Run: 2026-05-10-01KR8Y6CHBYZ3XVTSJNH00Z4VZ

Run Details

Model:
Grok 4.3
Duration:
19.9s
Cost:
$0.008919
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn ran her thumb across the worn leather watch face, the metal cool against her skin despite weeks underground. Detective Davison flicked his torch across the abandoned platform in long sweeps. The station beneath Camden smelled of rust and damp concrete that had not seen daylight since the Blitz. "That token means nothing on its own," Davison said, kicking at a shattered bone disc. "Kids throw animal parts down here all the time. I told you, this is normal tunnel weirdness." Quinn stabbed her own beam toward the rusted turnstile where someone had chained six heavy padlocks of different dates. The shackles sat neatly stacked instead of scattered in a struggle. "Six locks means six people." "Or one person with a hobby." She stepped past the turnstile into the corridor that led to what the market people called Exchange Row. Metal shelving leaned against the walls, emptied but not tipped over. Each shelf bore faint white squares where boxes had sat in precise rows. Whoever cleared them moved them in order, not in panic. A single carton remained at the end of the aisle. It contained old Oxfam paperbacks and three glass vials of something cloudy. "Empty shelves, one box. That match any of your tunnel gangs?" Davison shrugged and made a note. "They trade books for drugs. Simple." Quinn crouched beside the box. The papers carried library stamps from Bloomsbury Reading Room. No dust covered the top ones, so three days old at most. She turned over the first vial. A seal of ash mixed with wax stood out in fingerprints, none of which matched the blood smeared across the carton lid. Someone had wrapped the vial stem in cloth before handling it, then dropped the cloth. A scrap of cotton still clung to the corner by a thread. "Professional packing," she said. "The amateurs you keep mentioning bleed on their own merchandise." "You always find patterns where there are none." A shadow crossed the far wall where the corridor split. Quinn straightened. "Did you hear that?" Davison aimed his torch right. The beam stopped dead against a folded blanket across a collapsed cot. A leather bag lay unzipped on the blanket. Its contents showed by slices: half a silver compass, a notebook page torn at the corner, a pair of small round glasses wrapped in tissue. "The researcher who reported the disturbance," Quinn said. "You took her name?" "Name's Eva Kowalski. Works upstairs at the museum. She said her friend came down here three nights ago and never came back." The glasses case carried tape across one hinge where someone had repaired it. The tape edge bore a tooth mark. Quinn lifted the case carefully. A strand of curly red hair caught between glass and plastic. She placed it in an evidence bag without comment. The compass half lay magnetic side up. The brass face had turned verdigris except where someone had polished one quadrant clean. In that clean patch a sigil stared up. The needle lay shattered beside it, pointing nowhere. Davison lifted the notebook page. "Coordinates," he read. "Old Tube stop codes." "I want to know why only half the compass stayed behind." They walked to the next platform section where the market had kept its longer goods. The smell shifted from rust to something sharp and chemical. Yellow stains marked the concrete in uneven pools. Quinn crouched at the edge of one stain. It smelled of crushed mint and iron filings. She scraped a sample into a vial, then noticed the second set of prints in the puddle. One set boot sole, the other bare feet too small for any adult male. The bare prints stopped in the middle of the stain and simply ended. "Someone walked out of this puddle and disappeared." Davison grunted. "Evaporation. Or bad lighting." She traced the air above the last print. Her fingers tingled as though she had brushed wet silk. She stepped back immediately. The sensation travelled up her wrist and vanished only when she shook her hand hard. Davison did not seem to notice. They reached the old information kiosk. Graffiti covered it, yet someone had wiped a rectangle clean at eye level. Inside, a phone number in felt tip. Quinn copied it onto her notebook. She dialled from her own mobile. The line rang once and cut off. She pocketed the phone. A second shadow shifted across the kiosk roof. Quinn killed her torch and pressed against the wall. Davison followed suit without argument this time. Footsteps approached from the Exchange Row route they had just left. Light, uneven, someone testing each board that did not belong down here. Quinn eased forward until she could see the turnstile again. The person dragging the canvas sack paused at the question-mark tag on the sixth padlock. Quinn recognised the round glasses and the leather satchel slung across a small frame. Eva Kowalski looked up, saw the light reflection from Quinn's watch face, and froze. "Detective Quinn," the woman whispered. "I told them I would wait outside." Quinn stepped into the beam of Davison's torch. "You also told Officer Menuhin you never returned after reporting the missing friend." "I came back for one book I left on the shelf." "Which shelf?" Eva's eyes flicked to the remaining carton. She tucked an escaped curl behind her left ear twice. "The one by the far wall." Davison blocked the turnstile. "We found no books down here except those in the box." "They must have taken the rest." "By removing them shelf by shelf?" Quinn asked. "Without smearing any of the dust between the rows?" Eva reached inside her satchel. Quinn's hand moved to her sidearm by reflex. Eva produced a single pamphlet, folded three times and printed on heavy cream paper. The Veil Market schedule listed the next shift of location: two nights from now, full moon. "This is all I found," Eva said. "I swear." Quinn took the pamphlet. The paper smelled of the same mint-iron mixture that stained the floor behind them. She folded it into her coat pocket. "Tell me again how your friend arrived here." "She followed a man she met at the reading room. He said he sold tokens. Bone tokens. For the door." "The door that stands locked behind six extra chains?" "She wanted something from the market." "And you told no one else where she went." Eva looked at the cot blanket and its open bag. Her knuckles whitened around the satchel strap. "Her glasses are in your bag over there," Quinn said. "They walked here without her." "She left them with me for safekeeping." "Then why did someone bring them down tonight?" The overhead emergency light flickered once, twice, then held. Beside the cot blanket Quinn noticed a thin seam in the concrete now, a hairline crack under the blanket edge that had been absent ten minutes earlier. The crack exhaled a slow draught that smelled of rain-soaked books and copper. Davison aimed his torch into the seam. Darkness swallowed the beam two inches in. "You called this normal?" Quinn asked. For the first time Davison did not answer. The crack exhaled again, stronger. Something small shifted beneath the blanket, metal on stone. Eva took one step backward toward the turnstile. The canvas sack she had dragged split open at the seam. Six pale bone tokens rolled across the platform in exact rows, each one clicking into place with the same sound a lock makes when it turns.
created_at"2026-05-10T12:36:02.749Z" 5/10/2026, 12:36:02 PM
model"x-ai/grok-4.3-20260430"
app_id182717
external_user(null)
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cancelledfalse
latency447
moderation_latency(null)
generation_time19758
tokens_prompt4671
tokens_completion1902
native_tokens_prompt4197
native_tokens_completion1496
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00891905
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provider_responses
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endpoint_id"45623cb8-18e5-4b32-8fc4-85d05439982d"
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is_byokfalse
latency186
model_permaslug"x-ai/grok-4.3-20260430"
provider_name"xAI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.225
leniency0.45
rawRatio0
effectiveRatio0
95.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1245
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1245
totalAiIsms9
found
0
word"flicked"
count2
1
word"shattered"
count2
2
word"magnetic"
count1
3
word"traced"
count1
4
word"silk"
count1
5
word"footsteps"
count1
6
word"flickered"
count1
highlights
0"flicked"
1"shattered"
2"magnetic"
3"traced"
4"silk"
5"footsteps"
6"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences98
matches
0"t in panic"
99.13% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences98
filterMatches
0"watch"
hedgeMatches
0"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1245
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount945
uniqueNames14
maxNameDensity2.01
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Davison12
Camden1
Blitz1
Quinn19
Exchange2
Row2
Oxfam1
Bloomsbury1
Reading1
Room1
Kowalski1
Eva7
Veil1
Market1
persons
0"Davison"
1"Camden"
2"Quinn"
3"Row"
4"Kowalski"
5"Eva"
6"Market"
places
0"Exchange"
1"Bloomsbury"
2"Reading"
3"Room"
globalScore0.495
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1245
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean24.41
std20.99
cv0.86
sampleLengths
049
132
235
36
474
511
612
781
814
98
1016
1150
1212
1322
1445
1542
167
1711
1893
198
206
2143
2249
2357
2443
2512
2621
2711
282
2923
3015
316
3217
3343
349
3525
368
3720
389
396
409
4117
4215
437
448
4549
4614
476
4822
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences98
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs153
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount948
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.027426160337552744
lyAdverbCount6
lyAdverbRatio0.006329113924050633
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean9.65
std4.92
cv0.509
sampleLengths
019
112
218
315
417
519
611
75
86
918
1011
1113
1210
1310
1412
1511
166
176
185
199
2012
216
2222
2315
2412
254
2610
278
2810
292
304
315
3212
338
3425
358
364
3722
3813
397
405
4111
429
437
4414
458
468
475
483
494
59.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.37209302325581395
totalSentences129
uniqueOpeners48
37.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences89
matches
0"Light, uneven, someone testing each"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences89
matches
0"She stepped past the turnstile"
1"It contained old Oxfam paperbacks"
2"She turned over the first"
3"Its contents showed by slices:"
4"She placed it in an"
5"They walked to the next"
6"It smelled of crushed mint"
7"She scraped a sample into"
8"She traced the air above"
9"Her fingers tingled as though"
10"She stepped back immediately."
11"They reached the old information"
12"She dialled from her own"
13"She pocketed the phone."
14"She tucked an escaped curl"
15"She folded it into her"
16"Her knuckles whitened around the"
ratio0.191
16.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences89
matches
0"Quinn ran her thumb across"
1"Detective Davison flicked his torch"
2"The station beneath Camden smelled"
3"Davison said, kicking at a"
4"Quinn stabbed her own beam"
5"The shackles sat neatly stacked"
6"She stepped past the turnstile"
7"Metal shelving leaned against the"
8"Each shelf bore faint white"
9"A single carton remained at"
10"It contained old Oxfam paperbacks"
11"Davison shrugged and made a"
12"Quinn crouched beside the box."
13"The papers carried library stamps"
14"She turned over the first"
15"A seal of ash mixed"
16"Someone had wrapped the vial"
17"A scrap of cotton still"
18"A shadow crossed the far"
19"Davison aimed his torch right."
ratio0.888
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"Whoever cleared them moved them"
ratio0.011
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"She stepped past the turnstile into the corridor that led to what the market people called Exchange Row."
1"The paper smelled of the same mint-iron mixture that stained the floor behind them."
2"Beside the cot blanket Quinn noticed a thin seam in the concrete now, a hairline crack under the blanket edge that had been absent ten minutes earlier."
3"The crack exhaled a slow draught that smelled of rain-soaked books and copper."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"the woman whispered (whisper)"
dialogueSentences40
tagDensity0.2
leniency0.4
rawRatio0.125
effectiveRatio0.05
87.4352%