Run: 2026-05-10-01KR90R8VRYB253DQ8DA0E5F9T

Run Details

Duration:
1m 9s
Cost:
$0.001658
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory stumbled forward, her boots skidding on a surface that felt like frozen oil. She gasped, the air tasting of burnt cinnamon and old copper. Behind her, the shimmering distortion of the Veil snapped shut, leaving a heavy, ringing silence in its wake. "Keep your footing, Rory." Isolde stood perfectly still, her silver hair cascading down her back like a frozen waterfall. She left no prints on the iridescent floor. "Where are we?" "The Threshold of Excess." Isolde tilted her head, her pale lavender eyes scanning the horizon. "The space where the appetite of Hel meets the vanity of the Fae." Nyx drifted beside them, a tall, humanoid silhouette of living shadow. Their violet eyes glowed with a faint, hungry light. The Shade shifted, their form flickering like a dying candle. "Something smells... delicious." Rory gripped the cold hilt of the slender, leaf-shaped moonsilver dagger. The Fae-Forged Blade felt like a piece of ice against her palm. She looked around. They stood in a vast, vaulted gallery that defied every law of architecture. The walls curved upward in sweeping, organic arcs of translucent amber, resembling the interior of a gargantuan ribcage. High above, a warm amber sky pulsed with a slow, rhythmic light, mimicking the beat of a distant heart. "It looks like a cathedral made of honey." "Honey that wants to drown you." Isolde stepped forward, her movements ethereal and gliding. They began to walk. The floor transitioned from oil to a soft, spongy moss that sighed under Rory's weight. With every step, the moss released a puff of iridescent spores that smelled of rotting peaches. To their left, a row of towering, crystalline sculptures lined the path. They weren't statues, Rory realised. They were people, frozen in expressions of absolute ecstasy, their skin turned to a translucent, sugary quartz. "What happened to them?" "They forgot to stop eating." Rory shivered, the crescent-shaped scar on her wrist itching. She felt a sudden, sharp heat against her chest. She reached inside her jacket and pulled out the Heartstone Pendant. The deep crimson gemstone glowed with a fierce, inner light, pulsing in time with the amber sky. "It's reacting." Nyx glided closer, their voice a whisper carried on the wind. "The portal is near. The scent of gluttony is thickening." The path zig-zagged through a forest of towering, fleshy fungi. The caps were the size of houses, dripping with a thick, golden syrup that hissed when it hit the ground. Every few yards, a low, guttural moan echoed through the groves, though no one was there. The sound didn't come from a throat, but from the ground itself, as if the earth were stomach-deep in a permanent cramp. "Stay close." Isolde paused, her gaze fixed on a bridge of woven obsidian that spanned a river of liquid silver. "The bridge remembers the hungry. It feeds on doubt." "I'm not doubting." Rory's voice cracked. "I'm terrified." "A honest answer." Isolde smiled, a thin, cryptic expression. "Honesty is a rare currency here." They crossed the bridge. The obsidian felt warm, almost feverish, beneath Rory's boots. Below them, the silver river churned, occasionally spitting up gold coins and jewelled crowns that dissolved into ash before they hit the surface. Rory watched a large, ornate gold ring vanish, the metal curling like burnt paper. As they reached the far bank, the landscape shifted abruptly. The fungi vanished, replaced by a sprawling, opulent vineyard. The vines were thick, vein-like conduits that pumped a glowing, violet fluid instead of sap. The grapes were enormous, translucent spheres containing what looked like miniature, screaming faces. "This is Dymas." Isolde stopped at the edge of a grand, marble plaza. In the centre stood a table that stretched for miles, laden with feasts that defied reason. Roasted beasts with six legs, fruits that glowed with a neon brilliance, and fountains of wine that flowed upward, defying gravity to form shimmering umbrellas of crimson liquid. "I don't see any chefs." "The chefs are the guests." Nyx pointed toward the far end of the table. A group of figures sat there, their skin grey and papery, their eyes sunken. They wore magnificent, silk robes that hung loosely on their skeletal frames. They weren't eating the food. They were carving pieces of their own flesh, plating them with silver forks, and offering them to the empty chairs beside them. Rory felt a wave of nausea. She stepped back, her heel catching on a protruding root. "Don't look at them." Isolde's voice lost its riddle-like quality, becoming sharp. "If you acknowledge the hunger, it acknowledges you." The Heartstone Pendant of deep crimson began to vibrate violently against Rory's skin. The warmth turned into a searing heat. She ripped the chain from her neck, holding the gemstone aloft. The glow shifted from a faint pulse to a blinding flash. "Something's coming." Nyx expanded, their shadow stretching across the marble plaza, blotting out the amber sky. The Shade's violet eyes flared. "The Wardens. They've smelled the scent of a mortal." A thunderous crack split the air. The great marble table snapped in half, sending fountains of wine and plates of flesh flying. From the fissure rose a creature of nightmare, a towering mass of fused mouths and weeping eyes, its skin the colour of a bruised plum. It didn't speak, but the air around it vibrated with a thousand overlapping screams of desire. The creature lunged, its central maw opening to reveal rows of serrated, obsidian teeth. Rory unsheathed the Fae blade. The moonsilver glimmered, casting a cold, pale light against the warm amber of the realm. "Get behind me!" The beast roared, a sound that tasted like salt and iron, and slammed a massive, clawed hand into the plaza, shattering the stone beneath their feet.
created_at"2026-05-10T13:20:45.961Z" 5/10/2026, 1:20:45 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency579
moderation_latency(null)
generation_time69167
tokens_prompt5338
tokens_completion2712
native_tokens_prompt5262
native_tokens_completion2564
native_tokens_completion_images(null)
native_tokens_reasoning1192
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00165838
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RRL5l90r7JhkNI4bsH73h0SY"
is_byokfalse
latency51
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
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request_id"req-1778419245-K70zaPRdr5SB10S0KvFU"
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upstream_id"chatcmpl-RRL5l90r7JhkNI4bsH73h0SY"
total_cost0.00165838
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provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0
effectiveRatio0
89.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount959
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"loosely"
count1
highlights
0"perfectly"
1"loosely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount959
totalAiIsms21
found
0
word"silence"
count1
1
word"cascading"
count1
2
word"scanning"
count1
3
word"pulsed"
count1
4
word"rhythmic"
count1
5
word"weight"
count1
6
word"crystalline"
count1
7
word"whisper"
count1
8
word"echoed"
count1
9
word"stomach"
count1
10
word"churned"
count1
11
word"marble"
count3
12
word"silk"
count1
13
word"warmth"
count1
14
word"searing"
count1
15
word"pulse"
count1
16
word"vibrated"
count1
17
word"desire"
count1
18
word"maw"
count1
highlights
0"silence"
1"cascading"
2"scanning"
3"pulsed"
4"rhythmic"
5"weight"
6"crystalline"
7"whisper"
8"echoed"
9"stomach"
10"churned"
11"marble"
12"silk"
13"warmth"
14"searing"
15"pulse"
16"vibrated"
17"desire"
18"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"wave of emotion"
count1
highlights
0"a wave of nausea"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences67
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords959
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount833
uniqueNames10
maxNameDensity1.32
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Veil1
Nyx4
Shade2
Fae-Forged1
Blade1
Rory11
Heartstone2
Pendant2
Isolde7
Fae2
persons
0"Veil"
1"Nyx"
2"Shade"
3"Blade"
4"Rory"
5"Isolde"
places(empty)
globalScore0.84
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount4
matches
0"felt like frozen oil"
1"felt like a piece of ice against her pa"
2"looked like miniature, screaming faces"
3"tasted like salt and iron, and slammed a"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount959
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean24.59
std21.62
cv0.879
sampleLengths
043
14
223
33
428
530
63
776
88
914
1069
114
125
1346
142
1511
1610
1768
1829
198
2015
2150
2247
233
2454
255
2614
2753
2816
2920
3042
312
3219
339
3463
3514
3620
373
3826
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs136
matches
0"weren't eating"
1"were carving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences85
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks1
stackExamples
0"slender, leaf-shaped moonsilver"
adverbCount18
adverbRatio0.021479713603818614
lyAdverbCount5
lyAdverbRatio0.0059665871121718375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean11.28
std5.87
cv0.52
sampleLengths
014
111
218
34
415
58
63
715
813
911
109
1110
123
1311
1412
153
1613
1718
1819
198
2014
214
2215
2316
2412
255
2617
274
285
299
309
3111
3217
332
3411
3510
3610
3720
3816
3922
4020
419
426
432
449
456
464
479
4823
4914
46.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.36470588235294116
totalSentences85
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences67
matches
0"She gasped, the air tasting"
1"She left no prints on"
2"Their violet eyes glowed with"
3"She looked around."
4"They stood in a vast,"
5"They began to walk."
6"They weren't statues, Rory realised."
7"They were people, frozen in"
8"She felt a sudden, sharp"
9"She reached inside her jacket"
10"They crossed the bridge."
11"They wore magnificent, silk robes"
12"They weren't eating the food."
13"They were carving pieces of"
14"She stepped back, her heel"
15"She ripped the chain from"
16"It didn't speak, but the"
ratio0.254
27.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences67
matches
0"Rory stumbled forward, her boots"
1"She gasped, the air tasting"
2"Isolde stood perfectly still, her"
3"She left no prints on"
4"Isolde tilted her head, her"
5"Nyx drifted beside them, a"
6"Their violet eyes glowed with"
7"The Shade shifted, their form"
8"Rory gripped the cold hilt"
9"The Fae-Forged Blade felt like"
10"She looked around."
11"They stood in a vast,"
12"The walls curved upward in"
13"Isolde stepped forward, her movements"
14"They began to walk."
15"The floor transitioned from oil"
16"They weren't statues, Rory realised."
17"They were people, frozen in"
18"Rory shivered, the crescent-shaped scar"
19"She felt a sudden, sharp"
ratio0.866
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences67
matches
0"To their left, a row"
ratio0.015
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount5
matches
0"Rory stumbled forward, her boots skidding on a surface that felt like frozen oil."
1"The sound didn't come from a throat, but from the ground itself, as if the earth were stomach-deep in a permanent cramp."
2"Below them, the silver river churned, occasionally spitting up gold coins and jewelled crowns that dissolved into ash before they hit the surface."
3"Roasted beasts with six legs, fruits that glowed with a neon brilliance, and fountains of wine that flowed upward, defying gravity to form shimmering umbrellas …"
4"The beast roared, a sound that tasted like salt and iron, and slammed a massive, clawed hand into the plaza, shattering the stone beneath their feet."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Isolde stepped, her movements ethereal and gliding"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.1022%