Run: 2026-05-10-01KR90JV325Y5FFFKSX8GHMSY6

Run Details

Duration:
8.9s
Cost:
$0.003372
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rusted iron gate groaned in protest as Harlow Quinn pried it back, the sound echoing like a dying animal through the subterranean depths of the abandoned Camden Tube station. Damp, acrid air clung to her throat, thick with the scent of ozone and something iron-rich that made the hair on her neck stand straight. "Stay close, Miller," Harlow ordered, her voice a sharp blade cutting through the gloom. "This air is toxic." "Atmospheric sensors are green, Detective," Miller piped up from behind, his torch beam dancing erratically across the graffiti-scarred tiles. "Maybe just the damp." She ignored him, her fingers brushing the worn leather watch on her wrist. The rhythm of the station—the low, pulsing thrum of energy radiating from deeper within the tunnels—didn't match the standard decay of a long-shuttered transit hub. It felt alive. At the edge of the platform, the crime scene waited. A chalk outline wasn't necessary; the victim lay exactly where the life had left him, slumped against a support pillar draped in layers of grime. This was no ordinary mugging. The body was arranged with a precision that bordered on the clinical, limbs positioned in a rigid, geometric sprawl. "Appears to be a ritualistic flare-up," Miller noted, kneeling beside the corpse. "Likely some university kids playing with sigils. He's got no defensive wounds. Looks like he just sat down and stopped breathing." Harlow stepped closer, her eyes scanning the periphery rather than the center of the tragedy. She didn't like the way the shadows gathered around the pillar, pulling away from the victim, almost as if the darkness itself recoiled from the body. "Ritual?" Harlow grunted. "Check his pockets." "Already did. Empty. No wallet, no phone. Typical street robbery gone wrong," Miller said, flicking his light over the victim's chest. "See this bruising? Possible struggle before he passed." "That's not bruising," Harlow countered, dropping to one knee. She pulled a penlight from her coat, the narrow beam illuminating not a trauma mark, but a series of precise, circular pinpricks in the skin. "This is an extraction. Look at the tissue around the edges." Miller squinted, his face pale in the harsh LED light. "I don't follow." "It's not blunt force. It's too uniform. He was drained, not beaten." Harlow reached out, hovering her hand just inches above the victim’s cold forehead. Her skin tingled, a static charge sparking against her fingertips. She looked down at the platform floor, where a faint, shimmering residue marked a path leading deeper into the tunnel towards the forgotten platforms. "Where did the others go?" "What others?" "The ones who weren't just watching." Harlow rose, her knees cracking in the silence. She paced the perimeter, her gaze fixed on the dust-covered tracks. There were no footprints from a police response team, yet the thick layer of soot on the rails had been disturbed. Someone had run through here, and they hadn't been human. "Detective, look at the wall," Miller stammered, pulling her attention back to the pillar. He held his torch high. Scratched deep into the concrete, behind where the victim’s head had rested, was a symbol she had encountered only twice in her eighteen years on the force: a jagged, downward-pointing triangle bisected by a weeping eye. It remained fresh, the concrete dust still light and powdery in the grooves. "That's new," Miller whispered, his voice trembling. "I've been in this station all night while clearing the perimeter. That wall was clean ten minutes ago." "Someone's playing a game," Harlow said, her hand drifting toward her holster. She turned, her sharp jaw set, and followed the spectral residue with her eyes. It stretched toward an obscured archway that shouldn't have been accessible—the entrance to the decommissioned line. A soft, rhythmic clicking sound drifted from the darkness, like bone striking bone. "Stay here," she barked. "Detective, wait! We need backup. We can't verify the threat level." "My badge isn't a suggestion, Miller." Harlow stepped off the platform, her boots crunching on loose gravel and shards of shattered ceramic tiles. The air grew colder with every stride, the mundane scent of mould replaced by the sharp, metallic tang of an alchemical reagent. She navigated past abandoned vending machines and rotting wooden benches, her focus locked on the archway. Behind a stack of rusted debris, something caught the light. She paused, her breath hitching. A small, brass object lay abandoned in the dust. She nudged it with the toe of her boot, uncovering the tell-tale verdigris patina of a Veil Compass. She picked it up. The needle wasn't pointing north. It spun erratically, then locked firmly toward the darkness behind the archway, shivering as if trying to rip itself from her grip. A sudden, sharp movement in the shadows compelled her to duck. A jagged rock glanced off the pillar just inches above her head, showering her in concrete dust. "You're far from your jurisdiction, Quinn," a voice rasped from the gloom—a voice thin, dry, and lacking human cadence. Harlow shifted her stance, the Compass clicking in her palm as the surrounding air began to warp, the light from her torch bending around an invisible, encroaching presence. She couldn't see them, but she could smell the burnt, bitter scent of sulfur. "I don't care about the jurisdiction," Harlow said, her voice steady. "I care about the body left behind." "The body was an offering. You would do well to accept it as such and leave before the moon wanes." The clicking intensified, growing from a single, rhythmic sound into a cacophony of bone-chilling chatter, filling the tunnel from all sides. A shadow detached itself from the wall near the archway, elongated and distorted, its edges blurring into the surrounding darkness. Harlow raised her service weapon, her aim unwavering as the shadows surged forward, the air around the archway tearing open into a jagged, swirling rift of violet light. "Keep talking," Harlow said. "I've always wanted to know what hell sounds like when it screams." The rift surged, expanding with a sound like tearing silk. A claw, pale and translucent like frosted glass, emerged from the void, reaching for her neck. Harlow pulled the trigger, the shot echoing like thunder in the confined space, but the bullet vanished into the shimmer of the rift, swallowed whole by the breach. The entity let out a piercing, dissonant shriek as the light became absolute. Harlow didn't retreat. She stood her ground, the Compass beginning to glow with a blinding, white intensity against her palm. The wall of shadow lunged, and the platform beneath her feet began to fold.
created_at"2026-05-10T13:17:48.019Z" 5/10/2026, 1:17:48 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency621
moderation_latency(null)
generation_time8243
tokens_prompt4671
tokens_completion1740
native_tokens_prompt4537
native_tokens_completion1492
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00337225
router(null)
provider_responses
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endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"fIUAaoKmLcSLqtsPpZzy0QE"
is_byokfalse
latency621
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778419068-u7mtn75UrbtUsktAemEh"
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api_type"completions"
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upstream_id"fIUAaoKmLcSLqtsPpZzy0QE"
total_cost0.00337225
cache_discount(null)
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provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.467
leniency0.933
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms20
found
0
word"echoing"
count2
1
word"depths"
count1
2
word"gloom"
count2
3
word"dancing"
count1
4
word"standard"
count1
5
word"scanning"
count1
6
word"silence"
count1
7
word"spectral"
count1
8
word"rhythmic"
count2
9
word"shattered"
count1
10
word"navigated"
count1
11
word"firmly"
count1
12
word"cacophony"
count1
13
word"chilling"
count1
14
word"unwavering"
count1
15
word"silk"
count1
16
word"intensity"
count1
highlights
0"echoing"
1"depths"
2"gloom"
3"dancing"
4"standard"
5"scanning"
6"silence"
7"spectral"
8"rhythmic"
9"shattered"
10"navigated"
11"firmly"
12"cacophony"
13"chilling"
14"unwavering"
15"silk"
16"intensity"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1095
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
65.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount885
uniqueNames7
maxNameDensity1.69
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Harlow15
Quinn1
Camden1
Tube1
Miller6
Veil1
Compass3
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Compass"
places(empty)
globalScore0.653
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"as if trying to rip itself from her grip"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.913
wordCount1095
matches
0"not a trauma mark, but a series of precise, circular pinpricks in the skin"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean30.42
std17.75
cv0.584
sampleLengths
055
118
223
341
459
533
641
76
829
945
1013
1164
122
136
1450
1514
1654
1725
1812
1943
204
2111
226
2355
2442
2531
2628
2719
2842
2918
3020
3141
3228
3316
3454
3547
94.12% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences63
matches
0"was arranged"
1"been disturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs142
matches
0"wasn't pointing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences79
ratio0.051
matches
0"The rhythm of the station—the low, pulsing thrum of energy radiating from deeper within the tunnels—didn't match the standard decay of a long-shuttered transit hub."
1"A chalk outline wasn't necessary; the victim lay exactly where the life had left him, slumped against a support pillar draped in layers of grime."
2"It stretched toward an obscured archway that shouldn't have been accessible—the entrance to the decommissioned line."
3"\"You're far from your jurisdiction, Quinn,\" a voice rasped from the gloom—a voice thin, dry, and lacking human cadence."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.022321428571428572
lyAdverbCount5
lyAdverbRatio0.005580357142857143
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean13.86
std7.86
cv0.567
sampleLengths
030
125
214
34
419
54
613
725
83
910
1025
115
1219
1312
1421
1515
1626
173
183
1921
208
219
2225
2311
2410
253
2625
2710
2824
295
302
316
328
3311
3421
3510
3614
375
3836
3913
407
4118
4212
4314
4416
4513
464
4711
486
4917
62.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4050632911392405
totalSentences79
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences60
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences60
matches
0"She ignored him, her fingers"
1"It felt alive."
2"She didn't like the way"
3"She pulled a penlight from"
4"Her skin tingled, a static"
5"She looked down at the"
6"She paced the perimeter, her"
7"He held his torch high."
8"It remained fresh, the concrete"
9"She turned, her sharp jaw"
10"It stretched toward an obscured"
11"She navigated past abandoned vending"
12"She paused, her breath hitching."
13"She nudged it with the"
14"She picked it up."
15"It spun erratically, then locked"
16"She couldn't see them, but"
17"She stood her ground, the"
ratio0.3
1.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences60
matches
0"The rusted iron gate groaned"
1"Harlow ordered, her voice a"
2"Miller piped up from behind,"
3"She ignored him, her fingers"
4"The rhythm of the station—the"
5"It felt alive."
6"A chalk outline wasn't necessary;"
7"This was no ordinary mugging."
8"The body was arranged with"
9"Miller noted, kneeling beside the"
10"Harlow stepped closer, her eyes"
11"She didn't like the way"
12"Miller said, flicking his light"
13"Harlow countered, dropping to one"
14"She pulled a penlight from"
15"Miller squinted, his face pale"
16"Harlow reached out, hovering her"
17"Her skin tingled, a static"
18"She looked down at the"
19"Harlow rose, her knees cracking"
ratio0.917
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"The body was arranged with a precision that bordered on the clinical, limbs positioned in a rigid, geometric sprawl."
1"It stretched toward an obscured archway that shouldn't have been accessible—the entrance to the decommissioned line."
2"It spun erratically, then locked firmly toward the darkness behind the archway, shivering as if trying to rip itself from her grip."
3"Harlow shifted her stance, the Compass clicking in her palm as the surrounding air began to warp, the light from her torch bending around an invisible, encroach…"
4"Harlow raised her service weapon, her aim unwavering as the shadows surged forward, the air around the archway tearing open into a jagged, swirling rift of viol…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount4
matches
0"Harlow ordered, her voice a sharp blade cutting through the gloom"
1"Miller whispered, his voice trembling"
2"Harlow said, her hand drifting toward her holster"
3"Harlow said, her voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount6
fancyTags
0"Harlow ordered (order)"
1"Miller noted (note)"
2"Harlow grunted (grunt)"
3"Miller stammered (stammer)"
4"Miller whispered (whisper)"
5"she barked (bark)"
dialogueSentences30
tagDensity0.333
leniency0.667
rawRatio0.6
effectiveRatio0.4
72.0301%