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Run: 2026-05-10-01KR909XVEDHBZP3QAQ5PTWHXR
Run Details
Model:
Gemma 4 26B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
37.3s
Cost:
$0.000987
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
81.13%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
32.08%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
79.37%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
39.32%
Name drop frequency
(details)
36.36%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.47%
Passive voice overuse
(details)
80.95%
Past progressive (was/were + -ing) overuse
(details)
67.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.00%
Sentence opener variety
(details)
80.32%
Adverb-first sentence starts
(details)
85.06%
Pronoun-first sentence starts
(details)
8.19%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
8.09%
Technical jargon density
(details)
53.57%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
72.7970%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The moonsilver dagger bit into
the thick, oily brambles, carving a path through the unnatural overgrowth.
Aurora gripped the hilt, the
metal’s persistent
chill
seeping through her glove and settling deep into her bones. "Keep your eyes on the shadows, not the flowers." Aurora didn't turn. She didn't need to.
The voice was a dry
rustle, like autumn leaves skittering over stone. "Hard not to
look
at things that glow in the dark, Nyx." "Glow is a warning. Not an invitation."
They stepped through the final
thicket of ancient oak standing stones.
The transition wasn't a gradual
change in light, but a sudden, jarring shift in reality.
The air in the Fae
Grove didn't behave like the London air Aurora had breathed only moments ago.
It was thick, tasting of
crushed mint and something heavy, like the scent of ozone before a thunderstorm. Everything here hummed.
It was a low, visceral
vibration that rattled Aurora's teeth. "Is this it?" Aurora asked.
She reached up, her fingers
brushing the Heartstone Pendant beneath her shirt.
The crimson gem pulsed against
her skin, a
rhythmic
heat that
felt like a second heartbeat
. "The threshold," Nyx whispered.
The Shade moved ahead, a
silhouette of living
darkness that seemed to drink the light around it
. Where Nyx walked, the vibrant, year-round wildflowers didn't bend; they recoiled.
Aurora pushed deeper into the
clearing.
The scale of the place
was wrong.
Trees that looked like mere
saplings from the outside
loomed
like cathedral pillars, their bark swirling in patterns that mimicked weeping eyes. Above, the sky wasn't a sky at all, but a swirling canopy of violet and bruised gold, far too bright for the height of the trees. "Look at the ground." Aurora slowed her pace.
She looked down, expecting to
see the soft loam of Richmond Park.
Instead, the earth was a
mosaic
of translucent quartz and moss that felt as soft as
velvet
under her boots. "I don't see any tracks." "Because nothing here is
truly
heavy enough to leave them." "Very helpful."
Aurora kicked a loose stone
. It didn't clatter.
It drifted, caught in a
pocket of warped gravity, before settling silently a few feet away. Unease coiled in her
stomach
. The
silence
wasn't empty. It was expectant.
It felt as if the
grove
were holding
its breath, waiting for them to trip, to stumble, to prove they didn't belong. "We're looking for the Seer. Not a botany lesson." "The Seer is the grove. The grove is the Seer. You seek the eye by staring at the pupil." Aurora rolled her eyes, though the gesture felt hollow in the face of the shimmering distortion
dancing
at the edges of her vision. The Veil.
It was thinner here, a
fine, translucent film that made the world
look
like it
was viewed
through a layer of oil on water.
She caught a glimpse of
movement. A flash of silver darting between the massive roots of an oak. "Did you see that?" "The forest sees you. It does not care if you see it." "Great. I'm being judged by a bunch of sentient shrubbery." Aurora increased her stride, the leaf-shaped dagger held low at her side. The
weight
of the Fae-forged blade was a comfort, a cold tether to a reality that felt increasingly thin.
She navigated a path of
glowing ferns that curled away from her touch, their fronds releasing a fine, sparkling dust that smelled of ancient rain. As they reached the centre of the grove, the trees pulled back, revealing a hollowed-out amphitheatre of white stone. The stones weren't carved; they
seemed to
have grown from the earth, shaped by hands that understood curves better than straight lines. In the centre sat a figure. Isolde Varga didn't
look
like a woman so much as a memory of one.
Her silver hair flowed around
her like a river of moonlight, spilling over the stone seat and pooling on the ground.
She sat perfectly still, eyes
closed, her pale lavender gaze hidden behind long, sweeping lashes. "You're late." Aurora stopped dead. "Late? We didn't even know we were coming." Isolde opened her eyes.
They were the colour of
a fading bruise, beautiful and unsettling.
She didn't stand, yet she
seemed to
occupy more space than the stone beneath her. "The tides of the Veil do not wait for intent. They move on hunger." "We need answers, Isolde." Aurora stepped forward, her boots making no sound on the quartz floor. "The shadows are moving in London. People are... disappearing. Not just moving away. Vanishing." Isolde’s gaze drifted toward Nyx. The Shade remained a motionless void, a hole in the world. "The Shadow walks with the Light-bringer. A dangerous
dance
. A
dance
that ends in a broken stage." "I'm not a light-bringer," Aurora snapped. "I'm a delivery driver with a
very
expensive piece of jewellery and a knife I didn't ask for." Isolde leaned forward.
Her movements were liquid, devoid
of the jerkiness of human muscle and bone. "The pendant burns. It knows its master is a thief of time." "I didn't steal anything." "You stole a moment from a Prince. And now the debt collector is knocking." A sudden gust of wind tore through the clearing, though the leaves on the trees didn't move.
It was a wind of
pure cold, smelling of copper and old, stagnant water. Aurora’s Heartstone flared, the crimson light bleeding through her shirt, hot enough to sting. "What is that?" Aurora demanded, glancing back toward the path they had carved. The shimmering distortion of the Veil was no longer a subtle shimmer. It
was tearing
. Long, jagged rents
were opening
in the air, like
silk
being shredded
by invisible claws. "The breach,"
Nyx whispered, their voice losing its calm, rhythmic quality
. "It's too early." "The solstice is weeks away." Aurora gripped her dagger. Isolde stood. She didn't rise so much as the air around her simply shifted upward. "The seasons are merely suggestions to those who dwell in Dymas. The gluttony of the void cannot be contained by mere timing." A low, guttural sound
echoed
from the rents in the Veil. It wasn't a scream or a roar. It was the sound of a thousand voices chewing, a wet,
rhythmic
grinding that made the bile rise in Aurora's throat. "Get back," Aurora commanded, stepping in front of the Shade. "A shadow cannot be protected by a girl," Nyx said, though they drifted closer to Aurora’s side. From the largest tear in the Veil, a hand emerged. It was too long, the skin the colour of bruised fruit, with fingers that ended in jagged, uneven nails. It gripped the edge of the reality-tear, pulling the space around it taut. "Isolde, what is that?" Aurora shouted over the rising hum of the grove. The Seer’s face remained impassive, though her lavender eyes flashed with a sudden, sharp light. "A hunger that has outgrown its cage." The ground beneath them shuddered. The quartz tiles cracked, emitting a sound like breaking glass. A second hand, then a head—featureless and wet—forced its way through the gap. "Run," Nyx hissed. "There's nowhere to run!" Aurora yelled. The creature's head snapped toward her. It had no eyes, yet she felt its gaze like a physical
weight
, heavy and suffocating. It lunged, the movement so fast it defied the eye, a blur of violet flesh and snapping teeth. Aurora swung the moonsilver blade, the cold metal biting into the creature's shoulder. Instead of blood, a thick, amber sludge sprayed across the white stone, smelling of rot and overripe peaches. The creature didn't flinch. It pulled itself entirely through the tear, its massive, bloated form casting a shadow that swallowed the light of the grove. "The feast has arrived," Isolde said, her voice barely audible above the sudden, violent roar of the wind. The creature reached for Aurora, its claws scraping against the quartz with a screech that tore through the
very
air.
created_at
"2026-05-10T13:12:55.935Z"
5/10/2026, 1:12:55 PM
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"req-1778418775-m6pcieW7cyHnLu3fZGkO"
session_id
(null)
api_type
"completions"
id
"gen-1778418775-BdJy5eOd9ehBJuhDQLQw"
upstream_id
"chatcmpl-RJ05eoHPEUchC5q46PGQWr4D"
total_cost
0.0009866
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
37
tagDensity
0.378
leniency
0.757
rawRatio
0
effectiveRatio
0
81.13%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1325
totalAiIsmAdverbs
5
found
0
adverb
"truly"
count
1
1
adverb
"very"
count
3
2
adverb
"perfectly"
count
1
highlights
0
"truly"
1
"very"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
32.08%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1325
totalAiIsms
18
found
0
word
"chill"
count
1
1
word
"pulsed"
count
1
2
word
"rhythmic"
count
3
3
word
"loomed"
count
1
4
word
"mosaic"
count
1
5
word
"velvet"
count
1
6
word
"stomach"
count
1
7
word
"silence"
count
1
8
word
"dancing"
count
1
9
word
"weight"
count
2
10
word
"navigated"
count
1
11
word
"dance"
count
2
12
word
"silk"
count
1
13
word
"echoed"
count
1
highlights
0
"chill"
1
"pulsed"
2
"rhythmic"
3
"loomed"
4
"mosaic"
5
"velvet"
6
"stomach"
7
"silence"
8
"dancing"
9
"weight"
10
"navigated"
11
"dance"
12
"silk"
13
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
90
matches
(empty)
79.37%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
90
filterMatches
0
"look"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
113
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1323
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
39.32%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
1039
uniqueNames
15
maxNameDensity
2.21
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Fae
2
Grove
1
London
1
Aurora
23
Heartstone
2
Pendant
1
Shade
3
Nyx
6
Richmond
1
Park
1
Veil
4
Fae-forged
1
Varga
1
Isolde
6
Seer
1
persons
0
"Aurora"
1
"Heartstone"
2
"Shade"
3
"Nyx"
4
"Varga"
5
"Isolde"
6
"Seer"
places
0
"Fae"
1
"Grove"
2
"London"
3
"Richmond"
4
"Park"
5
"Veil"
globalScore
0.393
windowScore
0.5
36.36%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
3
matches
0
"felt like a second heartbeat"
1
"darkness that seemed to drink the light around it"
2
"looked like mere saplings from the outsid"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1323
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
113
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
22.42
std
15.32
cv
0.683
sampleLengths
0
34
1
9
2
19
3
12
4
7
5
62
6
13
7
33
8
4
9
28
10
61
11
4
12
36
13
5
14
10
15
26
16
34
17
9
18
19
19
49
20
18
21
4
22
12
23
10
24
56
25
41
26
6
27
50
28
2
29
11
30
30
31
14
32
30
33
16
34
17
35
24
36
28
37
4
38
14
39
45
40
13
41
30
42
14
43
9
44
37
45
39
46
10
47
17
48
42
49
13
97.47%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
90
matches
0
"was viewed"
1
"being shredded"
80.95%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
168
matches
0
"were holding"
1
"was tearing"
2
"were opening"
67.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
2
flaggedSentences
3
totalSentences
113
ratio
0.027
matches
0
"Where Nyx walked, the vibrant, year-round wildflowers didn't bend; they recoiled."
1
"The stones weren't carved; they seemed to have grown from the earth, shaped by hands that understood curves better than straight lines."
2
"A second hand, then a head—featureless and wet—forced its way through the gap."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1046
adjectiveStacks
1
stackExamples
0
"behind long, sweeping lashes."
adverbCount
34
adverbRatio
0.032504780114722756
lyAdverbCount
8
lyAdverbRatio
0.0076481835564053535
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
113
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
113
mean
11.71
std
6.21
cv
0.531
sampleLengths
0
16
1
18
2
9
3
3
4
4
5
12
6
12
7
7
8
11
9
15
10
18
11
18
12
3
13
10
14
5
15
12
16
16
17
4
18
17
19
11
20
6
21
7
22
22
23
26
24
4
25
4
26
12
27
20
28
5
29
10
30
7
31
3
32
16
33
5
34
4
35
3
36
22
37
9
38
19
39
23
40
2
41
24
42
6
43
12
44
4
45
12
46
10
47
12
48
19
49
25
41.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.30973451327433627
totalSentences
113
uniqueOpeners
35
80.32%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
83
matches
0
"Instead, the earth was a"
1
"Instead of blood, a thick,"
ratio
0.024
85.06%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
83
matches
0
"She didn't need to."
1
"They stepped through the final"
2
"It was thick, tasting of"
3
"It was a low, visceral"
4
"She reached up, her fingers"
5
"She looked down, expecting to"
6
"It didn't clatter."
7
"It drifted, caught in a"
8
"It was expectant."
9
"It felt as if the"
10
"It was thinner here, a"
11
"She caught a glimpse of"
12
"She navigated a path of"
13
"Her silver hair flowed around"
14
"She sat perfectly still, eyes"
15
"They were the colour of"
16
"She didn't stand, yet she"
17
"Her movements were liquid, devoid"
18
"It was a wind of"
19
"It was tearing."
ratio
0.337
8.19%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
75
totalSentences
83
matches
0
"The moonsilver dagger bit into"
1
"Aurora gripped the hilt, the"
2
"Aurora didn't turn."
3
"She didn't need to."
4
"The voice was a dry"
5
"They stepped through the final"
6
"The transition wasn't a gradual"
7
"The air in the Fae"
8
"It was thick, tasting of"
9
"Everything here hummed."
10
"It was a low, visceral"
11
"She reached up, her fingers"
12
"The crimson gem pulsed against"
13
"The Shade moved ahead, a"
14
"Aurora pushed deeper into the"
15
"The scale of the place"
16
"Trees that looked like mere"
17
"Aurora slowed her pace."
18
"She looked down, expecting to"
19
"Aurora kicked a loose stone"
ratio
0.904
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
83
matches
(empty)
ratio
0
8.09%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
10
matches
0
"The crimson gem pulsed against her skin, a rhythmic heat that felt like a second heartbeat."
1
"Trees that looked like mere saplings from the outside loomed like cathedral pillars, their bark swirling in patterns that mimicked weeping eyes."
2
"Instead, the earth was a mosaic of translucent quartz and moss that felt as soft as velvet under her boots."
3
"It felt as if the grove were holding its breath, waiting for them to trip, to stumble, to prove they didn't belong."
4
"It was thinner here, a fine, translucent film that made the world look like it was viewed through a layer of oil on water."
5
"The weight of the Fae-forged blade was a comfort, a cold tether to a reality that felt increasingly thin."
6
"She navigated a path of glowing ferns that curled away from her touch, their fronds releasing a fine, sparkling dust that smelled of ancient rain."
7
"It was the sound of a thousand voices chewing, a wet, rhythmic grinding that made the bile rise in Aurora's throat."
8
"It was too long, the skin the colour of bruised fruit, with fingers that ended in jagged, uneven nails."
9
"It pulled itself entirely through the tear, its massive, bloated form casting a shadow that swallowed the light of the grove."
53.57%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
2
matches
0
"Aurora stepped, her boots making no sound on the quartz floor"
1
"Nyx whispered, their voice losing its calm, rhythmic quality"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
7
fancyTags
0
"Nyx whispered (whisper)"
1
"Aurora snapped (snap)"
2
"Aurora demanded (demand)"
3
"Nyx whispered (whisper)"
4
"Aurora shouted (shout)"
5
"Nyx hissed (hiss)"
6
"Aurora yelled (yell)"
dialogueSentences
37
tagDensity
0.27
leniency
0.541
rawRatio
0.7
effectiveRatio
0.378
72.7970%