Run: 2026-05-10-01KR91K006120KRNDHNVNHJK93

Run Details

Duration:
48.7s
Cost:
$0.001155
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory stumbled over a thick, gnarled root, her boot skidding in the damp loam. She scrambled up, the Heartstone pendant swinging violently against her chest, pulsing with a rhythmic, searing heat that mirrored the thumping of her heart. The Fae Grove didn't welcome visitors. The ancient oak standing stones, grey and weathered, loomed like silent sentinels marking the boundary between the London she knew and this pocket of impossible greenery. Here, the air tasted of crushed mint and ozone, thick enough to coat the back of her throat. She gripped the silver chain of the pendant. It wasn't just warm now. It was burning. Rory stepped deeper into the clearing, her breath hitching. The wildflowers here bloomed in defiance of the season, vibrant violets and neon yellows that seemed to glow with a soft, sickly luminescence. They didn't sway with the wind, for there was no wind. They shivered. She had come for the archives, the whispered records of the Dymas line that supposedly rested in a stone cairn at the grove's center. But the silence was too heavy. It felt physical, a velvet shroud pressing against her eardrums. *Click. Clack.* Rory froze. The sound came from the periphery, the sharp snap of a dry twig. She whipped her head around. Nothing. Just the oppressive stillness of the oaks and the oppressive glow of the flora. "I'm not in the mood for games," she whispered. The woods didn't answer, but the pendant surged. A wave of heat rolled over her skin, the crimson gemstone flashing like a warning light. She shifted her weight, her gaze scanning the dense thicket of ferns. Something moved. It wasn't a creature, not exactly. It was a smudge of darkness, a void in the shape of a tall, spindly man, flickering at the edge of her vision. Every time she turned her head to face it, the shape vanished, leaving behind only the faint, metallic scent of old coins and wet earth. Rory backed away, her boots crunching on the iridescent gravel. She reached the center of the grove, where a jagged pile of stones formed a crude altar. The Heartstone pendant was now vibrating, a frantic hum that rattled her teeth. She reached for the stones, intending to shift the top slab, but stopped. A single, small object sat atop the cairn. A silver thimble, rusted and pitted. Rory stared at it. She didn't remember it being there. She didn't remember anyone being here for centuries. *Sssshhh.* The sound was a long, drawn-out exhale, right beside her ear. Rory leaped back, her shoulder slamming into the rough bark of an oak. She spun around, arms raised in a defensive posture. The clearing was empty. Yet, the grass where she had just stood was pressed flat, as if someone—or something—had been standing there, breathing on her neck. "Who's there?" Silence. Then, a giggle. It wasn't a human sound. It sounded like glass shards rubbing together, a high-pitched, melodic grating that echoed from every direction at once. Rory's eyes darted to the standing stones. The boundary. She needed to get back to the edge of the park, back to the smog and the noise of London, back to the safety of Silas' bar. She turned to run, but the landscape had shifted. The path she had taken was gone. In its place stood a wall of towering, white-barked trees that hadn't been there minutes ago. Their branches intertwined like locked fingers, knitting together a ceiling of silver leaves that blocked out the stars. The Heartstone pendant flared a blinding, angry red. *Click. Clack.* The sound was closer now. Directly behind her. Rory didn't look back. She sprinted toward the gap between two oaks, her lungs burning. As she ran, she noticed the wildflowers. They weren't just shivering anymore. They were leaning. Every bloom in the grove was tilting in her direction, tracking her movement like a thousand tiny, colorful eyes. She skidded to a halt as the ground beneath her feet turned soft, almost spongy. She looked down. The soil was pulsing. A slow, rhythmic heave, as if the entire grove were a single, sleeping lung. "Get away from me," she hissed, her voice trembling. The giggle returned, louder this time, accompanied by a wet, slapping sound. Something was stepping out of the shadows. A pale, elongated hand gripped the edge of a nearby stone. The fingers were too long, possessing an extra joint that allowed them to curl around the rock in an unnatural, spider-like grip. The skin was the color of a drowned corpse, translucent and mapped with thin, violet veins. Rory backed away, her heel catching on a root. She fell hard, the impact knocking the wind from her. The pendant flew upward, the silver chain snapping. The crimson stone skittered across the glowing grass, coming to a rest a few feet away. The creature stepped fully into the light. It was a nightmare of geometry. It wore a suit of decayed velvet, tailored for a body that had too many limbs. Its face was a smooth, featureless expanse of pale skin, devoid of a nose or mouth, save for two oversized, milky eyes that wept a thick, black ichor. It didn't walk. It glided, its movements jerky and fragmented, like a film skipping frames. Rory scrambled backward on her elbows, her breath coming in ragged gasps. The creature stopped. It tilted its head, the movement a sharp, audible snap of bone. It reached out with one of those spindly hands, not for her, but for the Heartstone pendant. As the creature's fingers brushed the gem, the pendant didn't just glow. It screamed. A high-frequency pitch ripped through the air, shattering the silence of the grove. The creature recoiled, its milky eyes widening. Rory seized the moment. She lunged forward, grabbing the stone and clutching it to her chest. The heat was unbearable now, searing through her shirt and blistering her skin, but she didn't let go. She scrambled to her feet and bolted toward the white trees, ignoring the thorns that tore at her arms. Behind her, the melodic grating sound evolved into a guttural roar, a sound of hunger and ancient frustration. The trees seemed to stretch, the distance to the boundary expanding with every step she took. The grove was playing with her, warping the space, turning her escape into a treadmill of terror. She spotted a flicker of grey—one of the standing stones. The creature was no longer gliding. It was sprinting, its multiple limbs churning the earth into a muddy slurry. It was gaining. The scent of old coins grew overwhelming, clogging her nostrils. Rory threw herself forward, a desperate, lunging dive toward the boundary line. Just as her fingers touched the cold surface of the standing stone, a cold, wet grip clamped firmly around her ankle.
created_at"2026-05-10T13:35:21.624Z" 5/10/2026, 1:35:21 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency423
moderation_latency(null)
generation_time47938
tokens_prompt4560
tokens_completion1740
native_tokens_prompt4444
native_tokens_completion1519
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00115494
router(null)
provider_responses
0
endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-R8JU93prjmCHkHtJjuqRu105"
is_byokfalse
latency101
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778420121-id1LgEmfWhSI592dz8Ve"
session_id(null)
api_type"completions"
id"gen-1778420121-d4mxjTVLdDfoUER6McLT"
upstream_id"chatcmpl-R8JU93prjmCHkHtJjuqRu105"
total_cost0.00115494
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1142
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1142
totalAiIsms20
found
0
word"rhythmic"
count2
1
word"searing"
count2
2
word"loomed"
count1
3
word"sentinels"
count1
4
word"silence"
count3
5
word"velvet"
count2
6
word"oppressive"
count2
7
word"weight"
count1
8
word"scanning"
count1
9
word"echoed"
count1
10
word"fragmented"
count1
11
word"flicker"
count1
12
word"churning"
count1
13
word"firmly"
count1
highlights
0"rhythmic"
1"searing"
2"loomed"
3"sentinels"
4"silence"
5"velvet"
6"oppressive"
7"weight"
8"scanning"
9"echoed"
10"fragmented"
11"flicker"
12"churning"
13"firmly"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences109
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords5
totalWords1139
ratio0.004
matches
0"Click. Clack."
1"Sssshhh."
2"Click. Clack."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
96.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1124
uniqueNames6
maxNameDensity1.07
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone4
Fae1
Grove1
London2
Dymas1
Rory12
persons
0"Rory"
places
0"Fae"
1"Grove"
2"London"
globalScore0.966
windowScore1
85.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount2
matches
0"yellows that seemed to glow with a soft, sickly luminescence"
1"sounded like glass shards rubbing together"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.878
wordCount1139
matches
0"not for her, but for the Heartstone pendant"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"leaves that blocked"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.31
std16.21
cv0.64
sampleLengths
038
150
216
345
440
52
635
79
836
92
1054
1140
1213
1314
1418
151
1611
1748
182
1927
2036
219
2241
238
242
258
2649
2736
289
2919
3049
3143
327
3350
3415
3527
3617
3734
3834
3937
4033
4110
4232
4312
4421
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences109
matches
0"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs192
matches
0"was burning"
1"weren't just shivering"
2"was tilting"
3"was pulsing"
4"was stepping"
5"was playing"
6"was sprinting"
7"was gaining"
90.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences2
totalSentences110
ratio0.018
matches
0"Yet, the grass where she had just stood was pressed flat, as if someone—or something—had been standing there, breathing on her neck."
1"She spotted a flicker of grey—one of the standing stones."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount532
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.03571428571428571
lyAdverbCount6
lyAdverbRatio0.011278195488721804
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean10.35
std6.79
cv0.656
sampleLengths
014
124
26
326
418
58
65
73
89
923
1011
112
1224
136
1410
151
161
172
1813
195
201
2114
229
238
2416
2512
262
276
2823
2925
3010
3117
3213
3313
348
356
364
376
388
391
4011
4113
429
434
4422
452
461
473
485
4918
33.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.24545454545454545
totalSentences110
uniqueOpeners27
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences96
matches
0"Just the oppressive stillness of"
1"Then, a giggle."
2"Directly behind her."
ratio0.031
53.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences96
matches
0"She scrambled up, the Heartstone"
1"She gripped the silver chain"
2"It wasn't just warm now."
3"It was burning."
4"They didn't sway with the"
5"She had come for the"
6"It felt physical, a velvet"
7"She whipped her head around."
8"She shifted her weight, her"
9"It wasn't a creature, not"
10"It was a smudge of"
11"She reached the center of"
12"She reached for the stones,"
13"She didn't remember it being"
14"She didn't remember anyone being"
15"She spun around, arms raised"
16"It wasn't a human sound."
17"It sounded like glass shards"
18"She needed to get back"
19"She turned to run, but"
ratio0.417
12.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences96
matches
0"Rory stumbled over a thick,"
1"She scrambled up, the Heartstone"
2"The Fae Grove didn't welcome"
3"The ancient oak standing stones,"
4"Here, the air tasted of"
5"She gripped the silver chain"
6"It wasn't just warm now."
7"It was burning."
8"Rory stepped deeper into the"
9"The wildflowers here bloomed in"
10"They didn't sway with the"
11"She had come for the"
12"It felt physical, a velvet"
13"The sound came from the"
14"She whipped her head around."
15"The woods didn't answer, but"
16"A wave of heat rolled"
17"She shifted her weight, her"
18"It wasn't a creature, not"
19"It was a smudge of"
ratio0.896
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences96
matches
0"Yet, the grass where she"
1"Just as her fingers touched"
ratio0.021
8.09% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount10
matches
0"She scrambled up, the Heartstone pendant swinging violently against her chest, pulsing with a rhythmic, searing heat that mirrored the thumping of her heart."
1"The wildflowers here bloomed in defiance of the season, vibrant violets and neon yellows that seemed to glow with a soft, sickly luminescence."
2"The Heartstone pendant was now vibrating, a frantic hum that rattled her teeth."
3"Yet, the grass where she had just stood was pressed flat, as if someone—or something—had been standing there, breathing on her neck."
4"It sounded like glass shards rubbing together, a high-pitched, melodic grating that echoed from every direction at once."
5"In its place stood a wall of towering, white-barked trees that hadn't been there minutes ago."
6"Every bloom in the grove was tilting in her direction, tracking her movement like a thousand tiny, colorful eyes."
7"A slow, rhythmic heave, as if the entire grove were a single, sleeping lung."
8"The fingers were too long, possessing an extra joint that allowed them to curl around the rock in an unnatural, spider-like grip."
9"Its face was a smooth, featureless expanse of pale skin, devoid of a nose or mouth, save for two oversized, milky eyes that wept a thick, black ichor."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she hissed, her voice trembling"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she whispered (whisper)"
1"she hissed (hiss)"
dialogueSentences3
tagDensity0.667
leniency1
rawRatio1
effectiveRatio1
76.4056%