Run: 2026-05-10-01KR8Z4Z58376TRQQTMT45TS6A

Run Details

Duration:
49.6s
Cost:
$0.001223
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the perimeter." Detective Harlow Quinn stepped over a yellow tape line that flickered under the harsh hum of portable floodlights. She didn't look at the officer shouting the warning. Her eyes remained fixed on the body. The victim lay sprawled across a rusted railway sleeper in the belly of the abandoned Camden station. He looked like a discarded marionette, limbs twisted at angles that defied human anatomy. A thick, iridescent slime coated his chest, shimmering like an oil slick in the artificial light. "Messy," a voice echoed. Quinn turned. DS Miller stood a few feet away, chewing on a toothpick. He looked bored. "Drug deal gone wrong. Local gang wars over the Camden territory. Someone used a chemical agent to make a point." Quinn knelt beside the body. The smell hit her, a cloying mixture of ozone and rotting lilies. She didn't see a drug dealer. The victim wore a bespoke charcoal wool suit and leather Oxford shoes that cost more than Miller's car. "He's not a gang member, Miller." "Wealthy target. Ransom gone sideways." Quinn ignored him. She leaned closer, her sharp jaw tightening. She noticed a small, circular indentation on the victim's wrist, just above the pulse point. It looked like a stamp, but the skin was charred, the edges of the mark perfectly symmetrical. "The slime isn't chemical." "Right. Industrial solvent. Maybe some new synthetic stuff from the East End." Quinn reached into her pocket and pulled out a pair of latex gloves. She snapped them on with military precision. She didn't look at the slime; she looked at the ground beneath the body. The concrete was dry, except for a perfect circle of moisture surrounding the corpse. No splashes. No drips. The liquid had appeared in a precise radius, as if poured by a compass. "Look at the splash pattern." Miller stepped closer, squinting. "I don't see any pattern. It's a puddle." "Exactly. There is no spray. No arterial spurt. This man died instantly, and the fluid manifested around him." "You're overthinking it, Quinn. He was dumped here. The 'puddle' is just where he leaked." Quinn shifted her gaze to the victim's left hand. The fingers were curled, clutching something tight. She gently pried the stiff digits open. A small, bleached piece of bone slipped out. It was carved with a jagged, swirling rune. The air in the tunnel suddenly felt heavy, pressing against her lungs. A cold shiver raced down her spine, a phantom echo of a case from three years ago. She remembered the look on DS Morris's face before the shadows had simply... swallowed him. "A bone token." Miller scoffed. "What, like some weird goth jewelry? Probably stole it from a shop in the market upstairs." "This isn't from a shop." Quinn stood up, her gaze sweeping the dark tunnel. The floodlights only reached so far. Beyond the perimeter, the darkness felt intentional, thick and undulating. She checked the worn leather watch on her left wrist. "The station is abandoned. No one has access to these platforms without a key or a very specific set of directions." "Squatters, Quinn. Teenagers. You know how Camden is." "The locks on the surface gates were untouched. No signs of forced entry. No footprints in the dust leading to the body, except for ours." Miller stopped chewing his toothpick. He looked at the dust, then back at Quinn. "Maybe he climbed down the vents." "In a three-thousand-pound suit?" Quinn walked away from the body, moving toward the tunnel wall. She traced the brickwork with her gloved fingers. There, hidden behind a rusted conduit pipe, was a faint shimmer. It wasn't slime. It was a ripple in the air, like heat haze on a motorway. "Miller, get the forensics team to bring the UV lights. Now." "For what? We've got a body and a likely motive." "We've got a hole in reality, Miller. Now move." As Miller grumbled and retreated toward the surface, Quinn remained in the silence. She closed her eyes, listening. The tunnel wasn't silent. There was a rhythmic thrum, a low-frequency vibration that resonated in her teeth. It sounded like a heartbeat, slow and ancient. She remembered the restricted files she'd skimmed in secret, the ones that mentioned the Veil Market. A place that moved. A place that required a price of bone to enter. She looked back at the victim. He hadn't been murdered in a gang war. He had been an intruder. Or perhaps a customer who hadn't paid his bill. A soft sound echoed from the darkness behind her. A scuff of a shoe. A shallow breath. Quinn spun around, her hand instinctively dropping to the holster at her hip. The floodlights flickered, the bulbs buzzing violently. For a split second, the light died completely. In that heartbeat of darkness, she saw them. Three figures, tall and spindly, with skin the color of bruised plums and eyes that glowed with a pale, bioluminescent hunger. They weren't standing on the ground; they were merged with the shadows of the tunnel walls. The lights snapped back on. The tunnel was empty. "Found the UVs!" Miller shouted, returning with two technicians. Quinn didn't move. She looked down at the bone token in her hand. The rune was glowing. A faint, sickly green light pulsed from the carving, synchronized perfectly with the thrumming in the walls. "Quinn? You alright? You look like you've seen a ghost." "Something's here, Miller." "Right, the 'hole in reality' again. Look, the Super is already asking why we're taking so long. Just bag the body and let's get out of this damp hole." Quinn looked at the ripple in the air. It was widening. The shimmer was no longer a haze; it was becoming a doorway, a jagged tear in the fabric of the station. From the other side, a scent drifted through, overriding the smell of lilies. It smelled of ancient parchment, sulfur, and copper. She felt a sudden, violent pull, as if the tunnel itself were inhaling. "Get back!" Quinn yelled, shoving Miller away from the wall. The tear snapped open with a sound like a cracking whip. A gust of freezing wind blasted through the tunnel, knocking the technicians off their feet and sending the police tape flying. Out of the rift stepped a woman. She was short, with a wild mane of curly red hair and round glasses that reflected the chaotic flashing of the floodlights. She wore a worn leather satchel stuffed with books, and she was frantically tucking a stray lock of hair behind her left ear. The woman stopped dead, her green eyes widening as she spotted the body on the sleepers. "Oh, goodness," the woman whispered. "You're far too late. They've already closed the transaction." Quinn stepped forward, her gun drawn and leveled at the stranger's chest. "Who the hell are you, and how did you just walk through a wall?" The woman didn't look frightened. She looked annoyed. She glanced at the bone token in Quinn's hand. "I'm Eva. And if you don't put that piece of bone back where you found it in the next five seconds, the things that killed that man are going to realize you've stolen their receipt." A low, guttural howl erupted from the darkness behind the police line, and the floodlights shattered one by one.
created_at"2026-05-10T12:52:44.856Z" 5/10/2026, 12:52:44 PM
model"google/gemma-4-31b-it-20260402"
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cancelledfalse
latency492
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generation_time49574
tokens_prompt4671
tokens_completion1869
native_tokens_prompt4554
native_tokens_completion1661
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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is_byokfalse
latency45
model_permaslug"google/gemma-4-31b-it-20260402"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0
effectiveRatio0
75.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1221
totalAiIsmAdverbs6
found
0
adverb"perfectly"
count2
1
adverb"gently"
count1
2
adverb"suddenly"
count1
3
adverb"very"
count1
4
adverb"completely"
count1
highlights
0"perfectly"
1"gently"
2"suddenly"
3"very"
4"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1221
totalAiIsms18
found
0
word"flickered"
count2
1
word"echoed"
count2
2
word"pulse"
count1
3
word"synthetic"
count1
4
word"perfect"
count1
5
word"raced"
count1
6
word"down her spine"
count1
7
word"echo"
count1
8
word"traced"
count1
9
word"silence"
count1
10
word"rhythmic"
count1
11
word"resonated"
count1
12
word"pulsed"
count1
13
word"synchronized"
count1
14
word"chaotic"
count1
15
word"shattered"
count1
highlights
0"flickered"
1"echoed"
2"pulse"
3"synthetic"
4"perfect"
5"raced"
6"down her spine"
7"echo"
8"traced"
9"silence"
10"rhythmic"
11"resonated"
12"pulsed"
13"synchronized"
14"chaotic"
15"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences94
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1221
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
60.91% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount898
uniqueNames8
maxNameDensity1.78
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Camden1
Miller8
Oxford1
Morris1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
places
0"Oxford"
globalScore0.609
windowScore0.833
39.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount3
matches
0"looked like a discarded marionette, limbs"
1"looked like a stamp, but the skin was cha"
2"sounded like a heartbeat, slow and ancient"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1221
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean22.2
std15.61
cv0.703
sampleLengths
04
134
247
34
416
520
641
76
85
942
104
1112
1266
135
1412
1518
1615
1739
1844
193
2018
215
2235
2321
248
2525
2620
274
2846
2911
3010
319
3243
3330
3428
3517
3628
3745
389
399
4034
4110
423
4329
4453
4513
4610
4732
4852
4916
86.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences94
matches
0"was charred"
1"were curled"
2"was carved"
3"been murdered"
4"were merged"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs146
matches
0"weren't standing"
1"was glowing"
2"was widening"
3"was becoming"
4"were inhaling"
5"was frantically tucking"
72.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences121
ratio0.025
matches
0"She didn't look at the slime; she looked at the ground beneath the body."
1"They weren't standing on the ground; they were merged with the shadows of the tunnel walls."
2"The shimmer was no longer a haze; it was becoming a doorway, a jagged tear in the fabric of the station."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount899
adjectiveStacks2
stackExamples
0"heavy, pressing against her"
1"faint, sickly green light pulsed"
adverbCount24
adverbRatio0.026696329254727477
lyAdverbCount14
lyAdverbRatio0.01557285873192436
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.09
std6.12
cv0.607
sampleLengths
04
118
29
37
417
514
616
74
82
911
103
1120
125
1312
146
1518
166
175
183
197
2015
2117
224
2312
2413
257
2614
2714
282
292
3014
315
324
338
3418
3515
369
377
387
398
408
4112
4217
4313
442
453
462
4716
485
499
47.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.33884297520661155
totalSentences121
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
71.69% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences89
matches
0"She didn't look at the"
1"Her eyes remained fixed on"
2"He looked like a discarded"
3"He looked bored."
4"She didn't see a drug"
5"She leaned closer, her sharp"
6"She noticed a small, circular"
7"It looked like a stamp,"
8"She snapped them on with"
9"She didn't look at the"
10"She gently pried the stiff"
11"It was carved with a"
12"She remembered the look on"
13"She checked the worn leather"
14"He looked at the dust,"
15"She traced the brickwork with"
16"It wasn't slime."
17"It was a ripple in"
18"She closed her eyes, listening."
19"It sounded like a heartbeat,"
ratio0.371
10.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences89
matches
0"Detective Harlow Quinn stepped over"
1"She didn't look at the"
2"Her eyes remained fixed on"
3"The victim lay sprawled across"
4"He looked like a discarded"
5"A thick, iridescent slime coated"
6"a voice echoed"
7"DS Miller stood a few"
8"He looked bored."
9"Quinn knelt beside the body."
10"The smell hit her, a"
11"She didn't see a drug"
12"The victim wore a bespoke"
13"Quinn ignored him."
14"She leaned closer, her sharp"
15"She noticed a small, circular"
16"It looked like a stamp,"
17"Quinn reached into her pocket"
18"She snapped them on with"
19"She didn't look at the"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
17.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount7
matches
0"Detective Harlow Quinn stepped over a yellow tape line that flickered under the harsh hum of portable floodlights."
1"He looked like a discarded marionette, limbs twisted at angles that defied human anatomy."
2"The victim wore a bespoke charcoal wool suit and leather Oxford shoes that cost more than Miller's car."
3"There was a rhythmic thrum, a low-frequency vibration that resonated in her teeth."
4"She remembered the restricted files she'd skimmed in secret, the ones that mentioned the Veil Market."
5"Three figures, tall and spindly, with skin the color of bruised plums and eyes that glowed with a pale, bioluminescent hunger."
6"She was short, with a wild mane of curly red hair and round glasses that reflected the chaotic flashing of the floodlights."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Miller shouted (shout)"
1"Quinn yelled (yell)"
2"the woman whispered (whisper)"
dialogueSentences31
tagDensity0.097
leniency0.194
rawRatio1
effectiveRatio0.194
71.6557%