Run: 2026-05-10-01KR90SSAN8XG76H2V2RDAMTXT

Run Details

Duration:
28.2s
Cost:
$0.000913
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Get those lights closer. I can't see the damn throat." The beam of the heavy industrial torch sliced through the stagnant air of the abandoned Camden Tube station. Dust motes danced like tiny, frantic ghosts in the glare. "Hard to get close, Harlow. The floor's a mess of sludge and... well, whatever that is." Detective Harlow Quinn stepped over a rusted rail, her boots crunching on grit and broken porcelain. She ignored the slick, iridescent smear coating the platform. Her eyes remained fixed on the centre of the tracks. "Is it him?" "Looks like it. Same leather jacket. Same build. We found him slumped against the signal box." Quinn knelt. The movement was precise, a product of eighteen years of drilling her body into a weapon of observation. Her sharp jaw tightened as she surveyed the corpse. A man lay sprawled in the gloom, his face obscured by a mask of dried, copper-scented gore. "He isn't just dead, Miller. He's been hollowed." "Hollowed? Don't be dramatic. It's a stabbing. Clean, quick, professional." Quinn reached out, her fingers hovering inches above the victim’s chest. She didn't touch him. Not yet. She studied the way the blood had settled in the grooves of the concrete. It didn't pool like liquid. It sat in heavy, jagged clumps, as if the viscosity had changed mid-flow. "Look at the edges of the wound." "Looks like a serrated blade to me. Whoever did this knew anatomy." "A blade leaves drag marks. It leaves striations in the tissue." Quinn pointed a gloved finger at the gaping cavity where the sternum should have been. "This is too smooth. It’s as if the ribcage simply decided to stop being solid." Miller sighed, the sound echoing hollowly against the tiled walls of the tunnel. "It's a brutal crime, Harlow. We've got a struggle here. Look at the scuff marks on the platform. A fight broke out, the killer struck, and they bolted into the darkness of the tunnels." Quinn stood up, her gaze drifting to the walls. The tiles were caked in decades of grime, but near the victim's head, something caught the light. She leaned in. Small, delicate symbols were etched into the soot. They weren't graffiti. The lines were too precise, too intentional. "Where's the forensics team?" "On their way. They’re stuck at the surface. Some idiot decided to block the entrance with a delivery van." "The entrance is three hundred metres up the stairs, Miller. How does a van block the entrance to a subterranean station?" "Traffic in Camden. You know how it is." Quinn rubbed her left wrist, her thumb grazing the worn leather of her watch. A cold prickle crawled up her spine. She knew the geography of this district better than any beat cop. The entrance to this specific station hadn't been used by the public since the seventies. It wasn't a matter of traffic. She turned away from the body, her eyes scanning the darkness beyond the torchlight. The tunnel stretched out like the throat of a great, sleeping beast. "The scuff marks," Quinn said, her voice dropping an octave. "You said they indicated a struggle." "Heavy footfalls. Dragging motion. Someone was fighting for their life." "Look at the direction of the marks." Quinn gestured to the grime-streaked floor. "They don't lead away from the body. They lead towards it. Someone wasn't running away from the killer. They were running towards the victim. Or perhaps, they were being drawn in." Miller stepped closer, his brow furrowed. "Maybe they were trying to help him?" "With what? These marks are deep. They aren't the prints of someone stumbling. They are the marks of someone being pulled by their heels." Quinn walked a slow circle around the corpse. She felt the weight of the silence. It wasn't the absence of sound; it was a heavy, pressurized thing that pressed against her eardrums. She stopped at the victim's hand. His fingers were curled, clawing at the concrete. In the palm of his right hand, a small, metallic object glinted. "Miller. Shine the light here. Carefully." The beam centered on the object. It was a small, brass compass, tarnished with a thick patina of verdigris. The casing was etched with intricate, swirling sigils that seemed to writhe when the light hit them at an angle. "A compass? In a Tube station?" "It's not a standard navigational tool." Quinn reached down, her movements cautious. She didn't pick it up. She observed the needle through the cracked glass. It wasn't pointing North. It wasn't pointing towards the station exit or the tracks. The needle was spinning in a frantic, rhythmic circle, vibrating so violently it produced a faint, metallic hum. "Is it broken?" "It's reacting to something." Quinn's mind raced back to the files she had buried. The Morris case. The unexplained disappearances. The reports of 'atmospheric anomalies' in the East End. She had dismissed them as stress-induced hallucinations from a grieving department. She looked back at the wound in the man's chest. The edges weren't just smooth; they were cauterised, not by heat, but by something that had bypassed the physical state of the flesh entirely. "Miller, get back." "What? Why?" "Get back to the stairs. Now." "Harlow, don't start with the conspiracy theories—" "Get. Back." Quinn stepped back, her hand instinctively reaching for the holster at her hip. The humming from the compass was growing louder, shifting from a metallic buzz to a low, thrumming vibration that she could feel in her teeth. The air in the tunnel began to change. The smell of damp earth and old copper was suddenly overwhelmed by something sharp and ozone-heavy, like the air just before a lightning strike. The shadows at the end of the tunnel didn't just darken. They thickened. They pooled on the ground like spilled ink, defying the reach of the torches. "Harlow, the lights..." Miller’s voice wavered. "The torches are dying." The heavy beams flickered. They groaned, the light turning a sickly, jaundiced yellow before plunging the platform into near-total darkness. The spinning needle of the compass suddenly snapped. It stopped dead, pointing directly at the patch of shadow encroaching from the tunnel. A sound drifted through the dark. It wasn't a footstep. It was the sound of something wet being dragged across stone. *Slop. Schlick. Slop.* "Who's there?" Miller shouted, his voice cracking. He fumbled for his own flashlight, but the beam only caught the swirling, unnatural mist rising from the tracks. Quinn didn't shout. She drew her service weapon, the metal cold and grounding in her grip. She watched the shadows. They weren't just moving; they were breathing. The darkness expanded and contracted in time with the rhythmic dragging sound. A shape began to resolve in the gloom. It was tall, spindly, and lacked any discernible human geometry. It moved with a sickening, fluid grace, its limbs far too long for its torso. "Miller, run." "What are you—" The shadow lunged. It didn't run; it flowed across the platform like a wave of black bile. The man's corpse suddenly jolted. His dead eyes snapped open, staring blankly at the ceiling, and a thick, black liquid began to pour from his mouth, flooding the tracks. The compass in the dead man's hand erupted in a flash of violet light. "Holy—" Miller's scream was cut short as the light vanished, leaving them in a darkness so absolute it felt physical. Then came the screaming. Not from Miller. From the thing in the dark.
created_at"2026-05-10T13:21:35.588Z" 5/10/2026, 1:21:35 PM
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tokens_completion1955
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native_tokens_completion1749
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.184
leniency0.368
rawRatio0
effectiveRatio0
83.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1246
totalAiIsmAdverbs4
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count3
highlights
0"carefully"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1246
totalAiIsms19
found
0
word"porcelain"
count1
1
word"gloom"
count2
2
word"echoing"
count1
3
word"etched"
count2
4
word"scanning"
count1
5
word"furrowed"
count1
6
word"weight"
count1
7
word"silence"
count1
8
word"intricate"
count1
9
word"standard"
count1
10
word"rhythmic"
count2
11
word"raced"
count1
12
word"could feel"
count1
13
word"wavered"
count1
14
word"flickered"
count1
15
word"resolve"
count1
highlights
0"porcelain"
1"gloom"
2"echoing"
3"etched"
4"scanning"
5"furrowed"
6"weight"
7"silence"
8"intricate"
9"standard"
10"rhythmic"
11"raced"
12"could feel"
13"wavered"
14"flickered"
15"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"weight of words/silence"
count1
highlights
0"the weight of the silence"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
65.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences92
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1246
ratio0.002
matches
0"Slop. Schlick. Slop."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount898
uniqueNames7
maxNameDensity1.45
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Tube1
Harlow1
Quinn13
Miller6
North1
Morris1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
places(empty)
globalScore0.776
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"sigils that seemed to writhe when the light hit them at an angle"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.803
wordCount1246
matches
0"not by heat, but by something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean21.12
std14.42
cv0.683
sampleLengths
010
128
216
335
43
516
646
78
810
949
107
1112
1241
1347
1447
154
1619
1721
188
1954
2026
2116
2210
2344
2413
2524
2632
2726
286
2939
306
3125
3232
333
344
3536
3634
373
382
396
407
412
4238
4332
4427
4510
4620
4722
4824
4926
78.57% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences92
matches
0"were caked"
1"were etched"
2"been used"
3"were curled"
4"was etched"
5"were cauterised"
6"being dragged"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs144
matches
0"wasn't pointing"
1"wasn't pointing"
2"was spinning"
3"were breathing"
4"weren't just moving"
49.94% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount4
flaggedSentences4
totalSentences123
ratio0.033
matches
0"It wasn't the absence of sound; it was a heavy, pressurized thing that pressed against her eardrums."
1"The edges weren't just smooth; they were cauterised, not by heat, but by something that had bypassed the physical state of the flesh entirely."
2"They weren't just moving; they were breathing."
3"It didn't run; it flowed across the platform like a wave of black bile."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount516
adjectiveStacks1
stackExamples
0"dried, copper-scented gore."
adverbCount10
adverbRatio0.01937984496124031
lyAdverbCount2
lyAdverbRatio0.003875968992248062
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean10.13
std6.61
cv0.652
sampleLengths
010
118
210
316
416
59
610
73
816
92
1018
119
1217
138
1410
1511
164
172
1814
195
2013
217
2212
2326
2415
2513
2634
279
2817
293
308
313
327
334
3419
3521
368
3714
387
3912
4015
416
4214
4312
4410
456
4610
4713
4831
496
37.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3008130081300813
totalSentences123
uniqueOpeners37
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then came the screaming."
ratio0.012
52.56% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences86
matches
0"She ignored the slick, iridescent"
1"Her eyes remained fixed on"
2"Her sharp jaw tightened as"
3"She didn't touch him."
4"She studied the way the"
5"It didn't pool like liquid."
6"It sat in heavy, jagged"
7"She leaned in."
8"They weren't graffiti."
9"She knew the geography of"
10"It wasn't a matter of"
11"She turned away from the"
12"She felt the weight of"
13"It wasn't the absence of"
14"She stopped at the victim's"
15"His fingers were curled, clawing"
16"It was a small, brass"
17"She didn't pick it up."
18"She observed the needle through"
19"It wasn't pointing North."
ratio0.419
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences86
matches
0"The beam of the heavy"
1"Dust motes danced like tiny,"
2"Detective Harlow Quinn stepped over"
3"She ignored the slick, iridescent"
4"Her eyes remained fixed on"
5"The movement was precise, a"
6"Her sharp jaw tightened as"
7"A man lay sprawled in"
8"Quinn reached out, her fingers"
9"She didn't touch him."
10"She studied the way the"
11"It didn't pool like liquid."
12"It sat in heavy, jagged"
13"Quinn pointed a gloved finger"
14"Miller sighed, the sound echoing"
15"Quinn stood up, her gaze"
16"The tiles were caked in"
17"She leaned in."
18"They weren't graffiti."
19"The lines were too precise,"
ratio0.942
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"It sat in heavy, jagged clumps, as if the viscosity had changed mid-flow."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount3
matches
0"Quinn said, her voice dropping an octave"
1"Quinn reached down, her movements cautious"
2"Miller shouted, his voice cracking"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Miller shouted (shout)"
dialogueSentences38
tagDensity0.053
leniency0.105
rawRatio0.5
effectiveRatio0.053
73.0452%