NC Bench
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Run: 2026-05-10-01KR8XZBT38HJCRY308HD1XCG9
Run Details
Model:
Grok 4.3
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
12.2s
Cost:
$0.008855
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
80.50%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
79.74%
Name drop frequency
(details)
98.45%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
0.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
87.40%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.70%
Sentence opener variety
(details)
85.47%
Adverb-first sentence starts
(details)
96.92%
Pronoun-first sentence starts
(details)
7.01%
Subject-first sentence starts
(details)
42.74%
Subordinate conjunction sentence starts
(details)
71.43%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.7553%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory circled the ancient oak
stones until her fingers brushed the carved runes that marked the boundary.
The silver chain around her
neck warmed against her skin, the deep crimson Heartstone pulsing once, then settling into a faint glow.
She had traced the symbols
on her mother's old map three times before she stepped inside the ring.
Now the familiar outline of
Richmond Park lay behind her, replaced by wildflowers that bloomed in impossible colours beneath the trees.
She pressed forward, boots sinking
into soft moss that released a sharp, mineral scent.
The pendant throbbed again, warmer
now, drawing her toward the centre of the clearing where a single taller stone stood. Rory reached it and knelt.
Her left wrist brushed the
cold granite, the small crescent scar pulling tight.
She pulled a folded note
from her pocket and smoothed it against the stone. The single word "Malphora" stared up at her in her own handwriting.
She had no memory of
writing it.
A branch cracked three metres
to her left. Rory froze. The sound came again, closer, followed by the rustle of leaves that moved against the stillness. She turned her head
slowly
.
Nothing broke the line of
trees, yet the feeling of being watched pressed between her shoulder blades like cold fingers.
She slipped the note into
her coat and stood, keeping her back to the tall stone. The pendant gave another
pulse
, stronger. Heat spread down her sternum.
Something small scattered across the
ground to her right, petals brushing her ankle before settling. Rory squinted.
A pale yellow bloom lay
at her feet, its stem snapped clean, yet she saw no wind to break it. She stepped back. The air felt thicker now, each breath tasting of crushed green and something metallic underneath.
She counted her steps toward
the edge of the circle. Eleven. Twelve. On the thirteenth the standing stones looked farther away than they had a moment before. The distance stretched without sound. Rory halted. She turned in place, once, twice, checking the position of the tallest stone against her memory of the map.
It had shifted a hand
span to the left. The pendant burned. Low laughter drifted between the trees. Childlike, high, yet it held an edge that raised the hairs along her arms. Rory did not call out.
She reached into her coat
for the small torch she carried, clicked it on, and swept the beam in a slow arc. The light cut through mist that had not been there seconds earlier. The beam stopped on a shape ten metres away, a figure standing just beyond one of the boundary oaks. Short, slight, head tilted
as if listening
. Rory took one careful step back. The figure did not move.
She lowered the torch an
inch. The shape vanished. She swung the light again. Empty space. Another branch snapped directly behind her. Rory spun. The tall stone was now a metre closer than it had been.
She could smell sap and
wet earth rising from its base.
She squeezed the torch until
her knuckles ached. The Heartstone flared hot enough to sting through her shirt.
She pulled the pendant free
and held it out. The crimson glow lit the nearest ferns, revealing the pale undersides of leaves that
trembled
although the air remained still. A second laugh came, closer, from her left and
slightly
above ground level. Rory backed toward the stone, using it as a reference point. Her heel struck something soft. She looked down. A single footprint, child-sized, pressed into the moss. The toes pointed inward, as though whatever had made it walked with its
weight
on the outer edges of its feet. The print had not been there when she knelt. Rory raised the torch beam again. The light caught movement at the corner of her eye, a
flicker
between two saplings. She turned her head fully. Nothing. When she glanced back at the ground the print had filled with dark water that reflected the crimson light. The pendant grew hot enough that she nearly dropped it. She forced her fingers to stay closed. The air
vibrated
with a low tone she felt in her teeth rather than heard. The standing stones
began to
sway, though the ground beneath her boots stayed firm. Rory tightened her grip on the torch and took one deliberate step toward the boundary she remembered. The stones did not draw closer.
Instead the space between her
and the ring lengthened until the nearest stone appeared half the size it should have been. She stopped. The laughter returned, now on her right and
very
near. A small hand, no larger than a child's, brushed the back of her coat. The touch was light, almost curious. Rory did not spin. She counted to three, then turned in one controlled movement. Empty air met her. The pendant blazed. Its glow showed a second footprint beside the first, this one deeper, the toes longer, the heel narrower. Both prints pointed toward the tall stone behind her. Rory forced her breathing to slow. She lowered the torch and switched it off. Darkness settled around her, thick with the scent of bruised flowers. The pendant provided the only light, a dim pool of crimson that reached just past her boots. In that weak circle she saw the first footprint fill with water, then rise, as though something beneath the moss pushed upward. The surface broke. A single pale finger emerged, no larger than a child's, tipped with a nail the colour of old bone. It groped once, feeling the air, then withdrew. The tone in the air rose an octave. Rory felt pressure behind her eyes. The tall stone scraped against the moss
as though shifting position again
. She took a careful step sideways, keeping the Heartstone raised. The pendant's
warmth
steadied her
pulse
. She concentrated on the map in her mind, on the line that had led her here. The stones should form a
perfect
ring. She moved left, then right, testing distance with each
footfall
. The ring remained just out of reach. The second laugh came from directly in front of her. Closer. She lifted the torch and clicked it on again. The beam revealed a small figure standing between her and the boundary stones, facing away. Thin shoulders, dark hair, bare feet. The figure's head turned
slowly
. Rory caught a glimpse of a profile, too long in the jaw, eyes set too far apart. The figure smiled without turning its body. Its mouth opened wider than a child's should, revealing teeth set at odd angles. Rory backed away. Her heel struck the tall stone. She reached behind her with one hand, found its rough surface, and used it as an anchor. The pendant flared once more, bright enough to cast shadows. The small figure blinked in the sudden light. Its eyes reflected the crimson glow like wet stones. It raised one hand in a slow wave, fingers too numerous, joints too many.
Then it stepped backward, melting
into the mist between the trees until only the sound of its breathing remained. The breathing grew fainter, then distant, then gone. The pendant cooled against her palm. The stones stood silent once more. Rory kept her back pressed to the tall granite, torch still raised, the beam trembling
slightly
now in her grip. The footprints had vanished.
Only the single broken yellow
flower lay at her feet. Its stem pointed toward the space where the child-shaped thing had stood. The Heartstone gave one final, gentle
pulse
, then went dark. Rory slid it beneath her shirt again. She switched the torch off and waited in the dark, listening for the next wrong sound.
created_at
"2026-05-10T12:32:12.627Z"
5/10/2026, 12:32:12 PM
model
"x-ai/grok-4.3-20260430"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
415
moderation_latency
(null)
generation_time
12028
tokens_prompt
4560
tokens_completion
1865
native_tokens_prompt
4106
native_tokens_completion
1516
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
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router
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provider_responses
0
endpoint_id
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id
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is_byok
false
latency
136
model_permaslug
"x-ai/grok-4.3-20260430"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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request_id
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session_id
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api_type
"completions"
id
"gen-1778416332-e2QINzzOmR43ErDKE7Nw"
upstream_id
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total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
80.50%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1282
totalAiIsmAdverbs
5
found
0
adverb
"slowly"
count
2
1
adverb
"slightly"
count
2
2
adverb
"very"
count
1
highlights
0
"slowly"
1
"slightly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1282
totalAiIsms
13
found
0
word
"traced"
count
1
1
word
"familiar"
count
1
2
word
"throbbed"
count
1
3
word
"pulse"
count
3
4
word
"trembled"
count
1
5
word
"weight"
count
1
6
word
"flicker"
count
1
7
word
"vibrated"
count
1
8
word
"warmth"
count
1
9
word
"perfect"
count
1
10
word
"footfall"
count
1
highlights
0
"traced"
1
"familiar"
2
"throbbed"
3
"pulse"
4
"trembled"
5
"weight"
6
"flicker"
7
"vibrated"
8
"warmth"
9
"perfect"
10
"footfall"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
127
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
127
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1282
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
79.74%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1281
uniqueNames
4
maxNameDensity
1.41
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Heartstone
4
Richmond
1
Park
1
Rory
18
persons
0
"Heartstone"
1
"Rory"
places
0
"Richmond"
1
"Park"
globalScore
0.797
windowScore
1
98.45%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
2
matches
0
"as if listening"
1
"as though shifting position again"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1282
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
127
matches
(empty)
0.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
16
mean
80.13
std
11.14
cv
0.139
sampleLengths
0
78
1
85
2
67
3
66
4
65
5
85
6
58
7
71
8
92
9
90
10
80
11
94
12
82
13
84
14
94
15
91
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
127
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
220
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
127
ratio
0
matches
(empty)
87.40%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1283
adjectiveStacks
1
stackExamples
0
"single broken yellow flower"
adverbCount
61
adverbRatio
0.0475448168355417
lyAdverbCount
11
lyAdverbRatio
0.00857365549493375
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
10.09
std
5.8
cv
0.574
sampleLengths
0
17
1
22
2
18
3
21
4
14
5
20
6
5
7
13
8
14
9
12
10
7
11
8
12
2
13
16
14
5
15
20
16
16
17
6
18
5
19
15
20
2
21
20
22
3
23
15
24
10
25
1
26
1
27
15
28
5
29
2
30
19
31
9
32
3
33
6
34
14
35
5
36
22
37
12
38
19
39
7
40
6
41
5
42
6
43
3
44
5
45
2
46
6
47
2
48
12
49
11
43.70%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.2204724409448819
totalSentences
127
uniqueOpeners
28
85.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
117
matches
0
"Instead the space between her"
1
"Then it stepped backward, melting"
2
"Only the single broken yellow"
ratio
0.026
96.92%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
117
matches
0
"She had traced the symbols"
1
"She pressed forward, boots sinking"
2
"Her left wrist brushed the"
3
"She pulled a folded note"
4
"She had no memory of"
5
"She turned her head slowly."
6
"She slipped the note into"
7
"She stepped back."
8
"She counted her steps toward"
9
"She turned in place, once,"
10
"It had shifted a hand"
11
"She reached into her coat"
12
"She lowered the torch an"
13
"She swung the light again."
14
"She could smell sap and"
15
"She squeezed the torch until"
16
"She pulled the pendant free"
17
"Her heel struck something soft."
18
"She looked down."
19
"She turned her head fully."
ratio
0.308
7.01%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
106
totalSentences
117
matches
0
"Rory circled the ancient oak"
1
"The silver chain around her"
2
"She had traced the symbols"
3
"She pressed forward, boots sinking"
4
"The pendant throbbed again, warmer"
5
"Rory reached it and knelt."
6
"Her left wrist brushed the"
7
"She pulled a folded note"
8
"The single word stared up"
9
"She had no memory of"
10
"A branch cracked three metres"
11
"The sound came again, closer,"
12
"She turned her head slowly."
13
"Nothing broke the line of"
14
"She slipped the note into"
15
"The pendant gave another pulse,"
16
"Heat spread down her sternum."
17
"Something small scattered across the"
18
"A pale yellow bloom lay"
19
"She stepped back."
ratio
0.906
42.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
117
matches
0
"Now the familiar outline of"
ratio
0.009
71.43%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
6
matches
0
"Now the familiar outline of Richmond Park lay behind her, replaced by wildflowers that bloomed in impossible colours beneath the trees."
1
"The sound came again, closer, followed by the rustle of leaves that moved against the stillness."
2
"Childlike, high, yet it held an edge that raised the hairs along her arms."
3
"The crimson glow lit the nearest ferns, revealing the pale undersides of leaves that trembled although the air remained still."
4
"In that weak circle she saw the first footprint fill with water, then rise, as though something beneath the moss pushed upward."
5
"She concentrated on the map in her mind, on the line that had led her here."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.7553%