Run: 2026-05-10-01KR90PTZ04QRSTYGFMRER11ZP

Run Details

Duration:
8.4s
Cost:
$0.003556
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air inside the grove tasted of ozone and crushed violets, thick enough to coat the back of my throat. My boots made no sound against the silvered moss. Beside me, Nyx drifted, a jagged tear in the fabric of the woods, their violet eyes scanning the canopy of twisted oak branches that scraped against a sky of swirling, unnatural indigo. "Keep the blade close, Rory," the shadow-thing whispered. The sound didn't travel through the air; it vibrated behind my teeth. I shifted my grip on the moonsilver dagger. It pulsed, a rhythmic, frigid heartbeat against my palm. We were three miles into the heart of Richmond Park, yet the familiar rhythm of London—the distant hum of traffic, the screech of commuter trains—had vanished, replaced by a silence so profound it felt like pressure against my eardrums. "Isolde said the stones would mark the boundary," I breathed, my voice sounding flat in the heavy atmosphere. My left wrist throbbed, the crescent scar aching in sympathy with the Heartstone pendant tucked beneath my coat. It was glowing again. A faint, crimson light leaked through the fabric, casting long, dancing shadows that seemed to claw at the ground. Nyx gestured toward a ring of monoliths ahead. They weren't stone. They were petrified bone, towering twenty feet high and etched with glowing runes that pulsed in time with my own racing pulse. "The Seer’s gate," Nyx said. "Careful. The Veil is jagged here." We crossed the threshold. The transition wasn't a step; it was a sensory collapse. The world folded. My equilibrium shattered as gravity flickered, pulling at my stomach until I stumbled into a sprawling, amber-lit expanse. Dymas. The realm of Gluttony. The smell hit me first—heavy, cloying, and intoxicating. It was rot and decadence tangled together: fermenting grapes, scorched sugar, and the metallic tang of dry blood. We stood on a plateau of polished obsidian overlooking a valley that defied the laws of optics. Orchards of trees with glass-like trunks bowed under the weight of fruit that glowed like embers. Below, vats the size of cathedrals steamed, sending clouds of spiced vapor into the warm, golden sky. "Stay off the paths," Nyx hissed, solidifying into a sharp-edged silhouette that blended with the shifting dark of a nearby ridge. "The soil here hungers." "Doesn't everything in this place?" I gripped the dagger tighter. The blade’s cold edge bit into my palm, a steadying anchor in a world that felt like a fever dream. We descended a winding staircase carved directly into the cliffside. The rock was slick with a nectar-like sap that smelled of honeysuckle and decay. Halfway down, a chorus of voices erupted from the valley floor—not songs, but a discordant, frantic cheering. Hundreds of shadows moved between the glass trees, their forms elongated and erratic, clustering around a sprawling banquet table that seemed to stretch into the horizon. "They're preparing," Nyx murmured, their violet gaze fixed on the table. "Another soul is being processed for the Prince’s table." "Which one?" "The one who forgot the price of his own ambition." I looked closer, squinting against the shimmering heat haze. At the head of the banquet line, a man sat bound to a chair of twisted briar. He wasn't dead, but his reflection in the nearby pools showed a hollow shell. Every time a server—a hulking, multi-limbed creature with skin like boiled leather—poured a viscous, golden liquid down his throat, the man’s eyes glowed brighter with stolen essence. "We aren't here for him," I reminded myself, my voice small. I looked at the Heartstone. It was vibrating violently now, pulling me toward the center of the orchard, away from the feast. "The stone knows the way," Nyx said. They drifted past me, their form blurring into a wisp of smoke. "But the Prince’s wardens are close. I smell the sulfur." I pushed off the ledge, my boots clicking sharply against the obsidian. We darted between rows of trees. The glass branches hummed with a low, dissonant frequency that set my fillings on edge. As we moved, the fruit hanging above began to shift, turning toward us like a thousand unblinking eyes. "They aren't just fruit," I whispered, pulling my jacket tighter as the temperature spiked. The heat was an physical weight, pressing down, demanding I stop, sit, consume until I burst. "Focus, Aurora," Nyx hissed. They manifested beside me, their hand—a collection of swirling dark smoke—hovering inches from my shoulder. "If you fall to the hunger, you’ll never leave. You’ll be another course at the banquet." We reached a clearing where the trees formed a natural cage. In the centre sat an altar of weeping white marble, stained with deep crimson streaks. A single, singular object rested upon it: a vial containing a swirling, silver mist. It looked like a trapped storm. "The fragment," I breathed. "Grab it," Nyx replied. "And don't blink. The light here is a lie." I reached forward, my fingers trembling. The moment my skin neared the altar, the ground beneath us shuddered. A low, rhythmic thumping began—not a sound, but a vibration that tossed dust into the air. *Clang. Clang. Clang.* A hulking figure rounded the edge of the grove. It stood at least eight feet tall, wearing rusted, spiked armour that looked like it had been salvaged from a dozen battlefields. Its face was a smooth, featureless surface of grey stone, save for a single, weeping crack that leaked golden ichor. "Intruders," the creature rumbled. The sound mimicked the grinding of tectonic plates. "Run?" I suggested, my heart hammering against my ribs. "No," Nyx said, their voice devoid of fear, almost hungry. "Fight." The warden swung a humongous, serrated blade, shattering the nearest trees into showers of razor-sharp glass. I ducked, feeling the spray of debris slice through my coat. I didn't think. I lunged forward, the moonsilver blade in my hand glowing with a blinding, frigid light. I didn't aim for the armor. I aimed for the crack in the stone face. As the blade connected, a shockwave of cold air exploded outward, turning the golden nectar in the air into frozen needles. The warden stumbled, howling a sound like a collapsing tunnel, and the ground beneath the altar split wide open. I lunged for the vial, fingers closing around the cold glass just as the world began to tilt sideways. The amber sky turned black, the ground vanished, and the last thing I saw was the warden reaching out with a hand that gripped empty air.
created_at"2026-05-10T13:19:58.96Z" 5/10/2026, 1:19:58 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency609
moderation_latency(null)
generation_time8250
tokens_prompt5338
tokens_completion1691
native_tokens_prompt5247
native_tokens_completion1496
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00355575
router(null)
provider_responses
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endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"_4UAasTBCY6sz7IP5L3ewAY"
is_byokfalse
latency609
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
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request_id"req-1778419198-qRJlGU7m8GA6SwXleqDM"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.625
leniency1
rawRatio0
effectiveRatio0
95.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1092
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1092
totalAiIsms24
found
0
word"scanning"
count1
1
word"vibrated"
count1
2
word"pulsed"
count2
3
word"rhythmic"
count2
4
word"familiar"
count1
5
word"silence"
count1
6
word"profound"
count1
7
word"throbbed"
count1
8
word"dancing"
count1
9
word"etched"
count1
10
word"racing"
count1
11
word"pulse"
count1
12
word"shattered"
count1
13
word"flickered"
count1
14
word"stomach"
count1
15
word"weight"
count2
16
word"processed"
count1
17
word"hulking"
count2
18
word"marble"
count1
19
word"the last thing"
count1
highlights
0"scanning"
1"vibrated"
2"pulsed"
3"rhythmic"
4"familiar"
5"silence"
6"profound"
7"throbbed"
8"dancing"
9"etched"
10"racing"
11"pulse"
12"shattered"
13"flickered"
14"stomach"
15"weight"
16"processed"
17"hulking"
18"marble"
19"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences81
matches
0"g in sympathy"
72.31% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences81
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1083
ratio0.003
matches
0"Clang. Clang. Clang."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount966
uniqueNames6
maxNameDensity0.93
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Nyx9
Richmond1
Park1
London1
Heartstone2
Gluttony1
persons
0"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"Heartstone"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount6
matches
0"felt like pressure against my eardrums"
1"shadows that seemed to claw at the ground"
2"felt like a fever dream"
3"table that seemed to stretch into the horizon"
4"looked like a trapped storm"
5"looked like it had been salvaged from a d"
15.33% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.847
wordCount1083
matches
0"not songs, but a discordant, frantic cheering"
1"not a sound, but a vibration"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences90
matches
0"runes that pulsed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean30.94
std20.66
cv0.668
sampleLengths
061
120
256
359
433
511
635
75
876
925
1030
1167
1220
132
1410
1567
1633
1729
1851
1930
2035
2140
226
234
2413
2534
263
2751
2812
299
3011
3145
3215
3340
3445
96.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences81
matches
0"were petrified"
1"been salvaged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs175
matches
0"was glowing"
1"was vibrating"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount2
flaggedSentences8
totalSentences90
ratio0.089
matches
0"The sound didn't travel through the air; it vibrated behind my teeth."
1"We were three miles into the heart of Richmond Park, yet the familiar rhythm of London—the distant hum of traffic, the screech of commuter trains—had vanished, replaced by a silence so profound it felt like pressure against my eardrums."
2"The transition wasn't a step; it was a sensory collapse."
3"The smell hit me first—heavy, cloying, and intoxicating."
4"Halfway down, a chorus of voices erupted from the valley floor—not songs, but a discordant, frantic cheering."
5"Every time a server—a hulking, multi-limbed creature with skin like boiled leather—poured a viscous, golden liquid down his throat, the man’s eyes glowed brighter with stolen essence."
6"They manifested beside me, their hand—a collection of swirling dark smoke—hovering inches from my shoulder."
7"A low, rhythmic thumping began—not a sound, but a vibration that tossed dust into the air."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount979
adjectiveStacks1
stackExamples
0"sprawling, amber-lit expanse."
adverbCount18
adverbRatio0.018386108273748723
lyAdverbCount3
lyAdverbRatio0.0030643513789581204
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean12.03
std7.32
cv0.609
sampleLengths
020
19
232
38
412
58
69
739
818
918
104
1119
128
133
1422
155
166
174
1810
193
2018
211
224
238
2418
2517
2616
2717
2821
294
3010
3120
3210
3314
3417
3526
3611
379
382
3910
409
4117
4214
4327
4411
455
4617
477
4812
4910
58.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4111111111111111
totalSentences90
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
14.44% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences72
matches
0"My boots made no sound"
1"I shifted my grip on"
2"It pulsed, a rhythmic, frigid"
3"We were three miles into"
4"I breathed, my voice sounding"
5"My left wrist throbbed, the"
6"It was glowing again."
7"They weren't stone."
8"They were petrified bone, towering"
9"We crossed the threshold."
10"My equilibrium shattered as gravity"
11"It was rot and decadence"
12"We stood on a plateau"
13"I gripped the dagger tighter"
14"We descended a winding staircase"
15"I looked closer, squinting against"
16"He wasn't dead, but his"
17"I reminded myself, my voice"
18"I looked at the Heartstone."
19"It was vibrating violently now,"
ratio0.514
1.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences72
matches
0"The air inside the grove"
1"My boots made no sound"
2"the shadow-thing whispered"
3"The sound didn't travel through"
4"I shifted my grip on"
5"It pulsed, a rhythmic, frigid"
6"We were three miles into"
7"I breathed, my voice sounding"
8"My left wrist throbbed, the"
9"It was glowing again."
10"A faint, crimson light leaked"
11"Nyx gestured toward a ring"
12"They weren't stone."
13"They were petrified bone, towering"
14"We crossed the threshold."
15"The transition wasn't a step;"
16"The world folded."
17"My equilibrium shattered as gravity"
18"The realm of Gluttony."
19"The smell hit me first—heavy,"
ratio0.917
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"Orchards of trees with glass-like trunks bowed under the weight of fruit that glowed like embers."
1"Hundreds of shadows moved between the glass trees, their forms elongated and erratic, clustering around a sprawling banquet table that seemed to stretch into th…"
2"Its face was a smooth, featureless surface of grey stone, save for a single, weeping crack that leaked golden ichor."
3"The amber sky turned black, the ground vanished, and the last thing I saw was the warden reaching out with a hand that gripped empty air."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"I breathed, my voice sounding flat in the heavy atmosphere"
1"I reminded, my voice small"
2"I suggested, my heart hammering against my ribs"
3"Nyx said, their voice devoid of fear, almost hungry"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount8
fancyTags
0"the shadow-thing whispered (whisper)"
1"I breathed (breathe)"
2"Nyx hissed (hiss)"
3"Nyx murmured (murmur)"
4"I whispered (whisper)"
5"Nyx hissed (hiss)"
6"I breathed (breathe)"
7"I suggested (suggest)"
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0.667
effectiveRatio0.667
64.1040%