Run: 2026-05-10-01KR91M9YX0ZZPYFG39SGKHB9M

Run Details

Duration:
1m 56s
Cost:
$0.002410
Provider:
Io Net

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heavy, iron door groaned on its rusted hinges, protesting the intrusion. Quinn stepped into the damp, dark tunnel, her flashlight cutting a sharp, white path through the swirling dust. The beam bounced off the weeping walls of the abandoned Tube station, illuminating patches of black mould and tangled, ancient cables. "Over here, Harlow." Miller stood near the edge of the platform, his silhouette hunched against the gloom. He held a torch in one hand, the light dancing erratically over the debris. Quinn approached, her boots clicking against the grit. She didn't bother with a greeting. Her eyes went straight to the centre of the platform. "Status." "Found him about twenty minutes ago, during a routine sweep of the perimeter." Miller gestured vaguely toward a slumped shape near a collapsed pillar. "Looks like a standard overdose. Probably a local kid, looking for a quiet place to crash and a bit of oblivion." Quinn knelt beside the body. She didn't look at the man's face first. She looked at his hands. They were curled, the fingers stiffened into claw-like shapes, but there was no sign of the typical struggle associated with a violent seizure. She adjusted her leather watch, the strap feeling tight against her wrist, and moved the light lower. "There’s no needle, Miller." "He could have swallowed it. Or tucked it in a pocket." "A junkie doesn't swallow the delivery mechanism." Quinn's voice remained flat, a product of eighteen years of seeing the worst London had to offer. She leaned closer, her sharp jaw tightening as she caught a scent. "Smell that?" Miller leaned in, sniffing the air. "Stale air. Damp. Maybe some spilled gin." "Ozone." "Ozone? You've been reading too many penny dreadfuls." Quinn ignored him. She focused on the blood. A thick, dark pool spread from beneath the victim's torso, soaking into the porous concrete. It looked normal at a glance, a dark stain in a dark place. But as she moved her light, the shadows within the liquid didn't behave. The light hit the pool, yet the deepest parts of the red remained unnaturally, impossibly black. She reached out, hovering her hand inches above the stain. The air felt cold, a biting, unnatural chill that seeped through her coat. "Look at the spray pattern." "What about it?" "It's wrong." Quinn pointed the beam at the pillar behind the man. The blood spatter didn't arc downwards from a wound. The droplets sat on the vertical surface in a rising pattern, as if the liquid had been pulled upward by an invisible hand. "Physics doesn't work like that, Harlow." "Physics isn't the only thing at work in Camden." Quinn pulled a small, silver pen from her pocket and gently nudged a discarded piece of fabric near the body. It was a scrap of silk, expensive and out of place in this subterranean tomb. She noticed something else then, something the initial sweep had missed. A fine, silvery dust coated the victim's collar, shimmering faintly even in the dim light. She stood up, her movements possessing a military precision that made Miller shift his weight uncomfortably. She scanned the ceiling. The soot-stained arches of the station seemed to press down, heavier than they should be. "Check the CCTV for the Camden Town entrance." "We already did. Nothing. No one’s entered this section of the tunnels in months. The seal on the service hatch was unbroken." "Then how did he get here?" "Maybe he's been living down here. A hermit." Quinn turned back to the body. She noticed the victim's eyes. They were wide, fixed on the darkness of the tunnel ahead. There was no terror in them, not exactly. It was more an expression of profound, overwhelming awe. "He wasn't hiding. He was waiting." "Waiting for what?" "Something." Quinn moved toward the edge of the platform, where the tracks vanished into a pitch-black maw. She felt a rhythmic thrumming beneath her feet, a low, vibrating pulse that had nothing to do with the city's transport system. It felt like a heartbeat. "Harlow, stay back from the edge. The ground is unstable." "The ground isn't the problem, Miller." She knelt at the very lip of the platform. The flashlight beam travelled down the tracks, illuminating the rusted rails and the endless, yawning void. There, nestled between the sleepers, sat a small, brass object. It caught the light, its surface etched with intricate, swirling sigils. She reached down and retrieved it. The metal felt unnervingly warm against her palm. It was a compass, but the needle didn't point North. It spun in frantic, dizzying circles, whirring with a soft, mechanical hiss. "A toy?" Miller asked, stepping closer. "A tool." "A tool for what?" Quinn didn't answer. She watched the needle. Suddenly, the spinning stopped. The needle snapped toward the darkness of the tunnel, pointing straight into the belly of the earth. The vibration beneath her feet intensified, shifting from a thrum to a violent, jarring shudder. "Did you feel that?" "Just the trains, probably. One's running late on the Northern Line." "There are no trains running on this line, Miller. Not for thirty years." The silence that followed was absolute, save for the frantic, rhythmic ticking of the compass in her hand. Then, a sound emerged from the darkness. It wasn't a footstep. It was the sound of something heavy and wet being dragged across stone. *Slap. Drag. Slap. Drag.* Miller's torch beam swung wildly toward the sound. "Who's there? Police! Show yourself!" The dragging stopped. From the shadows, a pale, elongated shape began to emerge. It moved with a sickening, fluid grace, its limbs too long, its joints bending at angles that defied human anatomy. It didn't walk; it unfolded itself from the dark. "Harlow, get behind me." Miller's voice cracked, his bravado dissolving into raw, primal fear. Quinn didn't move back. She gripped the compass tighter, her knuckles white. The needle wasn't just pointing anymore. It was vibrating so hard the brass casing burned her skin. The thing in the dark stepped into the light. It had no face, only a smooth, translucent surface that rippled like water. Beneath that skin, something dark and coiled shifted constantly, seeking an exit. "Run, Miller." "What?" "Run!" The creature let out a sound, a high, piercing shriek that tore through the air, shattering the glass of Miller's torch. Darkness rushed in, thick and suffocating. In the sudden blackness, Quinn felt a cold, wet grip tighten around her ankle.
created_at"2026-05-10T13:36:04.59Z" 5/10/2026, 1:36:04 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency937
moderation_latency(null)
generation_time115715
tokens_prompt4671
tokens_completion3647
native_tokens_prompt4552
native_tokens_completion3455
native_tokens_completion_images(null)
native_tokens_reasoning1942
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0024103
router(null)
provider_responses
0
endpoint_id"0bc24d30-bd26-4fa8-968b-260c0011a4a5"
id"chatcmpl-836558f176125d82"
is_byokfalse
latency937
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"Io Net"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778420164-renKmcgDig1dC3BNNkFP"
session_id(null)
api_type"completions"
id"gen-1778420164-zSihs7iXF7cPJtcXNpgU"
upstream_id"chatcmpl-836558f176125d82"
total_cost0.0024103
cache_discount(null)
upstream_inference_cost0
provider_name"Io Net"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"Miller gestured vaguely [vaguely]"
dialogueSentences36
tagDensity0.111
leniency0.222
rawRatio0.25
effectiveRatio0.056
86.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1076
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"very"
count1
2
adverb"suddenly"
count1
highlights
0"gently"
1"very"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1076
totalAiIsms16
found
0
word"gloom"
count1
1
word"dancing"
count1
2
word"standard"
count1
3
word"chill"
count1
4
word"silk"
count1
5
word"weight"
count1
6
word"scanned"
count1
7
word"profound"
count1
8
word"maw"
count1
9
word"rhythmic"
count2
10
word"pulse"
count1
11
word"etched"
count1
12
word"intricate"
count1
13
word"mechanical"
count1
14
word"silence"
count1
highlights
0"gloom"
1"dancing"
2"standard"
3"chill"
4"silk"
5"weight"
6"scanned"
7"profound"
8"maw"
9"rhythmic"
10"pulse"
11"etched"
12"intricate"
13"mechanical"
14"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1076
ratio0.004
matches
0"Slap. Drag. Slap. Drag."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
79.74% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount854
uniqueNames5
maxNameDensity1.41
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tube1
Quinn12
London1
Miller8
North1
persons
0"Quinn"
1"Miller"
places
0"London"
globalScore0.797
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1076
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean19.56
std18.34
cv0.938
sampleLengths
051
13
228
324
41
545
658
74
811
938
1013
111
128
1365
1423
155
163
172
1842
196
209
2161
2235
238
2422
256
268
2739
286
293
301
3143
3210
336
3446
3536
366
372
384
3943
404
4111
4213
4346
4413
453
4639
4714
4829
4934
92.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences81
matches
0"were curled"
1"been pulled"
2"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs139
matches
0"wasn't just pointing"
1"was vibrating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences113
ratio0.009
matches
0"It didn't walk; it unfolded itself from the dark."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount856
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.035046728971962614
lyAdverbCount14
lyAdverbRatio0.016355140186915886
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean9.52
std6.07
cv0.638
sampleLengths
012
118
221
33
414
514
68
76
810
91
1024
1121
125
138
145
1523
1617
174
1811
1924
2012
212
226
237
241
258
263
275
2815
2913
3013
3116
3210
3313
345
353
362
3710
389
3923
406
419
4220
4315
4411
4515
4616
474
4815
498
47.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.34513274336283184
totalSentences113
uniqueOpeners39
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Suddenly, the spinning stopped."
1"Then, a sound emerged from"
ratio0.026
48.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences77
matches
0"He held a torch in"
1"She didn't bother with a"
2"Her eyes went straight to"
3"She didn't look at the"
4"She looked at his hands."
5"They were curled, the fingers"
6"She adjusted her leather watch,"
7"She leaned closer, her sharp"
8"She focused on the blood."
9"It looked normal at a"
10"She reached out, hovering her"
11"It was a scrap of"
12"She noticed something else then,"
13"She stood up, her movements"
14"She scanned the ceiling."
15"She noticed the victim's eyes."
16"They were wide, fixed on"
17"It was more an expression"
18"She felt a rhythmic thrumming"
19"It felt like a heartbeat."
ratio0.429
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences77
matches
0"The heavy, iron door groaned"
1"Quinn stepped into the damp,"
2"The beam bounced off the"
3"Miller stood near the edge"
4"He held a torch in"
5"Quinn approached, her boots clicking"
6"She didn't bother with a"
7"Her eyes went straight to"
8"Miller gestured vaguely toward a"
9"Quinn knelt beside the body."
10"She didn't look at the"
11"She looked at his hands."
12"They were curled, the fingers"
13"She adjusted her leather watch,"
14"Quinn's voice remained flat, a"
15"She leaned closer, her sharp"
16"Miller leaned in, sniffing the"
17"Quinn ignored him."
18"She focused on the blood."
19"A thick, dark pool spread"
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"The droplets sat on the vertical surface in a rising pattern, as if the liquid had been pulled upward by an invisible hand."
1"She stood up, her movements possessing a military precision that made Miller shift his weight uncomfortably."
2"She felt a rhythmic thrumming beneath her feet, a low, vibrating pulse that had nothing to do with the city's transport system."
3"It moved with a sickening, fluid grace, its limbs too long, its joints bending at angles that defied human anatomy."
4"The creature let out a sound, a high, piercing shriek that tore through the air, shattering the glass of Miller's torch."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"Miller's voice cracked, his bravado dissolving into raw, primal fear"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.028
leniency0.056
rawRatio0
effectiveRatio0
80.6628%