Run: 2026-05-10-01KR90R5NXM2797PM85FVFMHBZ

Run Details

Duration:
6m 18s
Cost:
$0.001923
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped over a puddle of iridescent slime that clung to the soles of her boots. The body lay sprawled across the cracked tiles of the abandoned platform, a man in a sharp, navy blue Italian suit that looked absurdly out of place in the grime of the Veil Market. He was pale, his skin possessing a waxy, translucent quality that allowed the blue veins beneath to shimmer like frozen rivers. "Drug overdose. Probably some new synthetic cocktail from the Camden streets." DS Miller stood a few feet back, his arms crossed, eyeing the corpse with a mixture of boredom and disgust. He didn't see the way the air shimmered around the victim's head, or the faint, metallic scent of ozone that cut through the market's usual aroma of sulfur and old parchment. "He's not breathing, Miller. He's not bleeding. And he's not decaying." "Rigor mortis takes time, Ma'am." "This isn't rigor." Quinn knelt, her movements possessing a military precision that made Miller shift his weight. She didn't touch the body. Instead, she leaned in, observing the man's pupils. They weren't dilated, nor were they pinpoint. They were hexagonal. "Look at the eyes." Miller leaned in, squinting. "Contact lenses. High-end cosplay or some weird fetish." "He's wearing a three-thousand-pound suit and carries a Patek Philippe on his wrist. He isn't cosplaying." Quinn stood up and surveyed the surroundings. The Veil Market stretched out behind them, a chaotic sprawl of stalls carved into the soot-stained walls of the old Tube station. Shrouded figures bartered over jars of pickled memories and rusted blades that hummed with a low, predatory frequency. The merchants ignored the police, their eyes hooded, their presence as ephemeral as the smog drifting from the tunnels. She walked toward the nearest stall, a cramped wooden booth overflowing with ancient, leather-bound journals and smelling of cinnamon and rot. The proprietor, a creature with skin the color of a bruised plum and fingers far too long for a human hand, watched her with yellow slits for eyes. "The token." The creature blinked slowly. "Who paid the bone token to bring this one in?" "The market takes what it is given, Detective. The gate does not keep a ledger." Quinn's jaw tightened. She reached into her pocket, her fingers brushing the worn leather watch on her left wrist. She didn't like the way the market breathed, the way the walls seemed to pulse in time with a heart that wasn't there. It reminded her too much of the night Morris disappeared, the same suffocating feeling of being watched by a thousand invisible eyes. "He didn't have a token." Miller had walked over, his brow furrowed as he looked at the victim's empty pockets. "If he didn't have a token, he couldn't have entered the station. The wards would have stripped the skin from his bones before he hit the platform." "Maybe he found a back way. A rift." "Rifts are unstable. They leave burns." Quinn crouched again, this time focusing on the floor around the body. She spotted a faint, circular indentation in the dust, barely visible against the grey concrete. It wasn't a footprint. It was a geometric pattern, a series of interlocking circles and crescent moons that had been pressed into the grime. "He didn't walk here." "What does that mean?" "It means he was placed here. Precisely. Centered on a focal point." She reached into her coat and produced a small brass compass. The casing had a thick patina of verdigris, and the face was etched with protective sigils that glowed with a dim, amber light. The needle didn't point North. It spun violently for a moment before snapping firmly toward the victim's chest. "The compass is reacting to a rift, but there is no opening. The energy is contained." "Contained where?" "Inside him." Quinn looked at the man's translucent skin again. The blue veins weren't veins at all. They were conduits. The hexagonal pupils weren't lenses, but apertures. "Miller, get back." "Ma'am?" "Get back. Now." Quinn stepped back, her hand hovering over her holster, though she knew lead wouldn't do much against whatever this was. The shimmering air around the man's head began to thicken, turning into a viscous, black liquid that defied gravity, swirling upward in a slow, hypnotic spiral. "Is that... blood?" "No." The liquid suddenly snapped, hardening into a jagged, obsidian spike that pierced through the man's chest from the inside out. There was no scream, no gasp. The body didn't even flinch. The spike began to vibrate, producing a high-pitched, piercing whistle that made Miller cover his ears and wince. The sound grew, evolving into a rhythmic thumping, a heavy, wet beat that echoed through the station. "It's a beacon." "A beacon for what?" The click-clack of numerous footsteps suddenly erupted from the darkness of the tunnels. Not two, not ten, but hundreds. The sound came from every direction, a tide of rapid, skittering movements that sounded like a million insects crossing a glass floor. From the shadows of the tunnels, the Shade artisans emerged. They were tall, spindly things, their limbs elongated and their faces featureless save for a single, vertical slit that ran from forehead to chin. They didn't speak, but the air grew cold, the temperature dropping until their breath came out in silver plumes. The creatures didn't attack. They stopped ten feet away, bowing in unison toward the spiked corpse. "They're not here for us." Quinn felt a cold sweat break across her neck. She looked at the obsidian spike. The amber light of her compass was now screaming, the needle spinning in a blurred circle. "They're here for the key." The corpse's eyes snapped open. The hexagonal pupils dilated, filling the entire socket with a void-like blackness. The man's mouth opened, and instead of a voice, a torrent of freezing, black smoke poured out, flooding the platform and swallowing Miller's boots. Miller let out a sharp, strangled cry as the smoke began to climb his legs, hardening into obsidian shackles that fused him to the floor. "Quinn! Help me!" The man on the floor sat up with a sickening, wet crunch of bone. He turned his head toward her, his neck twisting a full hundred and eighty degrees. A thin, lipless smile spread across his face. "Detective Quinn." The voice didn't come from his mouth. It echoed inside her skull, a distorted, guttural rasp that sounded exactly like DS Morris.
created_at"2026-05-10T13:20:42.7Z" 5/10/2026, 1:20:42 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1578
moderation_latency(null)
generation_time377580
tokens_prompt4671
tokens_completion3417
native_tokens_prompt4552
native_tokens_completion3214
native_tokens_completion_images(null)
native_tokens_reasoning1729
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00192288
router(null)
provider_responses
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endpoint_id"9d4644e9-a5e5-41f4-b810-d75f484d2c24"
id"chatcmpl-b00c603b756f4224"
is_byokfalse
latency651
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778419242-EMD7JWChDhnkFtYzbdZ7"
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total_cost0.00192288
cache_discount(null)
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provider_name"Parasail"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
81.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1071
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"precisely"
count1
2
adverb"suddenly"
count2
highlights
0"slowly"
1"precisely"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1071
totalAiIsms15
found
0
word"synthetic"
count1
1
word"shimmered"
count1
2
word"weight"
count1
3
word"chaotic"
count1
4
word"ephemeral"
count1
5
word"pulse"
count1
6
word"furrowed"
count1
7
word"etched"
count1
8
word"firmly"
count1
9
word"rhythmic"
count1
10
word"echoed"
count2
11
word"beacon"
count2
12
word"footsteps"
count1
highlights
0"synthetic"
1"shimmered"
2"weight"
3"chaotic"
4"ephemeral"
5"pulse"
6"furrowed"
7"etched"
8"firmly"
9"rhythmic"
10"echoed"
11"beacon"
12"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
27.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences62
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1071
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount867
uniqueNames9
maxNameDensity0.92
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Miller"
discoveredNames
Italian1
Veil2
Market2
Miller7
Tube1
Morris2
North1
Shade1
Quinn8
persons
0"Market"
1"Miller"
2"Morris"
3"Quinn"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"sounded like a million insects crossing a"
13.26% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.867
wordCount1071
matches
0"Not two, not ten, but hundreds"
1"not ten, but hundreds"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean20.21
std19.9
cv0.985
sampleLengths
071
111
251
311
45
53
637
74
812
916
1066
1149
122
134
1410
1515
1664
175
1815
1927
208
216
2251
234
244
2512
2652
2716
282
292
3025
313
321
333
3446
353
361
3731
3835
393
404
4141
4253
4316
445
4531
465
4741
4825
493
88.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences62
matches
0"being watched"
1"been pressed"
2"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount871
adjectiveStacks1
stackExamples
0"ancient, leather-bound journals"
adverbCount20
adverbRatio0.022962112514351322
lyAdverbCount9
lyAdverbRatio0.010332950631458095
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean11.52
std7.96
cv0.691
sampleLengths
016
134
221
311
420
531
611
75
83
914
105
118
127
133
144
154
168
1716
187
1922
2018
2119
2221
2328
242
254
2610
2715
283
2916
3023
3122
325
3315
3427
358
366
3712
3815
394
4020
414
424
4312
4411
4523
465
4713
4816
492
41.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3333333333333333
totalSentences93
uniqueOpeners31
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"Instead, she leaned in, observing"
ratio0.016
84.52% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences62
matches
0"He was pale, his skin"
1"He didn't see the way"
2"She didn't touch the body."
3"They weren't dilated, nor were"
4"They were hexagonal."
5"She walked toward the nearest"
6"She reached into her pocket,"
7"She didn't like the way"
8"It reminded her too much"
9"She spotted a faint, circular"
10"It wasn't a footprint."
11"It was a geometric pattern,"
12"She reached into her coat"
13"It spun violently for a"
14"They were conduits."
15"They were tall, spindly things,"
16"They didn't speak, but the"
17"They stopped ten feet away,"
18"She looked at the obsidian"
19"He turned his head toward"
ratio0.339
0.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences62
matches
0"Quinn stepped over a puddle"
1"The body lay sprawled across"
2"He was pale, his skin"
3"DS Miller stood a few"
4"He didn't see the way"
5"Quinn knelt, her movements possessing"
6"She didn't touch the body."
7"They weren't dilated, nor were"
8"They were hexagonal."
9"Miller leaned in, squinting."
10"Quinn stood up and surveyed"
11"The Veil Market stretched out"
12"The merchants ignored the police,"
13"She walked toward the nearest"
14"The proprietor, a creature with"
15"The creature blinked slowly."
16"Quinn's jaw tightened."
17"She reached into her pocket,"
18"She didn't like the way"
19"It reminded her too much"
ratio0.919
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount13
matches
0"Quinn stepped over a puddle of iridescent slime that clung to the soles of her boots."
1"The body lay sprawled across the cracked tiles of the abandoned platform, a man in a sharp, navy blue Italian suit that looked absurdly out of place in the grim…"
2"He was pale, his skin possessing a waxy, translucent quality that allowed the blue veins beneath to shimmer like frozen rivers."
3"Quinn knelt, her movements possessing a military precision that made Miller shift his weight."
4"Shrouded figures bartered over jars of pickled memories and rusted blades that hummed with a low, predatory frequency."
5"It was a geometric pattern, a series of interlocking circles and crescent moons that had been pressed into the grime."
6"The casing had a thick patina of verdigris, and the face was etched with protective sigils that glowed with a dim, amber light."
7"The shimmering air around the man's head began to thicken, turning into a viscous, black liquid that defied gravity, swirling upward in a slow, hypnotic spiral."
8"The spike began to vibrate, producing a high-pitched, piercing whistle that made Miller cover his ears and wince."
9"The sound grew, evolving into a rhythmic thumping, a heavy, wet beat that echoed through the station."
10"They were tall, spindly things, their limbs elongated and their faces featureless save for a single, vertical slit that ran from forehead to chin."
11"Miller let out a sharp, strangled cry as the smoke began to climb his legs, hardening into obsidian shackles that fused him to the floor."
12"It echoed inside her skull, a distorted, guttural rasp that sounded exactly like DS Morris."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
77.1557%