Run: 2026-05-10-01KR8ZYAT5NS22DZHAH7JNTT94

Run Details

Duration:
5m 48s
Cost:
$0.001701
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory pushed through a thicket of brambles, the thermal bag swinging against her hip. The gravel path had vanished ten minutes ago, replaced by a suffocating carpet of damp pine needles and rotted loam. She checked the handwritten address on the order slip for the third time. The ink smeared under her thumb, a smudge of charcoal grey on yellowed parchment. The delivery was for a residence that didn't exist on any map of Richmond Park. Yu-Fei had been insistent, claiming the client paid triple for the inconvenience of a night-time drop. Now, the silence of the woods pressed against her eardrums like a physical weight. No distant hum of London traffic reached this far. No owls called. Even the wind had died, leaving the air stagnant and heavy. The small crimson gemstone of her pendant pulsed. A faint, rhythmic thrum radiated from the Heartstone, warming the skin of her chest. It beat like a second heart, slow and deliberate. She stepped over a fallen, mossy log, her boots sinking into the muck. The warmth of the pendant intensified. It wasn't just heat, it was a vibration, a low frequency that made the teeth in her jaw ache. "Hello?" Her voice sounded flat, swallowed instantly by the dense canopy above. No echo returned. She stopped. A snap echoed from the shadows to her left. It sounded like a thick dry branch breaking under a heavy boot. Rory froze, her bright blue eyes scanning the gloom. The trees here were wrong. Their trunks twisted in impossible spirals, leaning inward as if trying to eavesdrop on her breathing. She shifted the weight of the bag. The scent of jasmine and crushed mint wafted past her, sharp and cloying. It was an impossible smell for a winter night in London. The fragrance felt oily, coating the back of her throat with a saccharine sweetness that tasted of decay. A flicker of movement caught her eye. A pale shape, thin and elongated, slid behind a wide oak tree. It moved with a jerky, stop-motion grace, lacking the fluid motion of any animal she knew. "I have your order." The response was a whisper, though it didn't come from any single direction. It sounded as if the forest itself were speaking, the voice a discordant layering of a dozen different tones. "Just take the food and sign the slip." Rory took a step forward. The ground beneath her shifted. The pine needles gave way to a sudden, vibrant burst of wildflowers. Tiny blue petals and gold bells bloomed in the moonlight, shimmering with an iridescent sheen. She had crossed a threshold. The air changed. The stagnant heaviness evaporated, replaced by a crisp, electric charge that made the fine hairs on her arms stand up. Ahead, a circle of ancient oak standing stones rose from the earth like jagged teeth. They marked the boundary of a hidden clearing, a pocket of emerald green that defied the season. The Heartstone pendant began to glow. A soft, pulsing light emanated from the deep crimson gem, casting long, dancing shadows across the grass. She walked toward the centre of the Grove. Every step felt heavier, as if the atmosphere were thickening into syrup. She noticed a small, round stone table carved from a single piece of grey granite. A single crystal glass sat upon it, filled with a viscous, silver liquid. The thermal bag felt suddenly leaden in her hand. A soft, wet sound reached her ears. *Slap. Squelch. Slap.* Something was circling the perimeter of the stones. Rory didn't turn around. She kept her gaze fixed on the silver liquid in the glass. Out of the corner of her eye, she saw a finger. It was long, far too long, with a pale, translucent skin that revealed pulsing violet veins. The finger gripped the edge of a standing stone, the nail a jagged shard of black obsidian. "Where are you?" The voice was closer now, right behind her shoulder. It smelled of old copper and wet earth. "I'm not playing games. Take the food." Rory pivoted, swinging the thermal bag as a weapon. The space behind her was empty. Only the wildflowers swayed, though there was no breeze to move them. She breathed out, a cloud of mist forming in the air. As the mist cleared, she saw them. Dozens of pale, elongated faces peered from the foliage. They had no noses, only narrow slits for nostrils, and eyes that were nothing more than milky, cataract-filled spheres. They didn't blink. They didn't move. They simply watched, their thin lips peeled back to reveal rows of needle-thin teeth. The Heartstone pendant flared a brilliant, warning red. The warmth turned into a searing heat, burning through her shirt. Rory backed away, her heart hammering against her ribs. She reached for the edge of the clearing, the boundary stones now seeming miles apart. The silver liquid in the glass began to bubble. A single, black bubble rose to the surface and popped, releasing a puff of grey smoke that formed a perfect, miniature replica of Rory's own face. The smoke-version of her opened its mouth and screamed, a soundless void that tore through the silence of the Grove. The creatures in the brush moved simultaneously. They didn't run, they flickered. One moment they were ten feet away, the next they were five. "The payment," the layered voice whispered, now coming from inside her own head. "The food is a trifle. We want the stone." Rory turned and bolted. She ignored the thermal bag, letting it slide off her shoulder and tumble into the iridescent grass. She raced toward the gap between the standing stones, her boots skidding on the damp earth. The *slap-squelch* sound accelerated. The entities were no longer hiding. They emerged from the trees in a blur of pale limbs and obsidian claws, their movements erratic and clicking. She reached the boundary, her hand brushing the rough surface of the final oak stone. As she leaped through the gap, a cold, clammy grip clamped around her left ankle. Rory hit the ground hard, the impact knocking the wind from her lungs. She rolled onto her back, staring up at the canopy. A pale, spindly arm was anchored to her leg, the skin feeling like wet parchment. The creature began to pull her backward, dragging her toward the emerald glow of the Grove with a strength that defied its fragile appearance. The Heartstone pendant pulsed one last time, a blinding flash of crimson that illuminated the creature's face. It wasn't a face, but a mask of stretched skin, and behind the milky eyes, something ancient and hungry stared back. The grip tightened, the obsidian nails sinking into her flesh.
created_at"2026-05-10T13:06:35.99Z" 5/10/2026, 1:06:35 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9893
moderation_latency(null)
generation_time347777
tokens_prompt4560
tokens_completion2897
native_tokens_prompt4454
native_tokens_completion2693
native_tokens_completion_images(null)
native_tokens_reasoning1218
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00170076
router(null)
provider_responses
0
endpoint_id"69279254-6a96-4e9d-abc6-ea76e6bf8e97"
id"abbff227de600b5f317d641dc269dc04"
is_byokfalse
latency9546
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Novita"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778418395-hVTBITN6ghnThxmEdUFL"
session_id(null)
api_type"completions"
id"gen-1778418395-4bcni7CoxJN8aiPIqL1m"
upstream_id"abbff227de600b5f317d641dc269dc04"
total_cost0.00170076
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
95.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1119
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1119
totalAiIsms22
found
0
word"silence"
count2
1
word"weight"
count2
2
word"pulsed"
count2
3
word"rhythmic"
count1
4
word"warmth"
count2
5
word"echo"
count1
6
word"echoed"
count1
7
word"scanning"
count1
8
word"gloom"
count1
9
word"flicker"
count1
10
word"whisper"
count1
11
word"electric"
count1
12
word"dancing"
count1
13
word"crystal"
count1
14
word"searing"
count1
15
word"perfect"
count1
16
word"flickered"
count1
17
word"raced"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"rhythmic"
4"warmth"
5"echo"
6"echoed"
7"scanning"
8"gloom"
9"flicker"
10"whisper"
11"electric"
12"dancing"
13"crystal"
14"searing"
15"perfect"
16"flickered"
17"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
98.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences97
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1119
ratio0.004
matches
0"Slap. Squelch. Slap."
1"slap-squelch"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1085
uniqueNames6
maxNameDensity0.83
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
London2
Heartstone4
Grove3
Rory9
persons
0"Rory"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"sounded like a thick dry branch breaking u"
1"as if trying to eavesdrop on her breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1119
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean31.08
std20.25
cv0.651
sampleLengths
061
168
231
338
41
514
653
749
835
94
1032
118
1242
1355
1423
1548
169
1710
1868
193
2017
217
229
2318
2466
2519
2624
2755
2824
2922
3037
3129
3230
3362
3438
3510
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"was anchored"
79.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs166
matches
0"were speaking"
1"were thickening"
2"was circling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1091
adjectiveStacks1
stackExamples
0"milky, cataract-filled spheres."
adverbCount24
adverbRatio0.021998166819431713
lyAdverbCount8
lyAdverbRatio0.007332722273143905
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean10.86
std5.48
cv0.504
sampleLengths
014
120
213
314
415
516
614
79
83
911
108
1114
129
1313
146
1519
161
1711
183
192
209
2112
229
235
2416
257
2613
2711
2818
297
3012
3116
324
3313
3419
358
365
375
3812
3915
405
413
4220
4315
4417
456
4617
478
4812
4915
36.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.2621359223300971
totalSentences103
uniqueOpeners27
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Even the wind had died,"
1"Only the wildflowers swayed, though"
ratio0.022
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences93
matches
0"She checked the handwritten address"
1"It beat like a second"
2"She stepped over a fallen,"
3"It wasn't just heat, it"
4"Her voice sounded flat, swallowed"
5"It sounded like a thick"
6"Their trunks twisted in impossible"
7"She shifted the weight of"
8"It was an impossible smell"
9"It moved with a jerky,"
10"It sounded as if the"
11"She had crossed a threshold."
12"They marked the boundary of"
13"She walked toward the centre"
14"She noticed a small, round"
15"She kept her gaze fixed"
16"It was long, far too"
17"It smelled of old copper"
18"She breathed out, a cloud"
19"They had no noses, only"
ratio0.333
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences93
matches
0"Rory pushed through a thicket"
1"The gravel path had vanished"
2"She checked the handwritten address"
3"The ink smeared under her"
4"The delivery was for a"
5"Yu-Fei had been insistent, claiming"
6"The small crimson gemstone of"
7"A faint, rhythmic thrum radiated"
8"It beat like a second"
9"She stepped over a fallen,"
10"The warmth of the pendant"
11"It wasn't just heat, it"
12"Her voice sounded flat, swallowed"
13"A snap echoed from the"
14"It sounded like a thick"
15"Rory froze, her bright blue"
16"The trees here were wrong."
17"Their trunks twisted in impossible"
18"She shifted the weight of"
19"The scent of jasmine and"
ratio0.871
53.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences93
matches
0"Now, the silence of the"
ratio0.011
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount10
matches
0"It wasn't just heat, it was a vibration, a low frequency that made the teeth in her jaw ache."
1"Their trunks twisted in impossible spirals, leaning inward as if trying to eavesdrop on her breathing."
2"The fragrance felt oily, coating the back of her throat with a saccharine sweetness that tasted of decay."
3"It sounded as if the forest itself were speaking, the voice a discordant layering of a dozen different tones."
4"The stagnant heaviness evaporated, replaced by a crisp, electric charge that made the fine hairs on her arms stand up."
5"Every step felt heavier, as if the atmosphere were thickening into syrup."
6"It was long, far too long, with a pale, translucent skin that revealed pulsing violet veins."
7"A single, black bubble rose to the surface and popped, releasing a puff of grey smoke that formed a perfect, miniature replica of Rory's own face."
8"The smoke-version of her opened its mouth and screamed, a soundless void that tore through the silence of the Grove."
9"The Heartstone pendant pulsed one last time, a blinding flash of crimson that illuminated the creature's face."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"voice whispered (whisper)"
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio1
effectiveRatio0.286
81.6697%