Run: 2026-05-10-01KR9184MEQNCJWP4NPNB1CF2A

Run Details

Duration:
25.3s
Cost:
$0.000927
Provider:
DekaLLM

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Watch the step. It's not stone, it's bone." Aurora gripped the hilt of the moonsilver dagger, the cold metal biting into her palm. The leaf-shaped blade pulsed with a rhythmic, pale light, casting long, jagged shadows against the cavern walls. "Bone? Please. It's just calcified quartz." Nyx drifted a few inches above the uneven ground, their silhouette a void that even the Fae blade's glow couldn't penetrate. They moved with a liquid grace, a smudge of ink against the shimmering backdrop of the grove. "Quartz doesn't groan when you step on it." Aurora paused. The ground beneath her trainers felt spongy, yielding in a way that made her stomach churn. She looked down. The path wasn't made of dirt or rock, but of interlocking, bleached white structures that resembled the ribcage of some gargantuan, prehistoric beast. It curved upward, leading them deeper into the heart of the Richmond grove, away from the familiar oak standing stones. "The Veil is thin here." Isolde’s voice drifted from the front, airy and detached. The Half-Fae moved through the thicket without a sound, her silver hair trailing behind her like a comet's tail. She left no footprints in the strange, glowing moss that carpeted the floor. "Thin is an understatement. It feels like a torn sheet," Aurora muttered. She adjusted the strap of her bag. The Heartstone pendant nestled against her collarbone, its deep crimson gem thrumming with a sudden, frantic warmth. It wasn't just a warning; it was a heartbeat. The air changed. The scent of damp London earth and rain-slicked pavement vanished, replaced by something heavy and cloying. It smelled of overripe peaches and burnt sugar, a sweetness so thick it coated the back of Aurora's throat. "Do you hear that?" Aurora stopped, raising a hand. A low, rhythmic thrumming vibrated through the soles of her shoes. It sounded like a thousand distant drums, or perhaps the collective breathing of a sleeping giant. "The pulse of the realm," Isolde said, turning slightly. Her lavender eyes seemed to catch the light of a sun that wasn't there. "It hungers for the rhythm of the living." "Great. Fantastic. A hungry realm. Just what my Tuesday needed." Aurora stepped over a protruding ridge of white matter. As she did, the flora around them shifted. The wildflowers of the grove, usually simple and bright, began to swell and mutate. Petals the size of dinner plates unfurled, revealing centers that wept a viscous, golden nectar. The nectar hissed as it hit the ground. "Look at the sky," Nyx whispered. Aurora looked up. There was no ceiling to this place, yet there was no sky. Instead, a swirling vortex of warm amber clouds churned overhead, casting a perpetual, honeyed twilight over the landscape. It looked like the interior of an eye, vast and unblinking. "Is this Dymas?" Aurora asked, her voice small. "Not quite. A shadow of it. A reflection in a cracked mirror." Nyx’s violet eyes flickered. "A pocket of excess caught in the transition." They crested a rise, and the world opened up. Below them lay a valley that defied every law of biology Aurora knew. Trees with translucent, glass-like trunks rose hundreds of feet into the amber air, their branches heavy with fruit that glowed like embers. Rivers of liquid silver snaked through fields of violet grass, making a sound like tinkling bells as they flowed over smooth, iridescent pebbles. It was beautiful. It was nauseating. "It’s too much," Aurora whispered. She felt a sudden, inexplicable urge to lie down in the violet grass and sleep for a hundred years. "The colors, the smells... it's like someone turned the volume up to eleven and forgot how to turn it down." "Indulgence is the nature of this place," Isolde remarked. She began to descend the slope, her movements ethereal. "Beauty is merely the lure. The trap is set long before the prey realizes it's being hunted." Aurora followed, her eyes darting between the glowing fruit and the shifting shadows. Every time she blinked, she thought she saw movement in the periphery of her vision—something large and many-limbed retreating behind the glass trees. "Stay close," Aurora commanded, though she wasn't sure if she was talking to Nyx or herself. "I am the shadow, Little Bird. I am always close." Nyx's voice was a chill breeze against her ear. They reached the riverbank. The silver liquid didn't splash; it flowed with the consistency of mercury, thick and heavy. Aurora knelt, intending to wash the grit from her hands, but stopped inches from the surface. Reflected in the silver water wasn't her own face. It was a woman with eyes of fire, wearing a crown of thorns, weeping tears of molten gold. Aurora recoiled, her heart hammering against her ribs. The Heartstone pendant flared, a sudden burst of heat that felt like a brand against her skin. "Don't look too long," Nyx warned. The Shade had gone solid, their form more defined, more imposing. "The reflections here have teeth." "What is this place, truly?" Aurora demanded, wiping her sweaty palms on her jeans. "Isolde, you brought us here for a reason. This isn't just a walk in the park." The Seer stood by the silver stream, staring at the amber sky. "The Veil has a tear, Aurora Carter. A wound that will not heal." "And we're the bandages?" "No." Isolde turned, a cryptic smile playing on her lips. "You are the needle. And the thread is already running out." A sudden, sharp crack echoed through the valley, like a mountain splitting in two. The rhythmic drumming stopped. The silence that followed was more terrifying than the noise. It was a vacuum, a sudden absence of life that made Aurora's ears pop. "Did you hear that?" Aurora gripped the Fae blade. "The feast is interrupted," Nyx said, their voice losing its playful edge. They drifted toward the edge of the violet field, their form flickering like a dying candle. From the depths of the amber clouds, something began to descend. It wasn't a creature, not exactly. It was a mass of shifting, geometric shapes, a kaleidoscope of obsidian and gold that drifted downward with terrifying silence. As it neared the ground, the air grew cold—not the refreshing chill of a London autumn, but a biting, soul-deep frost that turned Aurora's breath into jagged shards of ice. "Isolde?" Aurora called out, her voice trembling. The Half-Fae didn't answer. She was staring at the ground. The violet grass was turning black. A rot was spreading from the center of the valley, a creeping, oily darkness that consumed the light and the colour as it moved. Wherever the darkness touched, the glass trees shattered, their crystalline remains tinkling into nothingness. "Something is coming through," Nyx hissed, their silhouette expanding, reaching out toward the approaching mass. "Something that doesn't belong in the reflection." The amber sky began to bleed. Dark, viscous streaks of crimson sliced through the clouds, dripping down toward the valley like wounds being reopened. Where the droplets landed, the ground erupted in violent, fleshy growths that screamed as they bloomed. "Run," Aurora said, the word catching in her throat. "Run where?" Nyx asked, their violet eyes wide. "The path is gone." Aurora looked back. The bone-white ridge they had climbed was being swallowed by the creeping rot. The way they had come was a maw of shadow. The geometric mass hit the ground a hundred yards away. Upon impact, it didn't explode; it unfolded. It bloomed into a towering, spindly monstrosity of shifting plates and weeping eyes, a nightmare of geometry and gore that stood silhouetted against the bleeding sky. It turned. A dozen eyes, scattered across its uneven surface, fixed on them. "Move!" Aurora screamed, lunging toward the silver river. The creature let out a sound that wasn't a roar, but a discordant harmony of a thousand dying voices. The ground beneath Aurora's feet buckled, the bone-white structures snapping like dry twigs. She fell, her hands sliding in the thickening, sweet-smelling sludge. The Heartstone pendant didn't just pulse now. It burned. A shadow loomed over her, blotting out the amber light. Not Nyx. Something much, much larger. The air tasted of copper and ozone. "Aurora!" Isolde's scream was cut short by the sound of shattering glass. The ground gave way entirely.
created_at"2026-05-10T13:29:25.92Z" 5/10/2026, 1:29:25 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency751
moderation_latency(null)
generation_time25197
tokens_prompt5338
tokens_completion2188
native_tokens_prompt4923
native_tokens_completion1913
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00092667
router(null)
provider_responses
0
endpoint_id"d99bcbe6-bec3-4991-965e-45fea79fe63c"
id"chatcmpl-cb3b422d4b42ba339acf44d1d4eac186"
is_byokfalse
latency751
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"DekaLLM"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778419765-Pj3tFWrJoN2HRT7yrKjc"
session_id(null)
api_type"completions"
id"gen-1778419765-x4mnSwRujuhvU6mKa1Vd"
upstream_id"chatcmpl-cb3b422d4b42ba339acf44d1d4eac186"
total_cost0.00092667
cache_discount(null)
upstream_inference_cost0
provider_name"DekaLLM"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.541
leniency1
rawRatio0
effectiveRatio0
92.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1383
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"truly"
count1
highlights
0"slightly"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1383
totalAiIsms25
found
0
word"pulsed"
count1
1
word"rhythmic"
count3
2
word"stomach"
count1
3
word"churn"
count1
4
word"familiar"
count1
5
word"warmth"
count1
6
word"vibrated"
count1
7
word"pulse"
count2
8
word"churned"
count1
9
word"flickered"
count1
10
word"chill"
count2
11
word"imposing"
count1
12
word"echoed"
count1
13
word"silence"
count2
14
word"depths"
count1
15
word"kaleidoscope"
count1
16
word"shattered"
count1
17
word"crystalline"
count1
18
word"maw"
count1
19
word"loomed"
count1
highlights
0"pulsed"
1"rhythmic"
2"stomach"
3"churn"
4"familiar"
5"warmth"
6"vibrated"
7"pulse"
8"churned"
9"flickered"
10"chill"
11"imposing"
12"echoed"
13"silence"
14"depths"
15"kaleidoscope"
16"shattered"
17"crystalline"
18"maw"
19"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences105
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1381
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
49.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1143
uniqueNames10
maxNameDensity2.01
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae4
Richmond1
Half-Fae2
Heartstone3
London2
Aurora23
Nyx10
Shade1
Seer1
Isolde5
persons
0"Fae"
1"Half-Fae"
2"Aurora"
3"Nyx"
4"Shade"
5"Seer"
6"Isolde"
places
0"Richmond"
1"London"
globalScore0.494
windowScore0.667
56.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount3
matches
0"sounded like a thousand distant drums, or"
1"looked like the interior of an eye, vast"
2"felt like a brand against her skin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.724
wordCount1381
matches
0"not the refreshing chill of a London autumn, but a biting, soul-deep frost"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean21.58
std15.32
cv0.71
sampleLengths
08
132
26
338
48
564
65
741
812
933
1038
119
1227
1331
1410
1554
166
1744
188
1924
209
2158
226
2344
2435
2536
2616
2710
289
2935
309
3118
3225
3322
3430
3512
3613
374
3821
3914
4028
419
4228
4311
4456
457
4610
4744
4822
496
98.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences105
matches
0"being reopened"
1"being swallowed"
35.80% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs203
matches
0"was nauseating"
1"was talking"
2"was staring"
3"was turning"
4"was spreading"
25.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount3
flaggedSentences5
totalSentences122
ratio0.041
matches
0"It wasn't just a warning; it was a heartbeat."
1"Every time she blinked, she thought she saw movement in the periphery of her vision—something large and many-limbed retreating behind the glass trees."
2"The silver liquid didn't splash; it flowed with the consistency of mercury, thick and heavy."
3"As it neared the ground, the air grew cold—not the refreshing chill of a London autumn, but a biting, soul-deep frost that turned Aurora's breath into jagged shards of ice."
4"Upon impact, it didn't explode; it unfolded."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1154
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.021663778162911613
lyAdverbCount6
lyAdverbRatio0.005199306759098787
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean11.32
std5.84
cv0.516
sampleLengths
08
115
217
36
421
517
68
72
816
93
1023
1120
125
139
1419
1513
1612
177
1817
199
203
2116
2219
239
2411
2516
269
2714
288
2910
309
318
3214
3315
348
356
363
3712
3818
3911
408
4116
428
439
4413
4522
4623
473
483
495
50.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.36885245901639346
totalSentences122
uniqueOpeners45
69.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences96
matches
0"Instead, a swirling vortex of"
1"Dark, viscous streaks of crimson"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences96
matches
0"They moved with a liquid"
1"She looked down."
2"It curved upward, leading them"
3"She left no footprints in"
4"She adjusted the strap of"
5"It wasn't just a warning;"
6"It smelled of overripe peaches"
7"It sounded like a thousand"
8"Her lavender eyes seemed to"
9"It looked like the interior"
10"They crested a rise, and"
11"It was beautiful."
12"It was nauseating."
13"She felt a sudden, inexplicable"
14"She began to descend the"
15"They reached the riverbank."
16"It was a woman with"
17"It was a vacuum, a"
18"They drifted toward the edge"
19"It wasn't a creature, not"
ratio0.25
17.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences96
matches
0"Aurora gripped the hilt of"
1"The leaf-shaped blade pulsed with"
2"Nyx drifted a few inches"
3"They moved with a liquid"
4"The ground beneath her trainers"
5"She looked down."
6"The path wasn't made of"
7"It curved upward, leading them"
8"Isolde’s voice drifted from the"
9"The Half-Fae moved through the"
10"She left no footprints in"
11"She adjusted the strap of"
12"The Heartstone pendant nestled against"
13"It wasn't just a warning;"
14"The air changed."
15"The scent of damp London"
16"It smelled of overripe peaches"
17"Aurora stopped, raising a hand"
18"A low, rhythmic thrumming vibrated"
19"It sounded like a thousand"
ratio0.885
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"Wherever the darkness touched, the"
ratio0.01
19.23% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount9
matches
0"The ground beneath her trainers felt spongy, yielding in a way that made her stomach churn."
1"The path wasn't made of dirt or rock, but of interlocking, bleached white structures that resembled the ribcage of some gargantuan, prehistoric beast."
2"Her lavender eyes seemed to catch the light of a sun that wasn't there."
3"Petals the size of dinner plates unfurled, revealing centers that wept a viscous, golden nectar."
4"Trees with translucent, glass-like trunks rose hundreds of feet into the amber air, their branches heavy with fruit that glowed like embers."
5"It was a vacuum, a sudden absence of life that made Aurora's ears pop."
6"A rot was spreading from the center of the valley, a creeping, oily darkness that consumed the light and the colour as it moved."
7"It bloomed into a towering, spindly monstrosity of shifting plates and weeping eyes, a nightmare of geometry and gore that stood silhouetted against the bleedin…"
8"She fell, her hands sliding in the thickening, sweet-smelling sludge."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount6
matches
0"Aurora asked, her voice small"
1"Isolde turned, a cryptic smile playing on her lips"
2"Nyx said, their voice losing its playful edge"
3"Aurora called out, her voice trembling"
4"Nyx hissed, their silhouette expanding, reaching out toward the approaching mass"
5"Aurora said, the word catching in her throat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount8
fancyTags
0"Aurora muttered (mutter)"
1"Nyx whispered (whisper)"
2"Aurora whispered (whisper)"
3"Nyx warned (warn)"
4"Aurora demanded (demand)"
5"Aurora called out (call out)"
6"Nyx hissed (hiss)"
7"Aurora screamed (scream)"
dialogueSentences37
tagDensity0.351
leniency0.703
rawRatio0.615
effectiveRatio0.432
71.7287%