Run: 2026-05-10-01KR8YGA9B3T1NJ5F8AR3CSRB1

Run Details

Duration:
29.8s
Cost:
$0.000962
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Move the tape, Miller. You're blocking the light." Harlow Quinn stepped over a discarded, rusted trolley. The air in the abandoned Camden Tube station tasted of wet soot and something sharper. Ozone. "It's a mess, Harlow. A complete bloody mess." Miller stood over the body, his torchbeam dancing erratically across the cracked tiles. The light caught the jagged edges of a broken platform pillar before settling on the victim. "Tell me it isn't a mess. Tell me it's a standard homicide." "Standard? There’s a circle of salt around him. Real thick. And the blood..." Miller gestured vaguely with a gloved hand. "It isn't pooling. It's... moving." Harlow knelt. She ignored the damp chill seeping through her trousers. The victim lay sprawled in the center of a geometric pattern etched into the grime. He was a young man, perhaps twenty, wearing a high-end silk shirt that now clung to him in sodden, crimson clumps. The blood didn't move. Miller was being dramatic. It was simply viscous, thick as syrup, clinging to the uneven grout of the floor. "He's not a cultist," Harlow said. She reached into her coat for a pair of tweezers. "Look at the shoes. Hand-stitched Italian leather. Too expensive for a basement ritual." "Maybe he was coerced." "Or maybe he was a customer." Harlow leaned closer. The salt wasn't just a circle. It was a perimeter. She noticed the way the grains were crushed in certain spots, as if someone had stepped through the line in a hurry. "Miller, look at the bruising on the neck." "Blunt force? Struggle?" "Too precise." Harlow traced the edge of a dark mark without touching it. "These aren't finger marks. They're patterned. Like a stamp. Or a seal." "You're seeing things. Stress, probably. This place is a tomb." Harlow didn't answer. She pulled a small, worn leather notebook from her pocket and scribbled a note. Her mind flickered to Morris. Three years ago, he’d stood in a room just like this, talking about 'unnatural pressures' and 'structural anomalies' before the floor had literally swallowed him whole. The official report called it a gas leak. The official report was a lie. She stood up, her joints popping in the silence of the tunnels. She scanned the periphery. The station was a graveyard of forgotten Victorian engineering. Rusted tracks vanished into the black maw of the tunnels. Faded advertisements for long-defunct soaps clung to the walls like peeling skin. "Check the pockets." "I already did. Wallet's gone. Phone's gone. Nothing." "The left breast pocket. The silk is torn, not ripped." Miller sighed, the sound echoing too loudly against the arched ceiling. He leaned down, gingerly probing the fabric. "Found something. A scrap. Looks like... parchment?" He pulled out a tiny, singed fragment. It was no larger than a fingernail. Harlow snatched it before he could drop it. The paper felt unnaturally heavy, almost like thin vellum. Even in the dim light, she could see a faint, shimmering script etched into the surface. It wasn't ink. It looked like it had been burned into the fibers. "What is it? A note?" "A fragment of something larger." "It's a receipt." "A receipt for what?" "A transaction." Harlow felt a familiar, cold prickle at the base of her neck. She turned her gaze toward the darkness of the tunnel mouth. The air here felt heavy, pressurized, as if the station itself were holding its breath. "Miller, get the forensic team to check the salt. I want a chemical breakdown. Not just sodium chloride. I want to know if there’s anything else in that grit." "Salt? You think this is a ritual killing?" "I think this is a botched exchange." She walked toward the edge of the platform. Her eyes caught a glint of something caught in the ironwork of the railing. She reached out, her fingers brushing against the cold, pitted metal. It was a coin. Not a pound sterling, but a heavy, brass disc. It felt warm to the touch. "Found a witness," Harlow muttered. "A coin? That's your witness?" "It’s not a coin. It’s a token." She rubbed the surface of the disc. It was etched with a symbol—a weeping eye inside a broken circle. The metal felt alive, vibrating faintly against her thumb. "Harlow, we should get out of here. The brass is acting up." "The brass?" "The atmosphere. It feels... charged. Like before a thunderstorm." "There are no clouds in a subway station, Miller." "Tell that to my skin." Harlow ignored him. She turned the coin over. On the reverse side, a single word was stamped in a script that made her eyes ache if she stared too long. *Veil.* The name hit her like a physical blow. She had heard it whispered in the backrooms of Camden pubs, a ghost story told by people who dealt in things that shouldn't exist. The Veil Market. "Harlow? You okay? You look like you've seen a ghost." "I think I've seen the reason for the ghost." She tucked the coin into a secure evidence bag. As she did, a sudden, violent gust of wind tore through the station. It didn't come from the tunnels; it seemed to exhale from the very walls. The torchlight flickered. "What the hell was that?" Miller shouted, his voice cracking. "The ventilation hasn't worked in forty years. That wasn't the wind." "Then what?" "Movement." Harlow gripped her flashlight. The beam cut through the swirling dust, illuminating the empty tracks. For a split second, she saw it. A shadow, taller than a man, stretching across the tunnel wall. It didn't move with the light. It moved against it. "There! On the wall!" "I don't see anything!" Miller swung his light wildly. "Just shadows and rats, Harlow!" "It wasn't a rat." She stepped toward the tracks, her heart drumming a frantic rhythm against her ribs. The air grew colder, a biting, unnatural frost that turned her breath into white plumes. The shadows in the corner of the station began to thicken. They didn't just darken; they gained mass, curdling like spilled ink in water. "Miller, get back. Get behind the pillar." "Are you serious? It's just a draft!" "Get back!" A sound emerged from the dark. A soft, rhythmic clicking. Like bone striking stone. *Tap. Tap. Tap.* It was coming from the tunnel. "Someone's there," Miller whispered, his bravado vanishing. He reached for his radio. "Dispatch, this is Miller. We have an intruder in the Camden station site. Over." Static. A harsh, screaming burst of white noise that forced him to drop the device. "The radio's dead." "The signal's jammed. Move. Now." Harlow reached for her holster, her fingers wrapping around the familiar grip of her service weapon. She didn't know if bullets would work against a shadow, but she wasn't going to die clutching a notebook. The clicking grew louder. Faster. A figure stepped into the periphery of the light. It wasn't a man. It was a shape draped in rags that seemed to swallow the very concept of light. Where a face should have been, there was only a void, a hollow space that pulsed with a dull, rhythmic violet glow. "Stay still," Harlow commanded, though her voice lacked its usual iron. The thing stopped. It tilted its head, a jerky, mechanical movement. "Harlow..." Miller’s voice was a whimpering thread. "What is that?" "Don't look at its eyes." "It doesn't have eyes!" "Don't look at the space where they should be." The creature raised a hand. It was long, the fingers spindly and multi-jointed, ending in tips that looked suspiciously like sharpened bone. It pointed directly at the evidence bag in her hand. The violet glow in its throat deepened. "Give it back." The voice didn't come from the creature's mouth. It echoed inside Harlow's skull, a vibration that tasted of copper and old graves. "No." The creature lunged.
created_at"2026-05-10T12:41:28.122Z" 5/10/2026, 12:41:28 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
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generation_time29693
tokens_prompt4671
tokens_completion2064
native_tokens_prompt4554
native_tokens_completion1892
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native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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is_byokfalse
latency53
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Miller gestured vaguely [vaguely]"
dialogueSentences59
tagDensity0.153
leniency0.305
rawRatio0.111
effectiveRatio0.034
92.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1310
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
4.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1310
totalAiIsms25
found
0
word"dancing"
count1
1
word"standard"
count2
2
word"chill"
count1
3
word"etched"
count3
4
word"silk"
count2
5
word"traced"
count1
6
word"flickered"
count2
7
word"silence"
count1
8
word"scanned"
count1
9
word"maw"
count1
10
word"echoing"
count1
11
word"familiar"
count2
12
word"glint"
count1
13
word"charged"
count1
14
word"rhythmic"
count2
15
word"pulsed"
count1
16
word"mechanical"
count1
17
word"echoed"
count1
highlights
0"dancing"
1"standard"
2"chill"
3"etched"
4"silk"
5"traced"
6"flickered"
7"silence"
8"scanned"
9"maw"
10"echoing"
11"familiar"
12"glint"
13"charged"
14"rhythmic"
15"pulsed"
16"mechanical"
17"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences106
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences156
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1309
ratio0.003
matches
0"Veil."
1"Tap. Tap. Tap."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount922
uniqueNames9
maxNameDensity1.52
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Quinn1
Camden2
Tube1
Harlow14
Morris1
Victorian1
Veil2
Market1
Miller8
persons
0"Quinn"
1"Harlow"
2"Morris"
3"Miller"
places(empty)
globalScore0.741
windowScore0.667
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"looked like it had been burned into the f"
1"rags that seemed to swallow the very concept of light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.764
wordCount1309
matches
0"Not a pound sterling, but a heavy, brass disc"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences156
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean15.4
std14.02
cv0.91
sampleLengths
08
124
28
329
412
525
647
723
829
94
106
1135
128
133
1425
1510
1662
1747
183
198
2010
2125
2214
2346
245
255
263
274
282
2938
3029
318
327
3333
3419
355
365
377
3828
3912
402
419
429
435
4430
451
4635
4710
489
4936
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences106
matches
0"were crushed"
1"been burned"
2"was etched"
3"was stamped"
71.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs156
matches
0"was being"
1"were holding"
2"was coming"
87.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences156
ratio0.019
matches
0"It was etched with a symbol—a weeping eye inside a broken circle."
1"It didn't come from the tunnels; it seemed to exhale from the very walls."
2"They didn't just darken; they gained mass, curdling like spilled ink in water."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount403
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.02481389578163772
lyAdverbCount3
lyAdverbRatio0.007444168734491315
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences156
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences156
mean8.39
std5.43
cv0.647
sampleLengths
08
18
215
31
48
513
616
712
820
95
102
119
1215
1321
144
154
1615
176
1810
1913
204
216
223
236
244
2522
268
273
2813
2912
3010
313
3214
335
3426
358
366
3712
384
399
4010
4112
423
438
4410
4511
467
477
487
497
46.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3269230769230769
totalSentences156
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences96
matches(empty)
ratio0
53.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences96
matches
0"She ignored the damp chill"
1"He was a young man,"
2"It was simply viscous, thick"
3"She reached into her coat"
4"It was a perimeter."
5"She noticed the way the"
6"She pulled a small, worn"
7"Her mind flickered to Morris."
8"She stood up, her joints"
9"She scanned the periphery."
10"He leaned down, gingerly probing"
11"He pulled out a tiny,"
12"It was no larger than"
13"It wasn't ink."
14"It looked like it had"
15"She turned her gaze toward"
16"She walked toward the edge"
17"Her eyes caught a glint"
18"She reached out, her fingers"
19"It was a coin."
ratio0.417
12.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences96
matches
0"Harlow Quinn stepped over a"
1"The air in the abandoned"
2"Miller stood over the body,"
3"The light caught the jagged"
4"Miller gestured vaguely with a"
5"She ignored the damp chill"
6"The victim lay sprawled in"
7"He was a young man,"
8"The blood didn't move."
9"Miller was being dramatic."
10"It was simply viscous, thick"
11"She reached into her coat"
12"Harlow leaned closer."
13"The salt wasn't just a"
14"It was a perimeter."
15"She noticed the way the"
16"Harlow traced the edge of"
17"Harlow didn't answer."
18"She pulled a small, worn"
19"Her mind flickered to Morris."
ratio0.896
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"Even in the dim light,"
ratio0.01
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount3
matches
0"The air here felt heavy, pressurized, as if the station itself were holding its breath."
1"The air grew colder, a biting, unnatural frost that turned her breath into white plumes."
2"It echoed inside Harlow's skull, a vibration that tasted of copper and old graves."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Miller shouted, his voice cracking"
1"Miller whispered, his bravado vanishing"
2"Harlow commanded, though her voice lacked its usual iron"
99.15% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Harlow muttered (mutter)"
1"Miller shouted (shout)"
2"Miller whispered (whisper)"
dialogueSentences59
tagDensity0.068
leniency0.136
rawRatio0.75
effectiveRatio0.102
78.1544%