Run: 2026-05-10-01KR8ZAMQE2XJHN9B1M31EBMZZ

Run Details

Duration:
47.0s
Cost:
$0.001169
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory yanked the handlebar of her bike, skidding to a halt beside the ancient oak standing stones. The tires spat gravel against the weathered grey rock. She breathed hard, the cold air stinging her lungs, and looked at the Heartstone pendant resting against her collarbone. The deep crimson gem pulsed with a rhythmic, insistent warmth. It wasn't just a glow. It was a heartbeat. She stepped over the threshold of the stones, and the noise of Richmond Park vanished. The distant hum of London traffic, the rustle of wind through the pines, the far-off bark of a dog, all of it clipped away as if by a pair of shears. Silence rushed in to fill the void, heavy and suffocating. Rory paused. The ground beneath her boots changed. The scrubby grass of the park gave way to a lush, emerald carpet of moss that felt unnervingly soft, like walking on living skin. Around her, wildflowers bloomed in defiance of the season, their petals iridescent and smelling of overripe peaches and old copper. She had come for the quiet. After a week of delivery shifts and the oppressive atmosphere of the flat above Silas' bar, the Fae Grove felt like a sanctuary. Or it should have. A twig snapped. Rory spun around, her bright blue eyes scanning the perimeter of the clearing. The towering oaks leaned inward, their gnarled branches weaving a canopy that blotted out the stars. The moonlight filtered through in sickly, pale needles, illuminating patches of the forest floor. Nothing. Just the stillness. She walked further into the grove, the Heartstone pulsing faster now. It felt hot, almost searing against her skin. She reached up to touch the silver chain, her fingers brushing the small crescent-shaped scar on her wrist. A nervous habit. Something flickered in the periphery of her vision. A shape, tall and spindly, darted behind a wide trunk. It didn't move like a human. There was no weight to its step, no rustle of clothing, just a fluid, liquid slide from one shadow to the next. Rory froze. She didn't breathe. She listened. From the darkness came a sound. It wasn't a voice, but it wasn't an animal either. It was a rhythmic clicking, like a thousand tiny fingernails tapping on a glass tabletop. *Click-clack. Click-clack.* "Who's there?" The clicking stopped. The silence that followed was worse. It felt expectant. Rory backed away, her boots sinking deeper into the spongey moss. The scent of peaches grew cloying, turning sweet and rotten, like fruit left to liquefy in the sun. She turned to head back toward the standing stones, but the path looked different. The wildflowers she had passed moments ago were now taller, their stems curling like fingers, leaning toward her as she moved. Another click. This one was closer. Directly behind her. She whipped around. The clearing was empty. But as she looked at the ground, she saw them. Small, circular indentations in the moss. They weren't footprints. They looked like the marks left by a heavy tripod, or perhaps a set of very long, pointed toes. They led from the tree line straight to where she stood. Rory's heart hammered against her ribs. She reached for the pendant, her fingers gripping the crimson stone. The warmth had turned into a vibration, a warning signal that rattled her teeth. "I know you're here." A soft, wet sound echoed from above. Rory looked up. Perched on a low-hanging branch was a creature that looked like a sketch of a man drawn by someone who had only ever seen a human in a nightmare. Its limbs were too long, the joints bending in directions that defied anatomy. It had no nose, no ears, and its skin was the colour of a drowned corpse, translucent and shimmering. But it was the eyes that stopped her breath. They were wide, milky orbs with no pupils, reflecting the faint red glow of her pendant. The creature tilted its head, a slow, mechanical movement. It opened a mouth that stretched too wide, revealing rows of needle-thin teeth. It didn't scream. It didn't growl. It mimicked her. "I know you're here," it whispered. The voice was an exact replica of Rory's. Same pitch, same Cardiff lilt, same tremor of fear. It sounded like a recording played through a broken speaker. Rory backed away, her breath coming in shallow gasps. She didn't run yet. Running triggered a predator's instinct. She kept her eyes locked on the thing, sliding her feet across the moss. The creature slid off the branch, landing with a soundless thud. It didn't stand upright. It crouched, its long fingers brushing the ground, its spine curving into a grotesque arch. *Click-clack.* It tapped its claws against a stone. "What do you want?" "What do you want?" the thing replied. It stepped forward, the movement jerky and discordant. Rory turned and bolted. She didn't look back, but she could hear it. The clicking was no longer rhythmic; it was fast, frantic. The sound of something scuttling through the undergrowth at an impossible speed. The grove felt like it was stretching. The distance to the standing stones, which should have been a few dozen yards, now felt like miles. The iridescent flowers whipped against her legs, their petals clinging to her jeans like wet adhesives. She leaped over a fallen log, the Heartstone pendant swinging wildly. The gem was glowing a brilliant, angry red now, casting long, distorted shadows across the forest floor. A pale hand, long-fingered and clawed, shot out from a thicket of ferns and gripped her ankle. Rory shrieked, kicking violently with her free leg. The grip was cold, like ice-water and iron. She felt the sharp prick of a nail slicing through the fabric of her trousers and into her skin. She twisted her body, slamming her heel into the creature's wrist. There was a sickening pop, a sound of dry wood snapping. The grip loosened. Rory scrambled up, her lungs burning. She could see the standing stones now, their grey silhouettes offering the only promise of escape. She pushed her legs to the limit, the world blurring into a smear of emerald and charcoal. The clicking was right behind her, the breath of the thing smelling of old graves and copper. She reached the first stone and threw herself across the boundary, her boots skidding on the rough gravel of Richmond Park. The silence of the grove vanished. The roar of the distant city rushed back, a chaotic symphony of engines and wind. Rory collapsed onto the gravel, gasping for air, her chest heaving. She looked back at the stones. The creature stood just inches from the boundary. It didn't cross. It couldn't. It remained in the iridescent light of the grove, its pale skin shimmering. It raised a long, spindly hand and waved. "I know you're here," it whispered in her voice. Then, from the darkness of the trees behind the creature, a dozen more pairs of milky white eyes snapped open.
created_at"2026-05-10T12:55:50.783Z" 5/10/2026, 12:55:50 PM
model"google/gemma-4-31b-it-20260402"
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external_user(null)
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cancelledfalse
latency315
moderation_latency(null)
generation_time46923
tokens_prompt4560
tokens_completion1783
native_tokens_prompt4444
native_tokens_completion1556
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.001169
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provider_responses
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is_byokfalse
latency55
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
95.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1167
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1167
totalAiIsms21
found
0
word"pulsed"
count1
1
word"rhythmic"
count3
2
word"warmth"
count2
3
word"silence"
count3
4
word"oppressive"
count1
5
word"sanctuary"
count1
6
word"scanning"
count1
7
word"searing"
count1
8
word"flickered"
count1
9
word"weight"
count1
10
word"echoed"
count1
11
word"mechanical"
count1
12
word"lilt"
count1
13
word"predator"
count1
14
word"chaotic"
count1
15
word"symphony"
count1
highlights
0"pulsed"
1"rhythmic"
2"warmth"
3"silence"
4"oppressive"
5"sanctuary"
6"scanning"
7"searing"
8"flickered"
9"weight"
10"echoed"
11"mechanical"
12"lilt"
13"predator"
14"chaotic"
15"symphony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences117
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1167
ratio0.003
matches
0"Click-clack. Click-clack."
1"Click-clack."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
92.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1136
uniqueNames6
maxNameDensity1.14
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone3
Richmond2
Park2
London1
Rory13
Cardiff1
persons
0"Rory"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore0.928
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount5
matches
0"looked like the marks left by a heavy tri"
1"looked like a sketch of a man drawn by so"
2"sounded like a recording played through a"
3"felt like it was stretching"
4"felt like miles"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1167
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.88
std16.07
cv0.702
sampleLengths
055
19
256
352
433
53
643
74
840
98
1038
117
1233
132
143
1538
1635
179
1845
1911
2031
214
2210
2361
2425
2528
263
276
2827
2932
3030
311
327
334
3415
354
3631
3741
3828
3917
4035
4125
4222
4334
4421
4521
4617
4726
488
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs183
matches
0"was stretching"
1"was glowing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences120
ratio0.008
matches
0"The clicking was no longer rhythmic; it was fast, frantic."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount203
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.019704433497536946
lyAdverbCount1
lyAdverbRatio0.0049261083743842365
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean9.73
std6.41
cv0.659
sampleLengths
017
19
219
310
45
54
615
731
810
92
106
1124
1220
136
1423
154
163
1713
1816
1914
201
213
2211
238
2418
253
268
2710
286
2922
302
313
322
336
3410
3515
361
371
382
393
406
413
4211
4318
4414
4521
462
474
483
493
30.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.24166666666666667
totalSentences120
uniqueOpeners29
93.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences107
matches
0"Just the stillness."
1"Directly behind her."
2"Then, from the darkness of"
ratio0.028
51.78% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences107
matches
0"She breathed hard, the cold"
1"It wasn't just a glow."
2"It was a heartbeat."
3"She stepped over the threshold"
4"She had come for the"
5"She walked further into the"
6"It felt hot, almost searing"
7"She reached up to touch"
8"It didn't move like a"
9"She didn't breathe."
10"It wasn't a voice, but"
11"It was a rhythmic clicking,"
12"It felt expectant."
13"She turned to head back"
14"She whipped around."
15"They weren't footprints."
16"They looked like the marks"
17"They led from the tree"
18"She reached for the pendant,"
19"Its limbs were too long,"
ratio0.421
25.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences107
matches
0"Rory yanked the handlebar of"
1"The tires spat gravel against"
2"She breathed hard, the cold"
3"The deep crimson gem pulsed"
4"It wasn't just a glow."
5"It was a heartbeat."
6"She stepped over the threshold"
7"The distant hum of London"
8"Silence rushed in to fill"
9"The ground beneath her boots"
10"The scrubby grass of the"
11"She had come for the"
12"A twig snapped."
13"Rory spun around, her bright"
14"The towering oaks leaned inward,"
15"The moonlight filtered through in"
16"She walked further into the"
17"It felt hot, almost searing"
18"She reached up to touch"
19"A nervous habit."
ratio0.869
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
35.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount8
matches
0"Rory yanked the handlebar of her bike, skidding to a halt beside the ancient oak standing stones."
1"The distant hum of London traffic, the rustle of wind through the pines, the far-off bark of a dog, all of it clipped away as if by a pair of shears."
2"The scrubby grass of the park gave way to a lush, emerald carpet of moss that felt unnervingly soft, like walking on living skin."
3"The warmth had turned into a vibration, a warning signal that rattled her teeth."
4"Perched on a low-hanging branch was a creature that looked like a sketch of a man drawn by someone who had only ever seen a human in a nightmare."
5"It opened a mouth that stretched too wide, revealing rows of needle-thin teeth."
6"It crouched, its long fingers brushing the ground, its spine curving into a grotesque arch."
7"Rory collapsed onto the gravel, gasping for air, her chest heaving."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"it whispered (whisper)"
1"it whispered (whisper)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.667
effectiveRatio0.667
77.8073%