Run: 2026-05-10-01KR8ZDAMANR1GB2FG83J865HD

Run Details

Duration:
18.3s
Cost:
$0.003222
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The damp air of the disused Camden Tube station clung to my skin, smelling of ozone and rotting paper. I stepped over a discarded newspaper, my boots crunching on the grime of decades. Ahead, a flicker of light illuminated a cluster of figures huddled by the inactive tracks. "You're late, Quinn." Detective Harlow Quinn didn't look up from her kneeling position. Her salt-and-pepper hair was pulled back with military precision, the sharp lines of her jaw tight with irritation. A worn leather watch on her left wrist ticked rhythmically against the silence of the tunnel. "Traffic." My voice echoed too loudly off the curved tiles. "The case is already going cold," Harlow said, standing up. She gestured toward the body sprawled across the rusted steel rails. "Standard overdose. Junkie found a stash that was too pure for his own good. Case closed." I didn't answer. I knelt beside the victim. The man was young, pale, features frozen in a rictus of terror that didn't match the peaceful passivity usually associated with a fatal hit. I reached into the shallow space between the rails and retrieved a small object. It was a bone token, carved with intricate, jagged runes. "Funny place for a souvenir," I muttered. Harlow sighed, the sound sharp as a whip crack. "It's a prop, or a trinket. Kids come down here to play at being mages. They leave their trash, they play their games, and occasionally, they die. Don't go looking for ghosts where there's only rubbish, Detective." I ignored her, my thumb tracing the serrated edge of the bone. It was warm. It pulsed with a faint, rhythmic vibration that matched the nervous thrum in my own chest. I looked at the wall behind the body. Scratched into the soot-stained tiles were geometric shapes that seemed to shift when viewed from the corner of my eye. "Look at the markings, Harlow. These aren't graffiti. They’re defensive sigils. Someone was trying to keep something out, not set up a den." Harlow leaned over, her face inches from mine. Her brown eyes swept the wall with a hollow sort of boredom. "It’s nonsense. Someone with a pocketknife and too much time. You’re spinning theories because you’re still haunted by Morris, and you want every spilled pint of blood to be a grand conspiracy. It’s not. It’s just a tragedy." The mention of Morris hit like a physical blow. I stood up, my pulse quickening. "Morris didn't die because of a bad drug trip, and you know it." "She died because she was reckless," Harlow snapped, her voice dropping to a dangerous whisper. "Like you. Now put the token in the evidence bag and let the wagon crew handle the rest. We have a precinct to report back to." I turned my back on her and scanned the tunnel with my gaze. The shadows seemed to lengthen, stretching like stained fingers toward the victim's discarded satchel. I moved toward it, ignoring Harlow's sharp inhalation. I knelt again, unzipping the canvas flap. Inside, tucked between a collection of dusty occult texts, was a brass Veil Compass. Its verdigris-coated casing caught the faint light from our torches. The needle wasn't pointing north. It spun wildly, then locked onto the dark abyss of the tunnel leading deeper into the subterranean network. "Anything interesting?" Harlow asked, her shadow looming over me. "Just books," I said, shielding the compass with my palm. "History enthusiast. Seems he lost his way." "Most people do in this city." She tapped her watch. "Five minutes, then we leave. Whether you're finished or not." I slipped the compass into my coat pocket. My fingers grazed the sigils etched onto its face, and for a split second, the air around us dropped ten degrees. The smell of ozone spiked, sharp and metallic. A soft, rhythmic clicking sound started somewhere behind the wall—a sound like thousands of small teeth grinding against stone. "Do you hear that?" I asked. Harlow didn't even blink. "The wind in the ventilation shafts. Old structures groan. It’s what they do." "That’s not wind." I pulled a small penlight from my belt. I walked toward the far wall, where the tunnel curve swallowed the light. The closer I got, the more the air felt heavy, viscous, like walking through cold honey. The clicking sound grew louder, vibrating in my teeth. "Get back here, Quinn!" Harlow’s voice held a note of genuine alarm now, though she remained anchored by the body. I ignored her, focusing on the space between the tiles. The wall wasn't solid. There was a seam, a ripple in the fabric of the dark, where the air seemed to fold inward. I reached out, my hand hovering inches from the anomaly. The compass in my pocket hummed, a frantic, high-pitched whine. "It’s a rift," I whispered to myself. "A what?" Harlow was behind me now, her hand reaching for her holster, her military training finally kicking in as she detected the shift in atmosphere. She didn't believe in the unseen, but she believed in threats. "Don't move," I ordered. The ripple tore open wider, a jagged, violet starburst of light erupting in the gloom of the station. Out of the tear tumbled a pile of ancient manuscripts, their pages curling as they hit the damp floor. Behind them, something pale and spindly reached through, fingers long and multi-jointed, grasping at the cold, urban air. Harlow drew her service weapon, her eyes going wide as she processed the impossible geometry of the breach. "What the hell is that?" "That," I said, backing away as the creature forced its shoulder through the gap, "is what killed our junkie." The creature pulled its head into the room—a wet, chitinous nightmare with far too many eyes. It let out a sound like breaking glass. The station floor groaned, the rusted tracks beneath us snapping as the breach expanded, hungry and expanding into the center of the platform. "Target sighted," Harlow said, her hand steady despite the tremors starting in her shoulders. She wasn't looking at the body anymore. She was looking at the end of everything. The creature lunged, its limbs snagging on the abandoned luggage, and the station plunged into total, suffocating darkness.
created_at"2026-05-10T12:57:18.749Z" 5/10/2026, 12:57:18 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency562
moderation_latency(null)
generation_time18169
tokens_prompt4671
tokens_completion1586
native_tokens_prompt4537
native_tokens_completion1392
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00322225
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"roAAave-OsuJmtkPi4W7wAE"
is_byokfalse
latency562
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778417838-deSui3CAExoFwGwkOVU4"
session_id(null)
api_type"completions"
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upstream_id"roAAave-OsuJmtkPi4W7wAE"
total_cost0.00322225
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"My voice echoed too [too]"
dialogueSentences26
tagDensity0.538
leniency1
rawRatio0.071
effectiveRatio0.071
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1037
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1037
totalAiIsms16
found
0
word"flicker"
count1
1
word"silence"
count1
2
word"echoed"
count1
3
word"standard"
count1
4
word"intricate"
count1
5
word"tracing"
count1
6
word"pulsed"
count1
7
word"rhythmic"
count2
8
word"pulse"
count1
9
word"whisper"
count1
10
word"scanned"
count1
11
word"looming"
count1
12
word"etched"
count1
13
word"gloom"
count1
14
word"processed"
count1
highlights
0"flicker"
1"silence"
2"echoed"
3"standard"
4"intricate"
5"tracing"
6"pulsed"
7"rhythmic"
8"pulse"
9"whisper"
10"scanned"
11"looming"
12"etched"
13"gloom"
14"processed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
39.34% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount3
narrationSentences69
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1035
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
74.05% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount790
uniqueNames7
maxNameDensity1.52
worstName"Harlow"
maxWindowNameDensity2
worstWindowName"Harlow"
discoveredNames
Camden1
Tube1
Harlow12
Quinn1
Morris1
Veil1
Compass1
persons
0"Harlow"
1"Quinn"
2"Morris"
places(empty)
globalScore0.741
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"shapes that seemed to shift when viewed from the corner of my eye"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1035
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean30.44
std19.19
cv0.63
sampleLengths
048
13
244
310
437
556
67
746
859
923
1058
1128
1241
1366
1423
159
1617
1720
1856
196
2017
213
2246
2320
2453
257
2637
274
2855
2923
3019
3147
3229
3318
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences69
matches
0"was pulled"
57.14% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs140
matches
0"wasn't pointing"
1"wasn't looking"
2"was looking"
72.31% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences81
ratio0.025
matches
0"A soft, rhythmic clicking sound started somewhere behind the wall—a sound like thousands of small teeth grinding against stone."
1"The creature pulled its head into the room—a wet, chitinous nightmare with far too many eyes."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount797
adjectiveStacks1
stackExamples
0"frantic, high-pitched whine."
adverbCount17
adverbRatio0.02132998745294856
lyAdverbCount7
lyAdverbRatio0.00878293601003764
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean12.78
std6.93
cv0.542
sampleLengths
019
114
215
33
410
518
616
710
810
911
1016
113
125
1324
1414
1510
167
179
1837
1912
203
2116
228
2320
2423
258
2612
2738
289
296
3013
3115
3226
3313
3414
358
367
3714
3810
395
4018
419
4210
437
4410
4510
468
4721
488
4919
62.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.41975308641975306
totalSentences81
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences66
matches(empty)
ratio0
20.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences66
matches
0"I stepped over a discarded"
1"Her salt-and-pepper hair was pulled"
2"My voice echoed too loudly"
3"She gestured toward the body"
4"I didn't answer."
5"I knelt beside the victim."
6"I reached into the shallow"
7"It was a bone token,"
8"I ignored her, my thumb"
9"It was warm."
10"It pulsed with a faint,"
11"I looked at the wall"
12"Her brown eyes swept the"
13"I stood up, my pulse"
14"I turned my back on"
15"I moved toward it, ignoring"
16"I knelt again, unzipping the"
17"Its verdigris-coated casing caught the"
18"It spun wildly, then locked"
19"I said, shielding the compass"
ratio0.5
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences66
matches
0"The damp air of the"
1"I stepped over a discarded"
2"Detective Harlow Quinn didn't look"
3"Her salt-and-pepper hair was pulled"
4"A worn leather watch on"
5"My voice echoed too loudly"
6"Harlow said, standing up"
7"She gestured toward the body"
8"I didn't answer."
9"I knelt beside the victim."
10"The man was young, pale,"
11"I reached into the shallow"
12"It was a bone token,"
13"Harlow sighed, the sound sharp"
14"I ignored her, my thumb"
15"It was warm."
16"It pulsed with a faint,"
17"I looked at the wall"
18"Harlow leaned over, her face"
19"Her brown eyes swept the"
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount5
matches
0"The damp air of the disused Camden Tube station clung to my skin, smelling of ozone and rotting paper."
1"The man was young, pale, features frozen in a rictus of terror that didn't match the peaceful passivity usually associated with a fatal hit."
2"It pulsed with a faint, rhythmic vibration that matched the nervous thrum in my own chest."
3"Scratched into the soot-stained tiles were geometric shapes that seemed to shift when viewed from the corner of my eye."
4"The creature lunged, its limbs snagging on the abandoned luggage, and the station plunged into total, suffocating darkness."
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"Harlow snapped, her voice dropping to a dangerous whisper"
1"Harlow asked, her shadow looming over me"
2"Harlow said, her hand steady despite the tremors starting in her shoulders"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"I muttered (mutter)"
1"Harlow snapped (snap)"
2"I whispered (whisper)"
3"I ordered (order)"
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0.4
effectiveRatio0.308
70.2125%