NC Bench
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Run: 2026-05-10-01KR903GKGG482HB13C312EEPD
Run Details
Model:
Gemini 3.1 Flash Lite (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
10.2s
Cost:
$0.003531
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.39%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
11.76%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
59.80%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
78.57%
Narrator intent-glossing
(details)
31.51%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
88.94%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
29.70%
Em-dash & semicolon overuse
(details)
70.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.09%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
4.30%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
61.99%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
68.8358%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones of the
Fae Grove
loomed
like jagged, obsidian teeth against the bruised purple of the night sky. I stepped across the boundary, my boots crunching on unnaturally vibrant moss that held no right to exist in the middle of a London spring. My skin prickled.
The air here tasted of
ozone and rotting lilies, a sharp, cloying scent that coated the back of my throat. "Aurora? Is anyone there?"
My voice flattened, swallowed instantly
by the heavy, stagnant air. No
echo
returned.
I clutched the silver chain
of the Heartstone Pendant resting against my sternum.
The deep crimson gem pulsed
with a
rhythmic
, fading
warmth
, a frantic heartbeat trapped in glass.
It had been shivering against
my skin since I passed the park gates, but here, in the heart of the grove, it burned hot enough to blister. Something shifted in the periphery.
A shadow, darker than the
surrounding oaks, peeled itself away from a gnarled trunk and melted into the undergrowth.
I froze, my hand dropping
to the heavy, tactical torch in my pocket, though I kept it holstered.
Light was a dinner bell
in places like this. "I know this isn't a dead-end, Silas. You said the trail started at the stones." I whispered to the trees, to the
silence
, to the thing watching me from the ferns.
My pulse hammered against my
ears, a frantic drum-thump sound.
I stepped further into the
clearing, the standing stones circling me like silent, judging
sentinels
. They
were covered
in ancient, lichen-crusted
carvings that seemed to squirm whenever I blinked
. A twig snapped behind me.
Not the dry, clean pop of oak, but the wet, sickening crunch of calcified bone
.
I turned slowly, my breath
hitching.
The path I had just
walked
was gone
. In its place stood a wall of impenetrable, thorn-choked briars, pulsing with a
rhythmic
, bioluminescent sap. "Okay. Path's gone. Noted."
I pulled the Heartstone from
beneath my jacket. It glowed with a fierce, blinding light now, illuminating the clearing in harsh,
rhythmic
flashes. With every
pulse
, the trees
seemed to
crawl closer, inching forward like spectators leaning in for a final act. There. A movement near the base of the tallest stone. A figure, impossibly thin and elongated, crouched in the dirt. It hunched over something wet, its limbs folding at angles that defied human anatomy. "Hey!" The thing stopped moving.
It didn't turn around, but
its head pivoted, rotating until sharp, pale eyes locked onto mine. There were no pupils—just two swirling, milky voids of endless, hungry space.
It stood, unfolding like a
carpenter’s rule, taller than any man had a right to be. "You aren't supposed to be here." The voice didn't come from a throat.
It vibrated directly into my
skull, a discordance of grinding glass and distant, weeping wind. "I'm looking for the portal. The one from the Dymas records." I held the pendant out. The crimson light hit the creature, and it hissed, a sound like steam escaping a pressurized pipe.
It shrank back, pressing its
shoulder blades against the cold, jagged stone. "The Heartstone."
It tilted its head, a
rhythmic
tick-tock of bone against stone. "You carry a debt you cannot pay, little thief." "I don't owe you anything," I said, my voice steady despite the way my knees threatened to buckle. "I was told this was the way through." "Through?" It laughed, a wet, bubbling rattle. "There is no through. There is only the fold. You stepped into the stitch, girl. The seam is opening." I felt the ground shift beneath me. The roots of the massive oaks
began to
writhe, turning into pale, subterranean fingers that clawed at the soles of my boots. My heart
raced
, a frantic flip-flop of panic that I forced into a
rhythmic
, controlled beat. "You're just a displacement. A localized glitch in the geography," I muttered, mostly to keep myself from screaming. I took a step forward, the pendant’s light cutting a path through the dense, unnatural fog. The creature backed away, its milky eyes wide with what looked like genuine terror as the Heartstone drew near. It wasn't interested in me; it
was interested
in the artifact. "The owner of that stone does not share," the creature hissed, pulling itself deeper into the shadow of the stones. "He does not share, and he does not forgive." "Then tell him I'm taking the shortcut." I lunged toward the gap between the two tallest stones. The air grew frigid, the scent of ozone spiking until it burned my nose. My shoulder brushed against the cold, porous rock, and a sudden, violent jolt of static electricity threw me off balance. I stumbled, the world spinning in a blur of gray and light. The ground gave way,
not into dirt, but into a void filled with whispering, half-formed thoughts
and the sensation of falling through ice water. I hit solid ground hard, my breath leaving me in a ragged gasp. The smell here was different—charcoal, burnt copper, and the metallic tang of dried blood. I sat up, clutching my bruised side, and looked around the unfamiliar space. The grove
was gone
. In its place stood a corridor of obsidian glass, reflecting a thousand versions of my own wide-eyed, terrified face. At the far end of the hall, a heavy, iron-bound door stood
slightly
ajar. A faint, sickening rhythm
pulsed
from behind it—the same steady, throbbing beat as the Heartstone. I touched my wrist,
tracing
the crescent-shaped scar there. It
throbbed
in sympathetic rhythm with the pendant. "Right," I whispered into the
oppressive
dark. "Deadly." The iron door creaked open of its own accord, revealing a room bathed in crimson light. A figure sat in a high-backed chair, back turned to the door,
slowly
winding a silver pocket
watch
. Click. Click. Click-click. The air in the hallway turned arctic. My lungs seized. Every instinct screamed at me to bolt, to run until my heart burst, but my feet stayed rooted to the cold, stone floor. "You're late, Rory." The voice was smooth, cultured, and
carried the weight
of something that had never known the
warmth
of a human sun. The figure stood, the chair scraping against the floor with a sound like a guillotine blade. I gripped the Heartstone at my chest, but it was dead now. Cold. A lump of glass and lead. "And you have something of mine." He turned. His face was a map of sharp lines and shadows, his eyes the same deep, hungry crimson as the pendant. He walked toward me, his movements fluid and predatory, the shadow behind him stretching impossibly long across the walls. He didn't blink. He just stared, his smile widening, baring teeth that were far too sharp, far too many. I backed away, but the obsidian walls behind me fused into a seamless, solid barrier. Trapped. "Don't worry," he whispered, standing close enough for me to feel the freezing draft that clung to his coat. "The end is only the beginning." He reached out, his hand hovering inches from my throat, and the room
began to
dissolve into streaks of violent ink.
created_at
"2026-05-10T13:09:25.76Z"
5/10/2026, 1:09:25 PM
model
"google/gemini-3.1-flash-lite-20260507"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
606
moderation_latency
(null)
generation_time
10085
tokens_prompt
4560
tokens_completion
1807
native_tokens_prompt
4427
native_tokens_completion
1616
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"standard"
usage
0.00353075
router
(null)
provider_responses
0
endpoint_id
"237af107-d2e9-46c7-b146-c74d75980dee"
id
"hYMAarirOoeGz7IPp5r02QY"
is_byok
false
latency
606
model_permaslug
"google/gemini-3.1-flash-lite-20260507"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778418565-CsjNCVfXxh1ThyR0fWkp"
session_id
(null)
api_type
"completions"
id
"gen-1778418565-2uwK8OXhFxZir845NQJg"
upstream_id
"hYMAarirOoeGz7IPp5r02QY"
total_cost
0.00353075
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.318
leniency
0.636
rawRatio
0
effectiveRatio
0
87.39%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1190
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
2
1
adverb
"slightly"
count
1
highlights
0
"slowly"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
11.76%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1190
totalAiIsms
21
found
0
word
"loomed"
count
1
1
word
"echo"
count
1
2
word
"pulsed"
count
2
3
word
"rhythmic"
count
5
4
word
"warmth"
count
2
5
word
"silence"
count
1
6
word
"pulse"
count
2
7
word
"sentinels"
count
1
8
word
"vibrated"
count
1
9
word
"raced"
count
1
10
word
"tracing"
count
1
11
word
"throbbed"
count
1
12
word
"oppressive"
count
1
13
word
"carried the weight"
count
1
highlights
0
"loomed"
1
"echo"
2
"pulsed"
3
"rhythmic"
4
"warmth"
5
"silence"
6
"pulse"
7
"sentinels"
8
"vibrated"
9
"raced"
10
"tracing"
11
"throbbed"
12
"oppressive"
13
"carried the weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
59.80%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
4
narrationSentences
86
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
101
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1187
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
9
wordCount
1049
uniqueNames
5
maxNameDensity
0.48
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Fae
1
Grove
1
London
1
Heartstone
5
Pendant
1
persons
0
"Heartstone"
places
0
"Fae"
1
"Grove"
2
"London"
globalScore
1
windowScore
1
78.57%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
70
glossingSentenceCount
2
matches
0
"carvings that seemed to squirm whenever I blinked"
1
"looked like genuine terror as the Heartst"
31.51%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.685
wordCount
1187
matches
0
"Not the dry, clean pop of oak, but the wet, sickening crunch of calcified bone"
1
"not into dirt, but into a void filled with whispering, half-formed thoughts"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
101
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
27.6
std
17.53
cv
0.635
sampleLengths
0
68
1
4
2
13
3
56
4
51
5
15
6
55
7
20
8
30
9
4
10
42
11
34
12
1
13
48
14
6
15
22
16
11
17
34
18
22
19
26
20
26
21
45
22
18
23
46
24
29
25
7
26
44
27
36
28
40
29
4
30
48
31
17
32
8
33
37
34
33
35
3
36
37
37
19
38
6
39
60
40
16
41
25
42
21
88.94%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
86
matches
0
"were covered"
1
"was gone"
2
"was interested"
3
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
168
matches
(empty)
29.70%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
1
flaggedSentences
4
totalSentences
101
ratio
0.04
matches
0
"There were no pupils—just two swirling, milky voids of endless, hungry space."
1
"It wasn't interested in me; it was interested in the artifact."
2
"The smell here was different—charcoal, burnt copper, and the metallic tang of dried blood."
3
"A faint, sickening rhythm pulsed from behind it—the same steady, throbbing beat as the Heartstone."
70.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1063
adjectiveStacks
5
stackExamples
0
"frantic drum-thump sound."
1
"ancient, lichen-crusted carvings"
2
"impenetrable, thorn-choked briars,"
3
"heavy, iron-bound door"
4
"same deep, hungry crimson"
adverbCount
27
adverbRatio
0.02539981185324553
lyAdverbCount
9
lyAdverbRatio
0.008466603951081843
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
101
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
101
mean
11.75
std
6.55
cv
0.557
sampleLengths
0
20
1
25
2
3
3
20
4
4
5
10
6
3
7
13
8
16
9
27
10
5
11
19
12
18
13
9
14
15
15
16
16
10
17
15
18
14
19
5
20
15
21
6
22
8
23
16
24
4
25
8
26
15
27
19
28
1
29
9
30
10
31
14
32
1
33
4
34
16
35
12
36
16
37
6
38
7
39
15
40
11
41
5
42
17
43
12
44
13
45
9
46
18
47
8
48
7
49
19
41.09%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.297029702970297
totalSentences
101
uniqueOpeners
30
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
79
matches
(empty)
ratio
0
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
79
matches
0
"I stepped across the boundary,"
1
"My skin prickled."
2
"My voice flattened, swallowed instantly"
3
"I clutched the silver chain"
4
"It had been shivering against"
5
"I froze, my hand dropping"
6
"I whispered to the trees,"
7
"My pulse hammered against my"
8
"I stepped further into the"
9
"They were covered in ancient,"
10
"I turned slowly, my breath"
11
"I pulled the Heartstone from"
12
"It glowed with a fierce,"
13
"It hunched over something wet,"
14
"It didn't turn around, but"
15
"It stood, unfolding like a"
16
"It vibrated directly into my"
17
"I held the pendant out."
18
"It shrank back, pressing its"
19
"It tilted its head, a"
ratio
0.557
4.30%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
79
matches
0
"The standing stones of the"
1
"I stepped across the boundary,"
2
"My skin prickled."
3
"The air here tasted of"
4
"My voice flattened, swallowed instantly"
5
"I clutched the silver chain"
6
"The deep crimson gem pulsed"
7
"It had been shivering against"
8
"Something shifted in the periphery."
9
"A shadow, darker than the"
10
"I froze, my hand dropping"
11
"Light was a dinner bell"
12
"I whispered to the trees,"
13
"My pulse hammered against my"
14
"I stepped further into the"
15
"They were covered in ancient,"
16
"A twig snapped behind me."
17
"I turned slowly, my breath"
18
"The path I had just"
19
"I pulled the Heartstone from"
ratio
0.911
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
79
matches
(empty)
ratio
0
61.99%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
6
matches
0
"I stepped across the boundary, my boots crunching on unnaturally vibrant moss that held no right to exist in the middle of a London spring."
1
"The air here tasted of ozone and rotting lilies, a sharp, cloying scent that coated the back of my throat."
2
"They were covered in ancient, lichen-crusted carvings that seemed to squirm whenever I blinked."
3
"It hunched over something wet, its limbs folding at angles that defied human anatomy."
4
"The roots of the massive oaks began to writhe, turning into pale, subterranean fingers that clawed at the soles of my boots."
5
"He just stared, his smile widening, baring teeth that were far too sharp, far too many."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
5
fancyTags
0
"It laughed (laugh)"
1
"I muttered (mutter)"
2
"the creature hissed (hiss)"
3
"I whispered (whisper)"
4
"he whispered (whisper)"
dialogueSentences
22
tagDensity
0.273
leniency
0.545
rawRatio
0.833
effectiveRatio
0.455
68.8358%