Run: 2026-05-10-01KR90DN4HGA79XPS68HFV8RX7

Run Details

Duration:
1m 39s
Cost:
$0.001833
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant burned against Aurora's collarbone, a searing heat that pulsed in time with her racing heart. She stepped through the shimmering distortion of the Veil, the air snapping like a static shock against her skin. "Don't touch the flora," Nyx whispered. The Shade's voice sounded like dry leaves skittering across pavement. "The greenery here has a taste for marrow." Rory ignored the warning, her bright blue eyes wide. She stood on a ridge of iridescent obsidian that overlooked a valley of impossible excess. The sky above Dymas was a thick, heavy amber, reminiscent of honey poured over a dying sun. Below them, sprawling vineyards of translucent violet grapes clung to hills that breathed, the earth undulating in slow, rhythmic heaves. "It smells like a bakery in a fever dream," Rory murmured. Cinnamon, roasting meat, and fermented nectar choked the air, thick enough to taste. It was a cloying, suffocating sweetness that clung to the back of her throat. "Gluttony doesn't just feed the stomach," Nyx said. The Shade shifted, their humanoid silhouette blurring into a smudge of charcoal against the vibrant landscape. "It feeds the longing. Walk carefully. The ground remembers every hunger you've ever felt." They descended a winding path of crushed pearl. Every few steps, Rory noticed a small, ornate silver platter embedded in the soil, offering single, glistening berries or cuts of meat that looked far too fresh for a realm of the dead. She felt a sudden, sharp craving for something salty, a hunger that clawed at her stomach with sudden violence. "I'm fine," Rory snapped, her voice tight. "Your pupils are blown," Nyx observed. "The atmosphere is beginning to suggest things to you." They passed through a grove of weeping willows with translucent, glass-like leaves that chimed in a wind that didn't exist. The sound was melodic, a lullaby that made Rory's eyelids heavy. She felt a desperate urge to lie down in the soft, crimson moss and simply sleep for a century. "Stay awake, Carter." Rory blinked, shaking her head. She reached into her jacket and gripped the hilt of the Fae-Forged Blade. The moonsilver metal was freezing, a shocking contrast to the humid heat of Dymas. The cold snapped her back to reality, the chill radiating up her arm and clearing the fog from her mind. "The portal should be near the Great Orchard," Nyx said, gliding forward. "Prince Belphegor doesn't like visitors, but he loves a good curiosity. You, with your little trinket, are a curiosity." The path opened into a courtyard of white marble that looked like it had been carved from a single, monstrous tooth. In the centre sat a table that stretched for miles, laden with gold platters of steaming delicacies. Roasts of unknown beasts, pyramids of candied fruits, and fountains of shimmering wine flowed endlessly. There were people here. Or things that looked like people. They moved with a sluggish, drunken grace, their skin pale and stretched tight over protruding ribs. Despite the mountains of food before them, they looked skeletal, their eyes sunken and clouded. They ate with a frantic, mechanical desperation, shoving handfuls of rich cakes into their mouths without chewing, their expressions blank and hollow. "The Helbound," Nyx whispered. "Contracted souls. Master chefs who sold their eternity for a taste of perfection. Now they cook for the Prince and eat the scraps of their own obsession." Rory stepped closer to the table, her boots clicking on the marble. She saw a man in a tattered white toque, his fingers long and spindly. He was weeping, tears carving clean tracks through the grease on his cheeks, while he shoved a piece of glistening, blue-veined cheese into his mouth. "Is he... can he hear us?" The chef turned. His eyes were entirely white, devoid of pupils. He didn't speak, but he reached out a trembling hand, his fingers twitching. "More," the man croaked. "The sauce... it needs more saffron." "Keep moving," Nyx commanded, their voice sharpening. "The scent of a living soul is like a dinner bell in this place." They left the banquet behind, entering the Great Orchard. Here, the trees were shaped like twisting human limbs, their branches heavy with fruits that looked like anatomical hearts, pulsing with a faint, internal light. The ground transitioned from pearl to a deep, bruised purple soil that felt spongy, like walking on a mattress. The Heartstone Pendant began to vibrate violently against Rory's chest. The heat shifted from a simmer to a boil. "We're close," Rory said. "Too close," Nyx replied. The Shade stopped abruptly, their violet eyes glowing with sudden intensity. They looked back toward the ridge they had descended, then toward the dense thicket of heart-fruit trees ahead. "Something is tracking us," Nyx whispered. "Something that doesn't eat for hunger." Rory unsheathed the Fae blade. The moonsilver caught the amber light of the sky, casting a pale, ghostly luminescence across the purple soil. She scanned the perimeter. The wind had died. The chiming of the glass leaves had ceased. The only sound was the rhythmic, heavy thumping coming from the brush ahead. *Thump. Thump. Thump.* It sounded like a giant heart beating beneath the earth. "Nyx, what is it?" The Shade began to merge with the shadows of the twisting trees, their form stretching and thinning. "The Prince's hounds. They don't hunt by scent. They hunt by appetite." A low, guttural growl vibrated through the soles of Rory's boots. The brush exploded. A creature the size of a carriage lunged from the thicket. It was a grotesque fusion of a hound and a porcine beast, its skin a patchwork of raw muscle and glistening fat. It had no eyes, only a massive, vertical maw lined with concentric circles of needle-teeth that dripped a thick, golden ichor. Rory dove to the left, the beast's jaws snapping shut inches from her shoulder with a sound like a slamming vault door. She rolled through the purple soil, the scent of cinnamon and decay filling her lungs. "Left!" Nyx shouted from the canopy. Rory pivoted, slashing upward with the Fae blade. The moonsilver sliced through the creature's flank, and the beast let out a shriek that sounded like a thousand breaking plates. A spray of golden blood hit the ground, hissing and eating into the soil. The hound didn't recoil. It turned, its maw widening to reveal a second, smaller set of jaws emerging from its throat. It lunged again, faster this time, its massive weight shaking the ground. Rory scrambled backward, her heel catching on a protruding root. She hit the ground hard, the air leaving her lungs in a sharp gasp. The beast hovered over her, its hot, rancid breath smelling of old honey and rot. It opened its mouth to swallow her whole, the concentric teeth spinning like a meat grinder. Rory gripped the Heartstone Pendant with one hand and raised the blade with the other. The pendant flared with a blinding, crimson light.
created_at"2026-05-10T13:14:58.082Z" 5/10/2026, 1:14:58 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency615
moderation_latency(null)
generation_time98878
tokens_prompt5338
tokens_completion1811
native_tokens_prompt5277
native_tokens_completion1555
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0018329
router(null)
provider_responses
0
endpoint_id"576fca5b-f09c-4bda-b560-9989c39ac3ab"
id"oiXniF4-zfFMX-9f9935c12259dbe1"
is_byokfalse
latency615
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Together"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778418898-o1n0jO3stBCSmfiPuQCL"
session_id(null)
api_type"completions"
id"gen-1778418898-4T4pVp9XZ9CkkQkYBO2G"
upstream_id"oiXniF4-zfFMX-9f9935c12259dbe1"
total_cost0.0018329
cache_discount(null)
upstream_inference_cost0
provider_name"Together"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0
effectiveRatio0
95.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1159
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1159
totalAiIsms20
found
0
word"searing"
count1
1
word"pulsed"
count1
2
word"racing"
count1
3
word"rhythmic"
count2
4
word"stomach"
count2
5
word"glistening"
count3
6
word"chill"
count1
7
word"marble"
count2
8
word"mechanical"
count1
9
word"intensity"
count1
10
word"scanned"
count1
11
word"vibrated"
count1
12
word"maw"
count2
13
word"weight"
count1
highlights
0"searing"
1"pulsed"
2"racing"
3"rhythmic"
4"stomach"
5"glistening"
6"chill"
7"marble"
8"mechanical"
9"intensity"
10"scanned"
11"vibrated"
12"maw"
13"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences84
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1159
ratio0.003
matches
0"Thump. Thump. Thump."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
73.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount984
uniqueNames14
maxNameDensity1.52
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant3
Aurora1
Veil1
Shade4
Dymas2
Cinnamon1
Rory15
Nyx9
Fae-Forged1
Blade1
Great1
Orchard1
Fae3
persons
0"Pendant"
1"Aurora"
2"Shade"
3"Cinnamon"
4"Rory"
5"Nyx"
places(empty)
globalScore0.738
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount6
matches
0"sounded like dry leaves skittering across"
1"looked like it had been carved from a sin"
2"looked like people"
3"looked like anatomical hearts, pulsing wi"
4"sounded like a giant heart beating beneath"
5"sounded like a thousand breaking plates"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1159
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean26.95
std18.26
cv0.678
sampleLengths
037
124
261
311
427
538
660
77
815
950
103
1152
1231
1353
1410
1553
1631
1751
186
1924
2010
2121
2253
2319
244
254
2629
2712
2852
293
3010
314
3229
3314
3454
3537
366
3743
3833
3924
4031
4115
428
96.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences84
matches
0"been carved"
1"were shaped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs160
matches
0"was freezing"
1"was weeping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount988
adjectiveStacks1
stackExamples
0"deep, bruised purple soil"
adverbCount22
adverbRatio0.022267206477732792
lyAdverbCount9
lyAdverbRatio0.009109311740890687
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.07
std6.55
cv0.542
sampleLengths
018
119
26
310
48
59
615
717
820
911
1013
1114
128
1316
1414
158
1633
1719
187
196
209
2120
2211
2319
243
255
2613
2714
2820
2912
3019
3121
3217
3315
344
356
3616
3715
3822
394
4027
4112
4214
4325
446
453
468
4713
484
496
43.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.34375
totalSentences96
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
83.01% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences73
matches
0"She stepped through the shimmering"
1"She stood on a ridge"
2"It was a cloying, suffocating"
3"They descended a winding path"
4"She felt a sudden, sharp"
5"They passed through a grove"
6"She felt a desperate urge"
7"She reached into her jacket"
8"They moved with a sluggish,"
9"They ate with a frantic,"
10"She saw a man in"
11"He was weeping, tears carving"
12"His eyes were entirely white,"
13"He didn't speak, but he"
14"They left the banquet behind,"
15"They looked back toward the"
16"She scanned the perimeter."
17"It sounded like a giant"
18"It was a grotesque fusion"
19"It had no eyes, only"
ratio0.342
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences73
matches
0"The Heartstone Pendant burned against"
1"She stepped through the shimmering"
2"The Shade's voice sounded like"
3"Rory ignored the warning, her"
4"She stood on a ridge"
5"The sky above Dymas was"
6"Cinnamon, roasting meat, and fermented"
7"It was a cloying, suffocating"
8"The Shade shifted, their humanoid"
9"They descended a winding path"
10"Every few steps, Rory noticed"
11"She felt a sudden, sharp"
12"Rory snapped, her voice tight"
13"They passed through a grove"
14"The sound was melodic, a"
15"She felt a desperate urge"
16"Rory blinked, shaking her head."
17"She reached into her jacket"
18"The moonsilver metal was freezing,"
19"The cold snapped her back"
ratio0.932
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount11
matches
0"Below them, sprawling vineyards of translucent violet grapes clung to hills that breathed, the earth undulating in slow, rhythmic heaves."
1"It was a cloying, suffocating sweetness that clung to the back of her throat."
2"Every few steps, Rory noticed a small, ornate silver platter embedded in the soil, offering single, glistening berries or cuts of meat that looked far too fresh…"
3"She felt a sudden, sharp craving for something salty, a hunger that clawed at her stomach with sudden violence."
4"They passed through a grove of weeping willows with translucent, glass-like leaves that chimed in a wind that didn't exist."
5"The path opened into a courtyard of white marble that looked like it had been carved from a single, monstrous tooth."
6"In the centre sat a table that stretched for miles, laden with gold platters of steaming delicacies."
7"Here, the trees were shaped like twisting human limbs, their branches heavy with fruits that looked like anatomical hearts, pulsing with a faint, internal light…"
8"The ground transitioned from pearl to a deep, bruised purple soil that felt spongy, like walking on a mattress."
9"It had no eyes, only a massive, vertical maw lined with concentric circles of needle-teeth that dripped a thick, golden ichor."
10"It turned, its maw widening to reveal a second, smaller set of jaws emerging from its throat."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Rory snapped, her voice tight"
1"Nyx commanded, their voice sharpening"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"Rory murmured (murmur)"
2"Rory snapped (snap)"
3"Nyx observed (observe)"
4"Nyx whispered (whisper)"
5"the man croaked (croak)"
6"Nyx whispered (whisper)"
7"Nyx shouted (shout)"
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0.667
effectiveRatio0.64
71.6312%