Run: 2026-05-10-01KR8XGJJQ6APQEDNM2Y69675A

Run Details

Duration:
7.4s
Cost:
$0.002669
Provider:
Google AI Studio

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The wind died the moment Aurora crossed the threshold of the standing stones. Beyond the oaks, the London night hummed with the distant, steady drone of traffic and the occasional shriek of a siren. Inside the Fae Grove, silence settled like deep sediment, thick and suffocating enough to clog her lungs. She traced the crescent scar on her left wrist, the skin puckered and cold. The Heartstone Pendant beneath her coat bloomed against her collarbone, a dull, thrumming heat that beat in sync with a pulse that was not her own. The wildflowers here possessed a color that defied the gloom, petals white as bone and petals bruised purple, drinking in the sliver of moonlight that filtered through the tangled, unnatural canopy. She looked for the path she walked a dozen times before, but the ground refused to cooperate. Tree roots curled like frozen snakes, blocking the way forward, forcing her to pick her way through mud that sucked at her boots with a wet, insistent hunger. "I need to know why the signs are bleeding into the concrete." Her voice hit the air and flattened instantly. It did not carry. The atmosphere drank the sound before it could travel two feet, leaving her ears ringing with the lack of feedback. Movement flickered at the very edge of her vision, a jagged shadow darting behind a row of gnarled oaks. It had a strange, hitching rhythm, not the fluid gait of a deer or the frantic scramble of a fox. She paused, her breath hitching in her throat. She stared at the darkness between the trees. The brush rustled, a dry, papery sound like pages turning in a dead man’s library. Once, twice, then total stillness. She checked the pendant. It pulsed faster now, the crimson gem casting a faint, sickly smear of light against her palm. She drew it away from her skin, hoping to quell the warmth, but the stone remained hot, vibrating with a high-pitched hum that set her teeth on edge. "Who’s there? I’m not playing games tonight." The silence deepened. Then, from somewhere behind her left shoulder, a sound emerged. It was a wet, rhythmic clicking, similar to stones clicking together underwater. It possessed an intelligence, a deliberate cadence that moved from the canopy down to the forest floor. Aurora spun around, her spine snapping straight. The trees looked different. They had shifted. The gaps she thought she remembered were gone, replaced by the dense, impenetrable wall of bark and ancient ivy. She reached into her bag for her flashlight, her fingers brushing the cold metal casing. She flicked the switch, but the beam died as soon as it left the bulb, swallowed by a darkness that possessed a physical weight. She threw the light down, watching as the beam struggled to illuminate a few inches of dirt before the surrounding void snuffed it out. The clicking grew louder. It was no longer behind her. It was all around her, a chorus of inorganic stuttering vibrating through the soles of her boots. "I came for answers. Just tell me where the rift holds." She scanned the clearing, pivoting on her heel. The trees seemed to lean inward, their branches heavy with leaves that didn't sway, despite the unnatural chill snaking down her neck. She caught another shape in the periphery, something tall and impossibly thin standing inches from the trunk of an oak. It stayed perfectly still, a silhouette cut from the fabric of the night. It had no face, only a vertical slit where a mouth should be, weeping a thin, black vapor that dissolved before it touched the ground. It took one step forward. It didn't walk; it simply existed a foot closer. Aurora backed away, her hands pressed against the cold, rough stone of an oak. The pendant flared bright enough to burn, a sudden, blinding crimson flash that sent a shockwave of heat through her chest. The thing in the trees recoiled, a sound emanating from it like a glass vase shattering on a tile floor. "You aren't supposed to be in this sector. This isn't the Earth anymore." Her own words came out distorted, deeper, vibrating with a resonance that rattled her ribcage. She didn't mean to say them. The air grew heavy with the scent of ozone and rotting lilies. A low whine began to build, originating from the standing stones at the boundary. The earth groaned beneath her, a tectonic shifting that lacked any geological cause. She felt eyes on her, thousands of them, peering from the bark, from the mud, from the hollows in the air. The forest began to breathe, expanding and contracting with a slow, agonizing inhale that pulled the oxygen from her lungs. She looked down at her wrist. The scar was glowing. A faint, jagged line of pale light traced the crescent shape, pulsing in perfect harmony with the pendant. "Show yourself." A figure stepped from the shadow of the largest standing stone. It wore the familiar, worn coat she saw every morning in the mirror, but the face was a blank expanse of pale, featureless skin. It stood precisely at her height, its posture a mirror image of her own terrified stance. It tilted its head, a sickening crack of vertebrae echoing through the dead forest. The reflection held up its hand, mirroring her own involuntary motion of shielding her eyes. It lacked the scar on its wrist. Instead, a series of dark, vein-like cracks radiated from where the stone would be, scarring the skin like broken porcelain. It didn't speak. It didn't need to. The hatred radiating from it was a physical pressure, a blunt force that bruised her skin. It stepped closer, ignoring the boundaries of space. It moved through the mud without leaving a print. The clicking noise returned, amplified, a deafening swarm of sound that made her ears bleed. She pressed her back against the oak, the bark digging into her shoulder blades, cold as a tombstone. "I am not you." She screamed the words, but the forest laughed in a thousand different, discordant tones. The standing stones began to spin, the air turning into a vortex of dead leaves and swirling shadows. The figure reached out, its fingers lengthening, skin stretching into translucent needles that reached for her throat. She fumbled for the pendant, ripped it from her neck, and slammed it against the bark of the tree. The heat exploded. The pendant shattered, a spray of crimson glass bathing the forest in a blinding, searing flame. The shadows shrieked, a sound of tearing metal, and the forest groaned as if being ripped apart at the seams. The figure flickered, its form blurring like an old film reel, and for a second, she saw through it—saw miles of black, empty space, saw stars burning out in the dark, saw the absolute void that waited for all things. Then, the world tipped. The ground beneath her turned to liquid air, and she fell—not down, but out. The stillness of the grove erupted into the frantic, noisy chaos of the city. She sprawled onto the damp pavement outside the gates of Richmond Park, the iron bars cold against her palms. A car hissed past in the distance, its headlights cutting through the fog. She stood, trembling, her clothes soaked in sweat, her breath coming in ragged, painful gasps. The grove behind her remained quiet, the tall, ancient trees standing sentinel over a secret that no longer held her. She looked at her wrist. The crescent scar was faded, barely visible, but the skin beneath it remained cold, forever mourning the touch of the impossible. She turned toward the streetlights, every shadow in the corner of her vision now a threat, every silence in the alleyways a waiting tongue.
created_at"2026-05-10T12:24:08.033Z" 5/10/2026, 12:24:08 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency471
moderation_latency(null)
generation_time7227
tokens_prompt1038
tokens_completion1929
native_tokens_prompt963
native_tokens_completion1619
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00266925
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"6HgAaq_LD6yez7IPyLygoQg"
is_byokfalse
latency471
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778415848-HNiN6owwpCY8rba3qO0i"
session_id(null)
api_type"completions"
id"gen-1778415848-aCixBWllU5GfHnsFc3xD"
upstream_id"6HgAaq_LD6yez7IPyLygoQg"
total_cost0.00266925
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
88.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1301
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"perfectly"
count1
2
adverb"precisely"
count1
highlights
0"very"
1"perfectly"
2"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1301
totalAiIsms24
found
0
word"silence"
count3
1
word"traced"
count2
2
word"pulse"
count1
3
word"gloom"
count1
4
word"flickered"
count2
5
word"pulsed"
count1
6
word"warmth"
count1
7
word"rhythmic"
count1
8
word"flicked"
count1
9
word"weight"
count1
10
word"scanned"
count1
11
word"chill"
count1
12
word"resonance"
count1
13
word"perfect"
count1
14
word"familiar"
count1
15
word"echoing"
count1
16
word"porcelain"
count1
17
word"shattered"
count1
18
word"searing"
count1
19
word"sentinel"
count1
highlights
0"silence"
1"traced"
2"pulse"
3"gloom"
4"flickered"
5"pulsed"
6"warmth"
7"rhythmic"
8"flicked"
9"weight"
10"scanned"
11"chill"
12"resonance"
13"perfect"
14"familiar"
15"echoing"
16"porcelain"
17"shattered"
18"searing"
19"sentinel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
76.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences86
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1299
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount1250
uniqueNames8
maxNameDensity0.24
worstName"Aurora"
maxWindowNameDensity0.5
worstWindowName"Aurora"
discoveredNames
Aurora3
London1
Fae1
Grove1
Heartstone1
Pendant1
Richmond1
Park1
persons
0"Aurora"
1"Pendant"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.77
wordCount1299
matches
0"not down, but out"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean49.96
std28.63
cv0.573
sampleLengths
091
176
212
332
475
549
67
775
863
927
1011
1188
1214
1355
1413
1560
1669
172
1865
1965
2050
214
2268
2379
2479
2570
93.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences86
matches
0"were gone"
1"being ripped"
2"was faded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs203
matches
0"was glowing"
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences92
ratio0.033
matches
0"It didn't walk; it simply existed a foot closer."
1"The figure flickered, its form blurring like an old film reel, and for a second, she saw through it—saw miles of black, empty space, saw stars burning out in the dark, saw the absolute void that waited for all things."
2"The ground beneath her turned to liquid air, and she fell—not down, but out."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1253
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.02314445331205108
lyAdverbCount8
lyAdverbRatio0.006384676775738229
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean14.12
std7.43
cv0.526
sampleLengths
013
121
217
314
426
531
617
728
812
98
104
1120
1219
1320
148
158
1615
175
184
1917
2028
217
223
2310
2412
2517
267
274
283
2919
3015
3124
3224
334
346
3517
3611
378
3822
3920
4013
4125
425
439
4414
4521
4620
4713
4815
496
29.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.1956521739130435
totalSentences92
uniqueOpeners18
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences86
matches
0"Once, twice, then total stillness."
1"Then, from somewhere behind her"
2"Instead, a series of dark,"
3"Then, the world tipped."
ratio0.047
20.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences86
matches
0"She traced the crescent scar"
1"She looked for the path"
2"Her voice hit the air"
3"It did not carry."
4"It had a strange, hitching"
5"She paused, her breath hitching"
6"She stared at the darkness"
7"She checked the pendant."
8"It pulsed faster now, the"
9"She drew it away from"
10"It was a wet, rhythmic"
11"It possessed an intelligence, a"
12"They had shifted."
13"She reached into her bag"
14"She flicked the switch, but"
15"She threw the light down,"
16"It was no longer behind"
17"It was all around her,"
18"She scanned the clearing, pivoting"
19"She caught another shape in"
ratio0.5
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences86
matches
0"The wind died the moment"
1"She traced the crescent scar"
2"The Heartstone Pendant beneath her"
3"The wildflowers here possessed a"
4"She looked for the path"
5"Tree roots curled like frozen"
6"Her voice hit the air"
7"It did not carry."
8"The atmosphere drank the sound"
9"Movement flickered at the very"
10"It had a strange, hitching"
11"She paused, her breath hitching"
12"She stared at the darkness"
13"The brush rustled, a dry,"
14"She checked the pendant."
15"It pulsed faster now, the"
16"She drew it away from"
17"The silence deepened."
18"It was a wet, rhythmic"
19"It possessed an intelligence, a"
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount18
matches
0"The Heartstone Pendant beneath her coat bloomed against her collarbone, a dull, thrumming heat that beat in sync with a pulse that was not her own."
1"The wildflowers here possessed a color that defied the gloom, petals white as bone and petals bruised purple, drinking in the sliver of moonlight that filtered …"
2"Tree roots curled like frozen snakes, blocking the way forward, forcing her to pick her way through mud that sucked at her boots with a wet, insistent hunger."
3"The atmosphere drank the sound before it could travel two feet, leaving her ears ringing with the lack of feedback."
4"She drew it away from her skin, hoping to quell the warmth, but the stone remained hot, vibrating with a high-pitched hum that set her teeth on edge."
5"It possessed an intelligence, a deliberate cadence that moved from the canopy down to the forest floor."
6"She reached into her bag for her flashlight, her fingers brushing the cold metal casing."
7"The trees seemed to lean inward, their branches heavy with leaves that didn't sway, despite the unnatural chill snaking down her neck."
8"It had no face, only a vertical slit where a mouth should be, weeping a thin, black vapor that dissolved before it touched the ground."
9"Her own words came out distorted, deeper, vibrating with a resonance that rattled her ribcage."
10"The earth groaned beneath her, a tectonic shifting that lacked any geological cause."
11"The forest began to breathe, expanding and contracting with a slow, agonizing inhale that pulled the oxygen from her lungs."
12"The reflection held up its hand, mirroring her own involuntary motion of shielding her eyes."
13"The hatred radiating from it was a physical pressure, a blunt force that bruised her skin."
14"The clicking noise returned, amplified, a deafening swarm of sound that made her ears bleed."
15"The figure reached out, its fingers lengthening, skin stretching into translucent needles that reached for her throat."
16"The figure flickered, its form blurring like an old film reel, and for a second, she saw through it—saw miles of black, empty space, saw stars burning out in th…"
17"She stood, trembling, her clothes soaked in sweat, her breath coming in ragged, painful gasps."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
78.8235%