Run: 2026-05-10-01KR91SDHCFFV1PYAMJ3ADWYF8

Run Details

Duration:
10.5s
Cost:
$0.004081
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of cloying sweetness, like rot masked by too much perfume, as the shimmering Veil snapped shut behind us. I stumbled, my boot finding purchase on turf that felt uncomfortably soft, like moss stretched over human skin. "Don't breathe too deep, Rory," Nyx whispered, their voice a silk ribbon winding around my neck. They were a jagged silhouette against the amber sky, their violet eyes burning with a light that didn't belong to this sun. "The gluttony here sours the senses." I took a shallow breath and adjusted the strap of my messenger bag. My fingers brushed the crescent scar on my wrist, a faint, phantom itch echoing from a childhood I’d spent trying to forget. We stood at the edge of a vineyard where the grapes were the size of human hearts, their skins translucent and pulsing with a deep, ruby ichor. Above, the amber clouds churned in slow, rhythmic pulses, reflecting the endless hunger of the realm. "Where is the Seer?" I asked, my voice thin in the heavy, stagnant air. "Patience," Nyx stood unnaturally still, the shadows around their feet lengthening as if probing the soil. "Isolde prefers to be found only when the hunt has sufficiently exhausted the guest." We moved forward, pushing through rows of vines that seemed to lean toward us, their tendrils curling like desperate, grasping fingers. The silence here was heavy, underscored by the distant, rhythmic thrumming of a great heartbeat underneath the earth. My Heartstone Pendant grew warm against my chest, a prickling heat that made the fabric of my shirt stick to my skin. It pulsed in sync with the ground beneath my feet. We emerged into a clearing dominated by six ancient, gnarled oak stones, their surfaces etched with runes that bled light. This was the boundary. The air shifted here, losing its saccharine bite and turning crisp, smelling of pine and old parchment. Isolde waited in the centre, her silver hair spilling over her shoulders like liquid moonlight. She stood perfectly still, and the grass beneath her feet did not so much as bend. "The delivery arrives, though the parcel is already fraying at the edges." Her pale lavender eyes locked onto mine. There was no warmth in them, only the detached perspective of one who had watched centuries wither and bloom. "I didn't come to talk about my state of mind, Isolde. I came for answers." I reached into my bag, pulling out the moonsilver blade she had pushed into my hands weeks ago. It felt biting-cold, a sharp contrast to the humid, oppressive heat of Dymas. "You hold a Fae-forged secret, yet you treat it like a kitchen tool." She reached out, her hand stopping inches from the blade. "The Veil grows thin, Aurora. Can you not feel the stitches coming undone?" "I feel like I'm wasting time," I said, stepping closer. The ground hummed, a low vibration that rattled my bones. "Tell me why the pendant burns. Tell me what's waiting on the other side." "The pendant is a key, and keys are rarely satisfied with merely opening locks." She turned, her movements fluid and devoid of effort. She walked toward the edge of the grove, where the amber sky of the gluttony realm met the shimmering distortion of the Veil. "The Prince has an appetite that does not end at the dinner table. He eats reality, child. He eats the moments between the heartbeat and the breath." I followed her, Nyx trailing behind me like a shroud of smoke. As we approached the boundary, the image shifted. Through the distortion of the Veil, I could see glimpses of Cardiff, but it was wrong. The streets were choked with a grey, suffocating mist, and the people moved like clockwork dolls, their faces slack and hollow. "Is that... home?" "It is a vision of the menu, should you fail," she murmured, pointing at a jagged rift in the air. The rift was expanding, a dark, gnashing tear that threatened to swallow the space between us. A smell hit me then—not of rot, but of ozone and sharp, metallic blood. Something was pushing from the other side, a pressure that squeezed my lungs until every intake of air was a labor. I drew the blade, the moonsilver humming, a high, piercing note that made the shadows at my feet recoil. "You were meant to be a courier," Nyx noted, their violet eyes widening as the rift pulsed, revealing a glimpse of scaled, elongated limbs. "It seems you’ve become the main course instead." "Move," I commanded, my hand tightening around the hilt of the blade. The cold seeped up my arm, numbing my skin, yet the heat from the pendant flared, a defiant flame against the encroaching dark. "The seer stays." Isolde gestured toward the oak stones. "The play requires a witness." "I am not a performer." I took a step toward the rift. The air around it felt like raw static, the reality of the gluttony realm warping and liquefying to accommodate the intruder. A hand—large, pale, and tipped with obsidian claws—pierced the Veil. It didn't belong to a chef, nor the helbound souls I’d heard whispered about. It was something older, something hungry. The clawed fingers gripped the edges of the tear, pulling, widening the gap. I didn't think logic. I didn't think law. My training as a delivery courier usually focused on getting the package through the door on time, but as the ground beneath me cracked and the amber sky bruised into an angry, swirling violet, I realised the package wasn't the pendant at all. It was the blade. I lunged, my legs burning as I closed the distance. The creature pulled itself further into the grove, its movements erratic and predatory. It was lean, draped in a tattered, oily shroud that seemed to absorb the light, its face obscured by a shifting mass of shadows. As it fully emerged, the weight of its presence dropped the temperature in the clearing to a bitter, biting frost. I swung the blade in an arc, a silver flash against the gloom. The steel bit into the creature’s arm, not with the resistance of flesh, but with a screech of shearing, unnatural metal. It let out a sound like breaking glass, a vibration that shattered the stillness of the grove. The creature recoiled, its eyes—if they could be called that, two voids of absolute nothingness—searing into mine. "Rory!" Nyx shouted, vanishing into a blur of ink and shadow. They reappeared behind the creature, a swirling vortex of darkness that tethered themselves to the monstrosity, dragging it toward the ground. The creature thrashed, the earth beneath us erupting as its power bled into the soil. Vines from the surrounding orchards began to writhe, their heart-shaped fruit exploding into dark, bubbling sludge as they were caught in the crossfire. "Too slow!" Isolde’s voice echoed, devoid of urgency but layered with a cold, terrifying amusement. "If you do not strike the centre, the Veil will consume you both!" I glanced at the creature’s chest. The shroud had shifted, revealing a jagged crystal embedded where a heart should be—a mirror of my own pendant, but shattered and leaking a sickly, rhythmic pulse. The creature backhanded me, sending me tumbling into the dirt. The impact knocked the wind from me, my vision swimming, but I held the hilt. The cold of the silver was so intense it burned my palm. "Strike!" Nyx screamed, their form losing cohesion as they struggled to hold the creature down. "Strike the heart!" I scrambled to my feet, my lungs screaming for air. The creature let out a guttural, wet snarl, its claws raised high. I didn't wait for a clean shot. I didn't wait for a better strategy. I tackled, driving the blade forward with every ounce of my weight. The moonsilver pierced the centre point, sinking deep into the cold, vibrating crystal with a sickening, wet crunch. The immediate silence that followed was louder than the roar. The creature shuddered, a spasm that rippled through its entire, jagged form. The rift began to collapse, the edges knitting together with a violent, electric snap. But instead of retracting, the energy from the ruptured crystal surged, catching me in a wave of blinding, ice-cold light. The world blurred, turning into a kaleidoscope of amber and violet, and everything—the grove, Nyx, the Seer—vanished in a roar of tearing space.
created_at"2026-05-10T13:38:52.092Z" 5/10/2026, 1:38:52 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency696
moderation_latency(null)
generation_time10431
tokens_prompt5338
tokens_completion2109
native_tokens_prompt5247
native_tokens_completion1846
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00408075
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"bIoAatGpEczUz7IPv_Dj-AE"
is_byokfalse
latency696
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778420332-ZmDu5dLWms7m5gXww4eQ"
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api_type"completions"
id"gen-1778420332-h6lFUl24bK3S02iFGOMg"
upstream_id"bIoAatGpEczUz7IPv_Dj-AE"
total_cost0.00408075
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Nyx stood unnaturally [unnaturally]"
dialogueSentences26
tagDensity0.577
leniency1
rawRatio0.067
effectiveRatio0.067
96.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1411
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1411
totalAiIsms26
found
0
word"silk"
count1
1
word"echoing"
count1
2
word"churned"
count1
3
word"rhythmic"
count3
4
word"silence"
count2
5
word"pulsed"
count2
6
word"etched"
count1
7
word"warmth"
count1
8
word"oppressive"
count1
9
word"weight"
count2
10
word"gloom"
count1
11
word"shattered"
count2
12
word"searing"
count1
13
word"echoed"
count1
14
word"crystal"
count3
15
word"pulse"
count1
16
word"electric"
count1
17
word"kaleidoscope"
count1
highlights
0"silk"
1"echoing"
2"churned"
3"rhythmic"
4"silence"
5"pulsed"
6"etched"
7"warmth"
8"oppressive"
9"weight"
10"gloom"
11"shattered"
12"searing"
13"echoed"
14"crystal"
15"pulse"
16"electric"
17"kaleidoscope"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
72.31% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences81
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1403
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1197
uniqueNames8
maxNameDensity0.58
worstName"Nyx"
maxWindowNameDensity1
worstWindowName"Veil"
discoveredNames
Veil4
Nyx7
Heartstone1
Pendant1
Dymas1
Cardiff1
Seer1
Isolde3
persons
0"Veil"
1"Nyx"
2"Pendant"
3"Seer"
4"Isolde"
places
0"Cardiff"
globalScore1
windowScore1
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount4
matches
0"as if probing the soil"
1"vines that seemed to lean toward us, their tendrils curling like desperate, grasping fingers"
2"felt like raw static, the reality of th"
3"shroud that seemed to absorb the light, its face obscured by a shifting mass of shadows"
57.45% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.426
wordCount1403
matches
0"not of rot, but of ozone"
1"not with the resistance of flesh, but with a screech of shearing, unnatural metal"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean42.52
std23.23
cv0.546
sampleLengths
039
144
278
314
430
571
672
712
826
946
1036
1134
1273
1357
143
1520
1670
1732
1835
1914
2033
2143
2251
234
2467
2568
2611
2759
2828
2970
3018
3166
3279
96.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences81
matches
0"were choked"
1"were caught"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs206
matches
0"was expanding"
1"was pushing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences5
totalSentences92
ratio0.054
matches
0"A smell hit me then—not of rot, but of ozone and sharp, metallic blood."
1"A hand—large, pale, and tipped with obsidian claws—pierced the Veil."
2"The creature recoiled, its eyes—if they could be called that, two voids of absolute nothingness—searing into mine."
3"The shroud had shifted, revealing a jagged crystal embedded where a heart should be—a mirror of my own pendant, but shattered and leaking a sickly, rhythmic pulse."
4"The world blurred, turning into a kaleidoscope of amber and violet, and everything—the grove, Nyx, the Seer—vanished in a roar of tearing space."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1208
adjectiveStacks1
stackExamples
0"blinding, ice-cold light."
adverbCount17
adverbRatio0.014072847682119206
lyAdverbCount8
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean15.25
std6.93
cv0.454
sampleLengths
021
118
216
322
46
513
622
727
816
914
1016
1114
1221
1318
1422
1510
1620
174
1817
1915
2016
2112
227
2319
2433
2513
2623
2713
2810
2910
3014
3123
3223
3327
3412
358
3616
3721
383
3920
4016
4114
4221
4319
4424
458
4612
4723
489
495
38.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.31521739130434784
totalSentences92
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences81
matches(empty)
ratio0
27.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences81
matches
0"I stumbled, my boot finding"
1"They were a jagged silhouette"
2"I took a shallow breath"
3"My fingers brushed the crescent"
4"We stood at the edge"
5"I asked, my voice thin"
6"We moved forward, pushing through"
7"My Heartstone Pendant grew warm"
8"It pulsed in sync with"
9"We emerged into a clearing"
10"She stood perfectly still, and"
11"Her pale lavender eyes locked"
12"I reached into my bag,"
13"It felt biting-cold, a sharp"
14"She reached out, her hand"
15"I said, stepping closer"
16"She turned, her movements fluid"
17"She walked toward the edge"
18"I followed her, Nyx trailing"
19"she murmured, pointing at a"
ratio0.481
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences81
matches
0"The air tasted of cloying"
1"I stumbled, my boot finding"
2"Nyx whispered, their voice a"
3"They were a jagged silhouette"
4"I took a shallow breath"
5"My fingers brushed the crescent"
6"We stood at the edge"
7"I asked, my voice thin"
8"Nyx stood unnaturally still, the"
9"We moved forward, pushing through"
10"The silence here was heavy,"
11"My Heartstone Pendant grew warm"
12"It pulsed in sync with"
13"We emerged into a clearing"
14"This was the boundary."
15"The air shifted here, losing"
16"Isolde waited in the centre,"
17"She stood perfectly still, and"
18"Her pale lavender eyes locked"
19"I reached into my bag,"
ratio0.926
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount8
matches
0"I stumbled, my boot finding purchase on turf that felt uncomfortably soft, like moss stretched over human skin."
1"They were a jagged silhouette against the amber sky, their violet eyes burning with a light that didn't belong to this sun."
2"We moved forward, pushing through rows of vines that seemed to lean toward us, their tendrils curling like desperate, grasping fingers."
3"My Heartstone Pendant grew warm against my chest, a prickling heat that made the fabric of my shirt stick to my skin."
4"The rift was expanding, a dark, gnashing tear that threatened to swallow the space between us."
5"I drew the blade, the moonsilver humming, a high, piercing note that made the shadows at my feet recoil."
6"It let out a sound like breaking glass, a vibration that shattered the stillness of the grove."
7"They reappeared behind the creature, a swirling vortex of darkness that tethered themselves to the monstrosity, dragging it toward the ground."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount3
matches
0"Nyx whispered, their voice a silk ribbon winding around my neck"
1"She reached out, her hand stopping inches from the blade"
2"I commanded, my hand tightening around the hilt of the blade"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"she murmured (murmur)"
2"Nyx noted (note)"
3"Nyx shouted (shout)"
4"Nyx screamed (scream)"
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0.714
effectiveRatio0.385
65.8244%