Run: 2026-05-10-01KR92HDKYX38TTKRZB26160ZS

Run Details

Duration:
2m 26s
Cost:
$0.000681
Provider:
DekaLLM

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory clawed through the dense, thorny thicket, her fingernails catching on jagged brambles. The sharp sting of a scratch across her forearm offered the only proof she was still awake. Ahead, the ancient, grey, granite standing stones emerged from the gloom, marking the threshold of the Fae Grove. She stumbled past the boundary, her boots thudding onto a carpet of unnaturally soft moss. The Heartstone Pendant throbbed against her chest. The deep, crimson gemstone radiated a rhythmic, pulsing heat that seeped through her thin cotton shirt. It felt less like a warning and more like a frantic, panicked heartbeat. "Just a few more metres," she muttered. The silence of the grove swallowed her voice. It wasn't a peaceful quiet. It was a heavy, suffocating weight that pressed against her eardrums. In the city, London never truly slept, but here, the stillness felt predatory. Even the wind, which had whipped through the Richmond trees only moments ago, had died a sudden, suspicious death. Rory reached the centre of the clearing. Wildflowers bloomed in impossible, vibrant clusters. Electric blue petals and neon orange blossoms glowed with a faint, internal light, casting long, distorted shadows across the moss. They shouldn't have been in bloom. It was mid-winter, yet the air smelled of cloying, honeyed nectar and something sharper, something metallic. Copper. The scent stung her nostrils. She wiped her damp palms on her trousers, her eyes scanning the perimeter. The ancient oak trees stood like silent, watchful sentinels, their gnarled limbs twisting toward a sky that felt too close, too low. A twig snapped. Rory froze. Her heart hammered a frantic rhythm against her ribs. The sound had come from the dense thicket behind the standing stones. It sounded heavy, the deliberate crunch of something with significant weight. "Who's there?" No answer. Only the oppressive, velvet silence. She gripped the silver chain of the pendant. The stone was burning now, a searing heat that made her skin prickle. The light from the gem cast a rhythmic, red glow over her hands, pulsing in time with her mounting dread. She turned her head slowly. At the edge of her vision, a shadow detached itself from the trunk of a massive oak. It didn't move like a person. It flowed, a dark, liquid shape that drifted between the trees without disturbing a single leaf. Rory blinked. The shadow was gone. "It's just the light," she whispered. "The flowers. They're playing tricks." She took a step forward, intending to reach the old well at the heart of the grove, but her foot caught on a protruding root. She lurched, her hands flying out to catch her balance. Her palm slammed into something cold and slick. She recoiled, gasping. It wasn't a root. It was a heap of something pale and folded, half-buried beneath a layer of vibrant, glowing petals. She leaned closer, her breath hitching. It was a coat. A heavy, dark wool coat, sodden with moisture and stained with dark, irregular patches. Rory reached out, her fingers trembling. She pulled a corner of the fabric away. Underneath the coat lay a boot. A sturdy, brown, leather hiking boot, still laced tight. Above it, a limb protruded from the earth, the skin a waxy, translucent grey. It looked less like a body and more like a discarded doll, half-swallowed by the hungry, colourful flora. The Heartstone erupted in heat. The crimson glow turned a violent, angry scarlet. The pulse was no longer a beat, but a continuous, searing vibration that made her teeth ache. A low, wet sound drifted through the clearing. It sounded like something heavy being dragged through mud. *Slop. Drag. Slop.* Rory backed away, her eyes fixed on the dark spaces between the trees. The shadows seemed thicker now, more substantial, as if the darkness itself had gained mass. The bright, beautiful flowers began to sway, though there was no breeze to move them. They bobbed in a rhythmic, mocking dance. "Stay away," she said, her voice cracking. The dragging sound stopped. The silence returned, more intense than before. Rory held her breath, her lungs aching. She stared at the space where the shadow had appeared. The darkness there seemed to pulse, a rhythmic expansion and contraction that mirrored the Heartstone’s frantic light. Then, a face peered from behind the oak. It wasn't a face, not truly. It was a collection of features that sat incorrectly on a head of pale, stretched skin. The eyes were too large, two milky, lidless spheres that caught the red light of her pendant. The mouth was a jagged, vertical slit that ran from the nose down to the chin. It didn't blink. It didn't breathe. It simply existed in the periphery of her sight, a nightmare rendered in flesh and shadow. Rory turned to run, but her legs felt like lead. The moss, once soft, now felt like grasping, wet fingers pulling at her boots. The ground seemed to tilt, the very geometry of the grove warping under her feet. "No!" She lunged toward the standing stones, her only hope of breaking the boundary. The dragging sound accelerated. It wasn't a slow, heavy movement anymore. It was a rapid, skittering scramble, the sound of many limbs striking the earth at once. Rory reached the first stone, her fingers brushing the cold, rough granite. A sudden, sharp scent of ozone and rotting meat filled the air. The Heartstone grew so hot she thought it might melt through her skin. The red light flared, illuminating the clearing for one brilliant, terrifying second. In that flash, she saw them. Dozens of them. Pale, spindly shapes crouched among the glowing flowers, their milky eyes fixed on her, their vertical mouths twitching in anticipation. They were closing the circle. The first one lunged from the shadows, its elongated, multi-jointed arm reaching for her throat.
created_at"2026-05-10T13:51:58.606Z" 5/10/2026, 1:51:58 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency931
moderation_latency(null)
generation_time145892
tokens_prompt4560
tokens_completion3502
native_tokens_prompt4131
native_tokens_completion1314
native_tokens_completion_images(null)
native_tokens_reasoning1917
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00068148
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provider_responses
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is_byokfalse
latency931
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
79.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount973
totalAiIsmAdverbs4
found
0
adverb"truly"
count2
1
adverb"slowly"
count1
2
adverb"very"
count1
highlights
0"truly"
1"slowly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount973
totalAiIsms24
found
0
word"gloom"
count1
1
word"throbbed"
count1
2
word"rhythmic"
count4
3
word"silence"
count3
4
word"weight"
count2
5
word"electric"
count1
6
word"scanning"
count1
7
word"sentinels"
count1
8
word"oppressive"
count1
9
word"velvet"
count1
10
word"searing"
count2
11
word"lurched"
count1
12
word"sturdy"
count1
13
word"pulse"
count2
14
word"dance"
count1
15
word"anticipation"
count1
highlights
0"gloom"
1"throbbed"
2"rhythmic"
3"silence"
4"weight"
5"electric"
6"scanning"
7"sentinels"
8"oppressive"
9"velvet"
10"searing"
11"lurched"
12"sturdy"
13"pulse"
14"dance"
15"anticipation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences96
matches
0"g in anticipation"
98.21% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences96
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords973
ratio0.003
matches
0"Slop. Drag. Slop."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount954
uniqueNames7
maxNameDensity0.94
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Fae1
Grove1
Heartstone4
Pendant1
London1
Richmond1
Rory9
persons
0"Heartstone"
1"Pendant"
2"Rory"
places
0"Fae"
1"Grove"
2"London"
3"Richmond"
globalScore1
windowScore1
7.14% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount4
matches
0"sounded like something heavy being dragged"
1"seemed thicker now, more substantial, as if the darkness itself had gained mass"
2"felt like lead"
3"felt like grasping, wet fingers pulling"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount973
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean23.73
std17.73
cv0.747
sampleLengths
048
115
236
37
456
57
648
71
840
93
1034
112
127
1341
1444
156
1611
1743
183
1945
2014
2147
225
2325
2420
2550
267
274
2841
298
3055
3122
3239
331
3413
3527
3612
3737
389
3925
4015
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"was gone"
1"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs159
matches
0"was burning"
1"were closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.038662486938349006
lyAdverbCount11
lyAdverbRatio0.011494252873563218
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean9.83
std5.68
cv0.578
sampleLengths
013
117
218
315
47
516
613
77
88
95
1011
1113
1219
137
146
1520
166
1716
181
195
2013
2122
223
232
249
2512
2611
272
282
295
308
3113
3220
335
3417
356
3616
372
384
396
405
4125
4210
438
443
454
4617
476
484
4914
32.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.26262626262626265
totalSentences99
uniqueOpeners26
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences87
matches
0"Even the wind, which had"
1"Only the oppressive, velvet silence."
2"Then, a face peered from"
ratio0.034
54.48% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences87
matches
0"She stumbled past the boundary,"
1"It felt less like a"
2"It wasn't a peaceful quiet."
3"It was a heavy, suffocating"
4"They shouldn't have been in"
5"It was mid-winter, yet the"
6"She wiped her damp palms"
7"Her heart hammered a frantic"
8"It sounded heavy, the deliberate"
9"She gripped the silver chain"
10"She turned her head slowly."
11"It didn't move like a"
12"It flowed, a dark, liquid"
13"She took a step forward,"
14"She lurched, her hands flying"
15"Her palm slammed into something"
16"She recoiled, gasping."
17"It wasn't a root."
18"It was a heap of"
19"She leaned closer, her breath"
ratio0.414
23.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences87
matches
0"Rory clawed through the dense,"
1"The sharp sting of a"
2"She stumbled past the boundary,"
3"The Heartstone Pendant throbbed against"
4"The deep, crimson gemstone radiated"
5"It felt less like a"
6"The silence of the grove"
7"It wasn't a peaceful quiet."
8"It was a heavy, suffocating"
9"Rory reached the centre of"
10"Wildflowers bloomed in impossible, vibrant"
11"They shouldn't have been in"
12"It was mid-winter, yet the"
13"The scent stung her nostrils."
14"She wiped her damp palms"
15"The ancient oak trees stood"
16"A twig snapped."
17"Her heart hammered a frantic"
18"The sound had come from"
19"It sounded heavy, the deliberate"
ratio0.874
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The deep, crimson gemstone radiated a rhythmic, pulsing heat that seeped through her thin cotton shirt."
1"The ancient oak trees stood like silent, watchful sentinels, their gnarled limbs twisting toward a sky that felt too close, too low."
2"The light from the gem cast a rhythmic, red glow over her hands, pulsing in time with her mounting dread."
3"It flowed, a dark, liquid shape that drifted between the trees without disturbing a single leaf."
4"The darkness there seemed to pulse, a rhythmic expansion and contraction that mirrored the Heartstone’s frantic light."
5"It was a collection of features that sat incorrectly on a head of pale, stretched skin."
6"The eyes were too large, two milky, lidless spheres that caught the red light of her pendant."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she said, her voice cracking"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.667
effectiveRatio0.667
74.2482%