Run: 2026-05-10-01KR91YCQ9F86ZNX3N37GPNN8W

Run Details

Duration:
14.5s
Cost:
$0.001408
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't step on the marrow." Harlow Quinn ducked under the yellow tape, her boots crunching against the grit of the abandoned Warren Street platform. The air tasted of damp limestone and something cloyingly sweet, like rotting peaches left in a radiator. "Marrow?" Miller asked. He stood over the body, his torch beam cutting a violent white path through the gloom. "It's just bone dust, Harlow. Looks like someone ran a grinder over a graveyard." "It isn't dust." Quinn knelt, the joints in her knees popping in the silence. She reached into her pocket for a pair of latex gloves, snapping them on with a clinical crack. "Dust settles. This is heaped. It’s been placed." The victim lay sprawled across the rusted tracks, a man in a bespoke charcoal suit that cost more than Quinn's car. He looked less like a corpse and more like a piece of performance art. His ribcage had been splayed open, not by a blade, but by something that had forced the bone outward from the inside. The white of his ribs gleamed under the artificial light, stark against the dark, dried blood. "Heart's gone," Miller noted, gesturing with his chin. "Clean extraction. No jagged edges. Whoever did this knew exactly where the sternum met the cartilage." "It wasn't an extraction." Quinn leaned closer. She ignored the bile rising in her throat. Her eyes scanned the perimeter, looking for the logic in the chaos. "Look at the edges of the wound. They aren't cut. They're... peeled." "Peeled. Right. Very poetic." Miller sighed, the sound echoing off the tiled walls of the station. "The brass wants a quick win on this one. High-profile finance guy, dead in a derelict tube station. It screams gangland. Probably a debt collector with a penchant for theatricality." "Gangland doesn't leave sigils in the dust." Quinn pointed to the ring of white powder encircling the body. It wasn't just bone. Small, etched fragments of teeth were embedded in the ring, forming a jagged, circular boundary. "The forensics team will pick it up," Miller said, shifting his weight. His boots sent a small cascade of pebbles skittering down the tracks. "Don't overthink the occult nonsense. We've seen enough junkies trying to play sorcerer to know it's usually just a distraction." "Distractions are meant to be looked at, Miller. This is meant to be felt." She stood up, her sharp jawline tightening. Her gaze drifted to the tunnel mouth, a yawning black maw that seemed to swallow the light from their torches. Something felt wrong about the geometry of the room. The shadows didn't fall where they should. They pooled in the corners like spilled ink, thick and unnaturally heavy. "The entry points are all wrong." "What are you on about now?" "No signs of struggle. No scuff marks on the tiles. No blood splatter on the walls." Quinn walked a slow, methodical circle around the victim. "A man doesn't get disembowelled in a public space without making a noise, or at least leaving a trail. He didn't walk here. He didn't get dragged here." "Maybe he was dropped from the surface?" "Through solid concrete?" Quinn reached into her heavy coat and pulled out a small, leather-bound notebook. She didn't write. Instead, she watched the way the light hit the victim's eyes. They were wide, fixed on the ceiling, but there was no terror in them. Just a hollow, glassy emptiness. "He wasn't afraid," she whispered. "Everyone's afraid when they're dying, Harlow. It's a biological imperative." "Not this man. Look at his hands." Miller leaned in, his torch shaking slightly. The victim's fingers were curled, not in a clawing motion, but in a gesture of supplication. His palms were upturned, as if he were waiting to receive a gift. "Maybe he knew his killer?" Miller offered. "A cult thing? You mentioned the sigils." "I didn't say it was a cult. I said it was deliberate." Quinn turned away from the body, her eyes scanning the overhead structure. The station had been closed since the late eighties, a relic of a forgotten era of London transport. Vines of soot-stained ivy crept through the cracks in the ceiling, and the smell of stagnant water was pervasive. She moved toward a pillar, her military precision guiding her steps to avoid the disturbed bone-dust. She stopped three feet from a heavy iron support beam. "Miller, shine your light here." He complied, the beam dancing across the rusted metal. "There." A small, brass object lay wedged in a gap between the pillar and the wall. It was partially obscured by a layer of grime, but the glint of metal was unmistakable. Quinn reached down, her fingers brushing against something cold and ancient. She pulled it free. It was a compass. The casing was a dull, weathered brass, coated in a fine patina of verdigris. It felt strangely heavy in her palm, as if it possessed its own gravity. As she turned it over, she saw the face. It wasn't marked with North, South, East, or West. Instead, the surface was etched with intricate, swirling sigils that seemed to shift when she blinked. "Found a dropped trinket, have we?" Miller stepped closer, his interest piqued. "Looks expensive. Antique." "It’s not an antique." Quinn held the compass level. The needle didn't point toward the station exit or the way back to the surface. It spun in a frantic, dizzying circle, a silver blur against the etched markings. Then, with a sudden, violent jerk, it snapped into place. The needle pointed straight down. Into the tracks. Into the dark. "The needle's stuck," Miller said, reaching for it. "Don't touch it." The command was sharp, leaving no room for argument. Quinn pulled the compass back to her chest. A low hum began to vibrate through the soles of her boots. It wasn't the rumble of a distant train. It was deeper. A rhythmic, thrumming pulse that felt like a heartbeat emanating from the very earth beneath the station. "Hear that?" Miller paused. "Hear what? It's dead silent." "Exactly." The silence wasn't a lack of sound; it was an active presence. It pressed against her eardrums, heavy and suffocating. The sweet smell of peaches intensified, turning into the stench of something long dead and newly unearthed. Quinn looked back at the victim. The man's chest, once wide and open, seemed to be pulsing in time with the vibration in the floor. "Harlow, look at the dust." Miller's voice was stripped of its usual bravado. He pointed his torch at the ring of bone-dust surrounding the body. The white powder was moving. It wasn't blowing in a draft. The fragments were dancing, vibrating, rising an inch off the ground in a slow, hypnotic swirl. The teeth embedded in the ring began to chatter, a tiny, rhythmic clicking that grew louder with every passing second. *Click-click-click-click.* "We need to get out of here," Miller said, his hand moving instinctively to the holster at his hip. "Now. This isn't a crime scene, it's a mess. Call for backup. Call for a hazmat team." "It's not chemicals, Miller. It's a breach." Quinn gripped the compass tighter. The brass was burning hot against her skin. The needle was no longer just pointing; it was vibrating so intensely that the entire casing hummed. She looked toward the tunnel mouth again. The darkness there was no longer just an absence of light. It was thick. Oily. It was flowing outward, spilling across the tracks like a slow-motion tide of black ink. "Miller, get behind me." "Are you mental? We're leaving!" "Look!" The ink-dark shadow hit the edge of the bone-dust ring. Where the shadow touched the white powder, the dust didn't scatter. It vanished. It was consumed, swallowed by the darkness. The rhythmic thrumming in the floor escalated into a deafening roar. The lights of their torches flickered, the beams straining against the encroaching gloom. From the depths of the tunnel, a sound emerged—a wet, sliding noise, like a massive weight being dragged through sludge. The compass in Quinn's hand snapped. The glass face shattered, the shards biting into her palm, but she didn't feel the pain. She only felt the needle. It wasn't a piece of metal anymore. It was a sliver of pure, piercing light, pointing directly at the approaching shadow. The shadow stopped at the edge of the tracks. Two points of light, pale and sickly, ignited within the blackness. They weren't eyes. They were holes. "Harlow..." Miller's voice was a strangled whisper. A hand, long and grey and possessing far too many joints, gripped the edge of the track. The metal groaned under the pressure, bending like soft wax. The thing began to pull itself out of the dark.
created_at"2026-05-10T13:41:35.097Z" 5/10/2026, 1:41:35 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency593
moderation_latency(null)
generation_time14241
tokens_prompt4671
tokens_completion2248
native_tokens_prompt4554
native_tokens_completion2039
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00140762
router(null)
provider_responses
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endpoint_id"91f05fe1-9a18-4bcf-8cfa-093c369d8cea"
id"chatcmpl-b6cd057b80a4f959"
is_byokfalse
latency593
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"Parasail"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778420495-UObFLd6LBSKsVtdwiNdX"
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upstream_id"chatcmpl-b6cd057b80a4f959"
total_cost0.00140762
cache_discount(null)
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provider_name"Parasail"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.267
leniency0.533
rawRatio0
effectiveRatio0
86.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1453
totalAiIsmAdverbs4
found
0
adverb"very"
count2
1
adverb"slightly"
count1
2
adverb"intensely"
count1
highlights
0"very"
1"slightly"
2"intensely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1453
totalAiIsms28
found
0
word"gloom"
count2
1
word"silence"
count2
2
word"stark"
count1
3
word"scanned"
count1
4
word"echoing"
count1
5
word"etched"
count3
6
word"weight"
count2
7
word"maw"
count1
8
word"methodical"
count1
9
word"scanning"
count1
10
word"structure"
count1
11
word"dancing"
count2
12
word"glint"
count1
13
word"intricate"
count1
14
word"rhythmic"
count3
15
word"pulse"
count1
16
word"flickered"
count1
17
word"depths"
count1
18
word"shattered"
count1
19
word"whisper"
count1
highlights
0"gloom"
1"silence"
2"stark"
3"scanned"
4"echoing"
5"etched"
6"weight"
7"maw"
8"methodical"
9"scanning"
10"structure"
11"dancing"
12"glint"
13"intricate"
14"rhythmic"
15"pulse"
16"flickered"
17"depths"
18"shattered"
19"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
64.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences109
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1452
ratio0.001
matches
0"Click-click-click-click."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions1
matches
0"Then, with a sudden, violent jerk, it snapped into place."
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1115
uniqueNames9
maxNameDensity1.26
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn14
Warren1
Street1
Miller12
London1
North1
South1
East1
West1
persons
0"Quinn"
1"Miller"
places
0"Warren"
1"Street"
2"London"
globalScore0.872
windowScore0.833
59.64% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount3
matches
0"maw that seemed to swallow the light from their torches"
1"sigils that seemed to shift when she blinked"
2"felt like a heartbeat emanating from th"
62.26% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.377
wordCount1452
matches
0"not by a blade, but by something"
1"not in a clawing motion, but in a gesture of supplication"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean22.69
std18.84
cv0.83
sampleLengths
05
136
233
340
473
524
639
746
87
930
1044
1114
1255
136
146
1553
167
173
1846
195
2010
217
2236
2314
2412
2549
2626
275
289
291
3042
314
3266
3315
344
3544
3611
378
383
3957
402
417
421
4337
4425
455
4620
475
4843
4936
79.51% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences109
matches
0"been splayed"
1"were embedded"
2"were curled"
3"were upturned"
4"been closed"
5"was etched"
6"was consumed"
7"being dragged"
17.85% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs183
matches
0"were waiting"
1"wasn't blowing"
2"were dancing"
3"was burning"
4"was vibrating"
82.07% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences141
ratio0.021
matches
0"The silence wasn't a lack of sound; it was an active presence."
1"The needle was no longer just pointing; it was vibrating so intensely that the entire casing hummed."
2"From the depths of the tunnel, a sound emerged—a wet, sliding noise, like a massive weight being dragged through sludge."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1123
adjectiveStacks1
stackExamples
0"small, leather-bound notebook."
adverbCount34
adverbRatio0.030276046304541407
lyAdverbCount12
lyAdverbRatio0.01068566340160285
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean10.3
std5.89
cv0.572
sampleLengths
05
119
217
33
416
514
614
718
88
921
1014
1122
1216
138
1416
157
168
1712
1812
1916
2030
217
2211
234
2415
2512
2612
2720
2814
297
3020
319
327
3312
346
356
3625
3728
387
393
4013
413
4211
4314
445
455
4610
477
487
4916
48.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3404255319148936
totalSentences141
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences102
matches
0"Instead, she watched the way"
1"Just a hollow, glassy emptiness."
2"Instead, the surface was etched"
3"Then, with a sudden, violent"
ratio0.039
74.90% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences102
matches
0"He stood over the body,"
1"She reached into her pocket"
2"He looked less like a"
3"His ribcage had been splayed"
4"She ignored the bile rising"
5"Her eyes scanned the perimeter,"
6"It wasn't just bone."
7"His boots sent a small"
8"She stood up, her sharp"
9"Her gaze drifted to the"
10"They pooled in the corners"
11"She didn't write."
12"They were wide, fixed on"
13"His palms were upturned, as"
14"She moved toward a pillar,"
15"She stopped three feet from"
16"He complied, the beam dancing"
17"It was partially obscured by"
18"She pulled it free."
19"It was a compass."
ratio0.363
13.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences102
matches
0"Harlow Quinn ducked under the"
1"The air tasted of damp"
2"He stood over the body,"
3"Quinn knelt, the joints in"
4"She reached into her pocket"
5"The victim lay sprawled across"
6"He looked less like a"
7"His ribcage had been splayed"
8"The white of his ribs"
9"Miller noted, gesturing with his"
10"Quinn leaned closer"
11"She ignored the bile rising"
12"Her eyes scanned the perimeter,"
13"Miller sighed, the sound echoing"
14"Quinn pointed to the ring"
15"It wasn't just bone."
16"Miller said, shifting his weight"
17"His boots sent a small"
18"She stood up, her sharp"
19"Her gaze drifted to the"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
90.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount4
matches
0"Her gaze drifted to the tunnel mouth, a yawning black maw that seemed to swallow the light from their torches."
1"It felt strangely heavy in her palm, as if it possessed its own gravity."
2"A rhythmic, thrumming pulse that felt like a heartbeat emanating from the very earth beneath the station."
3"The teeth embedded in the ring began to chatter, a tiny, rhythmic clicking that grew louder with every passing second."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Miller sighed, the sound echoing off the tiled walls of the station"
1"Miller stepped, his interest piqued"
2"Miller said, his hand moving instinctively to the holster at his hip"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Miller noted (note)"
1"Miller sighed (sigh)"
2"she whispered (whisper)"
dialogueSentences45
tagDensity0.156
leniency0.311
rawRatio0.429
effectiveRatio0.133
74.8018%