Run: 2026-05-10-01KR90RKNDPN6YYK09WWZK8XYH

Run Details

Duration:
20.6s
Cost:
$0.001050
Provider:
Cloudflare

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Keep your eyes on the ground, not the sky." Aurora gripped the hilt of the moonsilver dagger. The cold of the metal seeped through her palm, a constant, biting reminder that this wasn't a dream. Beside her, the shadows pooled unnaturally thick, swirling into a shape that lacked a solid edge. "The sky is the least of our concerns, little spark." Nyx’s voice drifted like a draft through a cracked window. The Shade moved with a terrifying, silent grace, their silhouette cutting through the luminous fog of the Fae Grove. They stepped through the final ring of ancient oak standing stones. The transition hit Aurora like a physical weight, a sudden shift in pressure that made her ears pop. The familiar, earthy scent of Richmond Park vanished. In its place came something intoxicating and wrong: the smell of crushed violets, ozone, and rotting honey. "Is this it?" Aurora whispered. "The threshold is crossed." The clearing opened into a sprawling, impossible expanse. Trees with bark like polished obsidian reached upward, their leaves not green, but translucent shards of amethyst that tinkled in a wind Aurora couldn't feel. Below, the ground didn't consist of dirt or grass, but a carpet of bioluminescent moss that pulsed with a soft, rhythmic indigo light. Each step Aurora took sent ripples of pale turquoise through the moss, as if she were walking on the surface of a still pond. "It's beautiful." "It's a trap." Nyx's violet eyes glowed faintly, scanning the canopy. "Beauty is the primary bait of the Fae. Never trust a garden that grows without sun." Aurora ignored the pessimism. She felt a warmth against her chest, a rhythmic throb that matched her own heartbeat. She reached beneath her shirt, her fingers brushing the Heartstone Pendant. The deep crimson gem was pulsing, its heat intensifying with every yard they ventured deeper into the grove. "The pendant is reacting." She pulled the silver chain out. The stone glowed with an inner, hungry light. "A compass for the lost, or a beacon for the hungry?" Nyx drifted closer, their form flickering between solid and smoke. "Hard to tell the difference in this place." They moved deeper, following a path of white stones that seemed to float just above the moss. The silence was heavy, broken only by the crystalline chime of the amethyst leaves. As they descended into a shallow valley, the air grew thick and sweet, coating the back of Aurora's throat. A massive structure loomed ahead through the violet haze. It wasn't built so much as grown. Towering arches of braided silver wood interlaced to form a cathedral-like canopy. Vines of weeping willow, glowing with a pale gold light, hung from the heights, swaying in a way that suggested they were reaching for the travelers. "Look there." Aurora pointed toward a cluster of oversized ferns. Small, winged shapes darted between the fronds. They weren't birds. They were creatures of light, flickering like dying embers, leaving trails of sparkling dust in their wake. As they passed, the dust settled on Aurora’s sleeve, feeling unnervingly warm, like tiny, stinging insects. "Don't touch them." Nyx’s hand, or the suggestion of one, brushed her shoulder. "The nectar of this place clings. It marks you. Once you smell of the Grove, the things in the shadows will know exactly where to find your throat." Aurora shivered, the chill of the Fae-forged blade at her hip acting as a counterweight to the heat of the pendant. "We didn't come here for a tour, Nyx. We came for answers." "Answers are often more dangerous than questions." They reached the edge of a wide, circular pool. The water was unnaturally still, a perfect mirror reflecting a sky that shouldn't exist. Above them, the amethyst canopy was gone, replaced by a swirling nebula of pink and gold gases that moved in slow, hypnotic spirals. "Isolde said the truth lies where the reflection breaks." Aurora knelt by the water's edge. "The Seer speaks in riddles because the truth is too blunt for her tongue." Aurora leaned forward. The water didn't reflect her face. Instead, it showed a distorted, swirling version of London—the grey streets, the rain-slicked pavement of Camden, the dull glow of streetlamps. It looked like a memory, fading and grey compared to the riot of colour surrounding them. A ripple disturbed the surface. "Something is coming." Nyx stepped in front of Aurora, their form expanding, darkening, absorbing the surrounding light until they were a void in the middle of the brilliance. The moss beneath them began to throb faster. The indigo light shifted to a warning red. From the hollows of the obsidian trees, shapes began to emerge. They weren't the graceful, winged creatures from before. These were spindly, elongated things, their limbs too long for their bodies, skin the colour of bruised fruit. They didn't walk; they skittered, their movements twitchy and frantic. "The Wardens?" Aurora asked, her hand flying to the dagger. "No. Something older. Something the Wardens are meant to keep out." One of the creatures drifted into the light of the pool. It had no eyes, only a wide, lipless mouth that seemed to pulse with the same rhythm as the moss. It let out a sound—not a scream, but a high, melodic whistle that vibrated in Aurora's very teeth. The other creatures joined in. The melody grew, layering upon itself until it was a cacophony of beautiful, terrifying notes. "The Heartstone," Nyx hissed. "It's not just pulsing. It's calling them." Aurora looked down. The crimson gem was no longer just glowing; it was radiating heat, a searing intensity that made her skin sting. The light was bleeding out of the stone, casting long, jagged shadows across the moss. "We need to move. Now." "The path is gone, Aurora." Nyx gestured to the white stones. They were being swallowed by the encroaching red moss, sinking into the earth as if the ground itself were consuming them. The creatures were closing the circle. The melodic whistling turned sharper, more aggressive, the notes clipping like shears. The spindly things began to rise onto their hind legs, their long fingers twitching. Aurora drew the Fae-forged blade. The moonsilver caught the nebula-light, shimmering with a cold, defiant luminescence. The weight of the dagger felt right, a sharp anchor in a world gone mad. "How many?" Aurora asked, her voice steadier than she felt. "Enough to ensure we don't leave this grove with our shadows intact." A creature lunged. It moved with a sudden, sickening speed, a blur of bruised purple limbs. Aurora swung the blade, the moonsilver cutting through the air with a low hum. The blade sliced through the creature's shoulder, and instead of blood, a spray of glittering, golden sand erupted from the wound. The creature didn't scream. It simply dissolved, the sand swirling into the wind. But the whistle intensified. From the darkness of the obsidian trees, dozens of pairs of pale, sightless heads emerged. "Run," Nyx commanded, their voice no longer a whisper, but a roar of wind. Aurora turned, her boots skidding on the slick, pulsing moss. She didn't head for the stones. She headed for the silver arches, the only structure that looked solid in this shifting nightmare. A heavy weight slammed into her back. Aurora tumbled forward, the taste of copper filling her mouth. She scrambled to her knees, gasping for air, only to find the moss beneath her hands was no longer soft. It was grasping. Thin, translucent filaments had erupted from the ground, wrapping around her wrists like silk threads. "Aurora!" The shadows of the creatures were converging, a tide of spindly limbs and melodic death. The Heartstone at her chest flared with a blinding, violent light, and the ground beneath the pool began to crack.
created_at"2026-05-10T13:20:57.022Z" 5/10/2026, 1:20:57 PM
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Nyx's violet eyes glowed faintly [faintly]"
dialogueSentences28
tagDensity0.429
leniency0.857
rawRatio0.083
effectiveRatio0.071
96.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1295
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1295
totalAiIsms28
found
0
word"reminder"
count1
1
word"weight"
count3
2
word"familiar"
count1
3
word"pulsed"
count1
4
word"rhythmic"
count2
5
word"scanning"
count1
6
word"warmth"
count1
7
word"throb"
count2
8
word"beacon"
count1
9
word"silence"
count1
10
word"crystalline"
count1
11
word"structure"
count2
12
word"loomed"
count1
13
word"chill"
count1
14
word"perfect"
count1
15
word"pulse"
count1
16
word"vibrated"
count1
17
word"cacophony"
count1
18
word"searing"
count1
19
word"intensity"
count1
20
word"ensure"
count1
21
word"whisper"
count1
22
word"silk"
count1
highlights
0"reminder"
1"weight"
2"familiar"
3"pulsed"
4"rhythmic"
5"scanning"
6"warmth"
7"throb"
8"beacon"
9"silence"
10"crystalline"
11"structure"
12"loomed"
13"chill"
14"perfect"
15"pulse"
16"vibrated"
17"cacophony"
18"searing"
19"intensity"
20"ensure"
21"whisper"
22"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
47.62% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences90
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1293
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
54.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1097
uniqueNames14
maxNameDensity1.91
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Shade1
Fae3
Grove1
Aurora21
Richmond1
Park1
Heartstone2
Pendant1
Small1
Fae-forged2
London1
Camden1
One1
Nyx8
persons
0"Shade"
1"Aurora"
2"Small"
3"One"
4"Nyx"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
globalScore0.543
windowScore0.667
52.60% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount3
matches
0"stones that seemed to float just above the moss"
1"looked like a memory, fading and grey com"
2"mouth that seemed to pulse with the same rhythm as the moss"
45.32% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.547
wordCount1293
matches
0"not green, but translucent shards of amethyst"
1"not a scream, but a high, melodic whistle"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.94
std18.78
cv0.697
sampleLengths
09
142
210
329
454
55
64
780
82
927
1048
1118
1229
1350
1454
1510
1643
1741
1833
197
2046
2115
2214
2346
245
2528
2663
2710
2811
2949
3020
3111
3238
335
3432
3532
3631
3710
3812
3951
4013
4119
4214
4332
447
4548
461
4735
97.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences90
matches
0"was gone"
1"being swallowed"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount9
totalVerbs174
matches
0"were walking"
1"was pulsing"
2"were reaching"
3"was radiating"
4"was bleeding"
5"were consuming"
6"were closing"
7"was grasping"
8"were converging"
34.01% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount2
flaggedSentences4
totalSentences105
ratio0.038
matches
0"Instead, it showed a distorted, swirling version of London—the grey streets, the rain-slicked pavement of Camden, the dull glow of streetlamps."
1"They didn't walk; they skittered, their movements twitchy and frantic."
2"It let out a sound—not a scream, but a high, melodic whistle that vibrated in Aurora's very teeth."
3"The crimson gem was no longer just glowing; it was radiating heat, a searing intensity that made her skin sting."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1103
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.030825022665457842
lyAdverbCount12
lyAdverbRatio0.010879419764279238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean12.31
std6.23
cv0.506
sampleLengths
09
18
218
316
410
510
619
711
818
98
1017
115
124
138
1425
1523
1624
172
1811
1916
204
2115
2211
2318
2410
258
2621
278
2817
2914
3019
319
327
3312
3426
3510
367
373
3817
3916
4013
4128
4221
4312
447
459
4614
4723
4815
4914
41.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3523809523809524
totalSentences105
uniqueOpeners37
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Instead, it showed a distorted,"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences88
matches
0"They stepped through the final"
1"She felt a warmth against"
2"She reached beneath her shirt,"
3"She pulled the silver chain"
4"They moved deeper, following a"
5"It wasn't built so much"
6"They weren't birds."
7"They were creatures of light,"
8"They reached the edge of"
9"It looked like a memory,"
10"They weren't the graceful, winged"
11"They didn't walk; they skittered,"
12"It had no eyes, only"
13"It let out a sound—not"
14"They were being swallowed by"
15"It moved with a sudden,"
16"It simply dissolved, the sand"
17"She didn't head for the"
18"She headed for the silver"
19"She scrambled to her knees,"
ratio0.239
39.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences88
matches
0"Aurora gripped the hilt of"
1"The cold of the metal"
2"Nyx’s voice drifted like a"
3"The Shade moved with a"
4"They stepped through the final"
5"The transition hit Aurora like"
6"The familiar, earthy scent of"
7"The clearing opened into a"
8"Trees with bark like polished"
9"Each step Aurora took sent"
10"Nyx's violet eyes glowed faintly,"
11"Aurora ignored the pessimism."
12"She felt a warmth against"
13"She reached beneath her shirt,"
14"The deep crimson gem was"
15"She pulled the silver chain"
16"The stone glowed with an"
17"Nyx drifted closer, their form"
18"They moved deeper, following a"
19"The silence was heavy, broken"
ratio0.841
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount11
matches
0"Beside her, the shadows pooled unnaturally thick, swirling into a shape that lacked a solid edge."
1"The transition hit Aurora like a physical weight, a sudden shift in pressure that made her ears pop."
2"Trees with bark like polished obsidian reached upward, their leaves not green, but translucent shards of amethyst that tinkled in a wind Aurora couldn't feel."
3"Each step Aurora took sent ripples of pale turquoise through the moss, as if she were walking on the surface of a still pond."
4"She felt a warmth against her chest, a rhythmic throb that matched her own heartbeat."
5"The deep crimson gem was pulsing, its heat intensifying with every yard they ventured deeper into the grove."
6"They moved deeper, following a path of white stones that seemed to float just above the moss."
7"The water was unnaturally still, a perfect mirror reflecting a sky that shouldn't exist."
8"The crimson gem was no longer just glowing; it was radiating heat, a searing intensity that made her skin sting."
9"They were being swallowed by the encroaching red moss, sinking into the earth as if the ground itself were consuming them."
10"She headed for the silver arches, the only structure that looked solid in this shifting nightmare."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Nyx drifted, their form flickering between solid and smoke"
1"Aurora asked, her hand flying to the dagger"
2"Aurora asked, her voice steadier than she felt"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Aurora whispered (whisper)"
1"Nyx hissed (hiss)"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
67.5008%