NC Bench
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Run: 2026-05-10-01KR91E620DJRBGTKVV3WCCD06
Run Details
Model:
Grok 4.3
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
26.6s
Cost:
$0.008045
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
84.86%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
44.50%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
96.49%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.43%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
63.48%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
76.41%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.5724%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory pushed through the tall
grass at the edge of the clearing.
The pendant pressed cold against
her throat, the silver chain catching the faint light that leaked through the trees.
She had followed the map
Eva sent three nights ago, the one scribbled on the back of a Golden Empress receipt, and now the path ended here, among stones nobody on the park maps ever marked.
The first sound came from
behind.
A single footstep, soft on
damp earth, when she knew she had not moved. She stopped.
The night pressed in, thick
with the scent of overturned soil and something sweet that clung to the back of her tongue.
Wildflowers bloomed everywhere, their petals
pale and open though the season should have closed them weeks ago. She turned
slowly
. Nothing stood between the oaks.
The standing stones formed a
rough circle at the far edge, their surfaces patched with lichen that looked almost black in the dark.
She reached for the pendant
out of habit, thumb sliding over the warm stone.
It pulsed once, steady and
low, against her skin. "Right,"
she said under her breath
. "Find the centre. Take the photo. Leave."
The grass rustled to her
left. Not wind. No wind moved through the trees at all.
She took two steps forward
and the sound followed, keeping pace. She changed direction. The sound changed with her.
Her trainers pressed down stalks
that did not spring back.
Rory knelt at the base
of the nearest stone.
The surface felt warm, humming
faintly under her palm. Carvings covered the side facing inward, lines that crossed and doubled over themselves, too regular to be accidental. She pulled her phone out, screen brightness turned low. The battery icon flashed yellow.
She had charged it an
hour before leaving the flat. The pendant warmed again, stronger than the stones.
She stood and walked toward
the center, where the grass grew shorter, almost neat.
Her footsteps sounded dull, as
though the clearing swallowed the sound before it could reach her ears.
She counted her steps out
of habit, the same way she counted deliveries on late shifts. Ten. Twenty. Thirty. The clearing should not have been this wide. At thirty-five she stopped. The air felt different here, thinner, as though she stood inside glass.
Her breath misted even though
the night had no
chill
. The pendant beat faster against her sternum, each
pulse
pressing against the bone. Something shifted at the edge of the stones. Rory blinked. The shadows between the oaks changed shape and settled again.
She could not say what
she had seen, only that it had been taller than the stones and narrow in a way that made her
stomach
tighten.
She forced herself to raise
the phone again and angle it toward the carvings. The camera app struggled to focus. The image came out blurred, lines doubled in the viewfinder. The rustle returned, now on both sides. She turned left, then right. The movement stayed at the corner of her eye every time, never straight ahead.
Her pulse pushed the pendant
harder against her collarbone. She lowered the phone. The screen had gone black without her touching it.
She pressed the power button
once. Nothing happened. "Device's knackered," she said, louder than intended. The words fell flat, as if spoken into wool. A thin branch cracked somewhere ahead. No trees grew inside the circle. Rory backed up one step. The ground gave
slightly
under her heel, softer than it should have been. She looked down. A dark patch spread beneath her trainer, the grass stems bent and slick. She lifted her foot. The stain did not look like water. She wiped her sole on the longer grass and kept moving, aiming for the gap between two of the larger stones. The pendant grew hotter with every step, almost painful now. She slipped her fingers under the chain to lift it away from her skin. The stone burned her thumb and she jerked her hand back. The rustling stopped. In the sudden quiet the only sound left was her own breathing, shallow and too fast. She reached the gap. The trees beyond looked ordinary, ordinary oak and beech, but the air between them rippled like a heat haze. She lifted her foot to step through. A voice came from nowhere and everywhere at once. "You found it." Rory froze. The words had no accent she could place, no direction she could trace. Male or female, she could not tell. It did not
echo
. She spun. The clearing stood empty. The stones watched her with black eyes of shadow. The pendant flared once, bright enough to cast thin red light across her wrist. "Who's there?" No answer. The
silence
after her voice felt deliberate, as though something had chosen not to reply. She pushed through the gap anyway. The air closed around her like cold
silk
, then gave way. Her trainer touched normal earth on the other side. She glanced back. The stones stood in their circle, patient and unchanged. The wildflowers still bloomed, but their colour looked wrong now, too bright under the dark. The pendant cooled against her chest, the
warmth
draining out of it as
quickly
as it had risen. She touched it again. Normal silver and stone. The pulsing had stopped. Rory walked faster toward the path she had followed in. Her phone lay dead in her pocket, a small rectangle of useless glass. The footstep sound returned behind her, matching her pace exactly, one for one. She did not turn to look. Her breath came out ragged in the still trees. The wrong feeling followed her all the way to the gate at the edge of the park, though nothing ever stepped into sight. When she reached the road and the first streetlight, the sound ceased. She kept walking, shoes clicking on pavement, until the pendant's silver chain felt only cold once more against her neck.
created_at
"2026-05-10T13:32:43.984Z"
5/10/2026, 1:32:43 PM
model
"x-ai/grok-4.3-20260430"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
537
moderation_latency
(null)
generation_time
26487
tokens_prompt
4560
tokens_completion
1468
native_tokens_prompt
4106
native_tokens_completion
1192
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0080453
router
(null)
provider_responses
0
endpoint_id
"45623cb8-18e5-4b32-8fc4-85d05439982d"
id
"f6077c56-0cfe-9273-a103-b9713cfde680"
is_byok
false
latency
140
model_permaslug
"x-ai/grok-4.3-20260430"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778419963-jgGSq5u6ZmCibb4dCYhH"
session_id
(null)
api_type
"completions"
id
"gen-1778419963-R73wWa2h1ycKnxOnE0Fa"
upstream_id
"f6077c56-0cfe-9273-a103-b9713cfde680"
total_cost
0.0080453
cache_discount
0.0000672
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
84.86%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
991
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"quickly"
count
1
highlights
0
"slowly"
1
"slightly"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
44.50%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
991
totalAiIsms
11
found
0
word
"pulsed"
count
1
1
word
"charged"
count
1
2
word
"footsteps"
count
1
3
word
"chill"
count
1
4
word
"pulse"
count
2
5
word
"stomach"
count
1
6
word
"echo"
count
1
7
word
"silence"
count
1
8
word
"silk"
count
1
9
word
"warmth"
count
1
highlights
0
"pulsed"
1
"charged"
2
"footsteps"
3
"chill"
4
"pulse"
5
"stomach"
6
"echo"
7
"silence"
8
"silk"
9
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
102
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
105
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
991
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
9
wordCount
976
uniqueNames
4
maxNameDensity
0.61
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Rory"
discoveredNames
Eva
1
Golden
1
Empress
1
Rory
6
persons
0
"Eva"
1
"Rory"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
991
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
105
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
30
mean
33.03
std
22.11
cv
0.669
sampleLengths
0
67
1
6
2
55
3
54
4
13
5
45
6
60
7
8
8
58
9
39
10
8
11
69
12
7
13
49
14
16
15
12
16
45
17
56
18
3
19
46
20
9
21
3
22
26
23
29
24
2
25
17
26
53
27
30
28
51
29
55
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
102
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
162
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
105
ratio
0
matches
(empty)
96.49%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
977
adjectiveStacks
0
stackExamples
(empty)
adverbCount
43
adverbRatio
0.044012282497441144
lyAdverbCount
9
lyAdverbRatio
0.009211873080859774
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
105
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
105
mean
9.44
std
6.21
cv
0.658
sampleLengths
0
12
1
19
2
36
3
6
4
14
5
2
6
22
7
17
8
3
9
5
10
23
11
14
12
9
13
6
14
7
15
6
16
2
17
8
18
11
19
3
20
5
21
10
22
9
23
9
24
18
25
9
26
5
27
10
28
8
29
14
30
17
31
16
32
1
33
1
34
1
35
8
36
4
37
12
38
10
39
13
40
8
41
2
42
10
43
27
44
14
45
6
46
10
47
7
48
5
49
14
41.43%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.23809523809523808
totalSentences
105
uniqueOpeners
25
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
92
matches
(empty)
ratio
0
63.48%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
92
matches
0
"She had followed the map"
1
"She turned slowly."
2
"She reached for the pendant"
3
"It pulsed once, steady and"
4
"she said under her breath"
5
"She took two steps forward"
6
"She changed direction."
7
"Her trainers pressed down stalks"
8
"She pulled her phone out,"
9
"She had charged it an"
10
"She stood and walked toward"
11
"Her footsteps sounded dull, as"
12
"She counted her steps out"
13
"Her breath misted even though"
14
"She could not say what"
15
"She forced herself to raise"
16
"She turned left, then right."
17
"Her pulse pushed the pendant"
18
"She lowered the phone."
19
"She pressed the power button"
ratio
0.391
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
92
matches
0
"Rory pushed through the tall"
1
"The pendant pressed cold against"
2
"She had followed the map"
3
"The first sound came from"
4
"A single footstep, soft on"
5
"The night pressed in, thick"
6
"Wildflowers bloomed everywhere, their petals"
7
"She turned slowly."
8
"Nothing stood between the oaks."
9
"The standing stones formed a"
10
"She reached for the pendant"
11
"It pulsed once, steady and"
12
"she said under her breath"
13
"The grass rustled to her"
14
"She took two steps forward"
15
"She changed direction."
16
"The sound changed with her."
17
"Her trainers pressed down stalks"
18
"Rory knelt at the base"
19
"The surface felt warm, humming"
ratio
0.924
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
92
matches
(empty)
ratio
0
76.41%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
4
matches
0
"The pendant pressed cold against her throat, the silver chain catching the faint light that leaked through the trees."
1
"The standing stones formed a rough circle at the far edge, their surfaces patched with lichen that looked almost black in the dark."
2
"Carvings covered the side facing inward, lines that crossed and doubled over themselves, too regular to be accidental."
3
"The air felt different here, thinner, as though she stood inside glass."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
5
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
83.5724%