Run: 2026-05-10-01KR90S0NB6WAQWYA598NECSE9

Run Details

Duration:
44.3s
Cost:
$0.001182
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step carefully, Rory. The ground here has a habit of forgetting it's solid." Nyx's voice drifted like a freezing draft against Aurora's neck. She didn't look back, focusing instead on the shimmering distortion of the Veil as she stepped through the boundary. The transition felt like diving into a pool of liquid mercury, a sudden, suffocating pressure that popped in her ears before releasing her into the Fae Grove. The air hit her first. It tasted of crushed mint and ancient ozone, a sharp, electric sweetness that made the hair on her arms stand up. "It's... vibrant," Aurora whispered. She stood on a carpet of iridescent wildflowers that shifted from deep violet to neon gold as she moved. They didn't just bloom; they pulsed. Every petal vibrated with a low, rhythmic hum that she felt in her teeth. Towering oak trees arched overhead, their silver bark swirling in hypnotic patterns, weaving together to form a living cathedral that blocked out the London sky. Nyx coalesced beside her, a tall, flickering silhouette of living shadow. The Shade's violet eyes glowed faintly, scanning the periphery of the grove. "Time is a suggestion here," Nyx murmured. "Don't linger too long on the pretty things, or you'll return to the city to find your flat has crumbled into dust." Aurora reached for the Heartstone pendant resting against her collarbone. The deep crimson gem was ice-cold, dormant. There were no Hel portals here, only the humming, alien energy of the Fae. She felt the weight of the Fae-Forged Blade at her hip, the moonsilver hilt chilling her palm through her jacket. "Isolde!" Aurora called out. Her voice didn't echo; the Grove seemed to swallow the sound, absorbing it into the mossy earth. "Patience is a virtue the young rarely possess," a melodic voice replied. A woman stepped from behind a massive, twisting root. Isolde Varga looked less like a person and more like a painting rendered in watercolors. Her silver hair flowed down to her waist, shimmering with a light of its own, and her pale lavender eyes held the weight of centuries. She walked toward them, her bare feet gliding over the flowers, yet not a single petal bent beneath her weight. "You've come seeking a truth that doesn't want to be found," Isolde said. "I need to know why the pendant is reacting to the rifts," Aurora replied. Isolde tilted her head, a small, knowing smile playing on her lips. "The stone is a seed. A seed planted in the garden of gluttony, meant to grow in the soil of the desperate." "Speak plainly, Isolde," Nyx intervened, their form flickering with agitation. "We haven't the luxury of riddles." "The Shade remembers the taste of breath," Isolde sighed, her gaze drifting to Nyx. "How nostalgic. How tragic." The Seer turned back to Aurora and gestured deeper into the grove. "Walk with me. The trees will tell you what I cannot." They followed Isolde past a stream where the water flowed upward in spiraling ribbons of turquoise, defying gravity to mist the canopy above. Tiny, translucent creatures, no larger than hummingbirds, darted between the branches, leaving trails of sparkling dust that smelled of cinnamon and old books. Aurora felt a sudden, sharp spike of unease. The wonder was overwhelming, but beneath the beauty, there was a predatory stillness. She noticed a series of ancient oak standing stones marking a circle ahead, their surfaces etched with runes that seemed to squirm when she looked at them directly. "The boundary is thinning," Isolde remarked, stopping before the largest stone. "The winter solstice approaches. The Veil becomes a lace curtain, and things from the dark places start to peer through." "The Wardens," Aurora said. "The Wardens are blind men guarding a door with no lock," Isolde replied. As they reached the center of the circle, the hum of the flowers grew louder, transitioning from a melody to a thrumming vibration that shook the ground. Aurora looked down. Her own shadow, usually a dull grey smudge, was beginning to stretch and warp, independent of the light. Nyx stiffened, their humanoid form expanding, the shadows around them deepening into a void. "Something is here." "A guest," Isolde whispered, her expression shifting from amusement to a cold, distant neutrality. "Uninvited, but inevitable." The air in the center of the circle began to ripple. It wasn't the shimmering distortion of the Veil, but a jagged, visceral tear. A scent flooded the grove, instantly obliterating the mint and ozone. It was the smell of roasted meat and sulfur, a cloying, greasy aroma that made Aurora's stomach churn. The Heartstone pendant against her chest suddenly flared with a violent, searing heat. It didn't just pulse; it burned, the crimson gem glowing like a dying star. "Back!" Nyx hissed, stepping in front of Aurora. A clawed hand, the color of bruised plums and glistening with a thick, translucent slime, gripped the edge of the rift. The tear widened with a sound like wet parchment ripping. A creature began to haul itself through, its body a grotesque fusion of porcine features and humanoid limbs, draped in tattered silks that looked like they had been dipped in gold and blood. The creature inhaled deeply, its nostrils flaring as it caught the scent of the grove. It let out a guttural, wet chortle that sounded like someone drowning in syrup. "Dymasian," Nyx spat. "A hound of Belphegor." The beast lunged, its massive bulk shattering the iridescent flowers beneath it, turning the vibrant colors into a muddy, grey sludge. Aurora reacted on instinct, her hand flying to the hilt of the Fae-Forged Blade. She drew the moonsilver dagger in one fluid motion, the blade humming with a cold, lunar light that cut through the oppressive gloom of the demon's presence. The creature roared, a sound that vibrated in Aurora's marrow, and leaped.
created_at"2026-05-10T13:21:10.333Z" 5/10/2026, 1:21:10 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency340
moderation_latency(null)
generation_time44218
tokens_prompt5338
tokens_completion1513
native_tokens_prompt5264
native_tokens_completion1311
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0011825
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RiI2UPfUmc4EtQz6m1M57kc8"
is_byokfalse
latency19
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.583
leniency1
rawRatio0
effectiveRatio0
89.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount973
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count1
highlights
0"carefully"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount973
totalAiIsms19
found
0
word"electric"
count1
1
word"pulsed"
count1
2
word"vibrated"
count2
3
word"rhythmic"
count1
4
word"scanning"
count1
5
word"weight"
count3
6
word"chilling"
count1
7
word"echo"
count1
8
word"etched"
count1
9
word"stomach"
count1
10
word"churn"
count1
11
word"searing"
count1
12
word"pulse"
count1
13
word"glistening"
count1
14
word"oppressive"
count1
15
word"gloom"
count1
highlights
0"electric"
1"pulsed"
2"vibrated"
3"rhythmic"
4"scanning"
5"weight"
6"chilling"
7"echo"
8"etched"
9"stomach"
10"churn"
11"searing"
12"pulse"
13"glistening"
14"oppressive"
15"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences60
matches(empty)
47.62% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences60
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords973
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount795
uniqueNames14
maxNameDensity1.64
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Aurora13
Veil2
Fae4
Grove2
London1
Shade1
Heartstone2
Hel1
Fae-Forged2
Blade2
Varga1
Isolde8
Nyx8
Seer1
persons
0"Aurora"
1"Shade"
2"Blade"
3"Varga"
4"Isolde"
5"Nyx"
6"Seer"
places
0"Fae"
1"Grove"
2"London"
globalScore0.682
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount4
matches
0"felt like diving into a pool of liquid"
1"runes that seemed to squirm when she looked at them directly"
2"looked like they had been dipped in gold"
3"sounded like someone drowning in syrup"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount973
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences70
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean29.48
std19.44
cv0.659
sampleLengths
013
156
226
34
464
523
629
751
821
912
1069
1113
1214
1334
1416
1518
1623
1746
1849
1931
204
2113
2248
2317
2417
2553
2627
278
2864
2929
307
3162
3212
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences60
matches
0"been dipped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs130
matches
0"was beginning"
20.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences70
ratio0.043
matches
0"They didn't just bloom; they pulsed."
1"Her voice didn't echo; the Grove seemed to swallow the sound, absorbing it into the mossy earth."
2"It didn't just pulse; it burned, the crimson gem glowing like a dying star."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount798
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.021303258145363407
lyAdverbCount7
lyAdverbRatio0.008771929824561403
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean13.9
std7.04
cv0.506
sampleLengths
013
110
219
327
45
521
64
719
86
914
1025
1111
1212
137
1422
1510
167
1714
1820
194
2017
2112
229
2315
2425
2520
2613
2714
2812
2922
3010
316
3214
334
3412
3511
3623
3723
388
3913
4028
4111
4220
434
4413
4527
463
4718
4814
493
59.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4
totalSentences70
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences53
matches(empty)
ratio0
99.25% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences53
matches
0"She didn't look back, focusing"
1"It tasted of crushed mint"
2"She stood on a carpet"
3"They didn't just bloom; they"
4"She felt the weight of"
5"Her voice didn't echo; the"
6"Her silver hair flowed down"
7"She walked toward them, her"
8"They followed Isolde past a"
9"She noticed a series of"
10"Her own shadow, usually a"
11"It wasn't the shimmering distortion"
12"It was the smell of"
13"It didn't just pulse; it"
14"It let out a guttural,"
15"She drew the moonsilver dagger"
ratio0.302
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences53
matches
0"Nyx's voice drifted like a"
1"She didn't look back, focusing"
2"The transition felt like diving"
3"The air hit her first."
4"It tasted of crushed mint"
5"She stood on a carpet"
6"They didn't just bloom; they"
7"Every petal vibrated with a"
8"Nyx coalesced beside her, a"
9"The Shade's violet eyes glowed"
10"Aurora reached for the Heartstone"
11"The deep crimson gem was"
12"She felt the weight of"
13"Aurora called out"
14"Her voice didn't echo; the"
15"a melodic voice replied"
16"A woman stepped from behind"
17"Isolde Varga looked less like"
18"Her silver hair flowed down"
19"She walked toward them, her"
ratio0.925
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"It tasted of crushed mint and ancient ozone, a sharp, electric sweetness that made the hair on her arms stand up."
1"She stood on a carpet of iridescent wildflowers that shifted from deep violet to neon gold as she moved."
2"Tiny, translucent creatures, no larger than hummingbirds, darted between the branches, leaving trails of sparkling dust that smelled of cinnamon and old books."
3"She noticed a series of ancient oak standing stones marking a circle ahead, their surfaces etched with runes that seemed to squirm when she looked at them direc…"
4"As they reached the center of the circle, the hum of the flowers grew louder, transitioning from a melody to a thrumming vibration that shook the ground."
5"It was the smell of roasted meat and sulfur, a cloying, greasy aroma that made Aurora's stomach churn."
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"Nyx intervened, their form flickering with agitation"
1"Isolde sighed, her gaze drifting to Nyx"
2"Isolde whispered, her expression shifting from amusement to a cold, distant neutrality"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"Aurora whispered (whisper)"
1"Nyx murmured (murmur)"
2"Isolde sighed (sigh)"
3"Isolde whispered (whisper)"
4"Nyx hissed (hiss)"
5"Nyx spat (spit)"
dialogueSentences24
tagDensity0.458
leniency0.917
rawRatio0.545
effectiveRatio0.5
67.9512%