Run: 2026-05-10-01KR90Y9TAWCXFWKATH86T75BP

Run Details

Duration:
5m 13s
Cost:
$0.001631
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token clicked against the stone plinth. A heavy iron gate groaned open, revealing the flickering neon chaos of the Veil Market. Harlow Quinn stepped onto the platform of the abandoned Tube station. The air tasted of ozone and wet parchment. Stalls draped in heavy velvet fabrics lined the tracks, selling jars of shimmering iridescent powders and rusted iron shackles that hummed with a low, vibrating frequency. Merchants with elongated fingers and eyes like polished obsidian watched her pass, their whispers a rhythmic pitter-patter that echoed off the tiled walls. PC Miller stood by the yellow safety line, his face a pale shade of grey. He looked like he wanted to vomit. At his feet lay a man in a sharp charcoal Italian suit, sprawled across the grime-streaked tiles. "About time, Detective." "Report." Quinn didn't look at Miller. Her brown eyes scanned the perimeter. Her salt-and-pepper hair was cropped tight to her scalp, a military silhouette against the garish lights of the market. She checked the worn leather watch on her left wrist. Three minutes behind schedule. "Looks like a standard shakedown gone south," Miller said. He gestured to a discarded heavy brass knuckle-duster lying a few feet from the body. "Victim is Julian Vane, a high-end broker for the City. Someone wanted his ledger, hit him hard, and bolted. The blood spray is consistent with a blunt force trauma to the temple." Quinn knelt. The sharp line of her jaw tightened. She didn't touch the body, but she leaned in close enough to smell the copper and something sweet, like rotting lilies. "Look at the spray, Miller." "I am. Right there. Classic arterial spray." "The angle is wrong." Quinn pointed a gloved finger at the tiles. "If he took a hit to the temple from that weapon, the blood should have arced toward the tracks. Instead, it's pooled in a perfect circle beneath his head. It didn't spray. It leaked." Miller frowned. He leaned over, squinting. "Maybe he fell after the hit?" "He didn't fall. His shoes are scuffed on the inside. He was dragged here." Quinn stood up and began to circle the body. She noted the way the victim's fingers were curled, not in a claw of agony, but tucked neatly into his palms. She looked at the brass knuckles again. They were too clean. No skin cells, no hair, no smear of blood on the impact surface. "Plant," Quinn said. "Excuse me?" "The weapon is a prop. Someone wanted us to see a mugging. A simple, violent crime for a simple, violent world." Miller rubbed the back of his neck. "Detective, we're in the Veil Market. Everything here is a prop or a lie. Can't we just call it a homicide and get out of this hole? This place gives me the creeps." "Your creeps aren't evidence." Quinn moved toward a nearby stall. A spindly creature with a face like a dried apricot sat behind a counter of floating glass spheres. It watched her with a singular, milky eye. "You saw him arrive." The creature's voice sounded like sandpaper on stone. "Many arrive. Many leave. The suit-man brought a scent. Bitter. Like old copper and regret." "Who followed him?" "The shadow that doesn't belong to a man." Quinn turned back to the body. She noticed a small, jagged tear in the fabric of the man's sleeve. It wasn't a rip from a struggle. It was a clean, circular hole, the edges charred. She reached into her pocket and pulled out a small brass compass. The face, etched with protective sigils, shimmered. The needle didn't point north. It spun violently, then snapped toward the victim's chest. "He wasn't killed by a blow to the head." "Then what happened?" Quinn leaned down again. She carefully lifted the lapel of the charcoal jacket. Beneath the expensive fabric, a small, blackened puncture wound marked the skin over the heart. There was no blood around the hole. The flesh had been cauterized from the inside out. "He was drained." "Drained of what?" "Everything." Quinn looked at the pool of blood on the floor. She dipped a finger into the edge of the crimson liquid and brought it to her nose. It didn't smell like blood anymore. The scent had shifted. It smelled of ink and ozone. "This isn't blood, Miller. It's residue. Someone used a siphon." Miller stepped back, his boots clicking on the tiles. "A siphon? That's... that's not in the manual." "The manual doesn't cover the Veil." Quinn's gaze drifted to the ceiling. High above, the rusted girders of the station vanished into a thick, unnatural fog. She felt a familiar prickle at the base of her neck, the same cold dread she had felt three years ago when Morris disappeared. She noticed a trail of those same ink-like droplets leading away from the body, heading not toward the exit, but deeper into the market, toward the restricted alchemy district. "Seal the perimeter. No one leaves through the iron gate." "Detective, the merchants will riot if we block the flow." "Let them riot." Quinn followed the trail. The droplets grew larger, more erratic. She passed a vendor selling bottled screams and another hawking silver mirrors that showed the viewer's death. She didn't glance at them. Her focus remained on the floor, her military precision guiding her steps in a straight, unwavering line. The trail ended abruptly at the mouth of a narrow maintenance tunnel. The walls were slick with a black, viscous slime that pulsed like a slow heartbeat. Quinn stopped. The needle of her compass stopped spinning. It pointed straight into the dark. "Detective Quinn!" Miller's voice echoed from the platform, sounding distant and thin. "We've got a problem! The gate just slammed shut on its own!" Quinn didn't turn around. She heard a sound from the tunnel. A wet, sliding noise. Something heavy was dragging itself across the concrete, accompanied by a rhythmic, clicking sound. *Click-clack. Click-clack.* She reached for her sidearm, but a sudden, freezing gust of wind slammed into her back, knocking her forward into the tunnel. As she tumbled, the entrance behind her vanished, replaced by a solid wall of seamless, cold stone. The clicking sound grew louder. It was right behind her.
created_at"2026-05-10T13:24:03.55Z" 5/10/2026, 1:24:03 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1036
moderation_latency(null)
generation_time313002
tokens_prompt4671
tokens_completion2659
native_tokens_prompt4552
native_tokens_completion2484
native_tokens_completion_images(null)
native_tokens_reasoning1039
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00163088
router(null)
provider_responses
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endpoint_id"9d4644e9-a5e5-41f4-b810-d75f484d2c24"
id"chatcmpl-a367f0a0acb2e461"
is_byokfalse
latency775
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Parasail"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.063
leniency0.125
rawRatio0
effectiveRatio0
95.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1040
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1040
totalAiIsms13
found
0
word"velvet"
count1
1
word"rhythmic"
count2
2
word"echoed"
count2
3
word"scanned"
count1
4
word"standard"
count1
5
word"perfect"
count1
6
word"etched"
count1
7
word"shimmered"
count1
8
word"familiar"
count1
9
word"unwavering"
count1
10
word"pulsed"
count1
highlights
0"velvet"
1"rhythmic"
2"echoed"
3"scanned"
4"standard"
5"perfect"
6"etched"
7"shimmered"
8"familiar"
9"unwavering"
10"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1040
ratio0.002
matches
0"Click-clack. Click-clack."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
57.41% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount756
uniqueNames7
maxNameDensity1.85
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Veil1
Market1
Quinn14
Tube1
Miller7
Italian1
Morris1
persons
0"Quinn"
1"Miller"
2"Morris"
places
0"Market"
globalScore0.574
windowScore0.667
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount2
matches
0"looked like he wanted to vomit"
1"sounded like sandpaper on stone"
7.69% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.923
wordCount1040
matches
0"not in a claw of agony, but tucked neatly into his palms"
1"not toward the exit, but deeper into the market, toward the restricted alchemy distri"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences107
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean18.57
std18.27
cv0.984
sampleLengths
023
168
239
33
41
544
656
730
85
97
104
118
1234
136
146
1514
1654
173
182
1921
207
2133
224
2332
244
258
2615
273
288
2968
309
313
3244
333
343
351
3643
3710
389
398
406
4144
4229
4310
4410
453
4649
4727
4815
492
91.59% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences77
matches
0"was cropped"
1"were curled"
2"been cauterized"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs119
matches
0"was dragging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount762
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.024934383202099737
lyAdverbCount5
lyAdverbRatio0.006561679790026247
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean9.72
std7.17
cv0.738
sampleLengths
08
115
211
38
426
523
615
77
817
93
101
115
126
1319
1410
154
169
1715
1832
192
207
2121
225
237
244
258
2634
272
284
296
3014
319
3221
337
344
3513
363
372
3821
397
4033
414
426
4318
448
454
468
4715
483
498
61.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.411214953271028
totalSentences107
uniqueOpeners44
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
54.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences70
matches
0"He looked like he wanted"
1"Her brown eyes scanned the"
2"Her salt-and-pepper hair was cropped"
3"She checked the worn leather"
4"He gestured to a discarded"
5"She didn't touch the body,"
6"He leaned over, squinting."
7"She noted the way the"
8"She looked at the brass"
9"They were too clean."
10"It watched her with a"
11"She noticed a small, jagged"
12"It wasn't a rip from"
13"It was a clean, circular"
14"She reached into her pocket"
15"It spun violently, then snapped"
16"She carefully lifted the lapel"
17"She dipped a finger into"
18"It didn't smell like blood"
19"It smelled of ink and"
ratio0.414
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences70
matches
0"The bone token clicked against"
1"A heavy iron gate groaned"
2"Harlow Quinn stepped onto the"
3"The air tasted of ozone"
4"Stalls draped in heavy velvet"
5"Merchants with elongated fingers and"
6"PC Miller stood by the"
7"He looked like he wanted"
8"Quinn didn't look at Miller."
9"Her brown eyes scanned the"
10"Her salt-and-pepper hair was cropped"
11"She checked the worn leather"
12"He gestured to a discarded"
13"The sharp line of her"
14"She didn't touch the body,"
15"Quinn pointed a gloved finger"
16"He leaned over, squinting."
17"Quinn stood up and began"
18"She noted the way the"
19"She looked at the brass"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"Stalls draped in heavy velvet fabrics lined the tracks, selling jars of shimmering iridescent powders and rusted iron shackles that hummed with a low, vibrating…"
1"Merchants with elongated fingers and eyes like polished obsidian watched her pass, their whispers a rhythmic pitter-patter that echoed off the tiled walls."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.063
leniency0.125
rawRatio0
effectiveRatio0
79.0202%