Run: 2026-05-10-01KR91P5BRAF4C9C83DB7CAXX1

Run Details

Duration:
44.8s
Cost:
$0.000768
Provider:
DekaLLM

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn knelt beside the corpse, the grit of the floor pressing into her knees. The smell of copper stung her nostrils, thick and cloying. It was the scent of a fresh kill, a heavy, metallic weight that seemed to coat the back of her throat. The victim lay sprawled across a collection of shattered porcelain and yellowed, crumbling manuscripts. His eyes remained wide, fixed on the cracked ceiling of the basement shop with a stare of frozen, glassy terror. "Clear the perimeter, Miller. I want this room sealed before the forensics team even pulls into Camden." "The perimeter is secure, Detective. I've already barred the entrance." Miller stood by the heavy, black, iron door, his flashlight beam dancing erratically across the cluttered shelves. He looked pale, his youthful face slick with a fine sheen of sweat. "It’s a messy one. Smash and grab, clearly." Miller stepped closer, his heavy boots crunching on broken ceramic. "Look at the way the shelves are overturned. They were looking for something specific. The safe in the corner is wide open." Quinn ignored him. She leaned closer to the body, her salt-and-pepper hair catching the harsh light of her own torch. She ignored the chaos of the room and focused on the man's throat. "A robbery?" "Everything of value is gone. The gold, the silver, the loose gemstones. It’s a classic heist gone wrong." "A heist doesn't leave a man looking like he's seen the devil." Quinn reached out, her gloved fingers hovering just above the victim's collar. She didn't touch the skin, but she traced the air around the wound. There was no blood on his shirt. No jagged tear in the flesh. No bruising from a struggle. "The blunt force trauma to the temple is significant," Miller insisted, pointing his light at the man's head. "He took a heavy hit. Probably a trophy or a heavy book. The thief panicked and finished him." "There is no blood on the floor beneath his head, Miller." "What?" "The skull is clearly fractured. You can see the indentation. But if he struck the floor or a shelf with that kind of force, we would see a spray. We would see a pool. Instead, the floor beneath him is bone dry." Quinn shifted her weight, her worn leather watch catching the light as she moved. She scanned the perimeter of the body. The dust on the floor sat undisturbed in a perfect, unbroken circle around the victim. "He didn't fall here," Quinn said. "He couldn't have. The blood would have trailed. The struggle would have left marks in the dust." "Exactly. He was placed here. Carefully. With military precision." Quinn stood up, her joints popping in the silence. She turned her attention to the open safe. It was a large, old, square, steel unit, bolted to the brick wall. It sat agape, its heavy door swinging slightly on a rusted hinge. "The thief was in a hurry," Miller said, moving toward the safe. "They grabbed the loot and bolted through the back exit." "There is no back exit in this cellar, Miller. Only this door and the ventilation shaft." "The shaft? It's too small for a person." "For a person, yes. Not for something else." Quinn walked toward the corner of the room, away from the safe. She moved with a steady, practiced gait, her eyes scanning the shadows between the towering stacks of books. She stopped in front of a small, wooden, ornate pedestal. It was empty, save for a thin, circular ring of dust. "He wasn't killed for the gold." "Detective, the entire inventory of the safe is missing. It’s the only logical conclusion." "Logic is a comfort for people who don't understand the world." Quinn knelt again, her eyes narrowing. She spotted something near the base of the pedestal. It was a small, white, carved bone token. It lay partially obscured by a thick, grey, velvet cloth. She pulled a pair of tweezers from her kit and lifted the object. The bone felt unnaturally warm through the latex of her glove. It bore the unmistakable markings of the Veil Market, a series of jagged, swirling sigils that seemed to pulse if she stared at them for too long. "What is that? A piece of evidence from the robbery?" "This wasn't a robbery, Miller. It was a transaction." "A transaction? He's dead." "The man was a trader. Look at the marks on his hands." Quinn pointed to the victim's fingers. They weren't bruised from a fight. Instead, faint, silvery lines traced the veins, looking less like injuries and more like intricate, glowing tattoos that had been branded into the skin. "He wasn't paying with money. He was paying with something else." A sudden, sharp click echoed through the basement. The sound of the heavy, iron door locking from the outside. "Miller? Did you just lock the door?" "I'm standing right here, Detective. I didn't touch it." The flashlight in Miller's hand flickered. The bright, white beam struggled against a sudden, encroaching darkness that seemed to bleed from the corners of the room. The temperature plummeted, turning their breath into thick, white plumes of mist. "Get your service weapon out," Quinn commanded, her voice low and steady. "What's happening? The lights... the heating must have cut out." "The lights aren't the problem." A wet, sliding sound erupted from the darkness of the ventilation shaft. It sounded like something heavy and sodden being dragged across metal. The rhythmic, heavy thumping of something large moving through the pipes vibrated in the very floorboards beneath their feet. "Is someone up there?" Miller's voice cracked. He drew his pistol, his hands shaking so violently the light danced like a strobe. "Police! Show yourself!" The sliding sound stopped. Silence reclaimed the room, a silence so heavy it felt physical. Then, the scratching began. It didn't come from the shaft. It came from the walls. All around them, the sound of long, sharp claws raking against the brickwork filled the air. "The safe," Quinn whispered, her eyes fixed on the open steel door. The heavy, metal door began to groan. It didn't swing open. It began to dent inward, as if an immense, invisible pressure was crushing the steel. "Miller, move!" The safe door buckled with a deafening, metallic shriek. A black, viscous liquid, darker than the surrounding shadows, began to pour from the cracks in the steel. It didn't flow like water; it moved like a living thing, reaching out toward them with frantic, grasping tendrils. "Detective, what is that? What is that?!" The liquid hit the floor with a heavy, sickening thud. From the center of the black mass, a pale, multi-jointed limb erupted, followed by the wet, clicking sound of a thousand tiny legs. The shadow in the corner of the room detached itself from the wall, rising up into a towering, distorted shape that blotted out the ceiling. A low, guttural growl vibrated in Quinn's chest, not from her own throat, but from the very air itself. The creature's eyes, dozens of them, ignited in the darkness like dying embers. "Run!" The shadow lunged.
created_at"2026-05-10T13:37:05.417Z" 5/10/2026, 1:37:05 PM
model"google/gemma-4-26b-a4b-it-20260403"
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generation_time44723
tokens_prompt4671
tokens_completion4837
native_tokens_prompt4224
native_tokens_completion1559
native_tokens_completion_images(null)
native_tokens_reasoning2859
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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provider_responses
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latency889
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.179
leniency0.359
rawRatio0
effectiveRatio0
83.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1186
totalAiIsmAdverbs4
found
0
adverb"carefully"
count1
1
adverb"slightly"
count1
2
adverb"very"
count2
highlights
0"carefully"
1"slightly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.25% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1186
totalAiIsms22
found
0
word"weight"
count2
1
word"shattered"
count1
2
word"porcelain"
count1
3
word"dancing"
count1
4
word"traced"
count2
5
word"fractured"
count1
6
word"scanned"
count1
7
word"perfect"
count1
8
word"silence"
count3
9
word"scanning"
count1
10
word"velvet"
count1
11
word"pulse"
count1
12
word"intricate"
count1
13
word"echoed"
count1
14
word"flickered"
count1
15
word"rhythmic"
count1
16
word"vibrated"
count2
highlights
0"weight"
1"shattered"
2"porcelain"
3"dancing"
4"traced"
5"fractured"
6"scanned"
7"perfect"
8"silence"
9"scanning"
10"velvet"
11"pulse"
12"intricate"
13"echoed"
14"flickered"
15"rhythmic"
16"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount6
narrationSentences70
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1186
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount806
uniqueNames4
maxNameDensity1.49
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn12
Veil1
Market1
Miller6
persons
0"Quinn"
1"Miller"
places(empty)
globalScore0.756
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount4
matches
0"weight that seemed to coat the back of her throat"
1"sigils that seemed to pulse if she stared at them for too long"
2"darkness that seemed to bleed from the corners of the room"
3"sounded like something heavy and sodden be"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.843
wordCount1186
matches
0"not from her own throat, but from the very air itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean21.56
std15.91
cv0.738
sampleLengths
045
134
217
310
430
540
633
72
818
912
1043
1136
1211
131
1442
1536
166
1717
189
1942
2022
2116
228
238
2451
256
2614
2711
2833
2951
3010
319
324
3312
3436
3511
3619
377
389
3938
4012
4110
425
4342
4425
4546
4612
4726
482
4946
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences70
matches
0"been branded"
1"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs118
matches
0"was crushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences102
ratio0.01
matches
0"It didn't flow like water; it moved like a living thing, reaching out toward them with frantic, grasping tendrils."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount808
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.024752475247524754
lyAdverbCount5
lyAdverbRatio0.006188118811881188
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean11.63
std6.34
cv0.545
sampleLengths
014
110
221
314
420
517
610
717
813
918
1022
113
1217
1313
142
1518
1612
1712
1813
197
206
215
2218
2318
2411
251
2642
2714
287
2915
306
3117
329
339
348
3513
3612
3712
3810
3916
408
418
4212
4318
4410
4511
466
4714
4811
496
39.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.29411764705882354
totalSentences102
uniqueOpeners30
96.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences69
matches
0"Instead, faint, silvery lines traced"
1"Then, the scratching began."
ratio0.029
69.28% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences69
matches
0"It was the scent of"
1"His eyes remained wide, fixed"
2"He looked pale, his youthful"
3"She leaned closer to the"
4"She ignored the chaos of"
5"She didn't touch the skin,"
6"She scanned the perimeter of"
7"She turned her attention to"
8"It was a large, old,"
9"It sat agape, its heavy"
10"She moved with a steady,"
11"She stopped in front of"
12"It was empty, save for"
13"She spotted something near the"
14"It was a small, white,"
15"It lay partially obscured by"
16"She pulled a pair of"
17"It bore the unmistakable markings"
18"They weren't bruised from a"
19"It sounded like something heavy"
ratio0.377
10.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences69
matches
0"Quinn knelt beside the corpse,"
1"The smell of copper stung"
2"It was the scent of"
3"The victim lay sprawled across"
4"His eyes remained wide, fixed"
5"Miller stood by the heavy,"
6"He looked pale, his youthful"
7"Miller stepped closer, his heavy"
8"Quinn ignored him."
9"She leaned closer to the"
10"She ignored the chaos of"
11"Quinn reached out, her gloved"
12"She didn't touch the skin,"
13"Miller insisted, pointing his light"
14"Quinn shifted her weight, her"
15"She scanned the perimeter of"
16"The dust on the floor"
17"Quinn stood up, her joints"
18"She turned her attention to"
19"It was a large, old,"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"It bore the unmistakable markings of the Veil Market, a series of jagged, swirling sigils that seemed to pulse if she stared at them for too long."
1"Instead, faint, silvery lines traced the veins, looking less like injuries and more like intricate, glowing tattoos that had been branded into the skin."
2"The bright, white beam struggled against a sudden, encroaching darkness that seemed to bleed from the corners of the room."
3"It began to dent inward, as if an immense, invisible pressure was crushing the steel."
4"The shadow in the corner of the room detached itself from the wall, rising up into a towering, distorted shape that blotted out the ceiling."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Miller stepped, his heavy boots crunching on broken ceramic"
1"Quinn commanded, her voice low and steady"
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Miller insisted (insist)"
1"Quinn whispered (whisper)"
dialogueSentences39
tagDensity0.103
leniency0.205
rawRatio0.5
effectiveRatio0.103
74.0865%