Run: 2026-05-10-01KR8Y0MYCT6W9W5NESJZZZA8R

Run Details

Duration:
1m 27s
Cost:
$0.000740
Provider:
Novita

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The iron gates of Richmond Park groaned under the weight of the midnight fog. Aurora gripped the handlebars of her bicycle, the metal cold through her thin gloves. She coasted past the perimeter, the wheels of her bike humming a low, lonely tune against the asphalt. A heavy dampness clung to the air, smelling of crushed fern and old rain. She pedaled toward the ancient oak standing stones, her breath blooming in pale clouds before her face. The Heartstone pendant weighed heavy against her collarbone. It didn't pulse. It sat dead and cold, a useless piece of jewelry against her skin. The shadows of the oaks stretched long and distorted across the path. Every time she glanced toward the treeline, the darkness seemed to thicken, swallowing the moonlight before it could hit the forest floor. She dismounted near the first standing stone. The bark of the oak felt slick, almost oily, beneath her palm. "Just a shortcut through the grove. Just a quick look." Her voice drifted into the canopy and vanished. The silence that followed felt physical, a heavy pressure against her eardrums. She stepped off the path. The ground transitioned from hard-packed dirt to a carpet of wildflowers. They shouldn't have bloomed in this season. Pale, translucent petals shimmered in the gloom, casting a sickly, rhythmic light as they swayed. There was no wind. Aurora paused. A snap echoed from the thicket to her left. It sounded like a dry femur breaking under a heavy boot. She froze. Her heart hammered a frantic rhythm against her ribs. She waited for the rustle of an animal or the heavy tread of a trespasser, but the woods fell into a vacuum of sound. She reached for the pendant. Her fingers brushed the silver chain, searching for that telltale warmth. Nothing. The crimson stone remained dark. "Who's there?" She gripped the flashlight in her jacket pocket, her knuckles white. She didn't turn it on yet. To illuminate the woods was to define the shapes hiding within them, and she wasn't ready to know what those shapes were. A soft, wet sound drifted from behind a cluster of ferns. *Slap. Slap. Slap.* It mimicked the sound of bare feet on mud, rhythmic and deliberate. It moved in a slow arc around her, keeping a distance of perhaps ten feet. Aurora backed away from the sound, her eyes darting. The wildflowers seemed to lean toward her as she moved, their petals brushing against her ankles like ghostly fingers. She reached the second standing stone. The air here felt different—thicker, harder to pull into her lungs. It tasted of copper and ozone. A movement caught her eye at the periphery of her vision. A tall, spindly shape detached itself from the trunk of a willow. It didn't walk so much as unfold, a limb extending too far, a joint bending at an angle that defied human anatomy. She spun around, clicking her flashlight on. The beam cut a jagged hole in the dark. The light hit the willow, revealing nothing but twisted bark and hanging moss. The shape was gone. The beam danced over the wildflowers, the pale petals looking like tiny, sightless eyes in the glare. "I have a phone. I've already called someone." The lie tasted like ash. There was no signal in the Grove, and she knew it. *Slap. Slap. Slap.* The sound was closer now. It came from directly behind her. She whirled around, the flashlight beam swinging wildly. The light swept across the standing stones, illuminating the ancient, moss-covered granite. For a split second, the light caught something. A patch of skin, grey and stretched tight over a skull, peering from behind the stone. She blinked, and the image vanished. Only the stone remained, silent and indifferent. Her breath came in shallow, jagged gasps. She began to walk, then to trot, keeping the flashlight pointed low to the ground. The path had disappeared. Every direction offered the same claustrophobic maze of oaks and glowing flora. The heat began to creep into the pendant. It wasn't a steady warmth, but a sudden, searing spike that made her gasp and clutch at her chest. The crimson stone flared with a dull, rhythmic light, timed perfectly to the thudding of her heart. The woods reacted to the glow. The shadows didn't retreat; they curdled. They pulled closer to the light, swirling in the periphery of her vision like ink dropped into water. A low hum vibrated through the soles of her shoes. It wasn't a sound, but a frequency, a bone-deep shudder that made her teeth ache. She stopped. The humming ceased instantly. In the sudden stillness, a voice drifted through the trees. It wasn't a scream or a growl. It was a whisper, thin and reedy, sounding exactly like her own voice. "Just a shortcut through the grove." Aurora felt the blood drain from her face. She stared into the darkness, the flashlight trembling in her hand. "Who said that?" "Who said that?" the woods answered, the pitch identical, the cadence a perfect, mocking echo. She turned to run, but her foot caught on a protruding root. She tumbled forward, the flashlight skittering across the dirt and rolling away. The beam spun, casting frantic, strobe-like flashes across the clearing. In one flash, she saw the trees. In the next, she saw things hanging from the branches—long, pale shapes that swayed in a wind she couldn't feel. They looked like cocoons, or perhaps discarded skins. In the third flash, she saw him. He stood ten feet away, crouched on all fours. His limbs were too long, his elbows pointing toward the sky. He wore a tattered version of her own delivery jacket, the Golden Empress logo smeared with something dark and viscous. He didn't have a face, just a smooth expanse of grey flesh where features should have been, save for a jagged slit that tore open like a wound. The flashlight rolled toward the base of the standing stones, its light dying in a slow, flickering fade. Aurora scrambled backward on her elbows, her breath hitching in a silent sob. The pendant burned against her skin, a brand of heat in the freezing night. The thing in the jacket began to unfold. It rose with a series of sickening pops, its spine clicking upward like a folding ladder. It didn't make a sound as it moved, save for the wet, rhythmic slapping of its feet against the earth. She reached for the pendant, her fingers clawing at the silver chain, desperate for the warmth to guide her, to show her the way out. The darkness rushed in as the flashlight gave one final, pathetic sputter and died. The humming returned, louder now, a roar of vibration that drowned out the sound of her own terrified breathing. The wildflowers pulsed in unison, a rhythmic, blinding white light that revealed the shape looming directly over her. A cold, damp sensation brushed against her cheek. The slit in the creature's head peeled open.
created_at"2026-05-10T12:32:54.741Z" 5/10/2026, 12:32:54 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1059
moderation_latency(null)
generation_time87046
tokens_prompt1038
tokens_completion1775
native_tokens_prompt998
native_tokens_completion1526
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00074014
router(null)
provider_responses
0
endpoint_id"03b96766-ef7e-454f-9519-c76b70654b49"
id"72c9699059f02048dddd9078634fa59e"
is_byokfalse
latency899
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"Novita"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778416374-LjdXE09LyBYkcsKboHZm"
session_id(null)
api_type"completions"
id"gen-1778416374-6zQEsH2QSdLa74llCzBn"
upstream_id"72c9699059f02048dddd9078634fa59e"
total_cost0.00074014
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
95.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1171
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1171
totalAiIsms21
found
0
word"weight"
count1
1
word"pulse"
count1
2
word"silence"
count1
3
word"shimmered"
count1
4
word"gloom"
count1
5
word"rhythmic"
count5
6
word"echoed"
count1
7
word"warmth"
count3
8
word"searing"
count1
9
word"vibrated"
count1
10
word"whisper"
count1
11
word"perfect"
count1
12
word"echo"
count1
13
word"pulsed"
count1
14
word"looming"
count1
highlights
0"weight"
1"pulse"
2"silence"
3"shimmered"
4"gloom"
5"rhythmic"
6"echoed"
7"warmth"
8"searing"
9"vibrated"
10"whisper"
11"perfect"
12"echo"
13"pulsed"
14"looming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
75.47% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences106
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1169
ratio0.005
matches
0"Slap. Slap. Slap."
1"Slap. Slap. Slap."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1137
uniqueNames7
maxNameDensity0.44
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
Heartstone1
Grove1
Golden1
Empress1
Aurora5
persons
0"Aurora"
places
0"Richmond"
1"Park"
2"Grove"
globalScore1
windowScore1
92.53% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount2
matches
0"sounded like a dry femur breaking under a"
1"looked like cocoons, or perhaps discarded"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1169
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.41
std15.63
cv0.615
sampleLengths
046
155
234
319
410
520
642
722
835
922
102
1139
1241
1328
1423
1545
167
1743
188
1916
203
2111
2244
2313
2438
2544
2630
2725
286
2930
306
3119
323
3315
3434
3535
367
3768
3818
3927
4044
4125
4214
4337
448
458
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences106
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
65.64% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences111
ratio0.027
matches
0"The air here felt different—thicker, harder to pull into her lungs."
1"The shadows didn't retreat; they curdled."
2"In the next, she saw things hanging from the branches—long, pale shapes that swayed in a wind she couldn't feel."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1142
adjectiveStacks2
stackExamples
0"ancient, moss-covered granite."
1"rhythmic, blinding white light"
adverbCount27
adverbRatio0.023642732049036778
lyAdverbCount12
lyAdverbRatio0.010507880910683012
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.53
std5.86
cv0.557
sampleLengths
014
114
218
314
417
58
63
713
812
922
107
1112
1210
138
1412
155
1611
177
1815
194
202
219
2211
232
249
2524
265
2711
281
295
302
3111
326
3322
3411
351
361
3713
3815
399
4019
416
4211
436
4411
4512
4622
477
489
4913
30.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.1891891891891892
totalSentences111
uniqueOpeners21
68.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences97
matches
0"Pale, translucent petals shimmered in"
1"Only the stone remained, silent"
ratio0.021
50.93% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences97
matches
0"She coasted past the perimeter,"
1"She pedaled toward the ancient"
2"It didn't pulse."
3"It sat dead and cold,"
4"She dismounted near the first"
5"Her voice drifted into the"
6"She stepped off the path."
7"They shouldn't have bloomed in"
8"It sounded like a dry"
9"Her heart hammered a frantic"
10"She waited for the rustle"
11"She reached for the pendant."
12"Her fingers brushed the silver"
13"She gripped the flashlight in"
14"She didn't turn it on"
15"It moved in a slow"
16"She reached the second standing"
17"It tasted of copper and"
18"It didn't walk so much"
19"She spun around, clicking her"
ratio0.423
16.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences97
matches
0"The iron gates of Richmond"
1"Aurora gripped the handlebars of"
2"She coasted past the perimeter,"
3"A heavy dampness clung to"
4"She pedaled toward the ancient"
5"The Heartstone pendant weighed heavy"
6"It didn't pulse."
7"It sat dead and cold,"
8"The shadows of the oaks"
9"Every time she glanced toward"
10"She dismounted near the first"
11"The bark of the oak"
12"Her voice drifted into the"
13"The silence that followed felt"
14"She stepped off the path."
15"The ground transitioned from hard-packed"
16"They shouldn't have bloomed in"
17"A snap echoed from the"
18"It sounded like a dry"
19"Her heart hammered a frantic"
ratio0.887
51.55% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences97
matches
0"To illuminate the woods was"
ratio0.01
28.06% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount9
matches
0"She pedaled toward the ancient oak standing stones, her breath blooming in pale clouds before her face."
1"It didn't walk so much as unfold, a limb extending too far, a joint bending at an angle that defied human anatomy."
2"It wasn't a steady warmth, but a sudden, searing spike that made her gasp and clutch at her chest."
3"It wasn't a sound, but a frequency, a bone-deep shudder that made her teeth ache."
4"In the next, she saw things hanging from the branches—long, pale shapes that swayed in a wind she couldn't feel."
5"He didn't have a face, just a smooth expanse of grey flesh where features should have been, save for a jagged slit that tore open like a wound."
6"It rose with a series of sickening pops, its spine clicking upward like a folding ladder."
7"The humming returned, louder now, a roar of vibration that drowned out the sound of her own terrified breathing."
8"The wildflowers pulsed in unison, a rhythmic, blinding white light that revealed the shape looming directly over her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
82.4615%