383
3911
407
4119
427
436
445
455
4617
4714
4812
4917
39.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.30392156862745096
totalSentences102
uniqueOpeners31
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Instead, she looked at the"
ratio0.014
93.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences73
matches
0"She stopped at the edge"
1"Her left hand tightened around"
2"He pointed a gloved finger"
3"She knelt beside the body,"
4"She didn't look at the"
5"She scanned the victim's pockets."
6"She lifted it with tweezers."
7"It was a piece of"
8"She slid the token into"
9"Her gaze drifted to the"
10"He wore no watch, but"
11"She walked to the wall"
12"She traced the grout between"
13"It led directly into the"
14"It spun violently for three"
15"She pressed the bone token"
16"It wasn't a crack in"
17"He looked at the undisturbed"
18"She felt the weight of"
19"She turned her back on"
ratio0.315
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences73
matches
0"Boots clicked against grime-slicked concrete."
1"Harlow Quinn descended the rusted"
2"The air tasted of ozone"
3"A single flickering fluorescent tube"
4"She stopped at the edge"
5"Her left hand tightened around"
6"DS Miller stood over the"
7"He pointed a gloved finger"
8"The victim wore a bespoke"
9"A silver-handled knife lay three"
10"Quinn stepped past him."
11"She knelt beside the body,"
12"She didn't look at the"
13"A thick layer of grey"
14"The victim sat in the"
15"Miller exhaled a cloud of"
16"Quinn leaned closer."
17"The dust remained undisturbed in"
18"The man sat in a"
19"Quinn ignored him."
ratio0.945
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.7928%