Run: 2026-05-10-01KR8YBFVMDKJQC5541ZH9H4XS

Run Details

Duration:
39.2s
Cost:
$0.000871
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heavy iron latch clicked into place, sealing the silence of the cottage behind Aurora. The air inside tasted of stale lavender and something sharper, something like the ozone scent that lingered after a lightning strike. She dropped her delivery bag onto the scarred wooden table, the plastic crinkling too loudly in the stillness. Her lungs felt tight, a familiar constriction she usually only associated with the looming presence of Evan, yet there was no one here but the shadows. She reached for the Heartstone pendant hanging around her neck. The deep crimson gemstone felt unnaturally warm against her skin. It pulsed, a rhythmic, slow thrum that mirrored her own quickening heartbeat. "Just a shortcut," she whispered to the empty room. Her voice sounded thin. It didn't carry. It died the moment it left her lips, swallowed by the heavy velvet curtains and the dark, unyielding corners of the kitchen. She moved toward the small stove, intent on boiling water to steady her nerves. The floorboards didn't just creak; they groaned, a long, drawn-out sound that felt less like shifting wood and more like a heavy weight shifting in a bed. Aurora froze. She gripped the edge of the counter, her knuckles turning white. A soft, rhythmic scratching started in the walls. It wasn't the frantic scuttle of a mouse or the heavy thud of a rat. It was slow. Deliberate. A single claw, perhaps, dragging against the lath and plaster in a steady, hypnotic cadence. *Scritch. Scritch. Scritch.* She stared at the wall. The wallpaper, a faded pattern of wilted lilies, seemed to ripple. A shadow flickered at the periphery of her vision, a movement too fluid to be a trick of the light. When she turned her head, there was nothing but the stillness of the pantry door. "Hello?" No answer. Only the wind rattling the loose pane in the window. She forced herself to move, to perform the mundane tasks of a person who wasn't being hunted. She reached for a ceramic mug, but her fingers brushed against something cold and damp on the counter. She recoiled, her heart hammering a frantic rhythm against her ribs. The object was a small, wet patch of moss, fresh and vibrant green, sitting in the centre of the dry wood. It looked as though it had been plucked from the Fae Grove and laid there as an offering. The Heartstone pulsed harder. The warmth turned into a stinging heat. A sudden, sharp metallic clang echoed from the floor above. It sounded like a heavy pot falling, or perhaps a door being kicked shut. Aurora grabbed the heavy kitchen knife from the block. Her hand trembled, the small crescent-shaped scar on her left wrist itching as if the skin were trying to crawl away from her. She shouldn't have come this far into the outskirts. She should have stayed in the bright, noisy safety of London, amidst the hum of the Golden Empress and the familiar streets of Camden. She climbed the stairs, each step a battle against the urge to bolt back through the heavy iron latch. The air grew colder as she ascended, a biting, unnatural chill that bypassed her coat and settled deep in her marrow. The landing was narrow. A single, dim lightbulb hung from the ceiling, casting long, distorted shadows that stretched like spindly fingers across the hallway. At the end of the corridor, the door to the master bedroom stood ajar. A sliver of moonlight cut through the gap, illuminating a trail of something dark on the floorboards. It wasn't blood. It was too thick, too viscous. It looked like spilled ink, shimmering with an oily, iridescent sheen. She crept forward, her boots making no sound on the rug. The scratching had stopped. In its place came a sound that made the hair on her arms stand on end. It was breathing. It wasn't the heavy, labored breath of a sleeping person. It was a wet, rattling inhalation, accompanied by a soft, whistling sound, as if the lungs were filled with liquid. Aurora reached the door. Her breath hitched. She could see the silhouette of something large sitting in the armchair by the window. It was motionless, a hulking shape that absorbed the light around it. "Is someone there?" The breathing stopped instantly. The silence that followed was worse. It was a heavy, pressurized silence that made her ears ring. She leaned forward, her eyes straining to pierce the gloom of the room. The shape in the chair shifted. It didn't stand. It simply... unfolded. The sound of breaking twigs filled the room, though there was no wood to be found. A pale, elongated limb stretched out from the shadow, the fingers far too long, possessing too many joints. They gripped the arm of the chair, the skin looking like wet parchment stretched over bone. Aurora stepped back, her heel catching on the edge of a loose floorboard. The creature turned. It had no face, only a smooth, undulating surface of grey flesh that rippled like the surface of a disturbed pond. Where eyes should have been, there were only indentations, shallow pits that seemed to draw the very light from the room. The Heartstone against her chest erupted in a blinding, crimson flare. The light hit the creature, and for a split second, the room transformed. The walls of the cottage dissolved into the twisted, ancient oaks of the Fae Grove. The floor beneath her feet turned to soft, damp earth, and the smell of wildflowers became cloying, overwhelming, like a funeral wreath. The creature let out a sound that wasn't a scream, but a high-pitched, melodic trill that vibrated in Aurora's teeth. It lunged. It moved with a terrifying, jerky speed, crossing the space between the chair and the doorway in a single, unnatural leap. Aurora swung the knife wildly, the blade catching nothing but air. The creature passed through her shadow, leaving a trail of that oily, dark substance in its wake. It didn't strike her; it circled her, moving with a predatory grace that defied physics, its long limbs clicking against the floorboards. She turned to run, her mind screaming a single word: *Out.* She scrambled toward the stairs, her boots slipping on the ink-like residue. She reached the landing, her eyes fixed on the front door far below. A hand, cold as a winter grave, clamped around her ankle. The grip was immense. She was yanked backward, her chin slamming into the wooden stairs with a sickening thud. Stars exploded in her vision. Pain flared in her jaw, hot and white. She looked down. The creature's fingers were wrapped around her leg, the skin feeling like freezing sludge. It was pulling her toward the darkness of the bedroom, dragging her toward the chair that waited like an altar. "No!" She clawed at the floorboards, her fingernails tearing as she fought for purchase. The Heartstone was thumping so violently it felt as though it might burst through her skin. The creature pulled harder. Her body slid across the floor, her shoulder catching on the edge of a step. The rhythmic scratching started again, but this time, it wasn't in the walls. It was coming from directly beneath her, from the very floor she was being dragged across. A pale, thin hand reached up through the gap between the floorboards, grasping at her waist. Then another. The floorboards began to splinter, not from weight, but from something pushing upward from the darkness below. The creature in the hallway leaned down, its faceless head hovering inches from hers. The whistling breath grew louder, a frantic, bubbling sound. The floor gave way.
created_at"2026-05-10T12:38:49.988Z" 5/10/2026, 12:38:49 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency179
moderation_latency(null)
generation_time39097
tokens_prompt4560
tokens_completion1950
native_tokens_prompt4444
native_tokens_completion1647
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00087106
router(null)
provider_responses
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endpoint_id"d71c6981-347d-4622-a86b-2c9e5d0f2c6c"
id"chatcmpl-ReKPPNlC76JnM5dLDE8SmHBx"
is_byokfalse
latency49
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778416729-qCeMUSLZQ431ZqrMhPQ5"
session_id(null)
api_type"completions"
id"gen-1778416729-WFkBy9Y456gBNNWFGqLv"
upstream_id"chatcmpl-ReKPPNlC76JnM5dLDE8SmHBx"
total_cost0.00087106
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
92.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1278
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
6.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1278
totalAiIsms24
found
0
word"silence"
count3
1
word"familiar"
count2
2
word"looming"
count1
3
word"pulsed"
count2
4
word"rhythmic"
count3
5
word"velvet"
count1
6
word"weight"
count2
7
word"flickered"
count1
8
word"warmth"
count1
9
word"echoed"
count1
10
word"trembled"
count1
11
word"amidst"
count1
12
word"chill"
count1
13
word"hulking"
count1
14
word"gloom"
count1
15
word"vibrated"
count1
16
word"grave"
count1
highlights
0"silence"
1"familiar"
2"looming"
3"pulsed"
4"rhythmic"
5"velvet"
6"weight"
7"flickered"
8"warmth"
9"echoed"
10"trembled"
11"amidst"
12"chill"
13"hulking"
14"gloom"
15"vibrated"
16"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences109
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1278
ratio0.003
matches
0"Scritch. Scritch. Scritch."
1"Out."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1270
uniqueNames9
maxNameDensity0.55
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora7
Evan1
Heartstone4
Fae2
Grove2
London1
Golden1
Empress1
Camden1
persons
0"Aurora"
1"Evan"
places
0"Fae"
1"Grove"
2"London"
globalScore1
windowScore1
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount4
matches
0"something like the ozone scent that lingered"
1"sounded like a heavy pot falling, or perha"
2"looked like spilled ink, shimmering with"
3"pits that seemed to draw the very light from the room"
43.51% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.565
wordCount1278
matches
0"no one here but"
1"not from weight, but from something pushing upward from the darkness below"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.58
std17.14
cv0.698
sampleLengths
015
165
232
39
429
554
68
737
851
91
1012
1146
1239
1311
1424
1565
1640
1724
1814
1937
2031
213
2230
2334
243
254
2630
2712
2850
2913
303
3142
3211
3350
3420
352
3621
3750
3811
3925
4011
4132
4237
431
4429
4519
4629
4716
482
4917
82.73% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences109
matches
0"being hunted"
1"been plucked"
2"being kicked"
3"were filled"
4"was yanked"
5"were wrapped"
6"being dragged"
31.65% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs198
matches
0"were trying"
1"was breathing"
2"was pulling"
3"was thumping"
4"was coming"
91.84% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences112
ratio0.018
matches
0"The floorboards didn't just creak; they groaned, a long, drawn-out sound that felt less like shifting wood and more like a heavy weight shifting in a bed."
1"It didn't strike her; it circled her, moving with a predatory grace that defied physics, its long limbs clicking against the floorboards."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1273
adjectiveStacks2
stackExamples
0"sudden, sharp metallic clang"
1"small crescent-shaped scar"
adverbCount45
adverbRatio0.03534956794972506
lyAdverbCount15
lyAdverbRatio0.01178318931657502
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean11.41
std6.83
cv0.598
sampleLengths
015
121
218
326
410
510
612
79
84
93
1022
1114
1227
132
1411
158
1615
173
181
1915
201
211
221
235
2411
2520
2615
271
282
2910
3017
3118
3211
3321
3418
354
367
3710
3814
399
4023
419
4224
4319
4421
454
4620
4714
4817
493
25.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats28
diversityRatio0.19642857142857142
totalSentences112
uniqueOpeners22
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Only the wind rattling the"
ratio0.01
26.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount48
totalSentences99
matches
0"She dropped her delivery bag"
1"Her lungs felt tight, a"
2"She reached for the Heartstone"
3"It pulsed, a rhythmic, slow"
4"she whispered to the empty"
5"Her voice sounded thin."
6"It didn't carry."
7"It died the moment it"
8"She moved toward the small"
9"She gripped the edge of"
10"It wasn't the frantic scuttle"
11"It was slow."
12"She stared at the wall."
13"She forced herself to move,"
14"She reached for a ceramic"
15"She recoiled, her heart hammering"
16"It looked as though it"
17"It sounded like a heavy"
18"Her hand trembled, the small"
19"She shouldn't have come this"
ratio0.485
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences99
matches
0"The heavy iron latch clicked"
1"The air inside tasted of"
2"She dropped her delivery bag"
3"Her lungs felt tight, a"
4"She reached for the Heartstone"
5"The deep crimson gemstone felt"
6"It pulsed, a rhythmic, slow"
7"she whispered to the empty"
8"Her voice sounded thin."
9"It didn't carry."
10"It died the moment it"
11"She moved toward the small"
12"The floorboards didn't just creak;"
13"She gripped the edge of"
14"A soft, rhythmic scratching started"
15"It wasn't the frantic scuttle"
16"It was slow."
17"A single claw, perhaps, dragging"
18"She stared at the wall."
19"The wallpaper, a faded pattern"
ratio0.949
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences70
technicalSentenceCount10
matches
0"The air inside tasted of stale lavender and something sharper, something like the ozone scent that lingered after a lightning strike."
1"It pulsed, a rhythmic, slow thrum that mirrored her own quickening heartbeat."
2"The floorboards didn't just creak; they groaned, a long, drawn-out sound that felt less like shifting wood and more like a heavy weight shifting in a bed."
3"Her hand trembled, the small crescent-shaped scar on her left wrist itching as if the skin were trying to crawl away from her."
4"A single, dim lightbulb hung from the ceiling, casting long, distorted shadows that stretched like spindly fingers across the hallway."
5"In its place came a sound that made the hair on her arms stand on end."
6"It was a wet, rattling inhalation, accompanied by a soft, whistling sound, as if the lungs were filled with liquid."
7"It had no face, only a smooth, undulating surface of grey flesh that rippled like the surface of a disturbed pond."
8"The creature let out a sound that wasn't a scream, but a high-pitched, melodic trill that vibrated in Aurora's teeth."
9"It didn't strike her; it circled her, moving with a predatory grace that defied physics, its long limbs clicking against the floorboards."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
69.5516%