Run: 2026-05-10-01KR8YZ73EYG4S18DAGXEBMRQ4

Run Details

Duration:
2m 33s
Cost:
$0.001559
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed against Rory's collarbone, a rhythmic, searing heat that mirrored the frantic thumping of her heart. She stepped over a rotting log, the silver chain digging into her neck as the crimson gem flared. Richmond Park had dissolved behind her. The manicured lawns and familiar jogging paths were gone, replaced by a suffocating canopy of ancient, interlocking branches that blotted out the stars. She stood in the Fae Grove, the air tasting of ozone and crushed jasmine. "Isolde?" The word felt heavy, dropping like a stone into a stagnant pond. Silence rushed back in to fill the void, thick and expectant. Rory adjusted the strap of her delivery bag, though there were no orders to fulfill here. She had come following a series of cryptic notes, promises of answers regarding the pendant and the shadow that had followed her from Cardiff. The grove looked like a postcard of a forgotten paradise, yet the stillness felt predatory. Wildflowers bloomed in impossible clusters of iridescent violet and neon gold, their petals shimmering even in the gloom. They didn't sway. There was no wind, yet the scent of the blooms grew stronger, cloying and sweet, like lilies at a funeral. A twig snapped. Rory spun around, her bright blue eyes scanning the periphery. The standing stones, grey and jagged teeth of granite, marked the boundary of the clearing. Between them, the shadows didn't behave. They pooled in the hollows of the roots, shifting not with the movement of light, but with a deliberate, slow curiosity. She walked toward the centre of the grove, her boots sinking into moss that felt uncomfortably like damp velvet. *Tock. Tock. Tock.* She froze. The sound wasn't a clock. It was rhythmic, a heavy organic thud echoing from beneath the earth. It sounded like a giant heart beating in the soil, slow and steady. "I know you're here." Nothing answered. A pale, slender shape flickered at the edge of her vision, darting behind a massive oak. Rory pivoted, catching only the ghost of a movement, a glimpse of something too long and too pale to be human. She reached for the pendant, her fingers brushing the warm stone. The heat had intensified. It wasn't just pulsing now; it was vibrating, a warning signal humming through her skin. She navigated toward a cluster of silver-barked trees, their leaves translucent and humming with a low frequency that made her teeth ache. As she pushed through a thicket of ferns, she spotted a small, circular stone altar. Atop it sat a single, withered apple, its skin a bruised, necrotic black. The apple shifted. Rory recoiled, her heel catching on a root. She didn't fall, but the sudden movement triggered a response. From the canopy above, a soft, melodic giggle drifted down, echoing from three different directions at once. "Is this a game?" The giggle evolved into a rhythmic clicking sound. *Click-clack. Click-clack.* It sounded like bone hitting bone. Rory backed away from the altar, her gaze fixed on the shifting shadows. The forest had grown denser, the trees seemingly leaning inward, narrowing the path she had taken to enter. The iridescent flowers were no longer just shimmering; they were opening, releasing puffs of shimmering pollen that hung in the air like gold dust. She breathed in, and the world tilted. The scent of jasmine turned to the smell of old copper and wet fur. A whisper brushed against her ear, a cold exhale that sent a shiver racing down her spine. "Laila." Rory gasped, spinning around and swinging her bag. It hit nothing but empty air. Nobody had called her Laila since she was a child, and certainly not in a voice that sounded like wet parchment being torn. The pendant suddenly surged with a blinding flash of crimson light. The warmth became a burn, searing through her shirt. The light illuminated the grove for a fraction of a second. In that heartbeat of clarity, she saw them. They weren't hidden anymore. Dozens of them stood in a perfect circle around her, just beyond the reach of the light. They were tall, spindly things with skin the colour of peeled grapes and eyes that were nothing more than hollow, weeping pits of ink. They didn't have mouths, just smooth, seamless stretches of skin where lips should be. The light faded. The darkness rushed back, more oppressive than before. The clicking sound returned, louder now, a cacophony of bone on bone that seemed to synchronize with the thumping of the earth. Rory didn't scream. She didn't have time. She turned and sprinted toward the standing stones, her breath coming in jagged gasps. The moss beneath her feet felt slick, like oil, making her slide as she raced. She could hear them moving. They weren't running; they were gliding, the sound of their passage a dry, rustling noise, like dead leaves being dragged across pavement. "Get away from me!" She dodged a low-hanging branch that felt suspiciously like a finger brushing her cheek. The pollen was thicker now, clouding her vision, turning the forest into a smeared painting of violets and blacks. The boundary stones loomed ahead, the grey granite offering a glimmer of hope. She could see the edge of the park, the distant, muffled sound of a car horn from the mundane world beyond the veil. Ten yards. Five yards. The pendant gave one final, violent throb of heat and then went ice-cold. The silence that followed was absolute. Even the thumping heart in the earth stopped. Rory slowed her pace, her hand hovering over the stone. She looked back over her shoulder. The grove was empty. The trees stood still. The shadows were just shadows. She let out a long, shuddering breath, her shoulders sagging. She reached out to touch the rough surface of the boundary stone, ready to step back into the safety of London. As her fingers grazed the granite, a cold, damp hand clamped firmly over her mouth from behind, and a voice, devoid of any breath or sound, vibrated directly into her skull. "Wrong way, little bird."
created_at"2026-05-10T12:49:36.383Z" 5/10/2026, 12:49:36 PM
model"google/gemma-4-31b-it-20260402"
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cancelledfalse
latency515
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generation_time153102
tokens_prompt4560
tokens_completion1564
native_tokens_prompt4457
native_tokens_completion1335
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency515
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1014
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1014
totalAiIsms28
found
0
word"pulsed"
count1
1
word"rhythmic"
count3
2
word"searing"
count2
3
word"familiar"
count1
4
word"silence"
count2
5
word"gloom"
count1
6
word"scanning"
count1
7
word"velvet"
count1
8
word"echoing"
count2
9
word"flickered"
count1
10
word"navigated"
count1
11
word"whisper"
count1
12
word"racing"
count1
13
word"down her spine"
count1
14
word"warmth"
count1
15
word"perfect"
count1
16
word"oppressive"
count1
17
word"cacophony"
count1
18
word"raced"
count1
19
word"loomed"
count1
20
word"throb"
count1
21
word"firmly"
count1
22
word"vibrated"
count1
highlights
0"pulsed"
1"rhythmic"
2"searing"
3"familiar"
4"silence"
5"gloom"
6"scanning"
7"velvet"
8"echoing"
9"flickered"
10"navigated"
11"whisper"
12"racing"
13"down her spine"
14"warmth"
15"perfect"
16"oppressive"
17"cacophony"
18"raced"
19"loomed"
20"throb"
21"firmly"
22"vibrated"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"hung in the air"
count1
1
label"flicker of emotion"
count1
highlights
0"hung in the air"
1"a glimmer of hope"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences86
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords1014
ratio0.005
matches
0"Tock. Tock. Tock."
1"Click-clack. Click-clack."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount996
uniqueNames8
maxNameDensity0.9
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Rory9
Park1
Fae1
Grove1
Cardiff1
Laila1
London1
persons
0"Rory"
1"Laila"
places
0"Park"
1"Fae"
2"Grove"
3"Cardiff"
4"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount6
matches
0"looked like a postcard of a forgotten par"
1"sounded like a giant heart beating in the"
2"sounded like bone hitting bone"
3"ser, the trees seemingly leaning inward, nar"
4"sounded like wet parchment being torn"
5"bone that seemed to synchronize with the thumping of the earth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.986
wordCount1014
matches
0"not with the movement of light, but with a deliberate, slow curiosity"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean23.58
std16.95
cv0.719
sampleLengths
037
143
21
323
455
541
63
752
819
93
1032
114
1239
1330
1450
153
1635
174
1810
196
2055
2121
2217
231
2437
2520
2611
278
2859
2911
3022
3136
3227
334
3433
3536
364
3713
3814
3929
4031
4131
424
93.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences86
matches
0"were gone"
1"being torn"
2"being dragged"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs158
matches
0"was vibrating"
1"wasn't just pulsing"
2"were opening"
3"were gliding"
4"weren't running"
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences92
ratio0.033
matches
0"It wasn't just pulsing now; it was vibrating, a warning signal humming through her skin."
1"The iridescent flowers were no longer just shimmering; they were opening, releasing puffs of shimmering pollen that hung in the air like gold dust."
2"They weren't running; they were gliding, the sound of their passage a dry, rustling noise, like dead leaves being dragged across pavement."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1000
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.032
lyAdverbCount9
lyAdverbRatio0.009
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean11.02
std7.26
cv0.659
sampleLengths
019
118
26
323
414
51
612
711
816
924
1015
1118
123
1320
143
1510
1615
176
1821
1919
201
211
221
232
245
2512
2613
274
282
2916
3021
3111
324
3315
3422
3515
3613
373
388
3910
4017
414
428
431
441
456
4613
4718
4824
497
35.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.31521739130434784
totalSentences92
uniqueOpeners29
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Even the thumping heart in"
ratio0.013
79.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences77
matches
0"She stepped over a rotting"
1"She stood in the Fae"
2"She had come following a"
3"They didn't sway."
4"They pooled in the hollows"
5"She walked toward the centre"
6"It was rhythmic, a heavy"
7"It sounded like a giant"
8"She reached for the pendant,"
9"It wasn't just pulsing now;"
10"She navigated toward a cluster"
11"She didn't fall, but the"
12"It sounded like bone hitting"
13"She breathed in, and the"
14"It hit nothing but empty"
15"They weren't hidden anymore."
16"They were tall, spindly things"
17"They didn't have mouths, just"
18"She didn't have time."
19"She turned and sprinted toward"
ratio0.351
11.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences77
matches
0"The Heartstone pendant pulsed against"
1"She stepped over a rotting"
2"Richmond Park had dissolved behind"
3"The manicured lawns and familiar"
4"She stood in the Fae"
5"The word felt heavy, dropping"
6"Silence rushed back in to"
7"Rory adjusted the strap of"
8"She had come following a"
9"The grove looked like a"
10"Wildflowers bloomed in impossible clusters"
11"They didn't sway."
12"A twig snapped."
13"Rory spun around, her bright"
14"The standing stones, grey and"
15"They pooled in the hollows"
16"She walked toward the centre"
17"The sound wasn't a clock."
18"It was rhythmic, a heavy"
19"It sounded like a giant"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
28.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount8
matches
0"The Heartstone pendant pulsed against Rory's collarbone, a rhythmic, searing heat that mirrored the frantic thumping of her heart."
1"The manicured lawns and familiar jogging paths were gone, replaced by a suffocating canopy of ancient, interlocking branches that blotted out the stars."
2"She had come following a series of cryptic notes, promises of answers regarding the pendant and the shadow that had followed her from Cardiff."
3"She navigated toward a cluster of silver-barked trees, their leaves translucent and humming with a low frequency that made her teeth ache."
4"The iridescent flowers were no longer just shimmering; they were opening, releasing puffs of shimmering pollen that hung in the air like gold dust."
5"The clicking sound returned, louder now, a cacophony of bone on bone that seemed to synchronize with the thumping of the earth."
6"She dodged a low-hanging branch that felt suspiciously like a finger brushing her cheek."
7"The pollen was thicker now, clouding her vision, turning the forest into a smeared painting of violets and blacks."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
73.4381%