Run: 2026-05-10-01KR91XDW2Z2G9FVAPMSY1MGHB

Run Details

Duration:
11.9s
Cost:
$0.003847
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heavy iron gate shrieked, a long, rusted protest against the stagnant air of Richmond Park. I shoved it wider, letting the metal groan to a halt against a thick hedge of brambles. My pulse thudded in my throat, a rhythmic, frantic drumbeat that had nothing to do with the exertion of the walk and everything to do with the heavy, humming atmosphere settling over my skin like static. The Grove didn't look right. The ancient oak standing stones were exactly where the maps and the fragments of lore said they should be, but the space between them felt stretched, like a photograph left too long in the sun. The wildflowers, usually vibrant even in the darkest hours, hung their heads. They looked grey, washed of their colour, their petals curled inward as if shielding themselves from a biting cold that hadn't touched the rest of the city. My breathe hitched, turning into a plume of white vapour that hung suspended in the air longer than physics should allow. "Not alone." The words weren't a thought, but a cold certainty settling in my gut. I reached up, my fingers brushing the chain at my throat. The Heartstone Pendant felt unnaturally heavy, a deep crimson warmth pulsing against my collarbone. It cast a faint, rhythmic glow against my palm, a steady heartbeat of light that stuttered every time I shifted closer to the center of the clearing. It knew. It was hunting for the tear in the veil, a jagged, unseen rip in the fabric of the night. A branch snapped. The sound wasn't the crisp, dry crack of deadwood. It was a wet, splintering noise—the heavy thud of something massive shifting its weight on damp earth. I froze, my boots sinking slightly into the mossy ground. My hand dropped to the bag at my side, my fingers finding the solid, reassuring grip of my torch. I didn't switch it on. Not yet. In a place where time didn't follow the rules, light was a declaration of position. "Who's there?" The air swallowed my voice. No echo. No rustle of leaves in response. Just an oppressive, weighted silence that made the pressure in my ears spike. I adjusted my stance, my shoulders squaring, though the hair on my arms stood on end. I had navigated the streets of London, dodged predators more human and far more predictable, but there was a predatory intelligence here that felt ancient and entirely indifferent to my survival. I took a step forward, the grass beneath my feet feeling like velvet over bone. The Heartstone pulsed harder, a flare of crimson light that spilled through my fingers, illuminating the immediate patch of ground. Something moved at the very edge of my peripheral vision—a tall, elongated shadow that flickered against the surface of a standing stone. It was too thin to be a tree, too jagged to be a trick of the moonlight. It didn't cast a shadow of its own; it was a hungry absence of light. I twisted toward it, my breath held tight in my chest. "I know why I'm here." That was a lie. I was here because the benefactor had sent me, because the silence in my flat felt like a shroud, and because the pendant wouldn't stop screaming its silent, glowing warnings. The figure vanished, melting into the grey haze of the oaks. The temperature plummeted. My teeth ached. A scent drifted through the grove, thick and metallic, sharp enough to coat the back of my tongue. It wasn't the smell of damp earth or rot; it was the smell of a copper penny held in a sweaty palm, the scent of a fresh graze or a nosebleed. Blood. I moved toward the center stone, the Heartstone practically burning through my skin now. The ground beneath me shifted, the earth undulating like the surface of a disturbed pond. I staggered, my left wrist—bearing the crescent-shaped scar from a lifetime ago—pricking with a phantom, stinging heat. "You aren't supposed to be here, Aurora." The voice didn't come from behind me, or in front. It vibrated directly through the marrow in my skull. It sounded like grinding ice, hollow and devoid of any human cadence. "I have a right to be here," I countered, keeping my voice steady. My spine felt like a rod of cold iron. "I was brought here." "Brought." A soft, mocking sound ripple through the trees, a mimicry of a laugh. "You were discarded. A scavenger picking through the cracks of a world that has already decided you don't belong." I stopped beside the largest stone. It was carved with runes that seemed to writhe whenever I dared to look at them directly. I pressed my palm against the rough, freezing surface, anchoring myself. The Heartstone pendant swung against the rock, emitting a sharp, shrill vibration that made my teeth vibrate. Deep, distorted shadows detached themselves from the grove’s perimeter. They walked with a fluid, liquid gait, limbs moving in disjointed arcs. They weren't solid, yet the grass flattened under their weight. They were silhouettes of men, stretched and distorted, with eyes that flickered like dying embers. I checked my surroundings, scanning for an exit that didn't involve running blindly into the dark woods. The gate was too far. The stones were my only defense, but even they seemed to be leaning in, narrowing the circle of my safety. "The pendant," the ice-voice rasped, closer this time, just behind my shoulder. "It’s hungry as well. Shall we feed it?" The temperature dropped so sharply that the moisture on my coat crystallized. My fingers felt stiff as I gripped the pendant. I realized then that the necklace wasn't just a guide; it was a beacon, and I had dutifully brought it straight into a nest of things that wanted to consume it—and me along with it. One of the shadows lunged. I didn't turn to face it. I threw my weight against the standing stone, sliding along its jagged edge, and felt the sharp bite of rock against my shoulder. The shadow hit the stone where I had been standing a split second before, the impact sounding like a hammer hitting glass. A fracture webbed across the surface of the ancient rock, leaking a thick, black ichor that hissed as it touched the grass. "Run now, little thing?" the voice whispered in my ear, cold as a tomb. I didn't run. I spun, the Heartstone clutched in my fist, and slammed it against the center rune of the stone. The reaction was instantaneous. A blinding, crimson pulse erupted, not from the pendant, but from the stone itself. It ripped through the clearing, a shockwave of raw, unadulterated energy that threw me backward. I skidded across the mud, my breath leaving my lungs in a sharp gasp. The grove changed. The grey light vanished, replaced by an abyssal, total darkness that felt like a physical weight pressing down on my chest. I scrambled to my feet, my heart hammering against my ribs, but the forest was gone. There were no oak trees. No wildflowers. Just an infinite, crumbling expanse of grey dust under a bruised, silent sky. In the center of the emptiness, the standing stones remained, but they were glowing with a sickening, internal violet fire. Something was emerging from the point where I had struck the rock—a tear, horizontal and jagged, bleeding light that hurt my eyes to see. And stepping through that seam, pulling themselves into this reality with wet, tearing sounds, were things that had no names. The Heartstone in my hand stopped pulsing. It turned ice-cold, dark as a winter sea. One of the things reaching through the tear turned its head, focusing on me. Its face was a smooth, featureless surface, save for a single, vertical slit that began to dilate, opening into a jagged, infinite throat. The ground beneath me began to tilt, the horizon line turning sideways, and I realized with a jolt of pure, freezing terror that the pocket of reality I stood on was beginning to dissolve. I turned and sprinted toward the only thing left of the grove I recognized, but the stone had become a pillar of shadows, and the path behind me had vanished into a gaping, hungry maw of nothingness. I reached the edge of the collapse, my boot skidding on the shifting, grey debris, and looked down into the void where Richmond Park should have been. There was no park. There was only the dark, and it was reaching up to meet me.
created_at"2026-05-10T13:41:03.506Z" 5/10/2026, 1:41:03 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency678
moderation_latency(null)
generation_time11735
tokens_prompt4560
tokens_completion2103
native_tokens_prompt4427
native_tokens_completion1827
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00384725
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"74oAavTkKuLRz7IPmtiduQ8"
is_byokfalse
latency678
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778420463-xoLTCzps8aVIyP1YUctf"
session_id(null)
api_type"completions"
id"gen-1778420463-RipJOYiO0HvNlGtlxM9P"
upstream_id"74oAavTkKuLRz7IPmtiduQ8"
total_cost0.00384725
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
89.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1433
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"very"
count1
2
adverb"sharply"
count1
highlights
0"slightly"
1"very"
2"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1433
totalAiIsms25
found
0
word"pulse"
count2
1
word"rhythmic"
count2
2
word"warmth"
count1
3
word"weight"
count4
4
word"echo"
count1
5
word"oppressive"
count1
6
word"silence"
count2
7
word"navigated"
count1
8
word"predictable"
count1
9
word"velvet"
count1
10
word"pulsed"
count1
11
word"flickered"
count2
12
word"vibrated"
count1
13
word"scanning"
count1
14
word"crystallized"
count1
15
word"beacon"
count1
16
word"abyssal"
count1
17
word"maw"
count1
highlights
0"pulse"
1"rhythmic"
2"warmth"
3"weight"
4"echo"
5"oppressive"
6"silence"
7"navigated"
8"predictable"
9"velvet"
10"pulsed"
11"flickered"
12"vibrated"
13"scanning"
14"crystallized"
15"beacon"
16"abyssal"
17"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences96
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1427
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1366
uniqueNames6
maxNameDensity0.44
worstName"Heartstone"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Richmond2
Park2
Grove1
Heartstone6
Pendant1
London1
persons
0"Heartstone"
1"Pendant"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount6
matches
0"as if shielding themselves from a biting cold that hadn't touched the rest of the city"
1"felt like a shroud, and because the pen"
2"sounded like grinding ice, hollow and devo"
3"felt like a rod of cold iron"
4"runes that seemed to writhe whenever I dared to look at them directly"
5"felt like a physical weight pressing do"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.701
wordCount1427
matches
0"not from the pendant, but from the stone itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean40.77
std27.33
cv0.67
sampleLengths
069
15
295
315
473
53
677
72
873
989
1011
115
1245
1356
1446
157
1631
1726
1833
1951
2046
2142
2220
2356
245
2573
2614
2721
2847
2960
3064
3115
3271
3364
3417
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"was carved"
1"was gone"
78.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs220
matches
0"was hunting"
1"were glowing"
2"was beginning"
3"was reaching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount3
flaggedSentences7
totalSentences102
ratio0.069
matches
0"It was a wet, splintering noise—the heavy thud of something massive shifting its weight on damp earth."
1"Something moved at the very edge of my peripheral vision—a tall, elongated shadow that flickered against the surface of a standing stone."
2"It didn't cast a shadow of its own; it was a hungry absence of light."
3"It wasn't the smell of damp earth or rot; it was the smell of a copper penny held in a sweaty palm, the scent of a fresh graze or a nosebleed."
4"I staggered, my left wrist—bearing the crescent-shaped scar from a lifetime ago—pricking with a phantom, stinging heat."
5"I realized then that the necklace wasn't just a guide; it was a beacon, and I had dutifully brought it straight into a nest of things that wanted to consume it—and me along with it."
6"Something was emerging from the point where I had struck the rock—a tear, horizontal and jagged, bleeding light that hurt my eyes to see."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1375
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.02690909090909091
lyAdverbCount14
lyAdverbRatio0.010181818181818183
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean13.99
std8.62
cv0.616
sampleLengths
016
117
236
35
435
512
627
721
815
911
1014
1127
122
1319
143
159
1617
1710
1819
195
202
2115
222
235
242
256
2613
2716
2831
2915
3020
3122
3217
3315
3411
355
364
3730
3811
393
403
4118
4231
431
4414
4515
4617
477
4810
499
30.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.21568627450980393
totalSentences102
uniqueOpeners22
73.26% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences91
matches
0"Just an oppressive, weighted silence"
1"Just an infinite, crumbling expanse"
ratio0.022
17.80% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences91
matches
0"I shoved it wider, letting"
1"My pulse thudded in my"
2"They looked grey, washed of"
3"My breathe hitched, turning into"
4"I reached up, my fingers"
5"It cast a faint, rhythmic"
6"It was hunting for the"
7"It was a wet, splintering"
8"I froze, my boots sinking"
9"My hand dropped to the"
10"I didn't switch it on."
11"I adjusted my stance, my"
12"I had navigated the streets"
13"I took a step forward,"
14"It was too thin to"
15"It didn't cast a shadow"
16"I twisted toward it, my"
17"I was here because the"
18"My teeth ached."
19"It wasn't the smell of"
ratio0.505
25.93% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences91
matches
0"The heavy iron gate shrieked,"
1"I shoved it wider, letting"
2"My pulse thudded in my"
3"The Grove didn't look right."
4"The ancient oak standing stones"
5"The wildflowers, usually vibrant even"
6"They looked grey, washed of"
7"My breathe hitched, turning into"
8"The words weren't a thought,"
9"I reached up, my fingers"
10"The Heartstone Pendant felt unnaturally"
11"It cast a faint, rhythmic"
12"It was hunting for the"
13"A branch snapped."
14"The sound wasn't the crisp,"
15"It was a wet, splintering"
16"I froze, my boots sinking"
17"My hand dropped to the"
18"I didn't switch it on."
19"The air swallowed my voice."
ratio0.868
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount16
matches
0"My pulse thudded in my throat, a rhythmic, frantic drumbeat that had nothing to do with the exertion of the walk and everything to do with the heavy, humming at…"
1"They looked grey, washed of their colour, their petals curled inward as if shielding themselves from a biting cold that hadn't touched the rest of the city."
2"My breathe hitched, turning into a plume of white vapour that hung suspended in the air longer than physics should allow."
3"It cast a faint, rhythmic glow against my palm, a steady heartbeat of light that stuttered every time I shifted closer to the center of the clearing."
4"I had navigated the streets of London, dodged predators more human and far more predictable, but there was a predatory intelligence here that felt ancient and e…"
5"The Heartstone pulsed harder, a flare of crimson light that spilled through my fingers, illuminating the immediate patch of ground."
6"Something moved at the very edge of my peripheral vision—a tall, elongated shadow that flickered against the surface of a standing stone."
7"The Heartstone pendant swung against the rock, emitting a sharp, shrill vibration that made my teeth vibrate."
8"They were silhouettes of men, stretched and distorted, with eyes that flickered like dying embers."
9"I checked my surroundings, scanning for an exit that didn't involve running blindly into the dark woods."
10"A fracture webbed across the surface of the ancient rock, leaking a thick, black ichor that hissed as it touched the grass."
11"Something was emerging from the point where I had struck the rock—a tear, horizontal and jagged, bleeding light that hurt my eyes to see."
12"And stepping through that seam, pulling themselves into this reality with wet, tearing sounds, were things that had no names."
13"One of the things reaching through the tear turned its head, focusing on me."
14"Its face was a smooth, featureless surface, save for a single, vertical slit that began to dilate, opening into a jagged, infinite throat."
15"I reached the edge of the collapse, my boot skidding on the shifting, grey debris, and looked down into the void where Richmond Park should have been."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"the voice whispered (whisper)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
72.2952%