Run: 2026-05-10-01KR8Z33QQCV5WM7BYF2NRCE41

Run Details

Duration:
8.4s
Cost:
$0.003321
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heavy, rusted gate of Richmond Park shrieked against the frost-bitten earth as Aurora shoved it open. She didn’t look back at the distant, flickering streetlights of the city. Her boots crunched over brittle, frozen grass, the sound far too loud in the unnatural vacuum of the preserve. She clutched the silver chain inside her coat, feeling the deep crimson Heartstone pulse against her sternum. It wasn't the slow, rhythmic beat of a living thing; it was a frantic, irregular stutter that traced the rising panic in her own chest. The Grove waited ahead, a jagged silhouette of ancient oak standing stones against the charcoal sky. She had come here for questions, but the further she walked from the world of tarmac and traffic, the more the air began to taste of metallic ozone and rotting violets. "Too quiet." Her voice didn't echo, as if the landscape swallowed the sound before it could even settle. She reached the perimeter of the stones. The air inside the circle rippled, a sickening, translucent heat haze that distorted the twisted branches of the oaks beyond. The Heartstone flared beneath her fingertips, turning burning hot, a warning she couldn't afford to heed. She took a step across the boundary. Everything plunged into sound. A low, choral hum vibrated in her teeth, the collective vibration of wind through stone and something altogether more predatory. The wildflowers here weren't just blooming; they were undulating, their petals shades of bruised purple and sickly pale yellow, shifting in a breeze that didn't exist. "You’re late, Rory." The voice didn't come from a person. It seemed to bleed out of the bark of the central, gnarled oak. Aurora spun, her hand diving into her pocket to grip the canister of pepper spray stored there, though she knew, with a sinking gut, that chemistry would be useless here. "I need the location," she said, her voice steady despite the way the shadows behind the stones were beginning to lengthen and detach themselves from the rock. "The portal near the Docks. Give it to me." "The Docks are bleeding. Did you think we wouldn't notice a tear that wide?" A figure materialized near the edge of her vision, a flickering shadow that possessed too many joints in its limbs. It stood tall and spindly, draped in rags that might have been Victorian mourning lace or shed insect wings. It moved in a jagged, stuttering motion, blink-pop, blink-pop, closing the distance between them without appearing to walk. Aurora stepped backward, her heel catching on an exposed root. She didn't fall, but the movement sent a jolt of alarm through her nerves. The creatures—there were three now, shifting in and out of the periphery—stopped their advance. Their eyes were pits of absolute, oily darkness, reflecting nothing of the faint glow from her pendant. "Those aren't your concern," she spat, though her pulse hammered against her throat. "My benefactor said you knew the coordinates." "Benefactors have a way of forgetting their debts," the thing clicked, its mouth not moving, the sound emerging from the hollows of its chest. "Perhaps your heart would serve as a better bridge. It’s warm, isn't it? Very warm." The Heartstone surged again, the heat searing the skin of her chest. Aurora pulled it out, the crimson gem acting as a beacon of dying light in the oppressive gloom of the Grove. The creatures recoiled, their spindly limbs twitching, but they didn't flee. They circled, a slow, predatory dance designed to test the limits of her resolve. The scent of blood—fresh, copper-rich, and terrifyingly close—began to bloom in the air. "Is this a threat?" She walked a tight, defensive circle, keeping the pendant held high. "It’s an observation." A twig snapped behind her. Not a branch, but a bone. A thick, long femur snapping under something massive and unseen. Aurora didn't turn. She knew if she looked at the source of that sound, she would lose the only advantage she had left: the refusal to acknowledge they were hunting in pairs. "The coordinates. Now." "The Docks are a graveyard, little human. Why seek a ghost?" "Because the ghost is paying the rent." She lunged toward the central stone, hoping to catch the creature off guard. The air grew dense, thick as cold honey, making every movement a Herculean effort. She was wading through a memory of a forest, not the forest itself. The things behind her hissed, a sound like dry leaves skittering over parchment. One of them lunged, a pale, translucent hand swiping inches from her face. She felt the chill of its touch—a frost that burned like liquid nitrogen, leaving a trail of icy numbness on her cheek. She didn't stop. She reached the center stone and pressed the pendant against the rough, cold granite. The stone groaned, a sound of tectonic shift, and a line of brilliant, jagged red light traced the contour of the rock. "Look," she gritted out, her knees buckling under the sheer atmospheric pressure of the opening seam. The light expanded, revealing not the park, but a hellish aperture, a swirling vortex of deep crimson and shadow that smelled distinctly of industrial oil and ancient, scorched earth. On the other side, she glimpsed the skeletal remains of a warehouse, the familiar rust of the Rotherhithe Docks. The creatures were upon her now, their elongated, multi-fingered hands reaching for the light, for the heat, for her. She felt a sharp, persistent pull on the back of her coat. A grip like iron talons. "We want the key," the voice rasped, right against her ear, hot and putrid. Aurora didn't hesitate. She threw her weight backward, slamming her shoulder into the creature’s midsection, and scrambled toward the light, the Heartstone screaming for release. As her finger touched the center of the aperture, the ground beneath the standing stones gave a violent, sickening lurch, and the reality of the Grove began to fold in on itself like a dying star. She wasn't going to make it out on her own terms. The silhouette of a massive, winged shape blocked the exit, its shadow stretching long and hungry across the threshold of the portal. It blocked the way to the Docks, to safety, to anything even remotely resembling human. It clicked its teeth, a sound like a guillotine blade dropping in the dark. "Caught," it murmured. The portal began to narrow, the red glow dimming into a thin, desperate line. Aurora looked at the shrinking exit, then at the creature looming above her, and tightened her grip on the pendant until the silver chain bit deep into her palm. She didn't scream. She simply braced herself for the impact.
created_at"2026-05-10T12:51:44.007Z" 5/10/2026, 12:51:44 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency594
moderation_latency(null)
generation_time8274
tokens_prompt4560
tokens_completion1713
native_tokens_prompt4427
native_tokens_completion1476
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00332075
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"YH8AapX8DLiHz7IPgsK2eQ"
is_byokfalse
latency594
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778417504-uk1JHr8COZRMPtS5N9g6"
session_id(null)
api_type"completions"
id"gen-1778417504-o3LPzhmC35bvlES8uVSq"
upstream_id"YH8AapX8DLiHz7IPgsK2eQ"
total_cost0.00332075
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
82.35% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"the voice rasped right [right]"
dialogueSentences17
tagDensity0.412
leniency0.824
rawRatio0.143
effectiveRatio0.118
95.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1117
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1117
totalAiIsms18
found
0
word"pulse"
count2
1
word"rhythmic"
count1
2
word"traced"
count2
3
word"echo"
count1
4
word"vibrated"
count1
5
word"searing"
count1
6
word"beacon"
count1
7
word"oppressive"
count1
8
word"gloom"
count1
9
word"dance"
count1
10
word"resolve"
count1
11
word"chill"
count1
12
word"familiar"
count1
13
word"weight"
count1
14
word"lurch"
count1
15
word"looming"
count1
highlights
0"pulse"
1"rhythmic"
2"traced"
3"echo"
4"vibrated"
5"searing"
6"beacon"
7"oppressive"
8"gloom"
9"dance"
10"resolve"
11"chill"
12"familiar"
13"weight"
14"lurch"
15"looming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences67
matches
0"felt the chill"
36.25% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences67
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1112
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1012
uniqueNames9
maxNameDensity0.69
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
Aurora7
Heartstone4
Grove3
Victorian1
Herculean1
Rotherhithe1
Docks2
persons
0"Aurora"
1"Heartstone"
2"Grove"
3"Victorian"
places
0"Richmond"
1"Park"
2"Docks"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
20.14% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.799
wordCount1112
matches
0"Not a branch, but a bone"
1"not the park, but a hellish aperture, a swirling vortex of deep crimson"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean32.71
std22.14
cv0.677
sampleLengths
090
147
22
316
450
550
63
750
836
914
1057
1155
1220
1339
1458
1513
1615
173
1853
193
2011
217
2240
2348
2439
2516
2648
2736
2814
2961
3048
3114
323
3353
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs150
matches
0"were undulating"
1"weren't just blooming"
2"were beginning"
3"were hunting"
4"was wading"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount2
flaggedSentences5
totalSentences77
ratio0.065
matches
0"It wasn't the slow, rhythmic beat of a living thing; it was a frantic, irregular stutter that traced the rising panic in her own chest."
1"The wildflowers here weren't just blooming; they were undulating, their petals shades of bruised purple and sickly pale yellow, shifting in a breeze that didn't exist."
2"The creatures—there were three now, shifting in and out of the periphery—stopped their advance."
3"The scent of blood—fresh, copper-rich, and terrifyingly close—began to bloom in the air."
4"She felt the chill of its touch—a frost that burned like liquid nitrogen, leaving a trail of icy numbness on her cheek."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1021
adjectiveStacks1
stackExamples
0"brilliant, jagged red light"
adverbCount23
adverbRatio0.022526934378060724
lyAdverbCount9
lyAdverbRatio0.00881488736532811
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean14.44
std7.76
cv0.537
sampleLengths
017
112
219
317
425
516
631
72
816
97
1020
1116
127
134
1420
1526
163
177
1813
1930
2027
219
2214
2320
2419
2518
2610
2714
2814
2917
3013
317
3224
3315
3412
3521
3611
3714
3813
3915
403
415
426
4310
443
4529
463
4711
487
4913
43.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3246753246753247
totalSentences77
uniqueOpeners25
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences66
matches(empty)
ratio0
32.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences66
matches
0"She didn’t look back at"
1"Her boots crunched over brittle,"
2"She clutched the silver chain"
3"It wasn't the slow, rhythmic"
4"She had come here for"
5"Her voice didn't echo, as"
6"She reached the perimeter of"
7"She took a step across"
8"It seemed to bleed out"
9"she said, her voice steady"
10"It stood tall and spindly,"
11"It moved in a jagged,"
12"She didn't fall, but the"
13"Their eyes were pits of"
14"she spat, though her pulse"
15"They circled, a slow, predatory"
16"She walked a tight, defensive"
17"She knew if she looked"
18"She lunged toward the central"
19"She was wading through a"
ratio0.47
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences66
matches
0"The heavy, rusted gate of"
1"She didn’t look back at"
2"Her boots crunched over brittle,"
3"She clutched the silver chain"
4"It wasn't the slow, rhythmic"
5"The Grove waited ahead, a"
6"She had come here for"
7"Her voice didn't echo, as"
8"She reached the perimeter of"
9"The air inside the circle"
10"The Heartstone flared beneath her"
11"She took a step across"
12"Everything plunged into sound."
13"A low, choral hum vibrated"
14"The wildflowers here weren't just"
15"The voice didn't come from"
16"It seemed to bleed out"
17"Aurora spun, her hand diving"
18"she said, her voice steady"
19"A figure materialized near the"
ratio0.939
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
68.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount5
matches
0"It wasn't the slow, rhythmic beat of a living thing; it was a frantic, irregular stutter that traced the rising panic in her own chest."
1"The air inside the circle rippled, a sickening, translucent heat haze that distorted the twisted branches of the oaks beyond."
2"The wildflowers here weren't just blooming; they were undulating, their petals shades of bruised purple and sickly pale yellow, shifting in a breeze that didn't…"
3"A figure materialized near the edge of her vision, a flickering shadow that possessed too many joints in its limbs."
4"The light expanded, revealing not the park, but a hellish aperture, a swirling vortex of deep crimson and shadow that smelled distinctly of industrial oil and a…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"she spat, though her pulse hammered against her throat"
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she spat (spit)"
1"it murmured (murmur)"
dialogueSentences17
tagDensity0.176
leniency0.353
rawRatio0.667
effectiveRatio0.235
65.9305%