Run: 2026-05-10-01KR913ZC85EWGR5JA2BWN61GZ

Run Details

Model:
Grok 4.3
Duration:
27.2s
Cost:
$0.009988
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora pushed through the pale fireflies that ringed the oak circle and felt the air change against her skin. The pendant at her throat warmed instantly, a small furnace pressing into her collarbone. Behind her, Isolde’s footsteps made no sound at all on the leaf-strewn floor. Nyx drifted a pace to the left, their violet eyes the only steady points in a shifting haze of violet and green light. The clearing stretched wider than the map had promised. Normal Richmond Park boundaries no longer existed here. Trees rose in silver-grey spirals that bent away from straight lines, their bark engraved with tiny, shifting runes that pulsed in time with the pendant. Wildflowers opened and closed their petals in silent heartbeats, releasing scents of crushed honey and old parchment each time a breeze passed. Aurora took one careful step onto the moss carpet. The moss gave slightly under her boot, then pushed her weight back upward as though it resented her presence. A low tone filled the space, more felt than heard, the resonance of ancient stone speaking to itself. It vibrated through the soles of her boots and settled into the bones of her jaw. She swallowed and kept moving forward, scanning the ring of standing stones that marked the true boundary. Each long slab leaned inward at an impossible angle, their surfaces lined with thin veins of moonlight that never touched the ground. Between two stones a narrow gap showed a corridor of twisted branches ending in deeper shadow. “Someone left the door open,” Nyx whispered. Their form condensed into a tall, humanoid outline that trailed threads of darkness like torn silk. “I do not like open doors when I cannot see what waits on the other side.” Aurora flexed the fingers of her left hand until the crescent scar tugged at the skin, a familiar warning. She drew the moonsilver dagger from her belt. The blade drank the faint light and returned it colder, gleaming blue-white along its leaf edge. The metal felt unnaturally light, almost weightless, yet it promised to carve through anything the Veil tried to keep safely shut. Isolde halted where the moss thickened into deeper green. Her silver hair caught the moving light and reframed it into pale lavender reflections that travelled down her waist. She lifted one hand palm outward, as though greeting a long-absent friend, and the runes along the nearest stone flared once, bright as struck flint. “The boundary remembers me,” she said, voice sliding into the strange resonance that already filled the grove. “It remembers what I once traded to leave this place. It remembers the name I have not spoken since the Courts turned their backs.” Aurora reached the first row of twisted trees. Up close their trunks revealed faces trapped mid-scream, each mouth opening and shutting silently. Sap glistened along their lips like tears. The temperature dropped sharply. Frost laced the low-hanging branches, yet the air itself tasted warm, thick with fermenting fruit and something richer, sweeter, closer to burning sugar. She hooked her little finger around the pendant chain and felt its pulse answer the frozen branches. A sudden rush of wings passed overhead. No visible birds appeared, only blurred shapes the size of outstretched hands that left trails of sparkling dust behind them. The dust settled on Aurora’s shoulder and sank into the black fabric, leaving darker spots that smelled of cinnamon and smoke. She brushed at it and her fingertips came away tingling. Nyx slid between two leaning trunks and reappeared three paces ahead, already deeper inside the corridor. Their hands, or the suggestion of hands formed of denser dark, traced the air where the Veil thinned. The space they touched rippled once, like disturbed water, then settled into faint iridescence. “Rift points,” Nyx murmured. Their voice travelled directly to Aurora’s ear despite the distance. “Small ones. The Wardens do not watch every tear when the solstice approaches. Something has been feeding on the weakening edges.” “Feeding?” Aurora stepped over a root that twitched away from her boot at the last second. Her balance shifted. She caught herself on a low branch. The wood turned cold beneath her palm, then flexed, attempting to hold her still. She pulled hard and a faint sucking noise answered from inside the trunk. Isolde drifted forward until her robes brushed flower heads that promptly folded shut. “Hunger without end lives on the other side. It leaks. Best we name it now so it does not name us first.” “Gluttony,” Nyx supplied. The single word floated in the air a heartbeat too long, tasting of charred wine and marrow fat. “Dymas spills its tables when the Veil pulls thin. The chefs there prize souls who still remember the taste of Earth bread. They bargain for memories.” Aurora lifted the dagger and let its moonlight edge slice a hanging vine before it could coil closer to her wrist. The vine split cleanly, ends sealing themselves with a soft hiss like sealing wax. She tasted copper at the back of her throat and realised the pendant had grown hot enough to mark her skin through the shirt. She loosened the leather cord until the stone hung lower against her ribs. Something shifted deeper in the grove. The light changed from green-pink twilight to a richer amber burn. The ground sloped downward without warning. Aurora felt the tilt beneath her and adjusted her footing to keep from sliding into the sudden hollow that opened between two great stones. The hollow contained an oval pool whose surface reflected not the sky above but a vast feast hall lit by floating lanterns made of spun sugar and bone. She crouched at the edge. Her breath fogged. The pool smelled of roasting meat that had gone slightly wrong, sweet and spoiled at once. Across the surface a figure moved between impossible long tables, its outline too many limbs and too much hunger. It paused, turned a dozen eyes toward the ripple their intrusion had caused, then continued carving a carcass whose shape Aurora refused to name. Isolde’s cold fingers touched Aurora’s shoulder. “Do not linger. The vision sees you back. The longer we watch, the more it learns our names.” Nyx stretched tall beside them, shadow edges quivering like an agitated curtain. “We have minutes at most. The rift here feeds on attention. The more wonder we offer, the wider it tears.” Aurora rose, dagger still ready, and moved along the rim of the pool until the reflected feast faded into ordinary moss and stone. The pendant cooled slightly. Ahead, the corridor of twisted trees narrowed to a single passage where the standing stones met in an accidental arch. Light beyond it flickered with the warm amber colour of Dymas itself, a slow, heavy glow like honey poured from a height. She paused at the threshold. The air pressure changed. Her ears popped gently once, then again. The faint tone she had noticed earlier now carried words just below the threshold of hearing, a thousand voices reciting recipes in languages that belonged to no human throat. The pendant pulsed in perfect time with the rhythm. Isolde spoke first, the riddle already forming in her tone. “One may pass with empty hands. Two may pass carrying doubt. Three cannot pass without surrendering something they value more than escape.” Nyx’s form tightened until they looked almost solid and almost human. Their violet gaze fixed on the dagger in Aurora’s grip, then on the pendant, then on the small scar visible at her wrist. Aurora lowered the blade a fraction and felt her balance shift again, this time forward, as though the arch itself pulled. The moonsilver edge caught the changing light and reflected a brief image of a grand table where a slender spoon carved the air above an empty plate. She turned her head once, confirming the two shadowed figures still waited behind her, then stepped beneath the arch. The ground vanished beneath her boot for one heartbeat before new earth formed under her sole, warm, yielding, and already beginning to steam.
created_at"2026-05-10T13:27:09.834Z" 5/10/2026, 1:27:09 PM
model"x-ai/grok-4.3-20260430"
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generation_time26706
tokens_prompt5338
tokens_completion2069
native_tokens_prompt4858
native_tokens_completion1593
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.0099878
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
81.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1345
totalAiIsmAdverbs5
found
0
adverb"slightly"
count3
1
adverb"sharply"
count1
2
adverb"gently"
count1
highlights
0"slightly"
1"sharply"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1345
totalAiIsms15
found
0
word"footsteps"
count1
1
word"pulsed"
count2
2
word"weight"
count1
3
word"resonance"
count2
4
word"vibrated"
count1
5
word"scanning"
count1
6
word"silk"
count1
7
word"familiar"
count1
8
word"gleaming"
count1
9
word"pulse"
count1
10
word"traced"
count1
11
word"flickered"
count1
12
word"perfect"
count1
highlights
0"footsteps"
1"pulsed"
2"weight"
3"resonance"
4"vibrated"
5"scanning"
6"silk"
7"familiar"
8"gleaming"
9"pulse"
10"traced"
11"flickered"
12"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences80
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1345
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1163
uniqueNames7
maxNameDensity1.2
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Isolde5
Richmond1
Park1
Veil2
Aurora14
Dymas1
Nyx7
persons
0"Isolde"
1"Veil"
2"Aurora"
3"Nyx"
places
0"Richmond"
1"Park"
globalScore0.898
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"as though greeting a long-absent friend, and the runes along the nearest stone flared once, bright as struck flint"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.743
wordCount1345
matches
0"not the sky above but a vast feast hall lit by floating lanterns made of spun suga"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences88
matches
0"runes that pulsed"
53.21% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean53.8
std18.09
cv0.336
sampleLengths
069
192
289
339
464
553
641
773
858
948
1035
1153
1235
1347
1472
1575
1667
1724
1832
1969
2054
2132
2234
2348
2442
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences80
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs198
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences88
ratio0
matches(empty)
95.36% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1170
adjectiveStacks0
stackExamples(empty)
adverbCount53
adverbRatio0.0452991452991453
lyAdverbCount14
lyAdverbRatio0.011965811965811967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean15.28
std6.93
cv0.453
sampleLengths
019
114
213
323
49
58
625
722
89
919
1018
1116
1217
1322
1416
157
1616
1716
1819
198
2016
2121
229
2319
2425
2517
2624
278
2814
297
304
3123
3217
337
3420
3521
3610
3716
3818
3914
404
4110
4221
4316
443
457
4614
4713
4813
4922
59.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.38636363636363635
totalSentences88
uniqueOpeners34
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Light beyond it flickered with"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"It vibrated through the soles"
1"She swallowed and kept moving"
2"Their form condensed into a"
3"She drew the moonsilver dagger"
4"Her silver hair caught the"
5"She lifted one hand palm"
6"she said, voice sliding into"
7"She hooked her little finger"
8"She brushed at it and"
9"Their hands, or the suggestion"
10"Their voice travelled directly to"
11"Her balance shifted."
12"She caught herself on a"
13"She pulled hard and a"
14"She tasted copper at the"
15"She loosened the leather cord"
16"She crouched at the edge."
17"Her breath fogged."
18"It paused, turned a dozen"
19"She paused at the threshold."
ratio0.299
11.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences77
matches
0"Aurora pushed through the pale"
1"The pendant at her throat"
2"Nyx drifted a pace to"
3"The clearing stretched wider than"
4"Trees rose in silver-grey spirals"
5"Wildflowers opened and closed their"
6"Aurora took one careful step"
7"The moss gave slightly under"
8"A low tone filled the"
9"It vibrated through the soles"
10"She swallowed and kept moving"
11"Each long slab leaned inward"
12"Their form condensed into a"
13"Aurora flexed the fingers of"
14"She drew the moonsilver dagger"
15"The blade drank the faint"
16"The metal felt unnaturally light,"
17"Isolde halted where the moss"
18"Her silver hair caught the"
19"She lifted one hand palm"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount9
matches
0"Aurora pushed through the pale fireflies that ringed the oak circle and felt the air change against her skin."
1"The moss gave slightly under her boot, then pushed her weight back upward as though it resented her presence."
2"She swallowed and kept moving forward, scanning the ring of standing stones that marked the true boundary."
3"Their form condensed into a tall, humanoid outline that trailed threads of darkness like torn silk."
4"Her silver hair caught the moving light and reframed it into pale lavender reflections that travelled down her waist."
5"She lifted one hand palm outward, as though greeting a long-absent friend, and the runes along the nearest stone flared once, bright as struck flint."
6"Aurora felt the tilt beneath her and adjusted her footing to keep from sliding into the sudden hollow that opened between two great stones."
7"The faint tone she had noticed earlier now carried words just below the threshold of hearing, a thousand voices reciting recipes in languages that belonged to n…"
8"Aurora lowered the blade a fraction and felt her balance shift again, this time forward, as though the arch itself pulled."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0.667
effectiveRatio0.308
79.8816%