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Run: 2026-05-10-01KR8YG9YGGYF93DYGVZGAA4JT
Run Details
Model:
Gemma 4 31B (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
4m 7s
Cost:
$0.001739
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.91%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
97.51%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
64.00%
Name drop frequency
(details)
59.09%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.12%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.74%
Sentence opener variety
(details)
56.50%
Adverb-first sentence starts
(details)
91.19%
Pronoun-first sentence starts
(details)
27.80%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
89.29%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
77.4048%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory hit the ground hard, the breath leaving her lungs in a sharp gasp.
The Heartstone Pendant burned against
her chest, a
searing
point of heat that felt as if it wanted to melt through her skin. She rolled onto her back, staring up at a sky the colour of a bruised apricot. "Stop gasping. You'll swallow the air, and the air here has a taste for the hungry."
Isolde stood over her, silver
hair
cascading
down her back like a frozen waterfall.
Her pale lavender eyes held
a distant, shimmering quality, looking at something far behind Rory. "Where are we?" "The belly of the beast," Nyx whispered.
The Shade shifted, their humanoid
silhouette flickering like a candle flame in a draft.
They didn't stand on the
ground so much as merge with it, a pool of living ink that absorbed the strange, amber light. "Welcome to Dymas, little mortal. Try not to let the scent fool you."
Rory pushed herself up, brushing
grit from her palms.
The transition had been a
violent tear, a sickening wrench that felt like
being pulled
through a keyhole.
She reached for the hilt
of the Fae-Forged Blade at her hip, the cold moonsilver providing a grounding contrast to the
oppressive
warmth
of the realm.
They stood on the edge
of a sprawling plateau. Below them, an impossible garden unfolded.
Rows of heavy, purple grapes
clung to golden
trellises that zig
-zagged across the landscape in
perfect
, mathematical precision.
Trees with translucent white bark
bore fruit that glowed with a soft, inner luminescence, their shapes resembling oversized,
crystalline
pears.
A thick, cloying aroma hit
Rory, a mixture of overripe peaches, fermented honey, and something metallic, like old coins.
It was a scent that
didn't just tickle the nostrils, it demanded attention.
A sudden, sharp ache blossomed
in her
stomach
, a hunger so sudden and
profound
it made her dizzy. "Don't eat anything,"
Nyx warned, their voice a
dry rustle of wind. "I can't even see a plate, let alone eat,"
Rory replied, though her mouth
watered involuntarily. "The hunger is the hook,"
Isolde said, her voice airy
. "The feast is the line, and the
stomach
is the sinker."
They descended the slope, the
ground beneath their feet feeling less like soil and more like crushed
velvet
. As they moved deeper into the vineyards, the
silence
grew heavy. There were no birds, no insects, only the
rhythmic
, low thrum of the earth itself, a heartbeat that
vibrated
through the soles of Rory's boots.
They passed a series of
grand, open-air pavilions
constructed
from polished obsidian. On long, heavy rectangular mahogany tables, piles of food sat in decadent heaps. Roast meats glazed in shimmering oils, mountains of cream-filled pastries, and bowls of iridescent berries that
pulsed
in time with the world's heartbeat. Rory stopped, staring at a platter of sliced fruits she didn't recognise.
They looked like rubies, dripping
with a thick, silver syrup. "Is anyone here?" "Thousands," Nyx whispered, gliding closer to a table. "Look closer, Rory." Rory leaned in. The meats weren't just roasted, they
were sculpted
.
She saw a face carved
into a ham, a silent scream frozen in the grease. The berries weren't fruit, but small,
glistening
organs, preserved in sugar.
She recoiled, a wave of
nausea fighting with the artificial hunger. "The chefs of Dymas are master artists," Isolde murmured,
tracing
the edge of an obsidian pillar with a slender finger. "They work with materials provided by the contracted. A soul for a taste, a memory for a meal." "Who's the benefactor?"
Rory asked, her voice tight
. "The one who gave me the pendant?" "A ghost with a grudge," Nyx replied. "Or a prince with a joke." The path narrowed, leading them away from the pavilions and toward a towering
structure
in the distance.
It was a cathedral of
glass and gold, its spires piercing the amber sky like needles. Surrounding the cathedral were orchards of weeping willows, their branches draped with long, translucent ribbons of
silk
that
shimmered
in the wind. As they entered the orchards, the atmosphere shifted. The sweetness of the air turned pungent, smelling of rot hidden under a layer of perfume. The ground became spongy, and a low, wet slurping sound
echoed
from the shadows of the willow trees. Rory gripped the Fae blade. "Something's following us." "The appetites of this place are never fully sated," Isolde said.
She stopped walking, her head
tilting to the side. "The door is open, but the lock is hungry."
They reached the base of
the glass cathedral. The entrance was a massive, circular gold door,
etched
with images of overflowing cornucopias and bloated figures. There was no handle, no keyhole, only a small, shallow basin carved into the centre of the metal. The Heartstone Pendant
began to
pulse
violently, sending waves of heat through Rory's clothes. It wasn't just
warmth
anymore, it was a demand. "The basin," Nyx whispered. "It doesn't want a key." Rory looked at the basin, then at the pendant.
She felt the hunger in
her gut flare into a roar, a void that threatened to consume her from the inside out. "What does it want?" "A tribute of essence," Isolde replied, a small, cryptic smile playing on her lips. "Blood is the most basic currency, but the heart's longing is the gold of Hel." Rory reached for the crescent-shaped scar on her wrist.
She remembered the accident, the
sharp edge of the glass, the sudden shock of red.
She hesitated, then pressed the
Heartstone Pendant into the basin. The gold door didn't swing open.
Instead, the metal began to
soften, turning from solid gold into a thick, viscous liquid. The liquid surged forward, swirling like a whirlpool, and
suddenly
, a massive, wet tongue lashed out from the centre of the door.
It wrapped around Rory's waist
with a sickening squelch, pulling her violently toward the
maw
of the cathedral.
created_at
"2026-05-10T12:41:27.778Z"
5/10/2026, 12:41:27 PM
model
"google/gemma-4-31b-it-20260402"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1245
moderation_latency
(null)
generation_time
246425
tokens_prompt
5338
tokens_completion
2666
native_tokens_prompt
5262
native_tokens_completion
2507
native_tokens_completion_images
(null)
native_tokens_reasoning
1154
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00173948
router
(null)
provider_responses
0
endpoint_id
"9d4644e9-a5e5-41f4-b810-d75f484d2c24"
id
"chatcmpl-bcacd453c52963d9"
is_byok
false
latency
814
model_permaslug
"google/gemma-4-31b-it-20260402"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778416887-GxnLbjVNwe2DA4qbjjVT"
session_id
(null)
api_type
"completions"
id
"gen-1778416887-4gwkuvO7Hy44t8HNMwuU"
upstream_id
"chatcmpl-bcacd453c52963d9"
total_cost
0.00173948
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
25
tagDensity
0.44
leniency
0.88
rawRatio
0
effectiveRatio
0
94.91%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
983
totalAiIsmAdverbs
1
found
0
adverb
"suddenly"
count
1
highlights
0
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
983
totalAiIsms
25
found
0
word
"searing"
count
1
1
word
"cascading"
count
1
2
word
"oppressive"
count
1
3
word
"warmth"
count
2
4
word
"perfect"
count
1
5
word
"crystalline"
count
1
6
word
"stomach"
count
2
7
word
"profound"
count
1
8
word
"velvet"
count
1
9
word
"silence"
count
1
10
word
"rhythmic"
count
1
11
word
"vibrated"
count
1
12
word
"constructed"
count
1
13
word
"pulsed"
count
1
14
word
"glistening"
count
1
15
word
"tracing"
count
1
16
word
"structure"
count
1
17
word
"silk"
count
1
18
word
"shimmered"
count
1
19
word
"echoed"
count
1
20
word
"etched"
count
1
21
word
"pulse"
count
1
22
word
"maw"
count
1
highlights
0
"searing"
1
"cascading"
2
"oppressive"
3
"warmth"
4
"perfect"
5
"crystalline"
6
"stomach"
7
"profound"
8
"velvet"
9
"silence"
10
"rhythmic"
11
"vibrated"
12
"constructed"
13
"pulsed"
14
"glistening"
15
"tracing"
16
"structure"
17
"silk"
18
"shimmered"
19
"echoed"
20
"etched"
21
"pulse"
22
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"wave of emotion"
count
1
highlights
0
"a wave of nausea"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
63
matches
(empty)
97.51%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
63
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
77
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
983
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
64.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
814
uniqueNames
9
maxNameDensity
1.72
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Pendant
3
Rory
14
Shade
1
Fae-Forged
1
Blade
1
Isolde
5
Nyx
5
Fae
2
persons
0
"Pendant"
1
"Rory"
2
"Shade"
3
"Isolde"
4
"Nyx"
places
(empty)
globalScore
0.64
windowScore
0.833
59.09%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
55
glossingSentenceCount
2
matches
0
"felt like being pulled through a keyhol"
1
"looked like rubies, dripping with a thick"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
983
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
77
matches
0
"trellises that zig"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
28.91
std
17.29
cv
0.598
sampleLengths
0
53
1
16
2
29
3
3
4
57
5
53
6
53
7
50
8
12
9
16
10
21
11
54
12
48
13
22
14
3
15
11
16
37
17
11
18
38
19
15
20
13
21
55
22
42
23
8
24
29
25
43
26
23
27
9
28
31
29
4
30
29
31
34
32
43
33
18
94.12%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
63
matches
0
"being pulled"
1
"were sculpted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
125
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
77
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
819
adjectiveStacks
2
stackExamples
0
"long, heavy rectangular mahogany"
1
"massive, circular gold door,"
adverbCount
24
adverbRatio
0.029304029304029304
lyAdverbCount
6
lyAdverbRatio
0.007326007326007326
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
77
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
77
mean
12.77
std
5.83
cv
0.457
sampleLengths
0
14
1
23
2
16
3
16
4
14
5
15
6
3
7
7
8
14
9
23
10
13
11
9
12
18
13
26
14
9
15
6
16
18
17
20
18
19
19
13
20
18
21
12
22
16
23
10
24
11
25
18
26
11
27
25
28
12
29
13
30
23
31
12
32
10
33
3
34
8
35
3
36
3
37
8
38
15
39
11
40
11
41
20
42
18
43
8
44
7
45
7
46
6
47
17
48
16
49
22
59.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.38961038961038963
totalSentences
77
uniqueOpeners
30
56.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
59
matches
0
"Instead, the metal began to"
ratio
0.017
91.19%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
59
matches
0
"She rolled onto her back,"
1
"Her pale lavender eyes held"
2
"They didn't stand on the"
3
"She reached for the hilt"
4
"They stood on the edge"
5
"It was a scent that"
6
"They descended the slope, the"
7
"They passed a series of"
8
"They looked like rubies, dripping"
9
"She saw a face carved"
10
"She recoiled, a wave of"
11
"It was a cathedral of"
12
"She stopped walking, her head"
13
"They reached the base of"
14
"It wasn't just warmth anymore,"
15
"She felt the hunger in"
16
"She remembered the accident, the"
17
"She hesitated, then pressed the"
18
"It wrapped around Rory's waist"
ratio
0.322
27.80%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
51
totalSentences
59
matches
0
"Rory hit the ground hard,"
1
"The Heartstone Pendant burned against"
2
"She rolled onto her back,"
3
"Isolde stood over her, silver"
4
"Her pale lavender eyes held"
5
"The Shade shifted, their humanoid"
6
"They didn't stand on the"
7
"Rory pushed herself up, brushing"
8
"The transition had been a"
9
"She reached for the hilt"
10
"They stood on the edge"
11
"Rows of heavy, purple grapes"
12
"Trees with translucent white bark"
13
"A thick, cloying aroma hit"
14
"It was a scent that"
15
"A sudden, sharp ache blossomed"
16
"Nyx warned, their voice a"
17
"Rory replied, though her mouth"
18
"Isolde said, her voice airy"
19
"They descended the slope, the"
ratio
0.864
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
59
matches
(empty)
ratio
0
89.29%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
3
matches
0
"The transition had been a violent tear, a sickening wrench that felt like being pulled through a keyhole."
1
"Trees with translucent white bark bore fruit that glowed with a soft, inner luminescence, their shapes resembling oversized, crystalline pears."
2
"Surrounding the cathedral were orchards of weeping willows, their branches draped with long, translucent ribbons of silk that shimmered in the wind."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
3
matches
0
"Nyx warned, their voice a dry rustle of wind"
1
"Rory replied, though her mouth watered involuntarily"
2
"Rory asked, her voice tight"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
5
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx warned (warn)"
2
"Nyx whispered (whisper)"
3
"Isolde murmured (murmur)"
4
"Nyx whispered (whisper)"
dialogueSentences
25
tagDensity
0.44
leniency
0.88
rawRatio
0.455
effectiveRatio
0.4
77.4048%