Run: 2026-05-10-01KR92G5H151FA9YA6H78K8ZDG

Run Details

Duration:
9.3s
Cost:
$0.003832
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cold bite of the moonsilver blade against my palm tethered me to reality as we stepped through the shimmering distortion of the Veil. One moment I stood in the damp, claustrophobic air of Richmond Park, and the next, I was drowning in a sky the colour of bruised nectarines. Dymas. The domain of excess, warm and heavy with the scent of fermented grapes and singed sugar. The ground beneath my boots wasn’t soil anymore. It was hardened amber, translucent and humming with a rhythmic, low-frequency vibration that rattled my very molars. Beside me, Nyx flickered, their form struggling to solidify against the oppressive weight of the air here. Droplets of something thick and golden clung to their shifting, shadowy edges like dew on a spiderweb. "Smell that?" I kept my hand near the dagger at my hip. The Heartstone Pendant beneath my shirt pulsed, a rhythmic, frantic throb against my collarbone. "It’s practically rotting with sweetness." "It is a gluttonous feast, Aurora," Nyx whispered. Their voice sounded like dry leaves skittering over gravestones. "And we are the only things in this realm that aren't on the menu." We moved forward, winding through a forest of trees that seemed to bleed wine. The branches were thick, swollen things, heavy with fruit that looked less like vegetation and more like raw, pulsating organs. A stray branch brushed my arm, and I flinched; the surface felt like warm, living skin, slick with a fine sheen of nectar. "Keep your eyes on the path," Nyx warned, shifting into a more defined, human shape, though their eyes remained violet pits of restless light. "The landscape here feeds on curiosity as much as it feasts on flesh. Do not touch the fruit." "Wasn't planning on it." We reached a clearing where the silence was shattered by the sound of a thousand crystal flutes playing out of sync. In the centre stood a table carved from a single, massive piece of obsidian, groaning under the weight of silver platters. There were roasted meats that still gasped on the plates, bowls of steaming liquid that defied gravity, and breads that bled steam like an open wound. Movement caught my peripheral vision. A figure, draped in robes woven from what looked like spun smoke and gold thread, paced the edge of the table. They looked back, their face a shifting mask of indulgence and misery, eyes wide enough to swallow the horizon. "Lost?" the figure asked. Their voice was a wet, sliding sound. "We seek the path to the central archive," I said, keeping my tone clipped and steady. I didn't mention the pendant, though it burned against my skin now, hot enough to blister. The figure laughed, a hollow sound that turned into a cough, spilling ash from their lips. "The path is a meal, traveller. To walk it, you must taste it. To taste it, you must surrender." Nyx took a step forward, their form stretching as if they were trying to intimidate the shadows themselves. "We have no appetite for your games, spirit. Step aside." "Appetite?" The figure gestured to the surrounding forest. "The trees grow because they hunger. The ground rises because it desires. You are in Dymas. Everything consumes." The ground shuddered. A crack appeared in the amber floorboards of the forest, and from the fissure, thick, violet smoke began to boil upwards, smelling strongly of ozone and burnt sugar. The trees surrounding the clearing leaned in, their heavy, tumescent fruits swaying in a wind that hadn't existed seconds ago. "Nyx, the warding," I muttered, drawing the Fae-forged blade. The moonsilver caught the amber light, casting a sickly, pale halo that silenced the flutes for a heartbeat. "I am trying," Nyx hissed. "The reality here is too dense. It resists the shift." The figure at the table lunged—not at us, but at the air itself, claws flashing as they shredded the space between us. A wave of golden liquid erupted from the thin air, splashing against the ground and sizzling with acidic intensity. I darted to the side, my boot sliding on the slick surface as I tried to regain my footing. "It’s a trap," I said, feeling the heat rise in the pendant. It glowed bright enough now to shine through my shirt. "The whole clearing is a mechanism." "Then stop looking at it, and look at the seams!" Nyx’s command hit me with the force of a physical shove. I squinted, trying to ignore the pulsing, wet hunger of the trees. The Veil wasn't just a physical barrier here; it was a weave. And just like any weave, it had threads. I saw them now, shimmering lines of distorted light that held the amber floor together. The figure was standing directly on top of the primary intersection, anchoring the reality of this feast. I didn't think. I sprinted, the moonsilver blade held low, slicing through the air. My target was the thin, glowing line of energy beneath the figure's feet. The figure shrieked—a sound of splintering glass—and reached out, their fingers turning into long, needle-sharp thorns. I ducked, the scent of rot and honey suffocating me, and drove the blade into the ground where the light intersected. The reaction was instantaneous. The amber floor shattered like a dropped mirror. The sky bled from nectarine to a frantic, churning charcoal. The sounds of the flutes rose to a deafening, discordant wail, and suddenly, we weren't in the forest anymore. We were falling. The sensation of weightlessness lasted only a second before I hit something hard and unforgiving. Dust choked my lungs. I rolled, gripping the hilt of the blade so tightly my knuckles turned white. "Rory," Nyx’s voice cut through the ringing in my ears. I looked up. The sky was gone, replaced by a vaulted ceiling of weeping iron. We were in a corridor of endless, rusted gears, the rhythm of them grinding away at the silence. The air here was thin, metallic, and cold enough to freeze the breath in my chest. At the end of the hall, a gate stood open. Beyond it, I could see the faint, shimmering distortion of another layer of the Veil, and the unmistakable, rhythmic pulsing of a source of power that felt exactly like the pendant around my neck. "We aren't in the clearing," I said, my voice sounding small in the vast, mechanical gut of this place. "No," Nyx said, their form now solid and standing close. Their violet eyes tracked something moving in the shadows above us, something long and segmented that scuttled against the iron ceiling. "We are in the digestive tract of Dymas." The grinding noise shifted. A massive gear ahead of us lurched, stuttering to a halt, and the sound of heavy metal gates sliding shut echoed through the chamber. We were boxed in. From the darkness of the ceiling, a wet, clicking sound began to descend, rhythmic and predatory. "Did you hear that?" I wiped a smudge of golden nectar from my forehead and tightened my grip on the blade. "I did," Nyx whispered, turning to face the upper darkness. "Something has been waiting for us to stop moving." The clicking accelerated. A shadow detached itself from the ceiling, thick and serpentine, eyes burning with a hunger that made the Dymasian forest look tame. It dropped, blocking the exit, its body rippling like water over jagged rocks. "Time to run," I said, crouching, my legs coiled like springs. "Indeed," Nyx replied, their hand merging with the shadow of their own arms to form a blade of absolute darkness. "But the floor is shifting again. Watch your step."
created_at"2026-05-10T13:51:17.554Z" 5/10/2026, 1:51:17 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency566
moderation_latency(null)
generation_time9030
tokens_prompt5338
tokens_completion1920
native_tokens_prompt5247
native_tokens_completion1680
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00383175
router(null)
provider_responses
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endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"VY0AavTfLcrWz7IPuvHL8A8"
is_byokfalse
latency566
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
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request_id"req-1778421077-pF1umiLmGMEE3TicUwkQ"
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api_type"completions"
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total_cost0.00383175
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.552
leniency1
rawRatio0
effectiveRatio0
88.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1273
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
2
adverb"tightly"
count1
highlights
0"very"
1"suddenly"
2"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1273
totalAiIsms20
found
0
word"rhythmic"
count4
1
word"flickered"
count1
2
word"oppressive"
count1
3
word"weight"
count2
4
word"pulsed"
count1
5
word"throb"
count1
6
word"silence"
count2
7
word"shattered"
count2
8
word"crystal"
count1
9
word"intensity"
count1
10
word"churning"
count1
11
word"mechanical"
count1
12
word"lurched"
count1
13
word"echoed"
count1
highlights
0"rhythmic"
1"flickered"
2"oppressive"
3"weight"
4"pulsed"
5"throb"
6"silence"
7"shattered"
8"crystal"
9"intensity"
10"churning"
11"mechanical"
12"lurched"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
53.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences80
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1270
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1080
uniqueNames8
maxNameDensity0.93
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Veil3
Richmond1
Park1
Nyx10
Heartstone1
Pendant1
Fae-forged1
Dymasian1
persons
0"Nyx"
places
0"Richmond"
1"Park"
2"Pendant"
3"Dymasian"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount4
matches
0"sounded like dry leaves skittering over gr"
1"trees that seemed to bleed wine"
2"felt like warm, living skin, slick with"
3"looked like spun smoke and gold thread, p"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.787
wordCount1270
matches
0"not at us, but at the air itself, claws flashing as they shredded the space"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
98.33% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean33.42
std16.52
cv0.494
sampleLengths
050
117
259
331
431
557
642
74
868
945
1011
1132
1235
1328
1426
1551
1627
1715
1860
1928
2021
2164
2227
2337
244
2540
2633
2710
2849
2944
3019
3139
3248
3321
3419
3538
3611
3729
83.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences80
matches
0"was hardened"
1"was shattered"
2"were roasted"
3"was gone"
4"were boxed"
49.34% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs177
matches
0"was drowning"
1"were trying"
2"was standing"
3"were falling"
18.63% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences4
totalSentences92
ratio0.043
matches
0"A stray branch brushed my arm, and I flinched; the surface felt like warm, living skin, slick with a fine sheen of nectar."
1"The figure at the table lunged—not at us, but at the air itself, claws flashing as they shredded the space between us."
2"The Veil wasn't just a physical barrier here; it was a weave."
3"The figure shrieked—a sound of splintering glass—and reached out, their fingers turning into long, needle-sharp thorns."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1086
adjectiveStacks1
stackExamples
0"long, needle-sharp thorns."
adverbCount28
adverbRatio0.02578268876611418
lyAdverbCount7
lyAdverbRatio0.006445672191528545
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean13.8
std6.88
cv0.498
sampleLengths
024
126
21
316
48
517
617
717
812
914
105
118
129
1314
1414
1520
1623
1724
1818
194
2021
2121
2226
235
2421
2519
264
277
2816
2916
3016
3119
3218
3310
348
3518
363
3728
3820
399
4018
415
4210
4322
4419
4519
4612
4710
486
4921
50.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3695652173913043
totalSentences92
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences77
matches(empty)
ratio0
69.35% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences77
matches
0"It was hardened amber, translucent"
1"I kept my hand near"
2"Their voice sounded like dry"
3"We moved forward, winding through"
4"We reached a clearing where"
5"They looked back, their face"
6"Their voice was a wet,"
7"I said, keeping my tone"
8"I didn't mention the pendant,"
9"I muttered, drawing the Fae-forged"
10"I darted to the side,"
11"I said, feeling the heat"
12"It glowed bright enough now"
13"I squinted, trying to ignore"
14"I saw them now, shimmering"
15"I didn't think."
16"I sprinted, the moonsilver blade"
17"My target was the thin,"
18"I ducked, the scent of"
19"We were falling."
ratio0.377
11.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences77
matches
0"The cold bite of the"
1"The domain of excess, warm"
2"The ground beneath my boots"
3"It was hardened amber, translucent"
4"Droplets of something thick and"
5"I kept my hand near"
6"The Heartstone Pendant beneath my"
7"Their voice sounded like dry"
8"We moved forward, winding through"
9"The branches were thick, swollen"
10"A stray branch brushed my"
11"Nyx warned, shifting into a"
12"We reached a clearing where"
13"Movement caught my peripheral vision."
14"A figure, draped in robes"
15"They looked back, their face"
16"the figure asked"
17"Their voice was a wet,"
18"I said, keeping my tone"
19"I didn't mention the pendant,"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount11
matches
0"It was hardened amber, translucent and humming with a rhythmic, low-frequency vibration that rattled my very molars."
1"The branches were thick, swollen things, heavy with fruit that looked less like vegetation and more like raw, pulsating organs."
2"Nyx took a step forward, their form stretching as if they were trying to intimidate the shadows themselves."
3"The trees surrounding the clearing leaned in, their heavy, tumescent fruits swaying in a wind that hadn't existed seconds ago."
4"The moonsilver caught the amber light, casting a sickly, pale halo that silenced the flutes for a heartbeat."
5"I darted to the side, my boot sliding on the slick surface as I tried to regain my footing."
6"I saw them now, shimmering lines of distorted light that held the amber floor together."
7"The figure shrieked—a sound of splintering glass—and reached out, their fingers turning into long, needle-sharp thorns."
8"Beyond it, I could see the faint, shimmering distortion of another layer of the Veil, and the unmistakable, rhythmic pulsing of a source of power that felt exac…"
9"A shadow detached itself from the ceiling, thick and serpentine, eyes burning with a hunger that made the Dymasian forest look tame."
10"It dropped, blocking the exit, its body rippling like water over jagged rocks."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Nyx whispered, turning to face the upper darkness"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Nyx warned (warn)"
2"I muttered (mutter)"
3"Nyx hissed (hiss)"
4"Nyx whispered (whisper)"
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0.417
effectiveRatio0.345
67.7550%