NC Bench
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Run: 2026-05-10-01KR8YGGBYGTZJQ4QSF1GQV9EW
Run Details
Model:
Gemma 4 26B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
59.7s
Cost:
$0.000822
Provider:
DekaLLM
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.27%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
98.90%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
19.79%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.87%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
76.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.13%
Sentence opener variety
(details)
84.03%
Adverb-first sentence starts
(details)
65.38%
Pronoun-first sentence starts
(details)
18.82%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
76.2342%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heavy iron latch clicked
into place, sealing the
silence
of the cottage.
Rory leaned her forehead against
the rough timber of the door. Her lungs burned. The trek through the dense, brambled outskirts of Richmond Park had felt longer than any delivery route she had ever completed for the Golden Empress.
Every shadow between the ancient
oaks had
seemed to
stretch, reaching for her ankles, but the cottage stood solid.
It was a small, stone-built
thing, tucked away where the maps usually failed.
She reached for the Heartstone
pendant resting against her collarbone.
The deep crimson gem felt
unnaturally warm against her skin, a
rhythmic
heat that
pulsed
in time with her frantic heartbeat. "Just a place to sit," she whispered. "Just a place to breathe."
The air inside tasted of
stale lavender and something sharper, like ozone before a thunderstorm.
She fumbled for the light
switch, her fingers brushing against the cold plastic, but the click yielded nothing.
Darkness swallowed the room, thick
and absolute. Rory didn't move.
She waited for her eyes
to adjust, for the
familiar
shapes of furniture to emerge from the
gloom
. Instead, the darkness felt heavy, almost viscous.
A floorboard groaned in the
kitchen.
It wasn't the settling of
an old house.
It was the distinct, weight-bearing
creak of a heel pressing into pine. Rory froze.
Her hand slid down to
the small, crescent-shaped scar on her left wrist, her thumb rubbing the raised skin in a nervous, repetitive motion. She listened.
The silence returned, but it
was a hollow
silence
, the kind that precedes a
predator
's strike. "Hello?" No answer.
She navigated the room by
memory and touch, her hands skimming the edges of a wooden sideboard.
She found the heavy, silver
torch she had brought in her satchel. She
flicked
it on. The beam cut a violent white path through the dark. Dust motes danced in the light, swirling like miniature galaxies. The kitchen was empty. A single wooden chair sat pulled out from the table, as if someone had risen in a hurry. A ceramic mug rested on the table, a dark ring of dried liquid staining its rim. Rory moved toward the window. Outside, the silhouette of the ancient oak standing stones
loomed
against the sky, marking the boundary of the Grove. The wildflowers that bloomed year-round in the Fae-touched soil should have been visible under the moonlight, but the night was an inkblot. A soft,
rhythmic
scraping sound drifted from the corner of the room. *Scritch. Scritch. Scritch.*
It sounded like a fingernail
dragging across parchment. Or bone. Rory swung the torch toward the sound. The beam hit a stack of old, leather-bound books resting on a low shelf. Nothing moved. She turned the light away, her breath hitching in her throat. "I know you're in here." Her voice sounded thin, brittle.
It didn't carry the cool-headed
authority she usually maintained when dealing with difficult customers or unruly drivers. The scraping stopped.
She stepped further into the
room, her boots thudding dully on the rug. The
warmth
of the Heartstone
was intensifying
now, turning from a gentle hum to a
searing
heat that made her skin prickle. It
pulsed
against her chest, a frantic, warning
throb
. The light from the torch
flickered
. "Don't do this,"
she muttered, tapping the side
of the metal casing. "Not now."
She moved toward the small
hearth, seeking the comfort of a known object. As she passed the hallway, a movement caught the edge of her vision. A shadow, taller and thinner than a man, slipped behind the doorframe. Rory whipped the torch around. The beam struck the doorway. Empty.
Only the long, distorted shadows
of the furniture stretched across the floor. But the shadows didn't
seem to
align with the objects casting them. The shadow of the heavy sideboard looked jagged, reaching toward her like spindly fingers.
She felt a sudden, piercing
chill
. The temperature in the cottage had plummeted. Her breath bloomed in a white mist before her face. *Thump.* Something heavy hit the ceiling directly above her. Rory jumped, the torch beam
dancing
wildly across the rafters. Dust rained down from the dark corners. She stared up, her heart hammering against her ribs like a trapped bird. The ceiling was solid timber, scarred by age, but there was no sign of anyone. "Who's there?" A low, melodic hum drifted through the air. It wasn't a voice, exactly, but a
vibration that seemed to resonate within her own teeth
. It
sounded like a lullaby played on a broken
instrument. She backed away from the center of the room, her eyes
scanning
every inch of the darkness. The torch beam felt smaller, less capable of pushing back the encroaching
gloom
. The hum grew louder. It
was coming
from the walls. Rory's gaze fell to the floor. In the beam of the torch, she saw a trail of damp footprints. They weren't human. They were narrow, elongated, and lacked the
structure
of toes. They began at the kitchen threshold and led directly toward the corner where the scratching had started. They were fresh. The wood still glistened with a dark, viscous moisture. She felt the hair on her arms stand up. The Heartstone
was glowing
now, a fierce, crimson light bleeding through the fabric of her shirt. The
warmth
was almost painful. "Get out,"
she whispered, her voice trembling
. "Get out of my way." She grabbed her satchel, her knuckles white around the strap. She needed to reach the door. She needed to reach the Grove, to the safety of the stones, to the world that made sense. As she turned to run, the torch light hit the mirror hanging by the hallway. Rory stopped dead. In the reflection, she saw herself, pale and wide-eyed. But behind her, standing just inches from her shoulder, was a face. It had no eyes, only smooth, pale skin stretched tight over deep sockets. A mouth, too wide and filled with too many teeth,
was pulled
into a silent, horrific grin. She spun around, swinging the torch like a club. The hallway was empty. She gasped, leaning against the wall, her chest heaving. Her mind
screamed that she
had hallucinated it, that the shadows and the exhaustion had finally broken her.
Then, a hand, cold as
river ice, clamped
firmly
over her mouth. The smell hit her instantly. Rotting leaves and ancient, stagnant water. Rory struggled, her fingers clawing at the arm that held her. The grip was inhuman, a strength that
felt like iron bands
. She
tried to
scream, but the sound died in her throat, muffled by the freezing palm. The torch fell from her hand. It hit the floor with a dull thud, the beam spinning wildly before settling on the floorboards. The light illuminated a pair of feet standing just inches from her. They were grey, the skin translucent and stretched over bone, and they didn't touch the ground. They hovered, trembling
slightly
. The Heartstone flared with a blinding,
rhythmic
light, illuminating the room in strobes of bloody red. In each flash, the figure drew closer. The first flash showed the creature's long, spindly fingers wrapping around her waist. The second flash showed its faceless head leaning down toward her ear. The third flash caught the movement of its jaw unhinging, a black void opening wide. Rory kicked out, her boot connecting with something that
felt like wet leather
. The grip loosened for a fraction of a second. She lunged for the door, her fingers scrambling for the iron latch. The latch
was gone
. Where the door had been, there was only smooth, seamless stone. The cottage wasn't a building anymore. It was a throat. A wet, tearing sound erupted from the darkness behind her. "Aurora..." The voice was her mother's. But the tone was wrong. It was hollow,
echoing
as if spoken from the bottom of a well. Rory turned, her back to the stone wall, as the crimson light of the pendant
pulsed
one last, desperate time. The shadow lunged.
created_at
"2026-05-10T12:41:34.35Z"
5/10/2026, 12:41:34 PM
model
"google/gemma-4-26b-a4b-it-20260403"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1518
moderation_latency
(null)
generation_time
59666
tokens_prompt
4560
tokens_completion
2067
native_tokens_prompt
4131
native_tokens_completion
1740
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00082206
router
(null)
provider_responses
0
endpoint_id
"d99bcbe6-bec3-4991-965e-45fea79fe63c"
id
"chatcmpl-3474eb67fa837342b23da7ca04bfd8cb"
is_byok
false
latency
1518
model_permaslug
"google/gemma-4-26b-a4b-it-20260403"
provider_name
"DekaLLM"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778416894-kZoDZwN70XsPiMiBH8Q0"
session_id
(null)
api_type
"completions"
id
"gen-1778416894-YeV8NNTmPKoAH0r5I61g"
upstream_id
"chatcmpl-3474eb67fa837342b23da7ca04bfd8cb"
total_cost
0.00082206
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DekaLLM"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
10
tagDensity
0.3
leniency
0.6
rawRatio
0
effectiveRatio
0
96.27%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1339
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1339
totalAiIsms
28
found
0
word
"silence"
count
3
1
word
"rhythmic"
count
3
2
word
"pulsed"
count
3
3
word
"familiar"
count
1
4
word
"gloom"
count
2
5
word
"weight"
count
1
6
word
"predator"
count
1
7
word
"navigated"
count
1
8
word
"flicked"
count
1
9
word
"loomed"
count
1
10
word
"warmth"
count
2
11
word
"searing"
count
1
12
word
"throb"
count
1
13
word
"flickered"
count
1
14
word
"chill"
count
1
15
word
"dancing"
count
1
16
word
"scanning"
count
1
17
word
"structure"
count
1
18
word
"firmly"
count
1
19
word
"echoing"
count
1
highlights
0
"silence"
1
"rhythmic"
2
"pulsed"
3
"familiar"
4
"gloom"
5
"weight"
6
"predator"
7
"navigated"
8
"flicked"
9
"loomed"
10
"warmth"
11
"searing"
12
"throb"
13
"flickered"
14
"chill"
15
"dancing"
16
"scanning"
17
"structure"
18
"firmly"
19
"echoing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
130
matches
(empty)
98.90%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
130
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"seem to"
2
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
4
totalWords
1339
ratio
0.003
matches
0
"Scritch. Scritch. Scritch."
1
"Thump."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
1308
uniqueNames
8
maxNameDensity
0.92
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Richmond
1
Park
1
Golden
1
Empress
1
Heartstone
4
Grove
2
Fae-touched
1
Rory
12
persons
0
"Heartstone"
1
"Rory"
places
0
"Richmond"
1
"Park"
2
"Fae-touched"
globalScore
1
windowScore
1
19.79%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
5
matches
0
"sounded like a fingernail dragging across"
1
"vibration that seemed to resonate within her own teeth"
2
"sounded like a lullaby played on a broken"
3
"felt like iron bands"
4
"felt like wet leather"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1339
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
137
matches
0
"screamed that she"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
20.6
std
16.21
cv
0.787
sampleLengths
0
13
1
71
2
31
3
12
4
40
5
28
6
6
7
20
8
44
9
1
10
2
11
33
12
58
13
46
14
12
15
3
16
10
17
34
18
5
19
22
20
3
21
44
22
6
23
14
24
38
25
10
26
1
27
38
28
23
29
1
30
8
31
45
32
2
33
34
34
30
35
10
36
49
37
12
38
30
39
12
40
34
41
15
42
3
43
51
44
9
45
4
46
27
47
12
48
11
49
38
99.87%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
130
matches
0
"was pulled"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
218
matches
0
"was intensifying"
1
"was coming"
2
"was glowing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
76.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1316
adjectiveStacks
4
stackExamples
0
"small, stone-built thing,"
1
"small, crescent-shaped scar"
2
"old, leather-bound books"
3
"tight over deep sockets."
adverbCount
40
adverbRatio
0.030395136778115502
lyAdverbCount
19
lyAdverbRatio
0.014437689969604863
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
9.77
std
5.65
cv
0.578
sampleLengths
0
13
1
11
2
3
3
25
4
19
5
13
6
10
7
21
8
7
9
5
10
15
11
18
12
7
13
3
14
18
15
7
16
6
17
8
18
12
19
2
20
24
21
2
22
16
23
1
24
2
25
17
26
12
27
4
28
10
29
10
30
4
31
18
32
16
33
5
34
19
35
22
36
12
37
1
38
1
39
1
40
8
41
2
42
7
43
14
44
2
45
11
46
5
47
5
48
17
49
3
36.13%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.24817518248175183
totalSentences
137
uniqueOpeners
34
84.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
119
matches
0
"Instead, the darkness felt heavy,"
1
"Only the long, distorted shadows"
2
"Then, a hand, cold as"
ratio
0.025
65.38%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
119
matches
0
"Her lungs burned."
1
"It was a small, stone-built"
2
"She reached for the Heartstone"
3
"She fumbled for the light"
4
"She waited for her eyes"
5
"It wasn't the settling of"
6
"It was the distinct, weight-bearing"
7
"Her hand slid down to"
8
"She navigated the room by"
9
"She found the heavy, silver"
10
"She flicked it on."
11
"It sounded like a fingernail"
12
"She turned the light away,"
13
"Her voice sounded thin, brittle."
14
"It didn't carry the cool-headed"
15
"She stepped further into the"
16
"It pulsed against her chest,"
17
"she muttered, tapping the side"
18
"She moved toward the small"
19
"She felt a sudden, piercing"
ratio
0.387
18.82%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
105
totalSentences
119
matches
0
"The heavy iron latch clicked"
1
"Rory leaned her forehead against"
2
"Her lungs burned."
3
"The trek through the dense,"
4
"Every shadow between the ancient"
5
"It was a small, stone-built"
6
"She reached for the Heartstone"
7
"The deep crimson gem felt"
8
"The air inside tasted of"
9
"She fumbled for the light"
10
"Darkness swallowed the room, thick"
11
"Rory didn't move."
12
"She waited for her eyes"
13
"A floorboard groaned in the"
14
"It wasn't the settling of"
15
"It was the distinct, weight-bearing"
16
"Her hand slid down to"
17
"The silence returned, but it"
18
"She navigated the room by"
19
"She found the heavy, silver"
ratio
0.882
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
119
matches
(empty)
ratio
0
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
70
technicalSentenceCount
5
matches
0
"The wildflowers that bloomed year-round in the Fae-touched soil should have been visible under the moonlight, but the night was an inkblot."
1
"The warmth of the Heartstone was intensifying now, turning from a gentle hum to a searing heat that made her skin prickle."
2
"Rory struggled, her fingers clawing at the arm that held her."
3
"The grip was inhuman, a strength that felt like iron bands."
4
"Rory kicked out, her boot connecting with something that felt like wet leather."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
1
matches
0
"she whispered, her voice trembling"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"she whispered (whisper)"
1
"she muttered (mutter)"
2
"she whispered (whisper)"
dialogueSentences
10
tagDensity
0.3
leniency
0.6
rawRatio
1
effectiveRatio
0.6
76.2342%